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#51
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,269 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
So the link to the character sheet as a pdf worked well. The html was all messed up, I could see character bits in there, but one couldn't really use that. Sorry. I used TreeSheets (free download, highly recommended software) to organise it. It does have build points and nuyen costs in there. QUOTE That is....limiting. Though maybe you'd enjoy a different sort of role. Less in the middle of a run, more knowing the lay of the land, and spots one can vanish into the Baltimore sewers like a bunch of ninja turtle (you already have related knowledge skills, but maybe one specifically to the Baltimore utility layout. OK, and I can slap in a set of 'trodes. QUOTE Your soft drones are obviously useful for getting coms working in places that would otherwise be challenging. Oh yeah, he should be a hacker's best friend. QUOTE If you were willing to loans drones, other folks might be able to physically carry them in or drive them themselves, utilising higher infiltration skills and the like. Of course. Sometimes the highest use of infiltration is to bring something in that otherwise couldn't be there. QUOTE You also might be able to credibly make arrangements for "workers" in a building. Though be careful with your SIN. You might have to make the runners actually fix a few toilets and spoof a system to believe they left before the can get up to other things. The way I see it, it's tough for him to hide, but easy for him to have a very plausible excuse. Especially with buildings constructed on top of each other. "Yeah, tell your boss I can fix the drekkers, or I can sit outside while sewage cascades down these marble steps, and then fix the drekkers. Either way's good with me, I get paid just the same." QUOTE I was also going to say you might want to drop the skill group giving you cybertechnology if you don't use cyber, and instead just take first aid. But maybe you could be something of an on team street doc? I very much wanted that group so that I could fix broken cybertech, do reasonable street doc work (although no replacement for a hospital, of course), and generally keep runners alive until someone with more specialised skills can get around to it. Nothing wrong with hanging around the back of the group with a shotgun in one hand and a medkit in the other. |
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#52
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I'm working on the contacts sunnyside is giving us for free. At first I was giving both Bongo and Willie Brewster as their local fixer contact. Trouble is, Bongo and Willie have vastly different CHA values, and 6 points for Bongo can't be made to fit 2 points for Willie. So, I am assuming our fixer Brewster is outside of this schema.
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#53
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Contacts done.
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#54
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,046 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Character Stuff
Flatline's Bio and 20Q [ Spoiler ] Note: Changed references to Baltimore. The Oasis is in the Western Wing. Going to need to do a complete rewrite of Flatline, the only version I have created is for 5th Since I have Smiley ready for a starter character, I will post his stuff, but he will also need a relocation of some things to be effective. [ Spoiler ] Character Sheet [ Spoiler ]
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#55
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,269 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
OK, I added trodes and moved a couple of knowledge skills for a couple of points in utilities layout.
I think we're probably close to settled, unless there was something else. https://files.catbox.moe/rrfa94.png |
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#56
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
I'm working on the contacts sunnyside is giving us for free. At first I was giving both Bongo and Willie Brewster as their local fixer contact. Trouble is, Bongo and Willie have vastly different CHA values, and 6 points for Bongo can't be made to fit 2 points for Willie. So, I am assuming our fixer Brewster is outside of this schema. Looks like you might have left out the "out of towner" disadvantage, so those are a few more points. Also Orksploitation videos seems like a fun skill you could get a contact with unless it's more useful than I"m thinking. For the out of town folks you don't have to flesh out freebie contacts right away, but it's fine. Brewster is outside the "schema" as you say. The difference in contacts you pay for or develop as freebies is that you know their ratings and I treat their descriptions as accurate and them generally as beneficial. In contrast I don't generally share the ratings of npcs/contacts you meet during play and maybe they're secretly an organlegger or something. |
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#57
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Looks like you might have left out the "out of towner" disadvantage, so those are a few more points. Also Orksploitation videos seems like a fun skill you could get a contact with unless it's more useful than I"m thinking. For the out of town folks you don't have to flesh out freebie contacts right away, but it's fine. Brewster is outside the "schema" as you say. The difference in contacts you pay for or develop as freebies is that you know their ratings and I treat their descriptions as accurate and them generally as beneficial. In contrast I don't generally share the ratings of npcs/contacts you meet during play and maybe they're secretly an organlegger or something. Oh yeah! I missed the out-of-towner disadvantage. Gee, sunnyside, you sure are a kind GM! I bet you're gonna be really nice to us, huh? Huh? Also missed the Orksploitation trideo connection. I'm getting old. I'll fix these shortly. EDIT: Fixed. Man, it took me an hour to figure out an arithmetic error. |
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#58
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
Note: Will need to change all of the Seatlle and Pacific Northwest references to Baltimore local. You don't have to. There's some extra points for being an out of towner. You'd jist need to work up some reason to relocate, for example if he felt he needed to leave Seattle for a while until some heat died off or he'd be putting the clinic at too much risk. That also works with keeping your general backstory/history Although if the clinic experience is integral to the reason you want to play the character than you would need to redo for for Baltimore. And I should probably write up some details of the area out of my notes. But I am intrigued by the character. |
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#59
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Yeah, having a healer in the group is a major bonus. Bongo loves the idea. Willie, of course, is too tough and not too concerned about taking damage.
