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> Shadowrun past it's prime?
Misfit Toy
post Jun 20 2004, 08:33 PM
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Aside from the art and typicalpower escalation with each new book, I've had the exact opposite opinion of 3rd Edition. There's been a horrible trend to make the game more "realistic" (just look at the annoyance that is the Interconnectivity rules for cyberware, or the convulted mess for trying to figure out what satellite network you're supposed to be on). Even worse, instead of being inspired by or borrowing from mythology, they're taking the D&D route and introducing weird crap out of their asses and just giving it a mythological name (if we're lucky). Practically every new critter introduced to the game has been like that. About the closest we've gotten to something from real world mythology is the Bunyip... and that's just sad.

The coolest thing about the early days of Shadowrun is that it was reintroducing the mytholgical days of old into a gritty futuristic setting. Now, it's just a future setting with magic (note the boringness of that description?) and -- God help us -- anime-inspired junk like SURGE.

Sure, the older editions had its share of cheese, too, but at least its heart was in the right place.

QUOTE (Adam)
Do explain this further.

Tell you what, explain why there is a point in it. 99% of the stuff, both old and new, is second-rate at best. Of all the Shadowrun sites that have ever graced the web, there's only been three that had any significant amount of information that was interesting (to me)... and most of that was just the ideas they inspired, not the actual content.

So someone spends a few months putting a site together. It has your typical fare of new (ie, munchkin) weapons and equipment, broken rules, boring archetypes/characters/contacts, lame run ideas/ancedotes, and -- if you're really lucky -- humdrum commentary on the setting or even nauseating fiction. Now what? Satisfaction of a job well done at wasting server space and bandwidth on the rare occasion someone wanders by while bored? Because that's what the vast majority of material on the web is and always has been.

So... what's the point in that?
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Cursedsoul
post Jun 20 2004, 08:47 PM
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QUOTE (Nephyte)
@Cursedsoul


First of all, it's not being Fat that impedes you from having friends. I know quite a few fat people within my various social circles, and they all have plenty of friends and keep socially active. Plus if it's really weight that's holding you back, that can be worked off. Oh, sure it *IS* work, definitely, but it's not a defining trait of who you are, specially not socially. Without going into details of my friends or my own personal life, weight is lost, if you earnestly put effort into making that goal come true.

In response to that quote I have to say you just said everything I already know. I probably wasn't very clear.

Unfortunately you can't really explain that "appearances don't matter" to kindergarteners. Actually, Pre-school and kindergarten were fine, but 1-5 weren't.

No one liked me and I'd constantly be berated by name-calling and forced to play insulting roles if I wanted to play with them. I tolerated it because I figured I'd better myself (and I did) from it. Still, it didn't exactly help me learn the all too crucial social skills I should have.

I'm naturally hermitish, so this really didn't help. Middle school sorta taught me otherwise because by then people didn't really care. High school reinforced this and I guess I became pretty popular in the classroom. I still didn't hang out with anyone or have deep and meaningful conversations during lunch though. I had plenty of people to talk with and I enjoyed myself, but I never had any long lasting friends save for one. He got into some stuff I didn't want to be around so I killed the relationship, or rather put it on hold. He's cleaned himself up but he's busy so I don't see him anymore.

As for losing weight yeah I've started that process.

Now for the rest:

Perhaps you were misinterpretting my post. I didn't say I EXPECTED people to like me or accept me, or anything like that. I thought it was implied that I didn't. Apparently it wasn't strong enough so let me make that clear. :)

Its just irritating more than anything. No one responded to anything I said unless I made a damnable fool of myself and then it was flame city. Not terribly encouraging.

Things have obviously improved since a couple years ago because posts like yours are actually happening. I like feedback. I like knowing what others think of what I've said/done/etc so I can record and adjust if needs be.

If no-one is responding it just makes that much harder and slower than I'd like it to be.

I'm not making any sense so I'll shut up now.

