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> The Found Arcana - Chapter 12 [OOC]
Gilga
post Apr 20 2024, 10:39 PM
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I don't think AM knows how, why, or if Razak actually found her. She arrived independently in Seattle on a Mafia loan for travel expenses and a cyberdeck. However, there is a possible angle because she does have a Wildcat in her backstory - the "evil" brother who wanted her out of the family.
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Tecumseh
post Apr 21 2024, 03:16 AM
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AM has a brother? Do we know this ICly? Why did he want her out?
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Gilga
post Apr 21 2024, 03:47 AM
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She was engaged to be married, but his family didn't like it; the Wildcat brother did an intervention, beating the poor guy up right in front of her. Marridge canceled.

She has half brothers and sisters from her dad's side, which she stocks online from time to time, never actually making contact, but I never actually defined them. She has never met any of them as the product of an out-of-marriage affair.
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Tecumseh
post Apr 21 2024, 04:37 AM
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Shame and scandal!
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Jack_Spade
post Apr 21 2024, 06:36 AM
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No wonder Razak never made an appearance: It's Bobby's contact that I created. Whenever I GMed I used contacts from the other players (IMG:style_emoticons/default/biggrin.gif)

It's really interested to see how different the team feels about him though. For Bobby he was a savior and a bit of a father figure. For Tamarind he was more like a jailer and parole officer.
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Gilga
post Apr 21 2024, 08:34 AM
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QUOTE (Tecumseh @ Apr 21 2024, 06:37 AM) *
Shame and scandal!

pretty much;)
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Gilga
post Apr 21 2024, 12:37 PM
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I just read my message and figured out I might have messed up the story. AM fiance's brother prevented the marridge. Perhaps because she follows Iktomi, perhaps because she is a bastard. She is an only child to her mother.
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Thanee
post Apr 21 2024, 02:12 PM
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At the moment, you are about 1,000 meters away, so you still need some time to get closer. I don't think the mountain lion will be able to match the Gopher's speed, even with sprinting.

The Gopher is pretty agile with Handling 6/6 Speed 5 Acceleration 3 and can cover 160 meters per turn.

Vehicle Speed in SR5 is overall pretty weird. (IMG:style_emoticons/default/biggrin.gif)

So, we'll just make up some rules here to keep things interesting.


You have 5 Combat Turns to get there, before the Piasmas have found their prey and enter the building.

The driver (Tamarind is currently in the driver's seat) can use additional actions (beyond the one action needed to control the vehicle every turn) to sprint with +10m/turn per hit. So, you need an average of 4 hits for each of the 5 turns to make it (or 20 hits in total). The Limit for these tests is 5 (the Speed of the vehicle); Edge can break the Limit as usual; you might have some Qualities that also apply here.

Assuming that you manage to cover the 1,000 meters by then, we will begin actual Combat Turns (with initiative) with the start of Turn 6 (you can go ahead and roll those, already, in preparation).

Tamarind can roll initiative for the previous 5 Combat Turns, but unless you have something to alter your initiative values (like Jazz (if that is on hand), one of Raven's Increase Reflexes preparations, or Edge) you will end up between 14 and 19, or 2 actions per turn, no need to roll for that (only the number of actions matters during the first 5 turns).


Those who are not driving, can spend the 5 Combat Turns to prepare, if there is anything you can and want to do, or come up with a way to distract the Piasmas and slow them down from the distance (the mountain lion will definitely work once you are close, but not from hundreds of meters away). Remember Raven's Combat Sense preparations, if you feel like some extra protection might be useful here. I'm assuming, that Bobby will manage to climb through the back window (that one can be opened) into the back of the truck, so he can jump off at any point.

As for your weapons, the ones that are in the smuggling compartment won't be accessible while the truck is moving. Once it stops, opening the compartment takes one full Combat Turn. After that, the content is freely accessible.


At the beginning of Turn 6, you can decelerate (technically, you will start to decelerate a little earlier, but let's not make things too complicated). This is not quite as easy as accelerating, especially since you want to drive fast and break hard.

You can decelerate by 1 Speed Rating per hit on a vehicle test with a limit of 3 (the Acceleration of the vehicle). You can spend Edge here to break the limit and be able to get down to 0 within a single Combat Turn (getting down to Speed 2-3 should be good enough, though); you might have some Qualities that also apply here.

At this point (i.e. once the deceleration happens at Tamarind's initiative in Combat Turn 6), people can jump off the truck (you can also do that earlier, but then you are pretty far away still). This requires 1 + Speed (after the decelaration test) hits on a Gymnastics test to avoid harm. Of course, AM could also use Levitate.

