Character Stuff
Flatline's Bio and 20Q
[ Spoiler ]
There is a neighborhood in the Western “Angel Wing” of Baltimore that nobody talks about. Actually there are a lot of places in Baltimore that no one talks about, but this part of the Western Wing doesn't get talked about because the people that live there want to keep it secret. The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it. In fact the folks that live there call it the Oasis. It is near enough to the L that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt. The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can. It is the kind of place that a married Mafia leiutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her. Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him.
One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can go for real medical care. One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic.
Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab. He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight.
Name: Devon Harris
Alias: Flatline
Race: Human (mixed Black/White/Amerind)
Sex: Male
Nationality: UCAS
Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish
• We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
Devon Harris’ heritage is marked by every major counterculture movement of the last century. His ancestors were Freedom Riders, Civil Rights Activists, Hippies, Bohemians, Feminists, and Peaceniks. They were part of Anonymous, Greenpeace, and Occupy. With the beginning of the Sixth World they just continued the struggle, putting in time for every cause and anyone downtrodden. Charity, community, and equality are as natural as breathing for him.
Devon’s father’s family has been in the medical field going back centuries. There has been a Doctor Harris in Baltimore as long as there has been a Baltimore, with varying degrees of fame, fortune, and success. The latest incarnation is the Harris Clinic, a neighborhood practice that includes a nearby shadow clinic for those requiring unique voluntary procedures and care without questions run by Dr. Maxwell Harris, Devon’s father.
Lydia Harris (Pinkskin Salish name - Walks With Deer) was a pretty little nymph that captured Maxwell’s heart in college, she has flitted in and out of his and Devon’s life, magic being both her nature and her calling. They have an interesting relationship.
Devon is their only child with a foot in both worlds.
• Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her?
Max would like Devon to buckle down and get a medical degree so he can take over the practice and Max can retire, whatever that means to old doctors. Lydia wants him to live life on his own terms and find his own path, she thinks he is too studious and loves to bring him out to the Cascades with her. Both are very proud of him for following their lead. Devon is a weird kid.
• Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?
Most of those times have been marked by civil unrest in Baltimore, which for Devon means a busy life, days with Mom out trying to fix things, nights with Dad putting folks back together in the clinics.
• Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
Devon had known of Shadowrunners his whole life, one of his earliest memories is from the night of the Big D’s assassination, one of those busy days mentioned earlier. He saw a team of runners bring a comrade into his dad’s clinic and then guard the place from the violence on the street. There was a REALLY big troll that carried an HMG like a shotgun.
He didn’t really consider getting into shadowrunning until he began to understand that Runners funded the shadowclinic, which brought in a LOT of money. He figured that he can run for a bit and build up a nice nest egg to get him though Medical School.
• People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?
He lives in the neighborhood he grew up in, near the clinic, his space is simple and functional as he can make it, probably needing a woman’s touch, but clean. His real home is the Magic Lab that is off a hidden passage of the shadow clinic. That is where he cuts loose, as much as a hermetic ever does anyway.
• Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
He upholds the Hippocratic Oath even though he is under no obligation to do so, and believes in fighting for the little guy.
• Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?
Kinda bookish, and I don’t like drugs
• The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?
Doc Wagon and Crashcart are the best of the worst, because some of their guys actually care. The rest are just tools keeping people down.
• People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?
Decker- Jimmy Nelson (Jammer) is another kid from the hood who wasn’t on the streets enough to fall in with the gangs and too smart not to make something of himself. Jimmy and Devon are the same age so they got on well and built a solid friendship. Jimmy also does IT for the clinic.
Fixer- Three-Toes is that guy from the neighborhood who handles the ‘business’ and keeps things cool. They have a purely professional relationship, but the dwarf is the one who Devon went to to put the word out that he was looking for shadowwork. For the record, Devon knows for a fact his feet are pristine, and will NEVER ask about his name.
Talismonger- The Curio Corner is a little shop on the edge of the neighborhood, it is run by a couple of old folks who met a long time ago. The man is a Cat shaman (Tom) and his wife is a hermetic (Theresa) so they make it work. When he decided to get into the game he went to them for his foci and was allowed to help make them, so there is a bond there.