Thanks for caring and taking the time to explain, but it wasn't necessary. I already know pretty much everything you said about all that so its all good I hope. :)
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Adam
post Jun 20 2004, 08:56 PM
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QUOTE (Misfit Toy)
Tell you what, explain why there is a point in it. 99% of the stuff, both old and new, is second-rate at best. Of all the Shadowrun sites that have ever graced the web, there's only been three that had any significant amount of information that was interesting (to me)... and most of that was just the ideas they inspired, not the actual content.

So someone spends a few months putting a site together. It has your typical fare of new (ie, munchkin) weapons and equipment, broken rules, boring archetypes/characters/contacts, lame run ideas/ancedotes, and -- if you're really lucky -- humdrum commentary on the setting or even nauseating fiction. Now what? Satisfaction of a job well done at wasting server space and bandwidth on the rare occasion someone wanders by while bored? Because that's what the vast majority of material on the web is and always has been.

So... what's the point in that?

Hi, Funk. Hadn't caught up on your newest handle yet. :-)

I'd agree, there's little point in doing anything poorly, or doing something that has already been done to death, unless you can do it better. I do think there's futility in another site of guns/characters/shadowrun 'funnies'/etc - I don't think there's futily in well done setting/background information, adventures, etc.
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FXcalibur
post Jun 20 2004, 08:59 PM
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QUOTE (Misfit Toy)
*snip*

Ta-da.

I've been thinking. I've always enjoyed Blackjack's page and Raygun's too for that matter. So, uh, nice opinion...Thanks for sharing...I guess.

And Nephyte's making too much sense to me that I have to go do writing right now. Darn ye :D
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Misfit Toy
post Jun 20 2004, 09:19 PM
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QUOTE (FXcalibur @ Jun 20 2004, 02:59 PM)
I've been thinking. I've always enjoyed Blackjack's page and Raygun's too for that matter. So, uh, nice opinion...Thanks for sharing...I guess.

QUOTE (Misfit Toy)
Tell you what, explain why there is a point in it. 99% of the stuff, both old and new, is second-rate at best. Of all the Shadowrun sites that have ever graced the web, there's only been three that had any significant amount of information that was interesting (to me)... and most of that was just the ideas they inspired, not the actual content.

So you have two to my three. "So, uh, nice opinion...Thanks for sharing...I guess."
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FXcalibur
post Jun 20 2004, 09:24 PM
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Out of curiosity, what was the other one?

I didn't mean to brush you off or imply any offense, in case that was missed. It's just hard to acknowledge another person's opinion on a forum and not appear flippant or arrogant or 'thanks for telling. now go beep off'.
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The Question Man
post Jun 20 2004, 09:48 PM
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Q) Is Shadowrun past it's prime? :(

A) I do not think so.

Q) Does FanPro's delayed publishing of new materials hurt sales? :(

A) Possibly. I admit to losing interest about this time. Admitally, the Shadowrun campaign I had been running died about the same time. FanPro's delays and lack of new Shadowrun materials had an impact.

Q.) Did the abandonment of respected Forums Members lead to others abandoning the Forums? :dead:

A) Yes, for me at least.

Q) Has Shadowrun become less Cyberpunk-ish with each addition? :cyber:

A) Yes, for me the lack of shadowtalk in each supplement added a lot of flavour to the otherwise dry text. The loss of character/interview/stories also made for dry reading and loss of colour/flavour. As one of my gamers commented on Friday night I love that "Smiling Bandit strikes again , ha ha ha". Those little touches brought the game to life.

Q) Did later editions make the game more MUNCHIE? :S

A) Yes and No. It definitely had an impact, but the rules changes in the main were good. They simplified and clairified things greatly for me. (mind you Decking and Rigging rules will continue to be a struggle for me as a GM).

Q) Will I stick around? :(

A) Maybe :) , I love the Shadowrun setting and will continue to enjoy it. However I will continue to use House Rules to prevent POWER GAMING in my campaigns. The GM sets the tone, enforces the setting, and maintain the theme. The rest is up to the PCs.

