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> Strange Days, I can't make a pun around OOC.
TinkerGnome
post Jun 28 2004, 03:19 PM
Post #101


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Shoot everyone except the target, you mean.
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Noctum
post Jun 28 2004, 05:29 PM
Post #102


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Yea, Not the target...
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Fresno Bob
post Jun 28 2004, 06:35 PM
Post #103


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Have you considered the possibility that he's, y'know...not at the bar?
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TinkerGnome
post Jun 28 2004, 06:37 PM
Post #104


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Nope. We're kind of dense. That's the kind of thing an astral recon might tell us, though ;)
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Noctum
post Jun 29 2004, 05:07 AM
Post #105


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Yes of course I've considered it but you go with the info you have first if we don't find him there then we hit the streets and find info on the gang and a possible hideout.
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Fresno Bob
post Jun 29 2004, 05:43 AM
Post #106


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Well, you sounded like you were going to shoot the fuck out of it...
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cheezypoof714
post Jun 29 2004, 06:06 AM
Post #107


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:)
On another note
Where does the astral recon stand?
I assume that is the next logical step?
I will go ahead and put a call into Fredrick the fixer Level 2(6 dice)to see if he might be able to dig up any info on the gang,and such.Have him keep his ear to the ground if he hears anything about the kidnap victim's whereabouts.

Mine as well check my Lonestar Level 1 cop(5 dice) as well for the same info while we are waiting.
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TinkerGnome
post Jun 29 2004, 12:21 PM
Post #108


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Kat'll get on the phone, as well. She'll call up Mercer (KE Detective), Gordon (LS Cop), and Ripperjack (her old pimp) and prospect for info on the gang. Etiquette 6, good rep 2 edge (if it helps).
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cheezypoof714
post Jun 29 2004, 03:38 PM
Post #109


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Kat has an old pimp?
Does she have a new one? ;)
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TinkerGnome
post Jun 29 2004, 04:36 PM
Post #110


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Ask her that IC and see what happens. You might want to make sure your Docwagon contract is payed up, though. ;)
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cheezypoof714
post Jun 29 2004, 05:09 PM
Post #111


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No need for the hostility.
Just killing time.
Does she wanna armwrestle? ;)
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TinkerGnome
post Jun 29 2004, 05:27 PM
Post #112


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I'm not being hostile, notice the winky smiley ;)

She doesn't charge for it anymore, though. And yes, she does arm wrestle. Just not well.
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cheezypoof714
post Jun 29 2004, 07:15 PM
Post #113


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HHmmm.Maybe they can have a match later....when noones looking.Getting beat publicly by a female breeder isn't in Traz's game plan. ;)

Knowing my luck you would roll a 24 on the opposed test and break his arm.A devestating compound fracture in 2 places.

Any other astrally perceiving mages out there?
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Fresno Bob
post Jun 30 2004, 08:01 AM
Post #114


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Just post your character's next actions...
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Fresno Bob
post Jun 30 2004, 08:02 AM
Post #115


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Oh wait, the contacting of the contacts. I shall handle that tomorrow...later today. Whatever. I'm tired right now. I ended up going to a really shitty concert at the behest of a girl...damn women, and their woman-charms.
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Hunter
post Jun 30 2004, 10:40 AM
Post #116


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Before I forget (again), what did Reth pick up on said patron's emotional states?
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Fresno Bob
post Jun 30 2004, 08:55 PM
Post #117


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They were a little distressed, but somewhat relaxed.
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Fresno Bob
post Jul 1 2004, 03:21 AM
Post #118


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Frederick knows nothing about gangs.

Lonestar cop knows only that they're a pain in his ass.

Mercer and Gordon know pretty much that.

Ripperjack, however, knows them to be some of his best and worst customers. The leader is a big troll named Big Guzz, and the lieutenant is a human physad named Spike.
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Glyph
post Jul 4 2004, 07:26 AM
Post #119


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Stitch probably won't talk to Shrike or Will... he doesn't exactly have them on speed dial, and they are (presumably) hitting this place tonight, giving him just enough time to get his gear. However, he will probably contact them (and maybe John and Billie, too) if the bar doesn't pan out.


To save time, I'll give his gear list now.

He will have his bonded foci, of course, and 3 of his expendable foci. He will be wearing his FFBA and Ulysses coat. He will be wearing his wrist phone and DocWagon bracelet and have his fake ID on him. He will be carrying 700 Nuyen in certified cred - 200 on one stick, and 500 on a more hidden one.

In one of his duffel bags, he will have his medkit, 3 antidote and 1 trauma patches, wire cutters, metal restraints, and his micro-transceiver/external transducer. He will also have about 2 meters of fiber-optic cable in case he needs to do something like upload a photo from his headware memory to a tridscreen.
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TinkerGnome
post Jul 4 2004, 02:10 PM
Post #120


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Kat gets her info and dissiminites it to the group. When that's done, she gathers up her stuff and heads down to the target bar with the rest of the team.
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Fresno Bob
post Jul 4 2004, 06:53 PM
Post #121


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Ok...let's move the posts back to the IC thread now...
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TinkerGnome
post Jul 4 2004, 08:02 PM
Post #122


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Damn it, I thought I was ;)
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Panzergeist
post Jul 4 2004, 09:29 PM
Post #123


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Okay, so if we fail to save the hostage, let's go to the pet store and buy them another mafia soldier that looks just like him, and hope they don't notice the difference.
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Fresno Bob
post Jul 4 2004, 09:35 PM
Post #124


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It's worth a shot.
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Panzergeist
post Jul 4 2004, 09:42 PM
Post #125


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Wait, that gives me a really crazy idea. Were any of those goombahs magically active? What if we just cast physical mask on one of us to make him look and sound like the hostage, and pretend we rescued him? We simply bring him to the johnsons, get our money, then he sneaks away a few hours later.
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