Living in the Shadows: OOC, never relax... |
Living in the Shadows: OOC, never relax... |
Oct 20 2005, 03:18 AM
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#2301
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
I understand now first-hand what you mean, WinterRat, when you suggest that it is sometimes hard to find a way to answer my posts!
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Oct 20 2005, 01:14 PM
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#2302
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Ha! Well I'm definitely glad to hear that. Seriously, sometimes I've just sat and stared at your posts, the equivalent of a 'duh...' on my face, because I'm just not sure where to take it from there.
Hopefully Grendel will provide you many more of these moments of difficulty responding, so you can know even better what it's like! :D Although when I think about it, I think it's in large part because sometimes you're so creative, I never would even have considered certain things you post, so I have to take time to let my mind catch up to think how you're thinking, so I can understand how to respond to the post in a way that makes sense. Unless you just want me to post nonsense, that is. ;) |
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Oct 20 2005, 01:21 PM
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#2303
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Important SR 4 General Announcement
OK everyone, your much beloved and adored GM staff has been working very hard to come to a resolution on an issue I know has been on the back of all your minds lately: what is LitS going to do about SR4? After long discussions and negotiations, we have managed to come to a consensus on how we will be addressing this issue. The answer to the million dollar question is that yes, we will be switching systems over to SR4. The reason for this essentially boils down to the reality that Shadowrun, as a world and as a game (mechanic-wise) is changing. As a living world, LITS must change with it, not only for the current characters' sake, but also so that we can continually grow with new characters to populate and bring it to life. In order to stay up to date on all the new developments, LITS must change or become obsolete. Yet at the same time, we had to acknowledge that many of the changes within SR4 are much more closely tied to timeline events than in any other previous system change. Timeline jump was not an option. We believe we have found a system of LitS conversion which will allow maximum flexibility and eventually full adaptation of the new rules, bending the canon ever so slightly in order to remain faithful to the spirit of SR4. In order to make the transition as smooth as possible, we will be implementing the following timeline for conversion: From now until the end of October: Players should obtain a copy of SR4 and consider how they might want to remake their PC as a starting character under the SR4 rules, but using their existing technology wherever SR4 technology does not overrule it. One special case: commlinks and technomancers are not available to these starting PCs. (SR3 communications and rigging equipment does not suddenly cease to function; and the world event triggering the birth of technomancers has not yet occurred.) From Nov. 1 through Dec. 31: Players should remake their characters under SR4 rules, working with their GMs throughout the process. The exact procedure for doing this will be explained in complete detail in the Living in the Shadows: Guidelines thread. By Dec. 31, all current characters should have been remade to conform to SR4 rules in accordance with the procedure laid out in the Guidelines thread. As characters complete their conversion and are approved, they will then begin using SR4 rules. If you have any questions, please feel free to contact us, and hopefully we'll be able to provide you with timely answers. Thanks to everyone so far for your support of LITS and helping it grow and develop, and we, the GM staff, look forward to playing with you all for a long time to come! See you in SR4! All the best, The LITS GM staff |
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Oct 20 2005, 01:25 PM
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#2304
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
And yes, I know the Guidelines do not yet contain the Conversion Guidelines. I'm giving the GMs a few more hours to look it over and comment if they choose or deem it necessary.
The revised draft is out there and polished for them to look at, and unless someone finds a problem with it, the Conversion Guidelines will be up later today or early tomorrow. |
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Oct 20 2005, 04:06 PM
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#2305
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Eyes- Let me know or post if you're going into the restaurant, I already PMed you back with what you see outside.
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Oct 20 2005, 05:00 PM
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#2306
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Moving Target Group: Members Posts: 534 Joined: 25-January 05 From: Bug City Member No.: 7,016 |
Well, I had a nice new post written, and I'd like to say that my computer ate it, but it was lost through human error. I'll have something up later today.
-S |
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Oct 20 2005, 05:01 PM
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#2307
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Moving Target Group: Members Posts: 269 Joined: 25-March 05 Member No.: 7,235 |
Sorry 'bout that. Got called away for a sec.
[ Spoiler ]
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Oct 20 2005, 07:39 PM
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#2308
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Prime Runner Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
Perception for Vedic:
Base is Intuition+Perception: 6 Perceiver is not distracted. Perceiver is actively looking/listening for something, but does not know specifically what. No bonus. Object/sound not in immediate vicinity: -2 Object/sound is not far away. Object/sound does not stand out. No interfering sight/sound/odor. The club environment is distracting, but Vedic has both low-light, thermographic, and flare compensation. This acts to filter out the vision modifiers. Sound, on the other hand, is a lost cause given the ambient acoustic level. Perceiver has active vision enhancements: +3 Perceiver is not using virtual reality. Visibility modifiers discussed above. Final pool: 7 Roll: 6, 6, 5, 5, 3, 2, 1 (4 hits) |
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Oct 20 2005, 08:44 PM
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#2309
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Eyes- Give me a perception test.