Ork Ganger- Danny Broxton is another kid Jimmy and Devon’s age from the hood. He was not nearly as lucky as the other two and went down a different path, but they have history, so he is one of those guys he knows.
• It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
Unless he has specific plans, he probably is either sleeping or putting in a shift at the clinic. Or helping someone organize a protest for something on Monday.
• Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
From having a foot in two very different worlds and living in the same area his whole life.
• Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
Wetwork, anything that harms large groups of innocents, he is a Robin Hood runner (probably more Friar Tuck)
• If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
It chose him, The Protector made itself known to him as soon as his abilities emerged. He thinks that it had been a Patron of his father’s line all the way back and was waiting for someone with the Talent to emerge. The Protector tolerates his mother’s shamanistic ways because of a deep connection to her totem (Bear). His spirits are tools, but they deserve respect, kind of like capable underlings.
• While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?
He doesn’t have any, but he has no problem with them, he just knows he doesn’t need them as long as he has magic.
• Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
He loves and protects ordinary people, especially the ones in his neighborhood.
• Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
He has a doctor’s deep fear of making a mistake that kills someone, without arrogance that it can’t happen.
• People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?
His foci are precious to him, they are thick bracers, one with a sword and one a shield, he helped create them.
• One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
Same, make his parents happy, help people.
• A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?
Form follows function, he doesn’t do a lot of frivolous things, but he understands style.
• Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
He was given the name because of his low key nature and skillset, and the fact that the hothead Samurai who gave it to him was convinced he would be dead in a year.
Note: Changed references to Baltimore. The Oasis is in the Western Wing.
Going to need to do a complete rewrite of Flatline, the only version I have created is for 5th
Since I have Smiley ready for a starter character, I will post his stuff, but he will also need a relocation of some things to be effective.
[ Spoiler ]
Daniel Smiling Wolf is a full blooded Lakota Sioux. He grew up living a charmed life of a small town sports hero in the area formerly known as Montana.
Everything came pretty easy for him, his natural charisma and athletic ability combined with the magic that enhanced both, he was a happy and popular young man.
This came to a screeching halt for him when his parents were killed shortly after he came of age. He was automatically granted a delayed waiver of his country’s military service obligation, but he turned it down and showed up for training as scheduled. He seemed okay, but it was clear early on he was changed.
‘Smiley’s’ abilities caused him to gravitate towards the Wildcats, and he would have made it had it not been for an ill-advised and poorly executed dalliance with an older woman who happened to be married to his training company’s XO. While this didn’t kill his military career, it was the first sign of what became a pattern in his life. For the next several years, Daniel would prove himself capable and even heroic in all manner of high profile and dangerous assignments, then he would have some ill-advised situation, usually involving some combination of women, alcohol or fighting, that would derail him and then his charisma or friendships would pull him back from the brink.
His luck ran out when, while working security at STC HQ in Billings, he killed a man in self-defense, a man who happened to be married to a woman Daniel was seeing and who happened to an aide to the Salish Council representative.
He came to Baltimore to hide and make a life for himself, but has not bothered to try and break his pattern of subtle self-destruction, if he is even aware of it. He has found a niche as a face and hand to hand fighter, but has also become known on the party scene and usually blows through any money he makes as a runner.
Daniel is a friendly and happy person, and a capable member of a team. He is also an alcoholic and living on the edge is the only way he has of dealing with his demons.
• We are shaped by our heritage. Facial features, skin tone, height,
build, metatype, even aptitudes are influenced by the genes
passed from parent to child. Attitude, too, is taught by parents,
informed by their own lives and their cultural heritage. Where
does your character come from, what is her lineage, who were
her parents, and what did she inherit from them?
Daniel’s heritage is pure blood native Sioux. His physical form is an idealized Native Warrior: Tall for a human, well-built and lean, long straight black hair and even skin tone. He also inherited the stereotypical weakness of Natives for the ‘firewater’, but he is a VERY happy drunk.