Cheers :D

QM (President of Lurker's Anonymous)

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Misfit Toy
post Jun 20 2004, 10:26 PM
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QUOTE (FXcalibur)
Out of curiosity, what was the other one?

Err, I didn't mean those were two of the ones I found useful information on. The three top ones for me are the Dumpshock Forums (obviously), the Big Knobi Klub, and Twilightrun.
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Synner
post Jun 20 2004, 10:28 PM
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QUOTE (The Question Man @ Jun 20 2004, 09:48 PM)
Q) Is Shadowrun past it's prime? :(
A) I do not think so.


I agree. FanPro is hitting its stride and from what I've been fortunate enough to see there's some seriously good stuff coming down the line.

QUOTE
Q) Does FanPro's delayed publishing of new materials hurt sales? :(
A) Possibly. I admit to losing interest about this time. Admitally, the Shadowrun campaign I had been running died about the same time. FanPro's delays and lack of new Shadowrun materials had an impact.

As has been said before this is not entirely FanPro's fault. FanPro would probably like nothing more than to be cashing in on the eager and waiting fanbase, unfortunately circumstances have dictated delays and FanPro is doing its best to get things back on track.

QUOTE
Q.) Did the abandonment of respected Forums Members lead to others abandoning the Forums? :dead:
A) Yes, for me at least.

Let's not confuse issues. Many "respected Forum Members" moved on because of the closing of the Lounge, not because of the game. As a regular visitor to Underworld and other forums many now gather at I don't see many particularly interested in Shadowrun anyway. I personally believe that with a few honorable exceptions, many of them were regulars on Dumpshock for the community rather than Shadowrun and their leaving had little to do with the development orientation of the game.

Yes, some have turned away because of the trend towards tweaking and rules discussion but though their loss is felt they weren't nearly as many as those that left following the closure of the Lounge.

QUOTE
Q) Has Shadowrun become less Cyberpunk-ish with each addition? :cyber:
A) Yes, for me the lack of shadowtalk in each supplement added a lot of flavour to the otherwise dry text. The loss of character/interview/stories also made for dry reading and loss of colour/flavour. As one of my gamers commented on Friday night I love that "Smiling Bandit strikes again , ha ha ha". Those little touches brought the game to life.

I have no idea why people continue to harp about this supposed "lack of shadowtalk". Every single supplement under FanPro has had loads of it (including inane placeholder fluff some people seem to appreciate). Have you read SOTA63 or SSG? Target: Wastelands? Maybe SONA?

Regarding the cyberpunk, its important to note that Shadowrun has always been about meshing different genres and atmospheres. It's all about fusion. As certain elements of the Cyberpunk mythos have fallen to the wayside of mainstream sci-fi (heck, even Gibson and Sterling are on different tacks these days) in favor of transhumanism and posthumanism, so too Shadowrun has evolved to incorporate the new trends. Doesn't mean cyberpunk is any less of an element, its just got more variety to bounce off. This is no longer the game with the elf mage with the cyberarm, its the game of the gene-improved elf mage with nanite lifesupport, biotech suprathyroid gland, chemical enhancement and a cyberarm.

If anything Shadowrun has made an effort not to fall further behind SOTA than the original authors already had and integrate those elements into the setting in an organic and natural fashion. Not everyone is going to like it, but it doesn't fundamentally change the setting. Nothing has been introduced that triggers the bigger, better, faster, more arms race that affected Cyberpunk2020 for instance. While at the same time the everyday details of life in the Sixth World have become more and more clear.

QUOTE
Q) Did later editions make the game more MUNCHIE? :S
A) Yes and No. It definitely had an impact, but the rules changes in the main were good. They simplified and clairified things greatly for me. (mind you Decking and Rigging rules will continue to be a struggle for me as a GM).

The system streamlining for 3rd Ed was very good. The Matrix rules in particular saw a major upgrade in usefulness.