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#60
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,046 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
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#61
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
OK, I added trodes and moved a couple of knowledge skills for a couple of points in utilities layout. I think we're probably close to settled, unless there was something else. https://files.catbox.moe/rrfa94.png Ok, so now that you have the sizes listed I see what's going on with basing the soft drones off of existing drones. Just to make sure, your idea is that the drones are have high handling but atrocious speed, but the key factor is they are essentially compact. Taking up the space a size catagory smaller than their body would indicate (did you mean to make the flatworm a brisket with body 4? That would be pushing it). Potentially broken with a technomancer, but I think we're fine for now. |
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#62
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,269 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
Yup, that's what I had in mind; that the soft drones can contort and deform massively, so much that they can turn around in pipes that are barely large enough for them to pass through.
The flatworm logic is that they have enough toughness to handle tools such as an impact driver, a circular saw, a hammer drill, a rotary hammer or a blowtorch, and still survive a piece of masonry falling on them. They're intensely tough, and would be great for things like search and rescue after a hurrican blew down a building. That's why I pushed it on body for them. By "brisket" I mean the whole brisket. Think three feet long, two feet wide and a foot high in their relaxed state, with a sort of flatworm, leech-like, streamlined shape. This is why they can wrap one end around a chunk of rebar, and apply a torque wrench with the other. |
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#63
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Heh! I built that model of Rat Fink when I was a kid.
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#64
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Hey, what is the date? I want to keep track, and know what season it is. You know, appropriate clothing and all.
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#65
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
Yup, that's what I had in mind; that the soft drones can contort and deform massively, so much that they can turn around in pipes that are barely large enough for them to pass through. The flatworm logic is that they have enough toughness to handle tools such as an impact driver, a circular saw, a hammer drill, a rotary hammer or a blowtorch, and still survive a piece of masonry falling on them. They're intensely tough, and would be great for things like search and rescue after a hurrican blew down a building. That's why I pushed it on body for them. By "brisket" I mean the whole brisket. Think three feet long, two feet wide and a foot high in their relaxed state, with a sort of flatworm, leech-like, streamlined shape. This is why they can wrap one end around a chunk of rebar, and apply a torque wrench with the other. Let's say the flatworm is then medium sized and it works out. Let's just appreciate that I'm aware there could be shenanigans with weapons on a such a platform, and that would be a separate negotiation. Though I am letting the stick bug go for now. I did say I was interested in some world building. You have your drones. Flatlines has a clinic. And pb has two characters. So hopefully in a way that works out as something for everybody in a way I'll find interesting and hopefully the three of you find reasonably balanced and fair. For date lets say April 25th 2070. I do not feel obliged to necessarily follow the established timeline going into the future. |
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#66
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,269 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
No sweat; I explicitly made clear that the connection on the front is for tooling, and I meant it. Medium size it is, then.