• Parents can be proud of their children or regret ever bringing
them into the world. Some are loving, and some are indifferent.
All of them are only metahuman and have their own opinions
of their children. Assuming they could speak, what would each
of your character’s parents say about her?
Daniel’s parents shaped the man he is, and their death put a stamp on the rest of his life. They were a quiet couple, very proud of their son and his accomplishments as a young man. They would be extremely disappointed in the life he has lived since their passing, which in so no small part causes him to sink deeper into his vices when considered. That said, the moral character to do the ‘Robin Hood’ style running that he favors also comes from them.
• Many people remember certain historical events for the rest of
their lives. For those alive in the first decade of the 21st century,
it could be the assassination of John F. Kennedy, or the
Tiananmen Square protests, or the fall of the Berlin Wall, or
the attacks of 11 September 2001. People remember where they
were, and what they were doing when they first heard of these
events. Shadowrun history has significant events as well, such as
the assassination of President Dunkelzahn, the Crash 2.0, and
the emergence of technomancers and artificial intelligences.
Pick a few events from recent Shadowrun history and ask where
the character was at the time, what does he remember about the
event, and what was he doing at the time?
Living in the backwoods of the Sioux Nation, Daniel was insulated from a lot of the drama of the fifth world beyond noting it on the newsnet screamsheets. He grew into young adulthood in the wireless world, and as such he is competent at functioning in it. The closest the outside world came to reaching in to affect him was Ghostwalker’s takeover of Denver, which brought all of the countries involved to the brink of war before calming down. The reason he remembers it was that it caused a cancellation of a team trip he was involved with that was a big deal for him at the time, and he was quite selfishly pissed off about it at the time and got a sitdown with Dad for his trouble where he first learned that the world really didn’t revolve around him.
• Very few people choose to become shadowrunners. More
likely, they are thrown into the life by a chaotic and uncaring
world. Even if she made a conscious decision to enter the
shadows, her decision is influenced by the world around her.
How did your character get into shadowrunning, and why did
she take that path?
He wasn’t opposed to the idea of shadowrunning, and with his military background he was a good fit for the work. For Daniel it is a means to an end, he started working the shadows so he could pay the bills, what few bills he has. Jodie put him in touch with the right people and things just happed for him, as they tend to do.
• People have control over their own living arrangements. From
the child young enough to use crayons and tape all the way up
to the elderly shut-in who plasters her walls with family photos
and cat pictures, everyone makes their living spaces more personally
pleasing. What is your character’s living space like, and
what has he added or changed to make it his own?
His personal living space is a long term coffin, he goes there when he doesn’t have another choice and he needs to crash. His home is Jenny’s place, second stool from the end of the bar, his sleeping arrangements usually involve a bootie call on good days, a cot in the backroom of Jenny’s on the normal days and whereever it was that he passed out and got left at any other time.
• Everyone has beliefs, and many have beliefs strong enough to
be convictions. Some are religious, some are political, some are
social, and some are just about why people are here. What does
your character believe in, what are her convictions (if any), and
why does she hold them?
Daniel is looking for something to believe in, or something to care about. Right now he is living on inertia and habit. The closest he has to a system of beliefs is martial arts, but even that is tenuous at best.
• Everyone has aspects of their personality that grate on someone.
Even the best of friends annoy one another from time to time.
The flaws in a person’s character are as important as the qualities.
What do you dislike most about your character’s personality?
That he is wasting the gifts he has been given, with his charisma and attributes he could be so much more and he just doesn’t care.
• The Sixth World is considered by many to be spinning out of
control. If anyone could exert control over it, it would be the
“Big Ten” triple-A megacorps. These transnationals exert a lot of
influence on everyday life in the 2070s. Which of the Big Ten
does your character hold in the highest (or least low) regard,
which does he like the least, and why?
If there was a corp he didn’t like it would be Ares, because his past with them, they were involved with some kind of scam with the Sioux military forces that ended with them having a detailed file on him and several other members of the military. He likes Horizon because they seem to enjoy a good party.
• People make acquaintances and friends; we’re hardwired for it.