QUOTE
Q) Will I stick around? :(
A) Maybe :) , I love the Shadowrun setting and will continue to enjoy it. However I will continue to use House Rules to prevent POWER GAMING in my campaigns. The GM sets the tone, enforces the setting, and maintain the theme. The rest is up to the PCs.

I hope you do. IMHO Shadowrun's next few releases (ignoring SOE to which I'm far too close to to be impartial) are exceptional in scope.

QUOTE (Misfit Toy)
QUOTE (FXcalibur @ Jun 20 2004, 03:24 PM)
Out of curiosity, what was the other one?

Err, I didn't mean those were two of the ones I found useful information on. The three top ones for me are the Dumpshock Forums (obviously), the Big Knobi Klub, and Twilightrun.

Personally I've always found Adam's The Shadowrun Supplemental, Blackjack's page, Rat's Winterhawk's Magespace, Raygun's page, Ancient's Files as well as dozens of other pages in French and German very interesting, inspirational and useful.
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FXcalibur
post Jun 20 2004, 10:37 PM
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Come to think of it, have the original writers of SR been interviewed (be it official or otherwise) on how they think the game is doing or how they think it's been progressing?
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The Question Man
post Jun 20 2004, 11:33 PM
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I'm sorry if it sounded like harping Synner. That was not my intention. Simply an obsevation. You say it is as prevelent as ever. I disagree. As to whether Shadowrun is not getting away from Cyberpunk setting/genre. I disagree, but I understand your point of view. Time will tell. FanPro's delayed products are not at fault. I agree, but it no less has an impact on consumers.

I enjoy Shadowrun :) , I miss Shadowrun :( , and I hope to see it again soon. ;)

QM
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CircuitBoyBlue
post Jun 20 2004, 11:51 PM
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Just to echo what Squire said on the last page (and I know he took some heat for it, and I will too), I have also been playing since first edition, and I think the game has gotten a bit cartoony. My solution has been to just not play third edition. I like the game a whole buttload in terms of how it was before everything started getting goofy on me. I'll still pick up the later sourcebooks when I get a chance, because some of them are an interesting read, but I don't really feel like incorporating them into my game, at least not in whole (a good example is the cybertechnology book that included oral darts [goofy] but also mentioned new uses for old ware, like a cybereye on your hand [neat]). I also personally hate what I think most of you refer to as metaplots. I like having Great Dragons be a specter in my game, sort of a fable your fixer tells you to get you to be less arrogant in your dealings with strangers. I couldn't give a crap less who Lofwyr is trying to manipulate this week. In my last campaign, we had to simply pretend that Dunkelzahn never became a UCAS citizen, never ran for president, never got elected, and was never assassinated. Problems arose when every sourcebook after that made these things impossible to ignore, and not only because they devoted a sourcebook to it (which we were able to just not buy), a friggin' megacorporation imploded because of it. So now we have to remember a list of corporations that don't exist in our games. And some stuff we ignore just because we got to it before canon did. Long before anything canon dealt with Russia, we had miniature campaign set up there that was drastically different than anything said in Target: Smuggler's Havens (at least I would assume so, we're CRAZY). Same goes for the Japanese Imperial State. In my current campaign (which is currently in 2051), we're starting to have conversations about what canon events are going to happen. So far I think we're in favor of bug spirits, though we might come up with our own rules for them. We slightly dealt with Horrors, though we don't have the Threats book they appeared in, so we used our scant Earthdawn collection (the main book), pretended we knew what we were doing with it, and made a loose translation to shadowrun. We own a few third edition rule books, but mostly because we bought them before we realized they were nowhere near as cool as our first and seconds. We agree that a lot of second edition is broken, but we have been playing it for a LONG time, and prefer to fix it ourselves, rather than look at the cover of the thirds. And shadowrun may have developed a good international feel, but that's the opposite of what we're looking for right now. Our last campaign had a bunch of globe-trotting hot-drek shadowrunners, but now we're mostly a bunch of street scum from the barrens that had never been outside Seattle prior to this week (had to take a field trip to DeeCee while we were all in DC). This Sprawl Survival Guide seems like a neat book, in that it seems like the first gritty, "you're trying to survive in the city" release in a long time, and it seems like it doesn't have anything to do with whether Lofwyr or Hestaby is on top in the power plays this week, and so I'll pick it up if I ever find another place that sells SR books, but even then I doubt that much of it would be applicable, just because my campaign is set in 2051.