Bye
Thanee
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Beta
post Apr 21 2024, 02:58 PM
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Tamarind will activate her Gearhead quality to increase the truck's speed by 20%.
(an aside that I think Gearhead is the only thing in all of 5e that applies a percent speed modifier -- hold over from a previous edition?)
Also the speed table in 5e is messed up beyond all belief, somewhere online there is one that was supposed to be released in R5 but got cut, which makes much more sense. Maybe I'll find it and stick it in Tamarind's character sheet or something.

================================

Mato could maybe jump out earlier and activate his skimmers while holding on, and skim along with the truck until he wants to launch himself off (should he wish, i don't know that it makes sense, just a thought. Inspired by my Father's stories of 'bunking' home from school on the snow packed streets of Winnipeg by grabbing onto the back bumper of a bus and crouching down, riding in the heels of his boots. Skimmers would be far better!)
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Jack_Spade
post Apr 21 2024, 03:21 PM
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One kilometer? (IMG:style_emoticons/default/eek.gif)

I'd have a hard time to make out anything at that distance.

https://pyrophilios.files.wordpress.com/202...1_172659469.png

Take a look here. The first building on the right is 800 m away - a four story building.

Even at 120 km/h we'd need 30 seconds to get there - no breaking included - which is 10 rounds

400m to recognize what's going on without vision enhancement would be more appropriate.
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Thanee
post Apr 21 2024, 03:23 PM
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You have sensors and vision magnification. You are able to notice stuff a bit farther ahead, I think. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Jack_Spade
post Apr 21 2024, 03:37 PM
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Not Bobby. I'll rewrite my post with that information.
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Thanee
post Apr 21 2024, 03:43 PM
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Essentially, it does not matter too much. It just gives you a bit more time to prepare. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Jack_Spade
post Apr 21 2024, 03:47 PM
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Updated my post
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Thanee
post Apr 21 2024, 03:56 PM
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QUOTE (Jack_Spade @ Apr 21 2024, 05:37 PM) *
Not Bobby.


You do have Hawk Eye, though, and pretty good Perception.

One kilometer might still be a bit far out, but Bobby will be able to see some more details soon enough. Definitely way before you arrive on scene.

Bye
Thanee
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Gilga
post Apr 21 2024, 04:53 PM
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AM's action would be to petrify the people so they are not eaten. Can AM tell their meta type? For, if one of them is a troll, she may overcast the petrifying spell.

Petrify + help: 2#22d6t5 5 9


Say F6 for a human or F8 if she is uncertain, and F10 for a troll. (force needs to be higher or equal to body). I doubt F10 which is her maximum would be enough for a massive bear. So she would not even try that.

Drain: 11d6t5 7
Drain: 11d6t5 5
she'll take no drain.
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Beta
post Apr 21 2024, 04:59 PM
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OK, whether it is five turns or ten turns originally, we should be cutting that down by a sixth from the 20% speed boost with Gearhead.

Then she is trying to get the truck to go faster, one action each turn, I'll put up 8 rolls just to be sure (reactions 8, pilot 6, +1 from Vehicle Empathy):

https://orokos.com/roll/1008550#
which is
8#15d6t5: 8 # 8 [15d6t5=1, 6, 1, 5, 1, 4, 5, 6, 3, 5, 5, 3, 5, 6, 4] 7 [15d6t5=6, 2, 3, 6, 5, 6, 2, 3, 3, 5, 6, 2, 6, 2, 4] 3 [15d6t5=1, 5, 3, 1, 3, 1, 1, 1, 1, 4, 1, 2, 6, 2, 6] 5 [15d6t5=5, 1, 3, 5, 2, 6, 1, 4, 6, 3, 2, 5, 1, 3, 2] 3 [15d6t5=5, 2, 6, 4, 2, 4, 3, 2, 6, 2, 2, 3, 1, 4, 4] 5 [15d6t5=5, 4, 5, 1, 3, 2, 5, 1, 2, 2, 2, 6, 3, 3, 6] 5 [15d6t5=5, 4, 1, 5, 3, 2, 3, 2, 3, 6, 6, 6, 2, 4, 2] 7 [15d6t5=4, 5, 1, 2, 5, 1, 5, 6, 6, 1, 6, 1, 3, 4, 6]
8
7
3
5 (7 ones! not a glitch, but I was getting worried while counting)
3
5
5
7

At the last moment that she thinks she can handle it she'll go for a drifting stop (like in the movies, where the truck ends up perpendicular to its original direction of travel). This is a stunt to decelerate faster than braking could normally manage. I'm not sure if this is a speed limit or a handling limit? (my guess would be handling, but you could argue that things dealing with high speeds would have a handling limit, I'm fine either way). Truck has base 5 handling (both on and off road) and 4 speed, but both have been upgraded by one (so 6 and 5), and vehicle empathy adds one more to the handling limit (so handling 7, speed 5). But then again, let's just pre-edge to get rid of the limit and add more successes, because I've not had an opportunity for Tam to really do anything fun with driving yet!