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Oct 20 2005, 11:49 PM
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#2310
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Scrap- Give me a torture test again.
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Oct 20 2005, 11:56 PM
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#2311
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Moving Target Group: Members Posts: 534 Joined: 25-January 05 From: Bug City Member No.: 7,016 |
Here you go-
07 05 05 01 |
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Oct 21 2005, 02:13 AM
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#2312
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Moving Target Group: Members Posts: 269 Joined: 25-March 05 Member No.: 7,235 |
Another? Okay.
[ Spoiler ]
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Oct 21 2005, 03:40 AM
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#2313
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Here is where I learn about the SR4 system. This would be a surprise check. Also:
Does Vedic have his longcoat? Layout of Domain: Have to try describing it -- if anyone more artistically adept than I can render it into a quick sketch, I'll be grateful. (Blame grendel, he gave me the idea of differing heights.) Entryway is even with the outside but elevated relative to the main floor. It curves slightly, though I've drawn it straight:
Stage #1 is seven feet above the main ground level, stage #2 three feet above it, stage #3 four feet above that. The stairs connect from #1 to #3, and from #1 to #2. (Figure all stairs -- open iron mesh, catching and reverberating the deep bass sound -- are at 30 degree angles, for simplicity's sake.
Similar and opposite arrangement with the other three stages, with #4 eight feet above #1 and partly overlapping it, and then #5 and #6 branching out. #4 cannot be reached directly from #1, only via #2. The stairs here connect from #2 to the central #4, and then from #4 to #5 and from #4 to #6, roughly the same ratio of height. Finally, the floor below is something of a combination mosh pit and open bar area: the only stairway descending to it from the elevated stages goes down from #4 on the right of this diagram. Pattern of stairs:
except that the stairs from #2 to #4 go right over stage #1. |
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Oct 21 2005, 04:15 AM
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#2314
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Prime Runner Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
Surprise tests are made using an Initiative test for all those involved. Characters that have been alerted somehow gain a +3 dice pool modifier, while characters that are ambushing receive a +6 dice pool modifier. Since it doesn't seem that Vedic is either:
Initiative (9): 6, 5, 5, 4, 3, 3, 2, 1, 1 (3 hits) Vedic still has his long coat. |
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Oct 21 2005, 02:24 PM
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#2315
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Important Announcement
Guidelines are up for conversion. If you have any questions, post them here in the OOC thread. DO NOT PM me, since I'm sure others may have the same question as well, so we may as well get the questions and answers out for all to see. Plus, I may have to consult with the GMs from time to time, so may as well put it where they all can see it too. Happy converting! :) |
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Oct 21 2005, 02:59 PM
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#2316
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
[quick stop-in, will follow up in more detail in a few hours]
Which means almost all of my NPCs would be rolling straight initiative tests as well. How does one read outcome? Also, forgot to add a couple of things about the place, might or might not be of use. First, side-to-side and front-to-back, it's very small for a club, only 30' x 60' (+ possibly another 10 or so feet of hidden space in the back) : hence the heavy use of vertical space. The bar area itself is tucked in under stage #1. The rest of the bottom floor has scattered pedestal-style tables. Although also metal(lic?) they look light -- maybe in comparison to the iron mesh used everywhere else -- but their bases are bolted to the floor. Forgot yesterday to add the 5' wide mezzanine that runs against the back wall and along 20' of the side walls on both sides. Height: on a level with the highest stage. It's accessed by staircases at both ends from the main floor, and by a railed catwalk leading from the highest stage. |
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Oct 21 2005, 03:49 PM
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#2317
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
Man that SR4 Contact stuff really hurt, but I think I managed to get it close.
40BP spent in contacts...ouch! Slip |
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Oct 21 2005, 04:06 PM
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#2318
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Moving Target Group: Members Posts: 269 Joined: 25-March 05 Member No.: 7,235 |
400BP. Scaling back to street-level then, alrighty.