The cartoony thing, and even the munchkin thing, is all well and good if that's your thing. It's just not mine. And by this point, I think Shadowrun has made itself goofy enough that it can never cater to me again. I'll continue to play it, but I'll be playing 2nd edition just like I have since 3rd came out, house ruling anythign that gets in the way. I love the game, and I won't abandon it just because it abandoned me. I don't really think you can say it is dead, because it is an inanimate being. I know that seems like an obvious point, but things that are frequently expanded like shadowrun seem like they have a life of their own. They don't; they have what life you give them with your little imagination. My imagination is stoked enough with what I have, I don't need to dampen it with things that don't suit my tastes. If they suit other peoples' tastes, that's great. But I'm pretty much done buying stuff. Which sucks, because I am interested in a Shadowrun community, I just don't think they'd want anything to do with me, because the Shadowrun I play is significantly different than the shadowrun any of you play, which is true for anyone, but ESPECIALLY true for people that are still playing an old edition, ignoring half or more of the canon timeline after 2052 or so, and are willing to go crazy with what characters can do with B/R skills.
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Nath
post Jun 21 2004, 12:48 AM
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QUOTE (CircuitBoyBlue)
In my last campaign, we had to simply pretend that Dunkelzahn never became a UCAS citizen, never ran for president, never got elected, and was never assassinated. Problems arose when every sourcebook after that made these things impossible to ignore, and not only because they devoted a sourcebook to it (which we were able to just not buy), a friggin' megacorporation imploded because of it. So now we have to remember a list of corporations that don't exist in our games.

Then get around instead of ignoring. That is, unless you don't want to hear about Novatech for other reasons. The fact Dunkelzahn was a dragon, that he ran for the White House and that he got assassinated play no role at all in Fuchi explosion. You just need anybody to own 4 millions of Renraku shares, to know Miles Lanier's name, to write a will and to die. If including such events is beyond your tolerance, you're playing a strange game. Actually, you should have more trouble dealing with the role played by a immortal posing as Leonardo da Vinci building computers for Renraku in a fort lost in the middle of desert, because it was much more decisive for Fuchi's fate than the dragon's election.

On my own, I'd be happy to see a thread about background bending for every twenty ones about rules twinking. I'm much more competent at that :P
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TinkerGnome
post Jun 21 2004, 01:26 AM
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Someone needs to explain to me what the "cartoonish" aspect of Shadowrun is. I just went through the SR3 core rulebook and half a dozen 2e sourcebooks and the ratio of "cartoonish" art to more gritty art appears to be similar. There are only a few pieces of art in SR3 that I really consider cartoonish (the color plate with the rat and the dwarves being one).

As far as power... I've never had a problem with it. As a GM, you get the kind of characters that you want because you 1) communicate your desires and requirements effectively with your players and 2) you possess the ability to say no. Just because the base system makes somewhat stronger characters doesn't mean you have to let your game work at that level if you don't want to. I've made characters on 110 BP which worked just fine and fit a lower powered concept.
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otaku mike
post Jun 21 2004, 01:51 AM
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QUOTE (FXcalibur)
Come to think of it, have the original writers of SR been interviewed (be it official or otherwise) on how they think the game is doing or how they think it's been progressing?

