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> OOC: Trails of Reflection
TinkerGnome
post Jun 18 2004, 12:28 PM
Post #126


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What's going on with the video stream thing? Analyze subsystem roll if it will help:

08 07 05 04 03 01 01 01
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Fenris
post Jun 18 2004, 05:08 PM
Post #127


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Tinker - Oh, now you analyze the subsystem ;) It's loaded with scramble IC, so you'll have to decrypt it before you can do anything with it.
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Nikoli
post Jun 18 2004, 05:30 PM
Post #128


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*snort*
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TinkerGnome
post Jun 18 2004, 05:36 PM
Post #129


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Decrypt action.

08 05 03 02 02 01 01 01
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Nikoli
post Jun 18 2004, 06:19 PM
Post #130


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*golf clap* nicely done TinkerGnome
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TinkerGnome
post Jun 18 2004, 06:32 PM
Post #131


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Heh, I'm not used to GMs who actually know how the matrix works ;)

Monitor slave action a few times to get an idea of what the camera feeds can show him. A good idea of coverage area as well as where the alarm feeds are going would be his intent. If he spots any IC, he will cut and run (graceful logoff) at the first opportunity.
[ Spoiler ]

Okay, that was some sucky die rolling. To log off if need be:
11 11 08 05 05 03 03 02 02 02 01 01 01 01 01 01
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tisoz
post Jun 19 2004, 06:57 AM
Post #132


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I'm using my Magic (4) and Insect Spirits (3) Knowledge to see if I can Identify how the astral signature feels weird and tainted.

05 05 04 03
05 04 01
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Fenris
post Jun 19 2004, 07:01 PM
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Tisoz - Nothing that feels obvious, and it's definitely not bug magic. All that would be needed for this sort of minor taint would be twisted mage doing the summoning.
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tisoz
post Jun 19 2004, 10:01 PM
Post #134


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I think it would be a good idea to see what we can find out about Michael Versuvio, the owner of the estate. Check with contacts in the morning. Start a data search asap.

I'll post something IC when game time is an hour normal people are awake. Going to sleep until then unless someone has a better idea.
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Fenris
post Jun 19 2004, 11:08 PM
Post #135


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Tinker - Just to clarify, you're sure there's more information available in the system.
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tisoz
post Jun 20 2004, 07:15 PM
Post #136


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Is there some way to identify the target chips beyond finding 2 boxes with the correct dimensions?
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Fenris
post Jun 21 2004, 05:36 PM
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Not with the information you've been given. You can make some assumptions of where it won't be located, however, like the kitchen, bathrooms, etc ;)
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Bearclaw
post Jun 22 2004, 04:33 PM
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Much like real life, everything freezes while the decker works :)
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paul_HArkonen
post Jun 22 2004, 04:57 PM
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sounds right to me
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Fenris
post Jun 23 2004, 08:18 AM
Post #140


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We're looking at 4 days without an IC post, even with the time bump. Is there something holding the group up, something I need to clarify for you to move forward, or should I just start looking for other players?
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TinkerGnome
post Jun 23 2004, 12:55 PM
Post #141


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I don't know how accessing a slave works if you've not just found it (ie, you're coming back later). So here are some rolls, for access, etc.

Ideally, it's Logon to Host, Decrypt subsystem, Monitor slave or the like. He's looking for interior cameras and the like.

[ Spoiler ]
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tisoz
post Jun 23 2004, 04:38 PM
Post #142


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I feel like you've set us up to fail. Without a way to ID our target, a stealthy search is going to trip up somewhere.

We got told there was a job with quite vague terms of what it was about, offered a ridiculouse payment for going in totally blind, and told you weren't going to answer any questions until we agreed to those terms. The next thing I know, I have accepted the job under those terms and have been ushered out.

I figured the information would be on the data chip we were given, but it is pretty incomplete. I don't see how anything we know other than the actual address of the place, and I'm only assuming we were actually told that, could compromise this run. What's the big secret?

Is it part of the run that we get captured or killed?

It's not like I and TinkerGnome haven't been trying to figure out what we are up against. Multimillion nuyen state of the art defense from all appearances. Where are the B&E guys? Start rolling some skills and maybe Fenris will tell you a workable plan.

You win the shadowrun. Bring in the next batch of losers.
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Bearclaw
post Jun 23 2004, 05:16 PM
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That's a little harsh.

