IPB

Welcome Guest ( Log In | Register )

6 Pages V   1 2 3 > »   
Reply to this topicStart new topic
So, in your game, which weapon always come back for no other apparent reason than its 'coolness' factor ?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 107
Guests cannot vote 
Die blaue Reiter...
post Jun 4 2004, 10:59 PM
Post #1


Target
*

Group: Members
Posts: 15
Joined: 15-March 04
Member No.: 6,162



The title says it all. Does all or some of the players in your game have a strong bias for a specific weapon ?

In my gaming group, some of the players are really fond on katanas ( and now that they've seen kill bill, I just don't want to think about it ). Sometime, they just won't stop telling you how good and cool katanas are... :grinbig: Anybody in the same situation ?
Go to the top of the page
 
+Quote Post
JaronK
post Jun 4 2004, 11:19 PM
Post #2


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



All my non-combat characters (riggers, deckers) go with the shotguns. They're versitile, and even with low skill you can blow the hell out of someone.

JaronK
Go to the top of the page
 
+Quote Post
Arethusa
post Jun 4 2004, 11:25 PM
Post #3


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



I've only played in one game and it only lasted a couple months, but christ, too many katana.
Go to the top of the page
 
+Quote Post
Rock-Steady
post Jun 4 2004, 11:41 PM
Post #4


Target
*

Group: Members
Posts: 90
Joined: 26-February 02
From: In the shadows of the SK Arcology Essen, ADL
Member No.: 1,934



Ak-97 and Colt M-23 Assault Rifles. Cheap and customizable.

MGL-6 Grenade Launcher.

Cougar Short Blade.
Go to the top of the page
 
+Quote Post
John Campbell
post Jun 4 2004, 11:53 PM
Post #5


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



I actively target people carrying katanas.
Go to the top of the page
 
+Quote Post
FlakJacket
post Jun 5 2004, 12:12 AM
Post #6


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



Ah katanas, the 'Shoot Me Now Stick'. Shotguns all the way over here.
Go to the top of the page
 
+Quote Post
A Rodent of Unus...
post Jun 5 2004, 12:17 AM
Post #7


Moving Target
**

Group: Members
Posts: 360
Joined: 24-May 04
Member No.: 6,354



Wait? A katana is considered cool? I'm always the last to know these things.

That said, I'm all about the shotgun.
Go to the top of the page
 
+Quote Post
Hasaku
post Jun 5 2004, 12:21 AM
Post #8


Moving Target
**

Group: Members
Posts: 282
Joined: 26-February 02
Member No.: 197



I like my weapons like I like my characters, compact and feisty.

Says the guy with a dwarven Adversary shaman and a penchant for P-90s.
Go to the top of the page
 
+Quote Post
Adarael
post Jun 5 2004, 12:22 AM
Post #9


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



My coolness-factor weaponry has almost always been as follows:

Under-Hand Spur - I.E. it springs out from the bottom side of your forearm, along the palm of your hand. Lateral cutting surface parallel to the plane of your hand. Nearly every cybered character I've made has had one of these.

Steyr Aug-CSL - Granted, in 3rd edition it takes four skills to use properly, but it's all about the total assassin weapon.

The Colt Manhunter.
We *love* our colt manhunters. Yessss.
Go to the top of the page
 
+Quote Post
Number 6
post Jun 5 2004, 12:42 AM
Post #10


Moving Target
**

Group: Members
Posts: 191
Joined: 10-May 04
Member No.: 6,316



Apparently my face needs to trade his Ares Alpha for a shotgun purely for style points.
Go to the top of the page
 
+Quote Post
Moonstone Spider
post Jun 5 2004, 12:45 AM
Post #11


Moving Target
**

Group: Members
Posts: 665
Joined: 20-November 03
Member No.: 5,834



Gods, if I want a sword in SR I'll take a Katana just because it's better than any other sword but I'll try to get my GM to agree that it's actually a Shamshir, Scimitar, or Sabre (depends on the character design) and just happens to have the same game stats as a Katana.

Weapons I see the most are:
Melee: Katana
Pistol: Ares Predator
Shotgun: Defiance T-250
SMG: Ingram Smartgun
Assault Rifle: AK-98
Grenade: Splash with something horrible inside.