I guess you're talking about Tom Dowd and others.
I did interviews of Steve Kenson, Jonathan Szeto, Patrick Goodman and Kenneth Peters on my old website. Unfortunately, I moved abroad, and I didn't take care to find some space online to move it as well. I got offers to help, but I'll admit I've been a lazy ass to do anything.
Maybe, if the Helix project kicks in really well, I'll adapt the interviews for it. But again, it may not fit in the theme.

Mike

Hey Peter, long we didn't mention about the Helix project. Is it still on your "to do" list?
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Nephyte
post Jun 21 2004, 02:35 AM
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@A General Feeling of People not Liking Shadowrun for it's Metaplot.



It just got me thinking, you're saying you feel Shadowrun is slipping because of it's Metaplot. Shadowrun as a Game does not equal it's Metaplot. That's like saying any other game out there equals it's game world. It doesn't. The game world (and Metaplot) are simply provided because for a lot of people, it's easier to use a pre-existing Plot and others world idea's then developing our own worlds.


I didn't like the Avatar series of Forgotten Realms. So I ignored it. Did I think it ruined D&D though? No.

Wasn't particularily fond of the DragonLance Metaplot, but I didn't think it ruined the game either.


There is nothing that says you *have* to use the Metaplot as a GM. However, you can't expect to buy a book that is fluff (and thus Metaplot) for 2060, and expect it to ignore the events of a 2057 Metaplot. This is true for every game system if you want to use their Metaplot.



Shadowrun itself is a set of rules governing how to play a game. It's also a concept of gameplay that really has nothing to do with the Metaplot itself. If I changed my world geographically, and had 15 Megacorporations and forgot about the NAN alltogether I'd still have the same core game to play. The rules wouldn't change, and Shamanic Totems are still perfectly viable with or without the NAN nations as a form of Magical Theory.


Shadowrun != Metaplot

The Metaplot might be cartoony to you, but that doesn't make the game itself Cartoony. No more then D&D must be played as an Overpowered Heroism game because that's the way Forgotten Realms metaplot is developed.

The fact that the majority of people seem to involve Metaplot into their home games is more a homage to the writers of Shadowrun for creating their own world that was wonderful enough that many GM's seem to want to use it. I'd say just from general impression that most D&D GM's would rather create one of their own worlds, then use a published one. Think about that for a second. That says to me that Shadowrun's Metaplot is presented in a way that the majority find it useable to their tastes, as opposed to far more popular Fantasy settings.
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Abstruse
post Jun 21 2004, 02:44 AM
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I've been playing Shadowrun since 1992. I was born in 1980. That means I've devoted half of my entire life to this game. I've bought almost every sourcebook either new when it came out or playing catch-up over the past year and a half. I just want to say this: I LOVE THIRD EDITION. The rules are much better, they're more realistic yet more condusive to an "action movie" type game at the same time.

The new sourcebooks are great (not as great as some of the older books like Harlequin or Universal Brotherhood, but those are two of the best gaming suppliments I've ever read in my LIFE). DotSW, SSG, SOTA, and others have opened up the game world incredibly, adding new depth and creating a much more living WORLD as opposed to just a living USA. Before these new books, it seemed like nothing changed in the Shadowrun world outside North America and Germany. Now, there are events happening all over the world and esp. with SoE on its way this year and Shadows of Asia in the works supposedly for next year, you'll have enough information to set a Shadowrun game damn near anywhere in the world. And there IS shadowtalk in all the sourcebooks, just not in the RULEbooks. At first I didn't like that, but now while playing the game and needing to reference stuff, I found it much easier to find what I'm looking for specifically this way.

The only thing I miss from the old days is the slow building of plots. You get tidbits of information in this book, clues in the next, in-character information the next, and finally rules in a fourth. I can understand why in the current gaming market why you can't do this anymore, but I really do miss it.

I love the game, love the game world, and want it to continue. Shadowrun is not past its prime. It's alive and well, and hopefully will continue for years to come.

The Abstruse One
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tjn
post Jun 21 2004, 04:26 AM
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To those that insist the previous editions of SR were less "cartoonish" then now: Rockers with green mohawks.

