Bad Guys, What's your favorite flavor? |
Bad Guys, What's your favorite flavor? |
May 25 2004, 09:58 PM
Post
#1
|
|
Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Just curious what most GMs use as the opposition for runners on the typical run.
[ed] Sorry for leaving out a bunch of choices - poll only lets me list 10. |
|
|
May 25 2004, 10:02 PM
Post
#2
|
|
Moving Target Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 |
Megacorps, although sometimes we don't know it at the time. :)
|
|
|
May 25 2004, 10:09 PM
Post
#3
|
|
Moving Target Group: Members Posts: 269 Joined: 26-February 02 Member No.: 752 |
you forgot to put in Mr. Johnson
|
|
|
May 25 2004, 10:26 PM
Post
#4
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
All of the above
|
|
|
May 25 2004, 10:29 PM
Post
#5
|
|
Moving Target Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
You also forgot dragons
|
|
|
May 25 2004, 10:31 PM
Post
#6
|
|
Target Group: Members Posts: 56 Joined: 8-April 04 From: Utah Member No.: 6,225 |
I thought it was always an IE conspiracy...
|
|
|
May 25 2004, 10:34 PM
Post
#7
|
|
Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Lessee... In the last 68 scenarios, about:
34% Megacorps 24% Organized Crime 15% Government/Military 15% Gangs 6% Policlubs 3% Vampires 3% Other Runners Null vote. |
|
|
May 25 2004, 10:46 PM
Post
#8
|
|
Moving Target Group: Members Posts: 108 Joined: 10-July 02 From: SLC, Utah Member No.: 2,960 |
Actually most of my bad guys fall into more into the Underworld type, mainly the syndicates. Lately my pcs have been involved with different Mafia famillies all over NA. Everywhere they go they seem to get tangled up with them. Usually ends up with the pcs having to skip town.
|
|
|
May 25 2004, 11:32 PM
Post
#9
|
|
Moving Target Group: Members Posts: 264 Joined: 26-March 04 From: Houston Member No.: 6,197 |
AI/Deus.
...What. Stop looking at me that way! |
|
|
May 25 2004, 11:52 PM
Post
#10
|
|
Moving Target Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
Some things that are missing from the list...
- The Corrupted (Which I prefer) - Immortal Elves - The Horrors And of course, there's always the non-canonical favorites: - Great Old Ones - Aliens - Mimes |
|
|
May 26 2004, 01:11 AM
Post
#11
|
|
Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
Corps corps corps corps corps. :P
...Because they're secretly backing or backed by all the other choices. :P |
|
|
May 26 2004, 01:30 AM
Post
#12
|
|
Moving Target Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
We've had spirits, vampires, gangs, corps, underworld... But the most frequent opponents seem to be other runners or teams.
Primarily a group of mercs (human (mage), two orks, and a troll) called the Devilkin. One of them actually manages to make an obvious cyberskull look cool. |
|
|
May 26 2004, 02:29 AM
Post
#13
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Done them all except Deus, but Corps are the more populous players.
|
|
|
May 26 2004, 03:39 AM
Post
#14
|
|
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Mimes. Ha! :rotfl:
|
|
|
May 26 2004, 03:47 AM
Post
#15
|
|
Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
More like "-!"
|
|
|
May 26 2004, 04:18 AM
Post
#16
|
|
Moving Target Group: Members Posts: 313 Joined: 26-February 02 From: UCAS Member No.: 1,015 |
I'm not a GM so I won't vote, but I will say that you missed the boat by not putting organized crime on there. They make extremely tough enemies because they've got money like a small corp but the tactics of a vicious gang and tenacity from hell to breakfast. So while a megacorp will write off all manner of runner attacks as literally not worth their time to prosecute, organized crime operates in the same social strata as most runners and will work to exact revenge at any price simply to save face.
Very easy to get hung out to dry, even easier to get disappeared. |
|
|
May 26 2004, 07:51 AM
Post
#17
|
|
Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Corps are up there but I've also like pulling out the bug spirits. They make good "evil" enemies, plus they also have the ability to start being rhetorical. Remember, it's not selling out, it's buying in.
Don |
|
|
May 26 2004, 02:16 PM
Post
#18
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I like to tie up the corps with various other players like organised crime, insects, toxics, bloods. It is difficult to pin down who is the "villian" in my games.
|
|
|
May 26 2004, 04:38 PM
Post
#19
|
|
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Deus, but that's only my most recent campaign. It started with Renraku Arcology Shutdown, two of the PC's became banded (one brainwashed, one voluntary otaku to save him), escaped, ran for a while doing all sorts of stuff, came back to Brainscan (which made them unwitting pawns of Deus on a whole new level), they joined the G.O.D., did some law-enforcement stuff for a while, and are now going through Survival of the Fittest while trying not to get fired. (pun very much intended)
They're a good group. My next campaign will be all about organized crime. |
|
|
May 26 2004, 05:25 PM
Post
#20
|
|
Moving Target Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
Quite frankly usually my players are the bad guys. They maim, kill, and destroy for profit. Also they have an autonamy of action that is more often found in the hands of the villain, ie they set up most of their own actions from the ground up. Now generally, I try to get them to represent a cause or point of honor/morality but the manner in which they represent their cause ultimately defines how other people perceive them. It's fun to hammer this point on them in the slower scenes.
|
|
|
May 26 2004, 06:10 PM
Post
#21
|
|
Target Group: Members Posts: 35 Joined: 10-March 03 Member No.: 4,228 |
I'm currently using a mix of government/military and megacorps in my game. I just like the government side better. There's just nothing like the threat of military action against Seattle runners with Fort Lewis so close by. :evil:
|
|
|
May 26 2004, 11:46 PM
Post
#22
|
|
Target Group: Members Posts: 1 Joined: 26-May 04 From: North Bay, Ontario, Canada Member No.: 6,360 |
Shedim are a perfect quick enemy. Critters and spirits are various kinds can also spice up things, but other runners make things very interesting.
|
|
|
May 27 2004, 12:33 AM
Post
#23
|
|
Moving Target Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 |
I tend to use the media and underworld when GMing far more than anything on the list, but of those on the list I use the government and gangs the most. So I put my vote for government, just because they're the big underdogs in the default setting.
|
|
|
May 28 2004, 12:58 PM
Post
#24
|
|
Moving Target Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 |
Ah the pain and suffering i inflict on my group.
As some may know we start are games always in this dump called TouristVille, and we all know thta gangers love to run around in that area looking for a Thrill. So whn players in my group get a Random encounter all they have to do is hear the words "DiE You Fraggers." So far no one has been killed yet, but last session some one took a serious wound from a Flame thrower. |
|
|
May 29 2004, 11:01 PM
Post
#25
|
|
Moving Target Group: Members Posts: 344 Joined: 28-July 03 Member No.: 5,133 |
My favorite bad guys? That easy.
<PC> Who the drek were those guys? Sunday. |
|
|
Lo-Fi Version | Time is now: 26th April 2024 - 04:28 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.