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> Mana levels, WTF?
Abstruse
post Jun 17 2004, 11:12 AM
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QUOTE
A Horror mark is an astral sign in the victim's aura. You can usually see it on the astral as a black or blank patch.

This is AH's description of a Horror mark. Think for a moment what someone's cyberware looks like from the Astral.........

The Abstruse One
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Ancient History
post Jun 17 2004, 12:44 PM
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Well, it's a common example. A mark reflects the Horror that made it, and might be hidden, and sometimes just looks different. A mark probably couldn't be mistaken for cyberware.
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Nikoli
post Jun 17 2004, 12:46 PM
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But, what if cyberware (it's effect on the soul) is the result of a horror, possibly the Faustian deal one.
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Ancient History
post Jun 17 2004, 12:53 PM
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It doesn't work like that. A mark is slightly more involved than a dog pissing on a tree to mark it, but notably alien from the aura itself (rather than a reflection of the difference between the body and implants). Asides from which, none of the "Faustian" Horrors work like that. If Artificer and Nemesis got together they could /probably/ come up with some pseudo-cyberware.
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Nikoli
post Jun 17 2004, 01:17 PM
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What if they influenced the creation of something that would slowly destroy the soul while seemingly give you an edge? think of the treasure trove of pain that cyberzombies must present for Horrors.

It's just a thought
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toturi
post Jun 17 2004, 01:30 PM
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Send in the cyberzombies to go after the Horrors.
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kevyn668
post Jun 17 2004, 01:31 PM
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Second.
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Nikoli
post Jun 17 2004, 01:37 PM
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And see those same zombies become meat puppets for the horrors, I doubt the zombies could defend themselves. I think they'd be too busy pondering the meaning of that last birthday candle on their 2nd birthday cake to notice the mind of something truly resembling a demon slipping into their body.
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toturi
post Jun 17 2004, 01:45 PM
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Well, the Horror isn't going anywhere after it possesses a cyberzombie. Heck, just install an off switch on the cyberzombie a la Burnout/Lethe and voila! Horror prison!
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Nikoli
post Jun 17 2004, 01:48 PM
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Why couldn't the Horror control a cyberzombie?
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toturi
post Jun 17 2004, 01:50 PM
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Because all the cybernetics got switched off?

Because the Horror is now happily figuring out the meaning of that last candle? Because the MBW 4 just caused CDS? Because... :D
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Ancient History
post Jun 17 2004, 01:57 PM
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Because the Horror can kill the silly cyberzombie and just animate the dead corpse of a body?
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toturi
post Jun 17 2004, 02:10 PM
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True... but it could have done the same to any normal (meta)human.
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Nikoli
post Jun 17 2004, 04:23 PM
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what can I say? I'm inspired for a game I'm running

:vegm:
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Senchae
post Jun 17 2004, 06:44 PM
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QUOTE (Herald of Verjigorm)
The little detail that three of the strongest spirits in ED may have paid with their own sanity (and slowly, more of themselves) to slow Ristul from consuming the earth may support the comparison.

Is that what caused the mad passions? Or are the three above something else?
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Herald of Verjig...
post Jun 17 2004, 07:11 PM
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Either they snapped and let Ristul in with little resistance, or they offered themselves and many of their followers to slow Ristul so that it could not spread far during the height of the mana cycle (when it could physically manifest). Which sequence of events you hear depends on which historian you listen to.
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Moonstone Spider
post Jun 17 2004, 09:40 PM
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It'd be interesting to see how Ristul would fare against some high-level FAB-III clouds (Or, if this is the future of SR, something more advanced along the same lines, like FAB-VII). One is a living Spirit/Background count, the other eats background counts, Spirits, and pretty much anything else magical as well. If Ristul covered a wide area he might even be vulnerable to multiple clouds at once. We'd need a force Rating for Ristul when calculating damage, though.