Say whatever ya might about SURGE, it never did hold a candle to early SR's obsession with the music industry.

If I ever have to play Total Eclipse again, I swear someone will pay.
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BitBasher
post Jun 21 2004, 04:31 AM
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"cartoonish" is in how the game is run by the GM. The SR game world can encompass nearly any style of atmosphere and work wonderfully in the hands of a competent GM. My game is, world wise, pretty much entirely canon and has never, ever been slightly cartoony.
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Connor
post Jun 21 2004, 04:48 AM
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I have to say Shadowrun is definitely not past its prime. Like Abtruse above, I've been playing since the mid-90's, but not quite as long as him. I've collected a huge amount of sourcebooks, although it's not as complete as I'd like and when people say Shadowrun is becoming 'cartoony' I just don't follow it at all. None of the guys I've played with for the past 8 years has the opinion that Shadowrun is becoming cartoony either.

On the topic of the artwork, not all of it is going to be great, but I think 3rd Edition has some of the best artwork yet. I love the art from DotSW, SoF, and SSG. There are a lot of great pieces and the cover from SoF is fantastic, imo.

3rd Edition is great, it's a huge improvment over the previous editions. I've never had a problem with 3rd edition character's being stronger and it's pretty easy to keep at the SR2 levels.

The latest material coming out has been extremely well written. The people working on Shadowrun today have a great grasp of the system and the world. If it wasn't for Shadowrun, I probably wouldn't be doing any role-playing anymore at all. Shadowrun is near and dear enough to my heart to keep me involved with it.

A final note on the metaplot. To me the metaplot is one of the strongest aspects of the Shadowrun game. If anyone hates the idea behind Dunklezahn being elected, the only people they have to blame are the Shadowrun fans who sent in their voter cards and drove the the metaplot in that direction. Even though my group never sent in our card (much to my regret) we would have voted for Dunklezahn.

No gaming system or world is perfect, but Shadowrun seems to have a very strong and above-average system and a very strong and above-average world. They go well together, they tie in to another game entirely in the case of Earthdawn.

I'm looking forward to all of the upcoming releases. It's a great time to play Shadowrun.
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Siege
post Jun 21 2004, 05:25 AM
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I helped playtest "Queen Euphoria". :grinbig:

-Siege
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CircuitBoyBlue
post Jun 21 2004, 07:26 AM
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QUOTE (Nath)

Then get around instead of ignoring. That is, unless you don't want to hear about Novatech for other reasons. The fact Dunkelzahn was a dragon, that he ran for the White House and that he got assassinated play no role at all in Fuchi explosion. You just need anybody to own 4 millions of Renraku shares, to know Miles Lanier's name, to write a will and to die. If including such events is beyond your tolerance, you're playing a strange game. Actually, you should have more trouble dealing with the role played by a immortal posing as Leonardo da Vinci building computers for Renraku in a fort lost in the middle of desert, because it was much more decisive for Fuchi's fate than the dragon's election.

On my own, I'd be happy to see a thread about background bending for every twenty ones about rules twinking. I'm much more competent at that :P

QUOTE


I agree with what you're saying, because you qualified yourself well. You're absolutely right that it's possible to play out the Fuchi implosion while still ignoring the Dunkelzahn deal. However, as you allow for, my group likes having Fuchi around and doesn't like Novatech. Yes, you're 100% right, we play a strange game, as I think I noted. And you're right again that the business about an immortal posing as Leonardo Da Vinci is absurd. So much so that I don't even think about it when I'm ranting about this stuff.

