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#751
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
Those are slow enough actions in a not necessarily threatening environment. Bongo can buy successes. Getting to be known as someone that is around. Using etiquette to be accepted.
Actually Koekepan, what the Angel character really needs to spend the funds from the last run on is a concealed weapon mount on their wheelchair. So they have an option between disarmed and rolling probable cause. I'm away from my book, but I think she shouldn't have a problem affording the parts and the chair should have the slots. I don't think that mod takes a lot of time. Mostly it's a question if Paul wants to charge, do I pro Bono, or have her get it done elsewhere. In any case PB could assume it was done prior to heading out together, if he does that. |
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#752
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,270 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
Paul would do it pro bono. No problem, teammates get special benefits. He'll even be careful to adjust it to factors like her arm length and natural hand placement.
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#753
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
Well, I'm finally back home. I'm glad getting back from LA to the east isn't like the Oregon Trail, but it's still a long day.
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#754
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
So thinking about some of Angels disadvantages, it occurs to me for some disadvantages, including the newcomer one, it seems like it would be more reasonable to buy them off gradually as opposed to the usual breakthrough that people treat buying off disadvantages as.
Though, come to think of it, [layers buying off disadvantages happens pretty rarely. But Angel is working on hers, especially if you guys help her figure out the real world. In principle that might be something for the newcomer disadvantage too. |
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#755
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,270 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
Yup, Paul's back at the house, with the drone, working on repair, maintenance, and the early stages of building spiderdrone ... tarantudrone ... dronula ... thing.
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#756
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
In terms of moving on, I could see putting off the bit with Vex and the tourmaline, maybe just because Bongo gets busy playing with Rose and various kids from the neighborhood and maybe wants to let Angel build up skills before taking her out into the real world.
Or, more mechanically, it would seem fair to give Bongo back his edge if we hurry things in the real world, since that would give him the time not to have to rush things in game. Paul could be presumed to have the mark 1 version of the spider. Willie and Bongo have their skills and purchases. I think the only thing that might really require rolls in that case are Selina binding and Angel registering. |
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#757
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,125 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I'm happy with moving on for now. Vex can wait.
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#758
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,125 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#759
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,270 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
Nice. Now make it weld a seam.
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#760
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
I dropped the opening post for the next mission.
Originally I had the idea there would be a couple jobs in between. But forum games just take a long time! Also, you guys are already particularly skilled at the game. I also expected the players to have more of a kick down the door style that would need some nuance prior to this job. But you guys have that already. For those that didn't read Willie's adventure, he was on a job that wasn't supposed to be overly difficult combat wise. However neither Willie nor the two PCs turned NPCs had invested in high quality silent weaponry. As a result Willie just took an absolute beating. PB just about gave up on the mission to survive, but ultimately managed. So all around impressive jobs as far as Brewster is concerned. |
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#761
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,125 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Thanks for starting the new run. I'll post in IC once I've thought through the intro.
Willie: "Narcojet?? WTF?? On what planet did I land?" (IMG:style_emoticons/default/wink.gif) |
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#762
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
Thanks for starting the new run. I'll post in IC once I've thought through the intro. Willie: "Narcojet?? WTF?? On what planet did I land?" (IMG:style_emoticons/default/wink.gif) Yeah, yeah, NarcojeCt Though now I'm having trouble finding the pistol's rules in this edition. They still have the drug. Ugh. I wouldn't want to impose supersquirts on players. |
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#763
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
Yeah, yeah, NarcojeCt Oh, wow! I always read that wrong also. "...ject" (from "inject") makes so much more sense. (IMG:style_emoticons/default/biggrin.gif) QUOTE Though now I'm having trouble finding the pistol's rules in this edition. They still have the drug. Ugh. I wouldn't want to impose supersquirts on players. I believe, that is the regular one. Not sure, if they have a specialized version in one of the books. I will have a look. There are the dart guns in the main book, and capsule rounds in Arsenal. I don't think there is a "Narcoject Pistol". Bye Thanee |
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#764
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
I dropped the opening post for the next mission. I believe, that was a question a while ago... Do we maybe want to start a new IC thread for this? It would make things a bit easier to find, when it is not all in one huge thread. This way you know exactly where the new run started (at the beginning of the new thread). I'll just do that and seperate sunnyside's last post. Hope you don't mind. (IMG:style_emoticons/default/smile.gif) This way you can also just use the original IC thread for wrapping things up there... but a retrospective in the new thread should work for that as well to keep things connected. Bye Thanee |
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#765
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
As for wrapping things up... still have to do some Binding rolls. (IMG:style_emoticons/default/smile.gif)
Summoning F6 Spirit of Air Summoning 3 hits Spirit's Resistance 1 hit Drain Resistance 2S 1 hit (1S Drain) Binding F6 Spirit of Air Binding 6 hits Spirit's Resistance 3 hits Drain Resistance 6S 6 hits Wow! Those were some good rolls. I guess, it can only go downhill from here, but let's try one more... Summoning F6 Spirit of Air Summoning 3 hits + Edge Re-Roll 2 hits Spirit's Resistance 2 hits Drain Resistance 4S 2 hits (2S Drain) Binding F6 Spirit of Air Binding 5 hits + Edge Re-Roll 2 hits Spirit's Resistance 3 hits Drain Resistance 6S 7 hits That should be good enough for now! (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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#766
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
@pbangarth: I have been looking at the old IC thread from the previous game where Willie and Selina have been on a run. Was looking for a description of "Dawn", but there wasn't much, so I will just make it up. But when I did so, I realized we have traveled through time! The old game was set on March 13th, 2073. (IMG:style_emoticons/default/wink.gif) I would simply change that to 2069, I suppose, so roughly one year before Baltimore (our current year here is 2070).