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#67
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
Some extra detail that I meant to write up, and might be useful for crossbow
The area keeps the Charm city moniker for a reason, and any given block can have their own thing going on. However there are some trends. The West "wing" of the butterfly has the Towers. They were an attempt to create affordable and safe housing twenty years ago when money first started flowing in. The idea was to create large block sized ferrocrete structures full of small apartments, coffin motel sleeping areas, and a few common areas around periodic open areas to provide ventilation and stave off claustrophobia. Built with cameras everywhere, it was felt that these panopticons would make it easy to keep tabs on everyone and thereby keep gangs out and quickly address troublemakers. They underestimated how determined gangs, and people in general, would be at destroying cameras. Also the hallways full of people sitting around and the large number of doors, inevitably with peepholes, made the structures a deathtrap even for a well equipped swat team. So the buildings were quietly ceded to gangs. However they kept up financial support for the buildings and those inside, so, in a dysfunctional way, they did succeed in providing affordable housing, and at least getting folks off the streets. However despite their often motivational or flower names, such as Hope Tower or Cherry Blossom Tower, they are the area around them are Z zones. Outside of the towers there are some uptown structures or regular high rise buildings, especially closer to the "L" but further out you can still find communities still in three story homes, and vacants. While members of any race might find themselves here, most of the population and the gangs are Ork. The East "wing" of the butterfly has the hives. Squatters would sometimes build improvised homes in alleys between buildings or add extensions up or outward themselves. A little like Kowloon Walled City in miniature. None of this was legal, but newspapers were sympathetic to the plight of the squatters at the time, and tearing them down wasn't politically tenable. These areas were incredibly difficult to police, and so most of the east side is a Z zone. The hives can be quite different, but some have essentially become singular Ork families, with most of the population related in some manner. In both wings, traditional organized crime groups have had a very hard time even gaining a toehold against local Ork gangs. The "boot" of the L at the bottom became Little Tokyo as the rising Japanese corporations snapped up territory near each other. They gentrified the area, which was relatively hard to access from the butterfly. Between the rivers and the railroad if you wanted to rob a place in Locust Point https://goo.gl/maps/QyL1P6TnXsHwPrVj9 you had a high chance of being spotted out in the open unless you went through Otterbein, which became the entrance to Little Tokyo https://goo.gl/maps/BKWMSybujJFP4DBS6 and it wasn't too long before any Ork or anyone looking a little to scruffy stepping foot in Otterbein would get the stink eye from security officers, and might well "match the description" if they didn't look enough like they had business there. The Inner Harbor area https://goo.gl/maps/gkRi53YrUEhNXUKj6 was and is the nicest part of Baltimore. The ports to the east fuel the city. Ares holds a number of them, with Saeder Krupp largely controlling Dundalk. Protectionary measures left a number of smaller corporations in control of many docks, and Unions are still surprisingly strong along with the Mafia. Southern Baltimore was another rough spot, competing with the butterfly for bad neighborhoods. It's still rough, but has seen growth from heavy Aztechnology investment, including Aztechnology One, the tallest structure in Baltimore. In more recent times Wuxing and Evo have been shifting resources there, and their respective ethnic groups have been moving in along with some manufacturing, along with something of a boat people culture building up The upper part of the L has a lot of the "AA/A" neighborhoods, where both the uptown and downtown areas might be reasonably nice. With actual money to spend, these areas are getting a reputation for vanity and eccentricity, and cyberclinics certainly move a lot of product. |
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#68
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
Info on security in Baltimore:
Baltimore Police Union (BPU). As the rest of the country was corporatizing their police forces, the powerful Baltimore Police union essentially corporatized itself. This has allowed it to be a publically funded power unto itself. Should violence erupt they attempt to do their jobs, but they are out to protect and serve themselves first and the Union will back them up on that. A few shots in the air may be enough to get them to fall back. However you'll want to get to ground fast. Their radio is their preferred weapon, arranging for long ranged firepower or ambushes set up where the target is heading. Many crimes go unsolved, both because resources are first allocated to following up on any killed or seriously injured officers and because folks are often reluctant to snitch. The officers are expected to walk or drive their beats, and get to know people. However they have relatiely little sympathy or accountability to any corporation. Therefore you get situations where you could rob a corp facility in front of them and they won't stop drinking their coffee, but kicking a friendly dog or being known for insulting the wrong politician may lead to real trouble. As a result corporations or anyone with nuyen and something to lose rely on other security foces. (They are generally equipped as the police example in 4a.) Local "protection" - The line between extortion and actual security can be a blurry, but this and a gun under the counter are what many downtown businesses have to rely on. (Often professional rating 1, but all over the place.) Corporate security for many uptown areas is often as it is in any major UCAS city. Knight Errant - With such a strong Ares presence and central offices, Baltimore KE services are above average and work at a discounted rate, making them the default for anyone that actually cares about security. The BPU has to acknowledge their status as officers, but does not cede jurisdiction easily. This makes for more than occasional conflicts. Baltimore KE tend to favor heavy armor and aggressive tactics. However they have difficulty following up both due to being slowed down by their armor, and the BPU not necessarily responding to a KE all points bulletin. (police in 4a book, but heavier armor and better gear. Firearms 3 versus pistols 3. Athletics 1 ) Lone Star - Not everyone is comfortable having Ares personnel around, and that gives others a market. In Baltimore Lone Star is trying to edge in by presenting a more elite impression, and have developed a certain Texas swagger among their Baltimore officers. Often they have their Ruger Thunderbolts in speed draw holsters. (Professional rating 4) Pinkertons - The Pinkertons started out in Baltimore and still have a presence. They specialize in more....proactive policing, if one can afford them. (Can get professional rating 2 mobs or small paramilitary groups at higher ratings). |
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#69
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,414 Joined: 26-February 02 Member No.: 463 ![]() |
Ok, so Selina will definitely be from out of town and fairly new to the city.