Humans are social animals. This is especially true in the shadows,
where often it is not the power you have, but the power you
can borrow, and not who you, are but who you know. There’s a
story behind each and every one of these relationships. What is
the story with your character and her contacts?
Amerind Tribesman
4/4
David Blackeagle is a retired Wildcat commander who does security consultation for NAN interests in the DC area. As a baby, he was carried out of the Abilene Reeducation Camp, as an adult he was one of the developers and first teachers of the Wildcat MA style.
Bartender
4/2
Jodie Mason is the owner/operator of "Jodie's Place" in on the edge of the L, it’s also Daniel's second home. She is also the only woman to ever turn him down, preferring him as a friend. (Yes, she is straight) He is her protector and avenger, having dealt with a few 'issues' in the 'hood for her, she is his enabler and his entry into the Shadows, having introduced him to Max, an ex-boyfriend.
Beat Cop
2/2
Bobby O'Shea is a shining example of a young man from a good family doing the right thing. He is a rookie working the streets of Baltimore. Daniel saved his ass one of his first days on the street. He is now a drinking buddy and the reason Daniel hasn't ended up in jail at least once.
Club Owner 2/2
Ito Ruma, elven, of the “Camelot” in Shibuya. She is a girl he knows.
Corporate Secretary 2/3
Yasuda Cho, Executive Assistant to a junior VP at Evo. She is a girl he knows from the Clubs.
Fixer 3/3
David Maxwell, “Max”, an ork ex-runner working the other side.
Forensics Expert 2/2
Dr Kate Krenshaw, Forensic Thaumaturgist. She is a girl he knows from the Clubs.
Political Intern 2/2
Tawny Collins, future career politico, working in city government. (think Janel Maloney from The West Wing) She is a girl he knows from the Clubs.
Simsense Star 3/3
Jett Blackheart Half-Sioux retro-rocker that is a star on the rise. She is a girl he usta know from the Clubs back in the Nation, they were as close to serious as Daniel gets, a long time ago.
• It’s Sunday morning, and your character has no commitments
until tomorrow afternoon. What does she do for the day?
If Saturday night went well, which it usually does, he spends Sunday morning in someone’s bed, enjoying their company. This usually leads to a late breakfast and whatever, the girl usually leads him around. By evening he is back at Jodie’s to do laundry.
• Your character has a specific skill set, a list of Active and
Knowledge skills that define what she knows and her areas of
expertise. How did she come to learn those skills, and how did
she develop them to those levels?
His athletics and social skills developed naturally and are practically instinctual, combat skills were learned in the military, His knowledge skills are based on his lifestyle.
• Everyone has their limits. People can be dark, but most people’s
instinct is to draw the line at certain actions and thoughts, and
they keep to their own moral convictions. Is there a moral limit
that your character enforces on the jobs she takes, and in what
shadow work would she refuse to engage?
He might do wetwork if the price is right and there is risk involved, but he is not a casual killer. He hasn’t run into it yet, but he won’t hurt kids or anyone who he knows is a parent.
• If you have an Awakened or technomancer character, consider
your character’s tradition and streams. Even within the major
established magical traditions and the recently emerged technomantic
streams, there is room for personalization. Ask yourself
what drew her to that particular paradigm, how does it effect
the way she views the world and her magic, how does it translate
into choice of mentor spirit or paragon, and how does it affect
the appearance of the spirits or sprites you conjure or compile?
His magic feeds what came naturally, or perhaps grew out of it, he is not sure. He is aware of his talents and does what he can to develop them, if there is anything he does care about.
• While acceptance and bias vary from place to place, augmentations—
be they bio-, cyber-, gene-, or nanoware—are increasingly
common and available in the Sixth World. However, personal
technological enhancement is rarely cheap, and many implants
that runners possess are restricted. How did your character
come to have the enhancements she has, how were they paid
for, and what motivated the choices she made (if she did make
the choices)?
N/A
• Life as a shadowrunner is by definition outside the bounds of
“normal” life. Shadowrunners do not truly fit into the lives of
ordinary people, whether they live in slums or mansions. What
does your character think of ordinary life, mainstream culture,
and those who abide by it?