Bye Thanee |
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#767
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
I don't think there is a "Narcoject Pistol". Sure there is!(In the Street Samurai Catalog) Ok, so I couldn't find the dart guns in this edition because they stuck it in with the exotic weapons. They beefed up the stats on the thing, but that still makes it almost unusable unless you build a character around it. I wonder if there was a house rule in the past I forgot (or just didn't follow the rules right). Why would taser darts fall under regular pistols and traq darts under exotics? I could at least, from a playstyle perspective, see why they separated out things like the gyro rockets and lasers. It made them gimmick options that could differentiate and define characters. Anyway, if you'd like to stay RAW I could just switch that to tasers or silenced pistols with stick 'n shock, which is what the devs seem to want people to use. It could also be RAW with Narcoject pistols simply using the parashield stats, maybe with a differentiating mod out of arsenal like a laser sight. There's a distinct chance your characters wouldn't even want to use them regardless, so that might be a minimalist and RAW approach. Alternatively I'd be open to a slightly house ruled blast from the past where they are actually Narcoject pistols. They have a magazine of 5 darts, only use darts that come loaded with Narcoject, and follow light pistol rules. These would have laser sights and concealable holsters. On the note of rules, just to avoid any potential confusion from the first run, negotiation is still a thing. The first run was just odd in that those portions with the Johnson had already occurred. |
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#768
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
Sure there is!(In the Street Samurai Catalog) The "... in this edition" was implied. (IMG:style_emoticons/default/wink.gif) Bye Thanee |
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#769
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,125 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Sure there is!(In the Street Samurai Catalog) Ok, so I couldn't find the dart guns in this edition because they stuck it in with the exotic weapons. They beefed up the stats on the thing, but that still makes it almost unusable unless you build a character around it. I wonder if there was a house rule in the past I forgot (or just didn't follow the rules right). Why would taser darts fall under regular pistols and traq darts under exotics? I could at least, from a playstyle perspective, see why they separated out things like the gyro rockets and lasers. It made them gimmick options that could differentiate and define characters. Anyway, if you'd like to stay RAW I could just switch that to tasers or silenced pistols with stick 'n shock, which is what the devs seem to want people to use. It could also be RAW with Narcoject pistols simply using the parashield stats, maybe with a differentiating mod out of arsenal like a laser sight. There's a distinct chance your characters wouldn't even want to use them regardless, so that might be a minimalist and RAW approach. Alternatively I'd be open to a slightly house ruled blast from the past where they are actually Narcoject pistols. They have a magazine of 5 darts, only use darts that come loaded with Narcoject, and follow light pistol rules. These would have laser sights and concealable holsters. On the note of rules, just to avoid any potential confusion from the first run, negotiation is still a thing. The first run was just odd in that those portions with the Johnson had already occurred. Shadowrun 2050, p. 173 QUOTE WEAPON DA MAGE AP MODE RC AMMO AVAIL CO ST Narcoject™ Pistol As toxin — SA — 5 © 6R 600¥ Narcoject™ Rifle As toxin — SA — 10 © 8R 1,700¥ QUOTE Narcoject™ Pistol: Sometimes you need to bring your targets in unhurt. Well, unharmed. Well, maybe just not dead. This little number fires darts with Narcoject™ patented toxin and uses light pistol ranges. Narcoject™ Rifle: This is basically the same as your Narcoject™ pistol, except it uses shotgun ranges for those hard-to-reach targets. So, how about a bunch of narcoject pistols, and one narcoject rifle. (You know for whom. (IMG:style_emoticons/default/biggrin.gif) ) |
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#770
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
I didn't know about Shadowrun 2050, but I'm happy to see RAW 4th ed Narcojects!
If Willie wants a rifle version or people want other less lethal options that's something you could negotiate with Brewster IC. |
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#771
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
So I think we're waiting on Thanee. She hasn't been posting much, and I appreciate that if she gets a minute she'd prioritize her own game. I don't know what she does. But life in the states has gotten pretty crazy lately. After my last trip I've had my own share of getting my tail kicked by a work backlog, and my doom scrolling went from a waste of time to finding out what crazy stuff I'd have to deal with at work tomorrow. So I've also appreciated a little slow roll.
But I'm starting to get my head above water and so I'm worried about losing pbangarth and Koekepan. However this isn't exactly a high churn forum, and it looks like the two of you have other games going. So one possibility is to just go slow here for a time. In some ways that also might be the smartest thing for me for a while.... Another possibility is to spin off another thread like with Willie. Remember I skipped a couple missions, so I have those in my back pocket, Willie skipped a side job I could expand on, and there was something I'd been working on for some people IRL before someone's health got really bad. Even if they get better and I get that going, I doubt they'd think to look here. (IMG:style_emoticons/default/smile.gif) Koekepan could perhaps make another character, and I could post again in the "looking" thread, to maybe get a third. |
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#772
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,125 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I've been quieter than my normal self, leaving space for others to speak. I am definitely not falling away. I often feel as if I am monopolizing the conversation and try to rein myself in.
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#773
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
Assuming, we want to negotiate, I believe, Bongo is probably the one who should do the actual roll (Selina could probably help with Teamwork).
Teamwork roll: Just 1 hit, so +1 dice for Bongo's Negotiation. Bye Thanee |
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#774
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,281 Joined: 31-December 06 Member No.: 10,502 ![]() |
I suppose I hadn't run the math on the rolls. Maybe it really is in Bongos court. I guess Thanee has put it on him either way!
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#775
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,420 Joined: 26-February 02 Member No.: 463 ![]() |
I mean, there is not much to math out... both Charisma 6. Selina has Influence 2 (and First Impression, but that won't help here). Bongo has Influence 4. (IMG:style_emoticons/default/smile.gif)
Bye Thanee |
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