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> Living in the Shadows: OOC, never relax...
grendel
post Jul 14 2005, 10:39 PM
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Ecclesiastes: you're up first.
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Ecclesiastes
post Jul 14 2005, 10:59 PM
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Alright, lets see what this guys got...

Going to use a simple action to smack him with my Attack 6S and see how he reacts, will hold my other actions.

Attack 6S: 10 09 05 05 05 04 04 04 03 01 01 01
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grendel
post Jul 15 2005, 12:32 AM
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Shield 6: 11 10 5 4 4 2

Bod 5: 5 4 4 2 2

Decker will take M damage.

Agent 1 goes on 24. Simple action: position attack (10 7 7 5 5 5 4 3 2 2 1 1). Simple action: Attack 8S [penetration, targeting] (11 8 7 5 5 4 4 3 1 1 1)

Agent 2 goes on 22. Simple action: position attack (11 10 8 7 5 5 4 1 1 1 1 1). Simple action: Attack 8S [penetration, targeting] (8 7 5 5 4 4 3 2 2 2 1)

Decker goes on 17. Complex action: medic 6 (6 5 5 4 2 2)

The position attacks are opposed tests, you need to roll sensors against a TN (9).

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Scrapheap
post Jul 15 2005, 12:38 AM
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I have AK Redmond, but INT is higher:

17 05 03 02 02

Let me know if I need to edit my post.
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Ecclesiastes
post Jul 15 2005, 12:48 AM
Post #1605


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Wow. Beefy Agents. I'm going to pull some manuvering with my held action, but I've got to check my books first, which are at home. I'll have something for you later tonight.
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WinterRat1
post Jul 15 2005, 04:47 AM
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Slip- If you want to search astrally for the clinic from your apartment, the TN will be an Intelligence (10) test. You have no idea where it is, but Scrap was able to describe it a bit, enough to give you an idea. However you only need 1 success to find it. Of course if you go there physically and then project, you find it. :)

Scrap- Your post is fine, no need to change it.
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Ecclesiastes
post Jul 15 2005, 07:28 AM
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Ok, I'm just gunna nail the Decker again and hope to get rid of him quickly.

Attack 6S: 19 17 11 09 05 05 04 04 03 02 02 01
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grendel
post Jul 15 2005, 07:50 AM
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How are you handling the two attacks? The first one has eight successes, the second one seven. Depending on the results of the positioning attacks.
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Ecclesiastes
post Jul 15 2005, 09:29 AM
Post #1609


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If I managed to dump the Decker, do his Agents go with him? Its been a while since I've read up on them.

Too bad I don't have my Cloak programmed yet... :)

Here are my two Evasion tests.

One: 21 10 05 04 04 03 02 02 02 01
Two: 16 09 08 08 04 04 04 03 01 01

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bclements
post Jul 15 2005, 12:11 PM
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grendel: want me to make any checks at this point?
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Slipshade
post Jul 15 2005, 04:47 PM
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Winter,

Yah, I was thinking of going there, I just wanted to cover everything we could plan on first.

Slip
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Slipshade
post Jul 15 2005, 08:34 PM
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Winter

Intelligence Roll for finding the Clinic.

[ Spoiler ]
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WinterRat1
post Jul 15 2005, 08:44 PM
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All right, I'll describe it IC after you give me an Perception Test. Aura Reading may be used as a complimentary skill.
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Slipshade
post Jul 15 2005, 08:44 PM
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Winter

[ Spoiler ]


I will spend a Karma to re-roll failures. (That is not a permanent loss of karma is it?)
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grendel
post Jul 15 2005, 09:32 PM
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QUOTE (Ecclesiastes)
If I managed to dump the Decker, do his Agents go with him? Its been a while since I've read up on them.

Too bad I don't have my Cloak programmed yet... :)

Here are my two Evasion tests.

One: 21 10 05 04 04 03 02 02 02 01
Two: 16 09 08 08 04 04 04 03 01 01

No, the agents will stay until their instructions dictate otherwise or they are crashed. You need to make a Sensors test against a TN (9) to resolve the position attack by each agent. Then roll shield against the attack's power. Then bod against the attack's power minus armor. You can't evade as it isn't your action.
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Ecclesiastes
post Jul 15 2005, 10:11 PM
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Sorry, i thought you were asking for Evasion tests, you can use the same rolls though, the same number of dice get used. I have no Shield, but I do have Armor 6.

Bod 1: 10 10 07 05 05 05 04 03 01 01
Bod 2: 11 05 05 05 05 04 03 02 01 01
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grendel
post Jul 15 2005, 10:35 PM
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That's two successes on the position attack, which puts you up one against the agent. Each of their attack programs has targeting, though, which drops their target numbers by two. They're looking at 4 to hit. Which gives the first attack seven successes. You rolled eight to soak, which gives you a serious wound to your icon. That'll jump up your target numbers for the position attack by the second icon by three, giving you one success to tie. No bonus either way, it's target number is 3. Seven successes again. Again, you roll eight success to soak, taking a serious wound. You'll get dumped from the system, soak 6M (stun).
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Ecclesiastes
post Jul 15 2005, 11:21 PM
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Did I manage to dump the other decker before the Agents nailed me?

Hardening is 6

Willpower Test: 11 09 07 04 03 02 02 02 01
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grendel
post Jul 15 2005, 11:36 PM
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You take no stun from dumpshock. You're uncertain as to the fate of the other decker.
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WinterRat1
post Jul 16 2005, 05:04 AM
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Slip- Not a permanent loss of karma to re-roll failures.

Everyone- I have a wedding all day tomorrow (Saturday) so I won't be posting at all. I doubt it will affect ASVW much (or anything else), and I'll be back Sunday. Just a warning because we are in a combat situation in SVW, which usually moves faster than normal posting, but by the time my turn comes up again, I'll probably be back.
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grendel
post Jul 17 2005, 04:39 AM
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Bastard and Bclements: stealth rolls, please.
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bclements
post Jul 17 2005, 03:10 PM
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Here we go:

[ Spoiler ]


Can I burn some Karma to re-roll on Stealth?
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Sedna
post Jul 17 2005, 06:39 PM
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LitS ANNOUNCEMENT

Neuron Basher is currently beta-testing Dumpshock / Invision on the new server, which means all content on these forums has been copied to the link mentioned in this thread.

For the time being, all our new posts stay here: not least because, being a test site, any data entered there constantly risks deletion without warning. (We had a narrow escape yesterday here from another data-loss like the last one.)

In other words, everything is fine, don't change a thing, situation normal ... how are you?
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grendel
post Jul 17 2005, 07:00 PM
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QUOTE (bclements)
Can I burn some Karma to re-roll on Stealth?

Stealth is an open test, and not an opposed test, which means that spending 1 karma pool point allows you to reroll 1 die of the test.
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bclements
post Jul 17 2005, 07:04 PM
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Ok, rerolling the lowest 2 of them then:

4, 5.
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