He doesn’t. He accepts it and goes with the flow. He is happy that normal people exist, but he knows he is not a part of that world.
• Everyone has nightmares. Sometimes, we forget the dream
completely on waking. Sometimes, the nightmare haunts us or
even recurs. If your character had a lingering nightmare or a
deep-rooted fear, what would it be, and why does he find it so
terrifying?
He relives his parents dying practically every night that he is not drunk enough to not dream, it pushes him under every time he close up close to straightening out.
• People tend to attach sentimental value to items in their possession
or people they are close to. They make an effort to
keep these close by and safe. What is your character’s “sacred
object” or “close one,” and how did they come to be so important
to him?
He has a flask, a beat-up silver flask with an embossed wolf that he keeps filled with good scotch whiskey. It is important because it was given to him by his grandfather.
• One of metahumanity’s greatest assets is its ability to look toward
the future and imagine a better life. Even small children
have dreams about what they want to be when they grow up.
What did your character want to become when he was a child,
and what are his goals now?
He used to want a normal life, to grow old and become a respectable member of the tribe, now he want to live fast, die young and he really doesn’t care about the rest.
• A person’s appearance can say volumes about him. From fashion
sense, to the colors he prefers, to the way he walks and speaks.
Sometimes, his personality determines his appearance, and,
sometimes, the appearance he chooses to present the world effects
his personality. What does your character look like, and
what inspired his choices?
He looks good, he dresses plainly and simply and makes it work. He is one of those guys that walks into anywhere in a pair of jeans and a T-shirt and keeps that stylistically relevant because it looks that good on him. He doesn’t really own anything else, but will buy and dress up in clothes if he needs to.
• Everyone has a name, but a runner’s street name is a representation
of his connection to the shadows. Sometimes runners
choose their own moniker, but more often it is given to them as
a nickname or earned through some (mis)adventure. How did
your character come to be known by his street name?
Smiley comes from his birth name, and the fact that outwardly he is always grinning and happy. He got it as a child when he actually was still a happy person.
Character Sheet
[ Spoiler ]
[quote author=Crossbow link=topic=3087.msg30618#msg30618 date=1299196869]
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;D

:
Name: Daniel Smiling Wolf
Alias: Smiley
Race: Human
Sex: Male
Nationality: Sioux
Lifestyle: Low (1 Month paid)
Physical Description: Think Daniel Day Lewis meets Taylor Lautner
Attributes[table]
[tr][td]
Body[/td]
[td]
Agility[/td]
[td]
Reaction[/td]
[td]
Strength[/td][/tr]
[tr][td]4[/td]
[td]4[/td]
[td]4[/td]
[td]4[/td][/tr]
[tr][td]
Charisma[/td]
[td]
Intuition[/td]
[td]
Logic[/td]
[td]
Willpower[/td][/tr]
[tr][td]5[/td]
[td]3[/td]
[td]2[/td]
[td]3[/td][/tr]
[tr][td]
Edge[/td]
[td]
Magic[/td]
[td]
Essence[/td]
[td]
Initiative[/td][/tr]
[tr][td]5[/td]
[td]5[/td]
[td]6[/td]
[td]7[/td][/tr]
[/table]
Positive QualitiesAdept
Martial Arts (1)
Negative QualitiesAddiction - Mild [Alcohol]
Compulsive - Mild [Flirting]
Thrill Seeker
Active Skills[table]
[tr][td]