Doing this move on a motorbike would have a difficulty of 3, doing it in a pick-up truck will certainly be bumped up into the "extreme" category with threshold of "4+". Exactly how high is up to Thanee. (also if there are additional modifiers for trying not to hit the 'bears')

Finally, while Gearhead is active she also has +2 dice for difficult stunts, pushing her pool to 17 dice, +4 for pre-edge =21.

Drifting sideways stop in a Gopher: 21d6h5 8 That should do it, so when we reach that point either I'll IC the stop or someone else can describe it rather than waiting on me.

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Thanee
post Apr 21 2024, 05:19 PM
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QUOTE (Gilga @ Apr 21 2024, 06:53 PM) *
AM's action would be to petrify the people so they are not eaten. Can AM tell their meta type? For, if one of them is a troll, she may overcast the petrifying spell.


Does AM have any sort of optical magnification (like binoculars)? Otherwise, you need to get a bit closer before you can actually see the two people (without electronic help) to cast the spells on them (but totally doable before the Piasmas reach them). You can tell that they are no trolls, though, they are not that big, so, yeah, Force should be fine as is.

Bye
Thanee
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Thanee
post Apr 21 2024, 05:22 PM
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QUOTE (Beta @ Apr 21 2024, 06:59 PM) *
OK, whether it is five turns or ten turns originally, we should be cutting that down by a sixth from the 20% speed boost with Gearhead. [...]


You have 5 Combat Turns to close the distance, as stated above.

With the speed bonus from Gearhead and plenty of hits you will definitely intercept them in time. Nice! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Tecumseh
post Apr 21 2024, 05:29 PM
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Away from a computer for most of the day but I'm enjoying reading the mechanics.

I laughed at Razak's exchange with Bobby.

Where does Bobby get the fifth initiative die from? I'm getting rusty and forgot.

Between vision magnification and vision enhancement, Mato should be able to see what's happening. Vision mag is 50x, so the action will appear to be 20 meters away. (No idea about image stabilization, especially in a moving vehicle. GM call.) Cybereyes include a built-in camera so he would be able to relay the feed to everyone else.

Mato is not currently planning to jump out while the vehicle is moving. He's not feeling a sense of urgency over rescuing the randos.
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Thanee
post Apr 21 2024, 05:37 PM
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QUOTE (Tecumseh @ Apr 21 2024, 07:29 PM) *
Where does Bobby get the fifth initiative die from? I'm getting rusty and forgot.


The mountain lion ("Great Cat") has 2d6 inherently.

QUOTE
Between vision magnification and vision enhancement, Mato should be able to see what's happening. Vision mag is 50x, so the action will appear to be 20 meters away. (No idea about image stabilization, especially in a moving vehicle. GM call.) Cybereyes include a built-in camera so he would be able to relay the feed to everyone else.


Yeah, I was assuming someone would be able to get some useful visuals even at a kilometer distance.

QUOTE
Mato is not currently planning to jump out while the vehicle is moving. He's not feeling a sense of urgency over rescuing the randos.


So cold... (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Jack_Spade
post Apr 21 2024, 05:52 PM
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@Tecumseh

There's a bounty on Piasma heads to be had - should you need some motivation (IMG:style_emoticons/default/wink.gif)
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Thanee
post Apr 21 2024, 06:18 PM
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QUOTE (Jack_Spade @ Apr 21 2024, 07:52 PM) *
There's a bounty on Piasma heads to be had - should you need some motivation (IMG:style_emoticons/default/wink.gif)


Haha! I just posted the same thing in the IC. (IMG:style_emoticons/default/biggrin.gif)

Still a little unsure about how much of a bounty that would be... there are no official details about this, or are there?

I found a post on reddit, where someone made up bounties for just about anything. They had them at 20k each (which seems a bit much, to be honest; but on the other hand, these things are quite dangerous and can cause a lot more than that in damage).

Bye
Thanee
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Thanee
post Apr 21 2024, 06:20 PM
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Combat Turn 6 - Initiative Pass 1

37 Bobby
20 Mato
18 Tamarind
16 Trouble
15 AM
15 Piasma 1
13 Piasma 2

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Thanee
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Gilga
post Apr 21 2024, 06:41 PM
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AM: INITIATIVE: 12+1d6 15
Trouble: Initiative: 10+2d6 16
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