Essence and Conjurers, does it matter? |
Essence and Conjurers, does it matter? |
May 26 2004, 08:28 PM
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#1
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Target Group: Members Posts: 27 Joined: 20-January 03 Member No.: 3,936 |
So I'm pretty sure that having a higher essence/magic rating is a big deal to conjuring adepts as well as sorcerory ones, but I couldn't find anything in the books to tell me why. Since I'm still trying to deal with 4 re-locations in a month, and everything has not yet caught up with me, I lack the errata and the online time to find it (composing in a text file - will post today(5/25) if work gives me a ten minute breather).
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May 26 2004, 08:42 PM
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#2
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Higher Essence doesn't really mean anything for PCs because their Magic rating is capped at 6 no matter what their essence is. Higher Magic, though, means you can summon higher force spirits without taking physical drain I believe, just like with spells.
The Abstruse One |
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May 26 2004, 08:52 PM
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#3
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Moving Target Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 |
The Magic Attribute has less impact on Conjurers as it does other types of magicians, yes, but it does have some impact.
The two big ones are: * Your Magic Attribute plays an important part when Banishing spirits. * Your Magic Attribute is used to determine if Drain is Physical or Stun. Then there's the times where Magic matters to any magician: * Your Magic Attribute limits the strength of wards you create. * Your Magic Attribute limits how much Force in foci you can safely have active at any given time. And etc. |
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May 26 2004, 09:09 PM
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#4
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
It also determines the highest force spirit you can conjure.
Max spirit force: Magic x 2 Max watcher force: Magic / 2 |
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May 26 2004, 09:38 PM
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#5
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Moving Target Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 |
I always thought it was Charisma X 2. I could be wrong. |
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May 26 2004, 09:58 PM
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#6
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I used to think that too till one of my players pulled that little rule out on me.
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May 26 2004, 10:20 PM
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#7
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Moving Target Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 |
Yep, top-right of p188, SR3.
Magic x2 is the maximum Force of the spirit. If the spirit's Force > Magic, the drain is physical. Drain damage level is determined by Force relative to Charisma, drain power level is Force. There. :) |
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May 31 2004, 06:58 PM
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#8
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
Right, magic level says how powerful a spirit you can summon, Charisma says how much it will hurt.
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May 31 2004, 07:42 PM
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#9
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Illuminate of the New Dawn Group: Dumpshocked Posts: 317 Joined: 9-June 03 From: Seattle 'Plex, UCAS Member No.: 4,700 |
One of the cool repercussions of this is that conjurors can generally handle more cyber/bioware than other magic types. A 5 or 4 magic rating is a lot less problematic, leaving room for other things. That gives conjurors more flexibility in some ways than full-blown mages.
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May 31 2004, 08:31 PM
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#10
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Also, the times when geasa matter are shorter, especially for a Hermetic.
~J |
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Jun 1 2004, 07:11 AM
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#11
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Target Group: Members Posts: 27 Joined: 20-January 03 Member No.: 3,936 |
So a char with the following:
Cha: 6 --- Essence: 4.5 Magic: 4 can summon a force 4 spirit taking 4M(stun) and a force 8 but he will take 8S drain. And this is charisma rolled, with only dice unused in the conjuring being useful. Thanks for the page reference, that's what I really needed. |
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