I think, that her main contacts (the fixer and the bartender) can both still work. Those would be the two free contacts we get and with 6 points, I can up Cole's connection rating to 5, making him a fixer with national ties, and Jake could have lost his job and just looking for a new one, and a change of scenery, moved to Baltimore as well. I will drop the Pacifism, since that is too much overlap with your "Heroism" one. Might change it into Dependent(s), thinking about the last run we had (partially, as that game never finished) and the girl we rescued there. Selina could have taken her in, as she had no place to go, really. If that works, I would just add it to her background. If we keep the backstory from there, Selina would also know Willie and Smiley, already, I believe (in case those are going to be present here). Apart from that stuff, I don't think I need to change overly much. Mostly add the extra qualities and use the additional points to qualify for the sneaky stuff (8 dice on infiltration and shadowing), which should be doable. And the rest could go into some more knowledge skills. Not entirely sure, which knowledge skills would qualify as "RP only". So far, Selina got knowledge about Night Clubs, Shamanism, and Fashion & Style. I will see how much will be left over, once the sneaky skills are there, but there should be some more to add some more knowledge skills in. With her pretty good lifestyle and day job, it totally makes sense to get a place in the uptown part of the city. Shadowrunning is still her main way of generating income, of course, and she does need the money to keep her lifestyle going. Bye Thanee |
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#70
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
The dependant bit sounds interesting.
Night clubs seems like an RP skill. Fashion usually would, but I believe you're looking to still use that professionally. |
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#71
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,279 Joined: 31-December 06 Member No.: 10,502 ![]() |
You might want to consider and uptown/fashion contact to facilitate that part of things. That would afford you a lot more control and timeliness in terms of busting into the Baltimore fashion scene.
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#72
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I got my directions mixed up for unlicensed bar vs. flophouse. I'll fix my post for Bongo's comment.
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#73
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,414 Joined: 26-February 02 Member No.: 463 ![]() |
Alright. Character Sheet is updated and posted (used one of my posts on the first page for that; link to Selina is in my signature).
I havn't made any really drastic changes, just swapped a few things around here and there. Let me know what you think, and if there is something you want me to change. (IMG:style_emoticons/default/smile.gif) EDIT: Also, I just realized, that I didn't pick up that Out of Town disadvantage, so that's still unaccounted for. What Rating is that Fake SIN we are getting from Brewster? Havn't added that one, yet. Bye Thanee |
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#74
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Actually, Selina's stats are in post #28 on the second page. The link at the bottom of your posts takes one to the first post of the thread.
++++++++++++++++++ Alright! Willie knows both Selina and Dawn. Old Home Week! And Selina is a Linguist, as is Bongo. That should be fun. With Selina and Fiona, you too have two! |
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#75
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,414 Joined: 26-February 02 Member No.: 463 ![]() |
Actually, Selina's stats are in post #28 on the second page. The link at the bottom of your posts takes one to the first post of the thread. Oh, I guess, I have the forum set to show more posts per page then. Also, that link does work for me. Weird. Does it work now (might need to reload the page)? (IMG:style_emoticons/default/smile.gif) QUOTE Alright! Willie knows both Selina and Dawn. Old Home Week! Yep! QUOTE With Selina and Fiona, you too have two! Well, kinda... Bye Thanee |
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