Rarely do heavy weapons come into play.
Go to the top of the page
 
+Quote Post
Phaeton
post Jun 5 2004, 12:46 AM
Post #12


Moving Target
**

Group: Members
Posts: 973
Joined: 3-October 03
Member No.: 5,677



I just have my GM make stats using CC for the NICW from Red Faction II. :D
Go to the top of the page
 
+Quote Post
Siege
post Jun 5 2004, 12:48 AM
Post #13


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Hey, the Ingram Smartgun is a beautiful weapon.

Although for non-cybered critters, the HK MP-5 is a nice substitute.

-Siege
Go to the top of the page
 
+Quote Post
danbot37
post Jun 5 2004, 12:51 AM
Post #14


Moving Target
**

Group: Members
Posts: 114
Joined: 26-February 02
Member No.: 2,137



there's the ever popular non lethal methods too... I've seen a lot of ares preds loaded with gel rounds, and then there's the super squirt's loaded with gamma scopamaline laced DMSO.
Go to the top of the page
 
+Quote Post
Modesitt
post Jun 5 2004, 01:02 AM
Post #15


Moving Target
**

Group: Members
Posts: 316
Joined: 18-July 03
Member No.: 4,963



I'm immensely disappointed in the shotgun selection in SR. Even with the CC, we have not given pump action shotguns or double barreled shotguns.

Now, if it hadn't been possible to make them with the CC weapon creation system I'd be REALLY irritable. I'm just really amused that the only 'break action' weapons in SR are a El Chiro shotgun-pistol and missile/rocket launchers.

I DO NOT HAVE MY BOOMSTICK, THEREFORE I AM NOT HAPPY.
Go to the top of the page
 
+Quote Post
Phaeton
post Jun 5 2004, 01:04 AM
Post #16


Moving Target
**

Group: Members
Posts: 973
Joined: 3-October 03
Member No.: 5,677



QUOTE (Modesitt)
I'm immensely disappointed in the shotgun selection in SR. Even with the CC, we have not given pump action shotguns or double barreled shotguns.

Now, if it hadn't been possible to make them with the CC weapon creation system I'd be REALLY irritable. I'm just really amused that the only 'break action' weapons in SR are a El Chiro shotgun-pistol and missile/rocket launchers.

I DO NOT HAVE MY BOOMSTICK, THEREFORE I AM NOT HAPPY.

No pump-action shotguns? I thought that somewhere in CC there were stats for one of the dual-mode gas-op Benelli shotguns...And don't forget the Street Sweeper! It's break-action, too...Although it's a ganger weapon and mildly stinks.

Personally, I want a made-for-troll break-action double-barrel firing anti-tank rifle slugs...Or just .700 Nitro Express. :grinbig:
Go to the top of the page
 
+Quote Post
Modesitt
post Jun 5 2004, 01:11 AM
Post #17


Moving Target
**

Group: Members
Posts: 316
Joined: 18-July 03
Member No.: 4,963



QUOTE
No pump-action shotguns? I thought that somewhere in CC there were stats for one of the dual-mode gas-op Benelli shotguns...And don't forget the Street Sweeper! It's break-action, too...Although it's a ganger weapon and mildly stinks.


I think the RL Spas is a dual-mode, not sure though. We DESERVE a true pump action shotgun! The street sweeper also doesn't really count - It's a muzzle loader. I suppose we'll have to satiate ourselves with Reynen's work.

Oh, and I take back what I said about making a double barreled shotgun in SR. You can't. A break action gun can only have one shot in it(Pg. 74 CC). Later in that paragraph, it says that you can offset these reductions with Improved Ammo Capacity.

Improved Ammo Capacity only applies to Cylinder and Internal magazine. Even the CC rules don't allow a double-barreled shotgun.
Go to the top of the page
 
+Quote Post
Capt. Dave
post Jun 5 2004, 01:51 AM
Post #18


Moving Target
**

Group: Members
Posts: 407
Joined: 22-March 04
Member No.: 6,183



QUOTE (Modesitt @ Jun 4 2004, 08:11 PM)


I think the RL Spas is a dual-mode, not sure though.

Yeah, the Franchi SPAS 12 can be operated as a pump action or a gas-operated autoloader. There's a little button in the fore-end that closes off the gas system, for use with low pressure ammunition that isn't powerful enough to cycle the action.

I'd allow a 2(b) shotgun. Firing both barrels at once would count as a short burst, I suppose.