Influence Skill Group[/td][td]4[/td][/tr]
[tr][td]
Athletics Skill Group[/td][td]1[/td][/tr]
[tr][td]Unarmed Combat[/td][td]6[/td][/tr]
[tr][td]Dodge[/td][td]3[/td][/tr]
[tr][td]Pilot Groundcraft (Bike)[/td][td]1(3)[/td][/tr]
[/table]
Knowledge Skills ( [Logic + Intuition] x 3 free points)[table]
[tr][td]Current Trends[/td][td]4[/td][/tr]
[tr][td]Seattle (Clubs)[/td][td]3(5)[/td][/tr]
[tr][td]Mixology[/td][td]4[/td][/tr]
[/table]
Language Skills
[table]
[tr][td]Sioux[/td][td]N[/td][/tr]
[tr][td]English (Clubspeak)[/td][td]3(5)[/td][/tr]
[/table]
[size=12pt][b]Adept Powers[table]
[tr][td]Attribute Boost [Agility][/td][/tr]
[tr][td]Attribute Boost [Reaction][/td][/tr]
[tr][td]Attribute Boost [Strength][/td][/tr]
[tr][td]Critical Strike[/td][/tr]
[tr][td]Counterstrike[/td][/tr]
[tr][td]Improved Reflexes I[/td][/tr]
[tr][td]Killing Hands[/td][/tr]
[tr][td]Kinesics (3)[/td][/tr]
[/table]
Martial Arts [Wildcat][table]
[tr] [td]
Advantages[/td] [/tr]
[tr][td]+1 Subduing[/td][/tr]
[tr] [td]
Manuevers[/td] [/tr]
[tr][td]Disarm[/td][/tr]
[tr][td]Full Offense[/td][/tr]
[/table]
Gear[table]
[tr][td]Armor Jacket[/td][/tr]
[tr][td]Fake ID (4)[/td][/tr]
[tr][td]Glasses (Flare Comp, Low-Light)[/td][/tr]
[tr][td]Harley Scorpion[/td][/tr]
[/table]
Contacts[table]
[tr] [td]
Contact[/td] [td][/td] [td]
C/L[/td][/tr]
[tr] [td]Amerind Tribesman[/td] [td]2/4[/td][/tr][/table]
Jayson Blackeagle is a retired Wildcat commander who does security consultation for Council Island and NAN interests in the Metroplex. As a baby, he was carried out of the Abilene Reeducation Camp, as an adult he was one of the developers and first teachers of the Wildcat MA style.
[table][tr] [td]Bartender[/td] [td]3/2[/td][/tr] [/table]
Jodie Mason is the owner/operator of the small corner bar "Jodie's Place", Daniel's second home. She is also the only woman to ever turn him down, preferring him as a friend. (Yes, she is straight) He is her protector and avenger, having dealt with a few 'issues' in the 'hood for her, she is his enabler and his entry into the Shadows, having introduced him to Max, an ex-boyfriend.
[table][tr] [td]Beat Cop[/td] [td]3/2[/td][/tr] [/table]
Sgt Micheal O'Rielly is living example of the cop who got busted back to walking a beat after pissing off the wrong Knight Errant pencil pusher when he came over from the 'Star. Daniel saved his ass one of his first days back on the street. He is a drinking buddy and the reason Daniel hasn't ended up in jail more than once.
[table][tr] [td]Club Owner[/td] [td]2/2[/td][/tr] [/table]
Cheri Ostler, the Alabaster Maiden. She is a girl he knows. (see Seattle 2072)
[table][tr] [td]Corporate Secretary[/td] [td]2/3[/td][/tr][/table]
Marianne Roxton, Executive Assistant to a junior VP at Seattle's Evo offices. She is a girl he knows from the Clubs.
[table][tr] [td]Fixer[/td] [td]3/3[/td][/tr] [/table]
Max 'Rhino' Reinhold, Troll ex-runner working the other side.
[table][tr] [td]Forensics Expert[/td] [td]2/2[/td][/tr] [/table]
Dr Jennifer Lynn Hamilton. She is a girl he knows from the Clubs.
[table][tr] [td]Political Intern[/td] [td]2/2[/td][/tr][/table]
Amanda Johansen, future career politico. (think Janel Maloney from
The West Wing) She is a girl he knows from the Clubs.
[table][tr] [td]Simsense Star[/td] [td]3/3[/td][/tr][/table]
Jett Blackheart Half-Sioux retro-rocker that is a star on the rise. She is a girl he usta know from the Clubs back in the Nation, they were as close to serious as Daniel gets, a long time ago.