Anyway, I've been quiet, watching the decker work. So far as I know, I'm still sitting in a car cruising around the target area. It sounds like he's got complete access to their security system through the matrix, so he should be able to break something that needs to be fixed.
Then, he intercepts the call to whoever, and we show up in half an hour.
We don't do this until we have a decent idea where we're going of course, but I imagine our decker will also be able to work that out.
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tisoz
post Jun 23 2004, 06:05 PM
Post #144


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In case you didn't notice he advanced the time to the next day.

If someone wants to know if there's a problem, tell him.

You have no problem telling me.

This is the second time he's advanced the timeline while waiting on people to respond, he uses it like a whip. Each time people were not asking questions or posting, like they were waiting for someone else. I know the first time I was waiting for him.

I have no doubt we can get someone in the house, but I don't see them getting out without running into trouble. Since the target is basically unmarked, that means a search of the entire place, plus secret vaults or whatever. Just to make sure you have every possible target, or you can go back with the first ones you find and explain we wouldn't have gotten the porn collection if he had said he wanted the super secret encoded chips.

Hey, if anyone wants me out, I'm more than happy to oblige. But if someone wants to know what's the matter, tell them.

BtW, I noticed the poll he put up asking if the other game he started at the same time where he is paying them twice as much was too little. Go check the responses. The verdict is, we got hosed.
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paul_HArkonen
post Jun 23 2004, 09:57 PM
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I have to aggree, as much as I would love ot have my troll walk through the entire facility ignoring bullets and such it would eventually suck cause i would get an all ones roll and get hurt, badly, we need a target location or something like that at least, otherwise i think we can roll with this. but yeah for what we have, we're pretty hosed.
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Fenris
post Jun 24 2004, 08:46 AM
Post #146


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I'm sorry you all feel that way. I was completely up front with the fact that I would be bumping time along to keep things in the game moving, and that I expected posts on a regular basis. Nobody was waiting on any responses from me, if you're waiting on something from another player you need to deal with that with him.

If you feel you've been duped or forced along IC, you're fault, not mine. I never made any of your characters do anything, and I've provided you with the information I believe your employer could be reasonably expected to have. It's up to you to do additional legwork if you want, or just blast in and level the place, they even left the option up to you.

Truthfully, I've never seen a run with more legwork done on checking out the Johnson then checking out the location.

Long story short, as much as I'd like to run a consistent campaign with long term characters, if you're not having fun, leave. I don't have enough free time to stress out about this game, so I'm not going to.

Also, I'm instituting a 1 karma per RL week of game time, to help represent the fact that at a table top game, things would be moving along much quicker and your characters would be progressing. You can all take 5 points of karma, with a new one every Monday.
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paul_HArkonen
post Jun 24 2004, 01:50 PM
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sorry, i am enjoying it, and really blowing it all to hell might be fun, but mostly we just need a little moer detail as to the target, namely what exactly it is, or looks like, or something, somehting that our employer who knows what he wants could easily tell us.

that's it I'm done, but I am staying in.
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Bearclaw
post Jun 24 2004, 03:28 PM
Post #148


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Maybe if you were to pull up Paint, and give us a basic drawing, that would help a lot. Anyway, I'm in as long as it's alive.
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tisoz
post Jun 24 2004, 07:05 PM
Post #149


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Rolling up some Force 4 watchers
[ Spoiler ]

Eenie 4
Meenie 4
Minie 4
Moe 3
Larry 3
Curly 3
Buck 6
GF Hearth 1: Bob
GF Hearth 4: Tom
Hearth Force 8: Homeboy
Center for Drain:05 04 03 03
Conjure:15 05 05 03 02 01 01 - 1 service Protect our meat bods
Drain:11 10 05 05 03 02 01 01 - no drain

edit:

Find a good spot to observe without being seen.
Stealth: 10 09 04 04 01

Watch what happens when Larry starts testing astral defenses.
Perception: 13 08 05 04 03 03
Astral Pool:10 10 04 04 02 01
Complimentary Stealth: 10 03 (5/2=2.5)

edit: half my post disappeared, lost the rolls for the Hearth Spirits
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Fenris
post Jun 24 2004, 08:31 PM
Post #150


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Bearclaw - A basic drawing of what? The house? The grounds? Interior?

All - Based on the level of security in the house, and the fact that someone's paying the team 60-70k to get these chips, you can assume they're not going to be laying around in someone's bedroom next to a pile of discarded tissue. Also, these are industrial sized chip boxes. Each chip fills maybe 10 cm sq, so there are hundreds of chips in these boxes. These are not going to be a movie collection, or somebodies music.
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