Popular weapons? Dikoted swords and Cougar fineblade long knives...
Go to the top of the page
 
+Quote Post
mcb
post Jun 5 2004, 02:20 AM
Post #19


Moving Target
**

Group: Members
Posts: 153
Joined: 16-February 04
From: Ohio, USA
Member No.: 6,083



It might be tempting to give a double barrel the damage bonus for the short burst without the recoil penalty. Since with a double barrel that has two triggers both barrel can be fire at exacly the same time thus both rounds have left the barrel before the shooter has to deal with the recoil.

Although not all double barrels can fire both barrels at the same time, double barrels with a single trigger have to fire one barrel after the other.
Go to the top of the page
 
+Quote Post
cutter07
post Jun 5 2004, 04:01 AM
Post #20


Moving Target
**

Group: Members
Posts: 162
Joined: 14-April 04
Member No.: 6,239



QUOTE
All my non-combat characters (riggers, deckers) go with the shotguns. They're versitile, and even with low skill you can blow the hell out of someone.


Plus great for crowd control. Sucker those gang members to follow you throw a doorway, hall, or other bottleneck then BOOM!. 2 bursts of area effect 13D buckshot is good stuff. :)
Go to the top of the page
 
+Quote Post
cutter07
post Jun 5 2004, 04:42 AM
Post #21


Moving Target
**

Group: Members
Posts: 162
Joined: 14-April 04
Member No.: 6,239



While the SPa-12 is a pretty sweet running design it has a major flaw. As such its been recalled. Heres the details


http://www.firearmsid.com/Recalls/FA_Recal...nchi%20SPA%2012

FRANCHI
MODEL SPAS 12, SAS 12 and LAW, SHOTGUN

RECALL: Your Shotgun May Fire When You Take It "Off Safe"!!!

A limited number of SPAS-12, SAS-12 and LAW-12 shotguns, formerly imported by the bankrupt F.I.E. Corporation, may accidentally fire when the "CARRY SAFETY" (the large rotating safety lever located on the right front side of the trigger guard) is rotated from the "ON SAFE" to the "OFF SAFE" position.

Franchi urges all owners to immediately cease all use of these shotguns. Carefully unload the chamber and magazine, with the muzzle pointed in a safe direction, and return the shotgun to American Arms, Inc.

American Arms, Inc., the Franchi factory authorized service center, will replace the potentially defective rotating lever safety system with a new push button cross bolt safety system. The service work, replacement safety system, and shipping are FREE OF CHARGE.

Send your shotgun carefully packed and insured via the United Parcel Service Company to:

American Arms, Inc.
Franchi Recall
715 E. Armour Rd.
N. Kansas City, MO 64116

If you require additional information or have any questions on this recall, call (816) 474-3161.
Go to the top of the page
 
+Quote Post
Panzergeist
post Jun 5 2004, 06:55 AM
Post #22


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Monowhip. Ever see Johnny Mnemonic? But, honestly, individual weapons aren't nearly as cool as combinations of weapons. My ultimate baddass character would have a monosword weapon focus, a dikoted short sword, and a monowhip implanted in his SURGEd prehensile tail, and a pair of custom-made semiautomatic heavy pistols with homemade explosive incendiary ammo. And some grenades and c-12.
Go to the top of the page
 
+Quote Post
Shockwave_IIc
post Jun 5 2004, 07:24 AM
Post #23


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



Nothing says, "Don't £^!# with me" more then a SPAS in my eyes. You don't even need a skill to make the other person scared, just a clip from this thing firing on burst and you become pizza topping.

And that ability is cool....
Go to the top of the page
 
+Quote Post
Smiley
post Jun 5 2004, 09:10 AM
Post #24


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



Scoff at katanas if you will, but if you slap some dikote on those bad boys, you're laying down a heaping helping of damage with every swing. And, like someone else mentioned, they're better than the other swords. Why NOT take one if you want to swing a sword?
Go to the top of the page
 
+Quote Post
Person 404
post Jun 5 2004, 09:13 AM
Post #25


Moving Target
**

Group: Members
Posts: 214
Joined: 8-June 03
Member No.: 4,696



Actually, at least the way I interpret the rules, they're 'better' in that they're wielded two-handed, which conveniently explains the +1 power over other, (I assume) one-handed swords. Granted, people usually value the +1 power potential over the free hand, but it is there.
Go to the top of the page
 
+Quote Post

6 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 7th June 2025 - 08:41 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.