Can I convert this guy to a shaman, or make up a new tradition? I'm about 70% certain that the shamanic tradition won't really fit this guy anymore. Oh, and how much leeway do I have in playing with some of the softer abilities in the book? Say I want to change the bonuses for a certain mentor spirit, whose personality in no way matches the mentor advantages; can I do that or is it set in stone? Oh, and how many points is a database contact worth (anyone with my charsheet knows which I'm talking about)? I'm baselining it as 6; that sound all right? And I feel your pain Slip; I just had to ditch my Solitaire contact to spend her 4BP on Conjuring skill, so I could actually pull off that bit of summoning I did... what was it, Wednesday in-game? I'm seriously considering Combat Paralysis as a Flaw to scrounge for BP (*wince*). :) (Edit): Oh, and what do we do about 'ware that doesn't exist in the main book yet? (Maybe I shouldn't have mentioned the Math SPU :P) |
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Oct 21 2005, 04:16 PM
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#2319
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
WR1 - Eyes brings up a good question about Traditions. While Max is a shaman I was he is more of an Urban Shaman with a Hunter Totem.
Would it be possible for my to keep most of the Shaman Tradition but switch: Detection: Water Manipulation: Man to Detection: Man Manipulation: Water Detection: Man and Manipulation: Water, just seems to make the most sense for Max and it goes along with his mentor spirit's affinity for Detection Spells and Spirits of Man. Slip |
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Oct 21 2005, 04:19 PM
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#2320
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Eyes- Work it out with me and Grendel. Send us a baseline template that you feel is the closest you can get to Eyes, and a list of any changes/adaptations/suggestions/duct taped solutions you can think of.
Don't worry, we'll be going over all your characters with a fine-toothed comb, so if we see something we don't like, rest assured we'll mention it. :wink: Seriously though, we don't want to screw or depower anyone just because we switched systems. We're about as open as we'll get to 'thinking outside the box' during the conversion, so if you have ideas or thoughts that you think would help keep your character true to their original intent, by all means, come up with something and show it to us. Does that about cover it? |
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Oct 21 2005, 04:20 PM
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#2321
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Slip - Uh, apparently I need to go read the magic section some more, because I did NOT follow that at all. Let me get back to you on that.
EDIT: Yours truly has focused on the combat and the cyber/bio sections of the book to date. No prizes for guessing why. :) |
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Oct 21 2005, 04:31 PM
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#2322
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
WR1 - Every Tradition links a spirit to a spell type.
So if I am using just the straight Shaman Tradition and I want a bound spirit to use its Aid Sorcery ability to help me cast a detection spell I would have to use a bound Water Spirit. Since in the Shamanic tradition detection spells are linked to Water Spirits. For Max I was thinking his version of Shaman would be: Combat = Beast Spirits (Obviously with the type of Shaman he is.) Detection = Spirits of Man Health = Earth Spirits Illusion = Air Spirits Manipulation = Water Spirits Resist Drain = Willpower + Charisma I have to admit I like the way Max turned out. Though it took a lot of tweaking, Max went from being a decent Shaman to a decent Shaman with a good amount of Face skills, now that the influence skills are linked to Charisma. |
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Oct 21 2005, 05:02 PM
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#2323
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Moving Target Group: Members Posts: 269 Joined: 25-March 05 Member No.: 7,235 |
Oh it's not a question of whether he'll be altered/depowered; he will be. Or at least he'll be somewhat less ambitios: more limited in scope. Part of the charm of building this guy in the first place was throwing in all the stupid munchkin min-maxing tricks I could think of at chargen, putting them together and building a character who was--despite all those tricks--functionally gimped, and then trying to "fix" him as the game went on. :D At this point I don't know the SR4 rules well enough to play those kinds of math games; I'm just looking to write a character who can do all the things he already *did* in-game, more-or-less keep to a similar backstory, and not disappoint you guys *too* much when/if he eventually becomes a decker in an actual shadowrunning team. That's more than ambitious enough this go-around. :) (Edit): Okay, so two big questions: what does a Math SPU do now, and can Snake have a bonus to something other than Binding, first because I don't intend on getting that skill, and second because it doesn't really fit under the Snake totem's purview? |
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Oct 21 2005, 05:16 PM
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#2324
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Moving Target Group: Members Posts: 269 Joined: 25-March 05 Member No.: 7,235 |
Oh, and how the heck did your post about the white-eyed kid get above mine? I swear I didn't see it there when I looked yesterday.
That's almost as creepy as the kid itself. :D So is the fact that Eyes turned his attention away from the kid before even seeing him (timestamps) :) Allrighty, let's see what I can have up before going to bed. Nothing is ever easy, is it? :wobble: :grinbig: |
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Oct 21 2005, 05:20 PM
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#2325
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
Scrap - LOL! Your last post with the Doc reminded me of my favorite Shadowrun saying.
"Parts is Parts." :D |
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