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#576
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,928 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Also, updated my character - amazing how fast karma spends (even that part I saved up from last time):
Knowledge: Arcana 6->8, Blackmarkets 0->2 Business Management 1 Denver Area 1 LOG 3->4 (20 Karma), Initiation 4 (18 Karma, 20% less due to Group and Ordeal), Electronics 3, Cracking 3 (30 Karma), WIL 5->6 |
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#577
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,466 Joined: 26-February 02 Member No.: 463 ![]() |
Yeah, especially when you get some points in Attributes/Skill Groups, those are expensive. (IMG:style_emoticons/default/smile.gif)
Bye Thanee |
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#578
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,110 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
AM Karma expenditure:
Knowledge: 2 free spirits 1-->2 RP: Following the reunion with Trouble they met plenty of friends. 6 Psycology 0-->3: her transformation makes her more self aware and curious about her psyche. 5+7 =12 area knowledge Seattle 4-->5 + specialization in Bellevue reflecting her growing integration to the neighborhood and more connection to gossip. Karma: 18: unarmed combat: 3-->5 she is working and training at Cutty's after she gets back. 16: computer 7-->8 -to reflect her growing confidence with tech/hacking. 30: Intuition 5-->6 to simplify decking for me as it is the same as logic now. 8: New spells Magic Fingers + Vehicle mask to reflect her continuous commitment to sorcery. She had a bit of karma leftover, and is now at 0. |
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#579
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,335 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
Here's my thinking for Mato. He had 6 karma coming in, plus he has Jack of All Trades to reduce the karma cost of skills up to rating 5.
5: ¥25,000 (@5k/point) 17: ¥42,500 (@2.5k/point) 7: Etiquette 4 7: Intimidation 4 5: Armorer 3 5: Artisan 3 5: Computer 3 5: Gymnastics 3 14: Automatics (Machine Pistols, Assault Rifles) specializations 7: Computer (Matrix Search) specialization He saved up ¥100K in nuyen, so he's going to take the Chapter 12 payday and the karma conversion cash and turn them into a beta-grade version of his left cyberarm. This will free up enough of an Essence hole to add: - Platelet Factories - Mnemonic Enhancer R3 Definitely interested in the second one, as the boost to Knowledge skills will make him feel much smarter than he did before. AM Karma expenditure: Knowledge: 5+7 =12 area knowledge Seattle 4-->5 + specialization in Bellevue reflecting her growing integration to the neighborhood and more connection to gossip. To my knowledge, the price of specializations for knowledge skills has never been provided for 5E. I certainly don't think it should cost 7 karma. If anything, I would use the 4E price of 2 karma. BUT, pro-tip, a specialization for a knowledge skill will be the reward for the upcoming Prelude, so I'd suggest saving that 7 karma for now, or spending it elsewhere. |
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#580
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,466 Joined: 26-February 02 Member No.: 463 ![]() |
To my knowledge, the price of specializations for knowledge skills has never been provided for 5E. SR5 p. 107 bottom left. (IMG:style_emoticons/default/wink.gif) Bye Thanee P.S. But, yeah, 7 is definitely too much there. Should be 3 (about half of what it costs for active skills). |
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#581
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,335 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
Huh, I never saw that clause about applying to Knowledge skills before. I stand corrected. Well, it's been a long time. I'm not reviewing the book as frequently as I did 10 years ago.
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#582
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,024 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 ![]() |
I disconnected for most of our long weekend (and took Friday off to add to it), so just catching up on the clean-up phase of this run. Have karma mostly sorted out, but have a fair nuyen reserve built up.
Did we ever establish a standard on how we deal with equipment availability? Are we assuming that it can be had in reasonable time, or save the higher availability codes for when we are GMing and the character can take a month or so to get things, or work through the rules about using contacts and paying extra to improve odds of finding it, etc? (essentially I'm at the point where I want to buy things that exceed her negotiation/contact quality, so just trying to figure out what is appropriate). I'm fine with Jack GMing--I'd talked a while ago about running something, however in the interim I just started running a 6e run for Aria, and I'd rather not be booting up two runs at the same time. |
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#583
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,110 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Jack: "with the face of Belenky." just wanted to say that, this line has made my hour!
@Beta - if it is the rolling stuff... AM would be completely dedicated to help. Could make a story out of it. |
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#584
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,335 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
@Beta
What's the premise of the 6e game? Is that over at RPG Crossing? As far as Availability is concerned, I've mostly been glossing it over with the understanding that we've accumulated enough Contacts over time that would be able to help. Examples include: Xavier Tien III - Well-Connected Rich Man - C7 L2 Chan Wu - Wuxing heir - C7 L1 (she might be specific to Mato but he wouldn't be shy about leveraging her) Cheng Mu Chou (Senior) - Triad Lieutenant - C6 L1 Tony Finnigan - Chief of Security, Gates Hotel and Casino - C6 L1 If we want to be more rigorous about it, we can, but we've been playing fairly loosely for a while now and it seems to be working well. |
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#585
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,024 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 ![]() |
@Tecumseh -- In this case it is just some mid-level 'ware that I'm looking at [availability 4-8], which brings up the question of an appropriate contact?
(The other option is to buy that horde of anthro drones like Jack explained, but where would SIS store them all? And how would the neighbours respond to a dozen "Bust-a-Move" drones doing the gardening?) ================= My 6e game includes Gilga (also playing in Aria's 6e games), so I don't want to say too much. The title is "In the Shadows of Marianne", it is set in France as you can probably guess from the name. I've announced that I'm planning three sections, the first in Paris, the second in a non-Paris urban area, the third in one of the wilder parts of France. And so far the players know the the first part is stealing a bunch of now outdated (i.e. 5e era) cyberdecks that were used by the NeoNet team doing early support on deploying Marianne, but which have been sitting in limbo since due to the break-up of NeoNet. (I'm a fan of the French language material that Black Book Editions (the french rights holder for SR) has been putting out over the past few years, plus 6e in English has provided some material too). So not at all using the ideas I had for SIS (IMG:style_emoticons/default/smile.gif) |
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#586
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,928 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Between teamwork, buying successes and high-powered contacts we should be able get at stuff of 16 availability pretty readily
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Lo-Fi Version | Time is now: 23rd May 2025 - 03:10 AM |
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