I can see why they do this stuff, a lot of it is amusing. I know most players go along wholeheartedly with whatever metaplot canon materials throw at them, and that's fine. It's just not the sort of world I like, just as my group prefers to come up with our own fixes for 2nd edition rather than switch to 3rd. Like I said earlier, I don't think that means Shadowrun is dead; rather, we're still giving 2nd edition life after all these years. Heck, if all else fails and 2nd edition dies for us, we'll still have a whole other edition to fall back on. As for a community dying out, I wouldn't know much about that. I know I'd be all about it, but I'm a lazy sod, and take a lot of prodding to contribute to anything. Outside this site, I don't know what's out there on Internet at all. It DOES feel like when I walk into gaming stores now (which are getting far rarer in themselves), I meet far less SR players. When I was in high school there were about 3 SR groups in a school of about 1200. When I was in college, I was the only kid in a school of about 5,000 undergrad and about as many grad students that played. In fact, it took a long time to find any evidence of ANYONE in DC playing. I don't have any idea how well it sells, but my purely anectdotal experience would indicate that far less people are playing now. Doesn't mean it has to die for the rest of us.
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shadd4d
post Jun 21 2004, 07:48 AM
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After having not played Shadowrun for a long time (2-3 years), it's amazing to me that I actually want to come back to the game. I'm in a similar boat as Abtruse (born 1981, started 1994). Sometimes the new art does strike me as cartoonish, if not really...not my type. On the other hand, some of the new art does have the grittiness for me.

I started with the 2nd ed and have picked up most of the books for 3rd ed. I still enjoy reading the books and the adventures.

The Shadowrun metaplot has always been interesting, mostly because I've always seen it as multiple metaplots. Deus, the bugs, the horrors, Dunkelzahn and the dragons, Proteus AG, the Comet, they're all their own metaplots. Interestingly enough, Shadowrun has never ever said, there will be an end (contrast that with Vampire or with the plot point books from PEGinc). If anything, Shadowrun doesn't stop, which is different compared to other games.

Shadowrun isn't the old alternative to D&D that I remember in 1997. On the other hand, it's probably one of the most international games I've seen. I don't think it's going to disappear anytime soon.

Don
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Paul
post Jun 21 2004, 11:29 AM
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Okayfirst let me that this topic comes up every year or so, at least twice a year.

I think Adam, Synner and Pistons covered a lot of what I would say in any sort of real substance, and likely better but there is one thing that caught my eye and bothered me.

QUOTE ("Synner")
Let me ask you when was the last time you, a long-time fan, contributed to that online community?


Every time I buy a book Pete I contribute. Saying that I have to submit a piece to criticize what I buy is kind of hard for me to swallow. I've made no secret of the fact I love the game, and I like the people running the show-they're nice people who have supported my contributions to the game, and tried to help me put out better work. I don't necassarily agree with the direction my game goes at times, but the people at Shadowrun have even been cool about listening to me bitch, and even throw me and the geezers I hang with bones. (Increasingly in fact. A fact of which I'm pretty proud of them for. For an RPG company they're pretty responsive.)

But if I buy product I will extoll its virtues (Ask me a question about Bug City. I dare you!) or curse its wretchedness.(See any of my remarks on YoTC.)

Don't get me wrong-I still buy 2 of every SR book I can get my hands on. I've yet to send an email to the people at SR that I haven't gotten a prompt and courteous reply from Rob Boyle on. (Which f'ing rocks.)

So all in all I am pretty happy with the game, and the people running the show.
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Synner
post Jun 21 2004, 12:16 PM
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QUOTE (Paul)
QUOTE ("Synner")
Let me ask you when was the last time you, a long-time fan, contributed to that online community?

Every time I buy a book Pete, I contribute. Saying that I have to submit a piece to criticize what I buy is kind of hard for me to swallow.

Come on Paul, that's placing my comment out of context and misreading it to boot. I was especifically addressing the original comment about the lack of updates and new (amateur) online content (at no point did I mention official FanPro stuff) in many of the Shadowrun websites on the net. I may have been a little harsh but it iffs me when people point stuff like this out or seem to think its a problem and themselves do nothing to change it.

This is an entirely different point from the one I've made on ocassion, whereby I tell people if they don't like something in FanPro material they should submit their own work and get a chance to change published canon instead of just griping about it. That's a completely different discussion for another time and place.
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