One concern with SR, remember that if your players meet a Horror, the odds are they will devote the rest of their lives to hunting down and killing Horrors. Somehow, they will find a way. Most runners, even fairly amoral ones, will tend to decide that it's in their own best interest to make sure those things aren't the future. And if they're fairly moral types, then there's no way they'll go back to stealing paydata for Mr. Johnson when more of those things might be showing up. They might do stuff like that to earn a little cred on the side, but they will probably have a new goal in life, and when they're constantly searching the Matrix for evidence of encounters, bringing bits of the Horror's body to DIMR for inspection, posting messages in Shadowland (Where a lot of people who know what the Horrors are hang out) etc. it's pretty hard for the GM to stop them. So you might want to think carefully about inserting Horrors unless you're going to run a very horror-centric campaign.
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Person 404
post Jun 17 2004, 09:55 PM
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QUOTE (Moonstone Spider)
It'd be interesting to see how Ristul would fare against some high-level FAB-III clouds (Or, if this is the future of SR, something more advanced along the same lines, like FAB-VII). One is a living Spirit/Background count, the other eats background counts, Spirits, and pretty much anything else magical as well.

FAB-III removes background count? Source?
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MrSandman666
post Jun 17 2004, 10:32 PM
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DIMR? :huh:
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TinkerGnome
post Jun 17 2004, 10:36 PM
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Don't know about eating background count, but it will create voids (source: Target: UCAS).
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LaughingTiger
post Jun 17 2004, 10:39 PM
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QUOTE (Moonstone Spider)
One concern with SR, remember that if your players meet a Horror, the odds are they will devote the rest of their lives to hunting down and killing Horrors. Somehow, they will find a way.

The problem with Horrors is that they break all the rules. The horror being discussed, Ristul, is more of a "force" than an actual presence. It's like fighting entropy, or trying to drink all the water in the ocean. By the time you got a good start, the water would be replaced anyway. And all the time that you spend trying to fight a horror, makes you open to being marked, or in the case of Ristul, Threaded. However, this is what makes for a good story.

And I agree with the above, if that's what direction your particular group wants to go. PC's can be very stubborn at times, and sometimes you just have to give them the rope. They could even "rediscover" the ability to become a Lightbringer, a person/organization dedicated to destroying horrors. Of course, they had incredibly powerful magic on their side, we have technology, and technology at a certain level duplicates magic.

I don't think FAB of any kind would affect Ristul. Went bacteria comes in contact with near infinite corruption, how much could it consume before it itself became corrupted? The probelm with something as big as this horror is that you can't fight it on all fronts, there's always another battleground you can't reach.

Utter frustration, another good Horror trick.
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BitBasher
post Jun 17 2004, 11:13 PM
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I think this thread is a good example why the "horrors crossing over" plotline was largely eliminated and left for dead in the DragonHeart trilogy.
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Moonstone Spider
post Jun 18 2004, 02:25 AM
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Mr. Sandman: DIMR is the Dunkelzahn Institute of Magical Research, set up in his will to study magic. Of course what they know about horrors is debatable since FASA, and to some Degree Fanpro, didn't/doesn't like letting the players know what is going on in their own games, but if I ran into a Horror I'm pretty sure that's where my character would take the body for study.

Actually if the Horrors really got Nasty I suspect humans would just migrate into space for the Duration. Nothing Astral can survive in space. They've already got sufficient space travel ability to have orbital habitats that can handle themselves permanently, a few hundred of those all over the place, and the Horrors can have EArth for the Scourge while Mankind's safe and sound up there. Maybe build an orbital ring system with a series of Upraised Middle Fingers painted on it's underside to remind them what we think of them, and the Dragons too since they won't be able to come and get to live with the Horrors by themselves.

Frustration; one of Humanity's greatest Weapons against the Horrors.
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John Campbell
post Jun 18 2004, 02:36 AM
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I say we take off and nuke the entire site from orbit. That's the only way to be sure.
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BitBasher
post Jun 18 2004, 02:51 AM
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Ho-ho-hold on one second. This installation has a substantial dollar value attached to it! and what, you're.. you're a sergeant? I dont think you have the kind of authority to make a decision like that.
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