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> Living in the Shadows: OOC, never relax...
Sedna
post Feb 14 2005, 04:02 PM
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:)

Virgil would know that in most cases, Mind Probe is not a pleasant experience for the subject, and sometimes it's actively painful. There are some exceptions, depending on tradition, and especially when reading only surface thoughts. Regardless, her not resisting would help.
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WinterRat1
post Feb 14 2005, 09:18 PM
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Sedna and Paul- go ahead and fast forward to the meet, unless either of you has something you wants to do before then, in which case just let me know.
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Sedna
post Feb 15 2005, 12:10 AM
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Sedna
post Feb 15 2005, 12:58 AM
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Fyi -- not a real smartgun system (obviously!), but I figured that, given the whole street-sam popular look, someone has got to be making these. For the rest of the look, think drow.

That should take it close enough to the meet that I won't be holding you up, paul. Out of time -- need anything else, ask -- I'll get it done tomorrow.
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banditf50
post Feb 15 2005, 06:26 AM
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Moirdryd give me seperate rolls for both ettiqute and perception. Feel free to post approaching the bartender, but don't move too far ahead. . .this place should be fun to flesh out in game :)
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grendel
post Feb 15 2005, 11:22 PM
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Moirdryd
post Feb 16 2005, 12:30 AM
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here we go Banditf50..

Perception grants me 5,3,3,2,1

Ettiqutte delivers a 3,2,1

hmm my dice seem to like my char less than my npc`s


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Sedna
post Feb 16 2005, 01:40 AM
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[ Spoiler ]
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banditf50
post Feb 17 2005, 04:27 AM
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Roll for the mindprobe success test:

Force 3: 6 socery dice + 2 totem modifier + 3 spell pool
16, 11, 07, 09, 08, 08, 04, 03, 03, 02, 01

It's a lot of dice but I figure Virgil will need a bunch of success to overcome her loss of conscious memory. Would you like me to roll drain resistance now, or after the spell's completion?

P.S. I figure this will be an exchange of a few posts as we travel though her mind together. I've never played out a mindprobe under these circumstances so this should be quite intriguing.
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Sedna
post Feb 17 2005, 12:52 PM
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Yes -- please roll the drain now as well. I rather doubt you'll pass out, but it will be useful to know where we're headed. I'll also ask you to do at least one more post before I step in, as the call is answered and you begin to filtre your way into her mind -- initial experiences, predictably, will centre in and around the clinic, from the newest to the oldest (arrival).
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banditf50
post Feb 17 2005, 12:59 PM
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Mindprobe drain resistance:

Base drain code 2S: 6 willpower + 3 remaining spell pool
09 05 04 03 03 03 02 02 01

Virgil should learn that spell at a higher force in the future ;) Looks like the drain will be staged all the way down, barring any serious modifiers that I do not know about.
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Sedna
post Feb 17 2005, 01:08 PM
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Thanks, bandit. There's also a spellcasting rough proviso that maximum successes generally can't exceed spell force ... I'll be using that one, but it shouldn't limit you at all for this one. No rush on that second post btw -- my five minutes are up, and I can't be back on-line for many hours yet.
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banditf50
post Feb 17 2005, 07:44 PM
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That is a very good proviso, in fact I hope that we can just state it as a rule. Yet another reason why Virgil has plenty of spell learning to do in the future . . . .whenever the time for that should arise :wobble:
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banditf50
post Feb 20 2005, 06:42 PM
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Sunday Karma Awards

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Moirdryd
post Feb 20 2005, 11:50 PM
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Is that priviso to be made a general rule? because there are a few spells it conflicts with.

Eg:

Deflect and Combat Sense

Which work on an every whole 2 suxx sorcery test for 1 dice benefit upto the spell`s force in dice benefit and they pack a heafty drain.

Just checking because either of those spells at say Force 4 drop from being a potential 4 dice benefit to a max 2 dice benefit at Serious drain and if its at Force three the drop is from poss 3 dice to max 1 dice again at Serious drain.
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banditf50
post Feb 20 2005, 11:57 PM
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I will wait for Sedna an opinion on this, and it may involve an all-GM discussion, but I am inclined to stick follow a stict Force = max # of success ruling. This is one of the reasons why it is so important to work towards higher force spells.

However one opinon doesn't set the standard in LiTS (a very good thing!) We'll see what works out and you'll be the first PC no know ;)

P.S. Now Knight is well on his way to getting the thick of things. :eek:
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Moirdryd
post Feb 21 2005, 12:16 AM
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For the record, I`m cool with it either way was just pointing out some of the spells it may limit more dramatically than others :-) (Yeh i know one of them is on my spell list but its staying because its so intouch with the char concept).
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Sedna
post Feb 21 2005, 04:01 AM
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It's a very general for-now guideline, not something intended to supercede. We'll get to that discussion probably around the time WinterRat gets out of tax hell and everyone else's workload eases up.

Yay, 10,000 views! *** fireworks ***

Karma and further owed e-mails tomorrow.
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WinterRat1
post Feb 21 2005, 04:34 AM
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Sedna and Paul- Until you guys start the meeting, I will wait on both of you. Also feel free to write in Dice and/or Tin Star as you see fit, since neither of them will be doing anything significant unless I deem the situation warrants it.
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WinterRat1
post Feb 21 2005, 06:31 AM
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Sedna
post Feb 21 2005, 12:52 PM
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Sedna
post Feb 21 2005, 12:55 PM
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Tin Star is established as a habitual latecomer and I have had contact with Digital Heroin this year (if not this month), so I'm very reluctant to touch another player's PC until and unless

(1) the in-story situation absolutely demands it; and
(2) the other player clears it or obviously completely abandons the story.

Neither is the case here yet.

I'll write Dice in at 1140, if that's okay.
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WinterRat1
post Feb 21 2005, 01:45 PM
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OK then, write Dice in at 1140, Tin Star will probably show up late again, just to warn you. :) . but yes, that's understandable, however he did give me permission to play his character, so I will be doing that just fyi. Sound good to you and Paul? No need to respond; unless you say something I'll assume it's fine and go with it.
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SentineloftheMou...
post Feb 21 2005, 09:33 PM
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Sedna - Andie will astrally perceive around the store front for any possible sources for the magic storm that took down the wards.

Astral Perception test: 2, 6+1, 2, 3, 6+2, 5, 6+4
Aura Reading test: 5, 5, 3, 2, 5

Andie will then generate a Force 1 astral ward around the store. This takes one hour to do.

Magic test TN2: (6+6+2)14,2,3,3,5,1,1 => 5 successes
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Sedna
post Feb 21 2005, 09:43 PM
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Noted, both :)
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