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> Living in the Shadows: OOC, never relax...
Sedna
post Apr 11 2005, 08:34 PM
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Quick and possibly highly relevant rules question (grendel? WinterRat?):

Karma pool can be perma-burned for successes, so long as at least one natural success was achieved, right? Can this also be done for soak tests? If yes: burning one karma pool point on each roll could reduce the total damage to 2 x M ...?
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Slipshade
post Apr 11 2005, 08:37 PM
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Heh, may have to edit my IC post if that is true.
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WinterRat1
post Apr 11 2005, 09:11 PM
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Slipshade- You will need to edit regardless. I thought there was only one type of ammo that forced you to use impact armor for resisting, am I mistaken? I do not have the books in front of me, so I might well be. Anyway, I told you to use Impact armor because they are firing gel rounds.

As soon as we get a rules ruling you can decide if you want to permanently burn 1 karma per attacker to stage it down to two M wounds (assuming the rules allow this of course). If you decide not to permanently burn karma regardless of the ruling, you should edit your post to reflect going unconscious with 10 boxes of Stun and 2 boxes of Physical.
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Slipshade
post Apr 11 2005, 09:18 PM
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Ahh, didn't catch that when I read through it. I knew Ididn't have armor so I kind of ignored that fact. :) I will wait on the Karma ruling first before I edit.
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grendel
post Apr 11 2005, 09:42 PM
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Burning karma for successes requires at least one success on the test. Each success costs one point of karma pool. Karma pool burned in this fashion are lost permanently.

Glazer, flechette, hollowpoint, and mercury rounds all utilize impact or ballistic plus impact to resist.
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WinterRat1
post Apr 11 2005, 10:01 PM
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Ah, thanks Grendel. That's what happens when you have to post at work with no books for reference. :(

Well then to clarify Slipshade: They were firing gel rounds at you, so worse case scenario with your rolls as they stand is what i said previously: 10 boxes of Stun and 2 boxes of Physical. Post your decision in the OOC thread and edit your IC post to match.
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Slipshade
post Apr 11 2005, 10:08 PM
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I guess the question becomes, can I make it to the roof before they get another shot?
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WinterRat1
post Apr 11 2005, 10:27 PM
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That would depend on the results of an initiative roll. Everyone is pretty much done for the turn, so I'd make you all roll initiative. If you went first, you'd make it to the roof before they got off another shot. Oh one more thing though, if you remain conscious you will need to make a knockback/knockdown roll to see if you retain your grip on the ladder, with the option to substitute strength for willpower if you so choose (GM situational ruling). Does that cover everything?
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Slipshade
post Apr 11 2005, 10:32 PM
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Yep, pretty much what I thought. I am just weighing spending karma that I would really like to keep or taking the chance that I will win Initiative (Unlikely with all of the modifiers). On top of everything else, I need to figure out what Max the character would do, not what Slipshade the player would do.



Never mind...Burn the Karma and climb like mad, that is what Max would do. I will change my post and then post my initiative here.
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Slipshade
post Apr 11 2005, 11:08 PM
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Knockback/Knockdown Roll.

Willpower = 5 Dice: 10,05,04,04,02

Let me know if I stay on, I have no idea what I am rolling against. :)

Initiative: d6 + 4 -3 (Serious Stun) = 6+4-3 = 7 (woot! best I could pull off!)
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The_Eyes
post Apr 11 2005, 11:12 PM
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A little late for coulda-woulda-shouldas, but for next time I'd say a good mage would've cast an Invisability spell of some kind before climbing the ladder.

By the way, does taking a Deadly Stun wound force you to test for Magic Loss? The text mentions deadly wounds, but doesn't say whether that is just deadly physical or any deadly.
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Slipshade
post Apr 11 2005, 11:18 PM
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Eyes,

One problem with that...One Max does not yet have invisibility. :) Believe me I would have used it if I had had it.

I tried not to take all of the "usual" spells with this character. He is very different from the shamans that I normally play, which is why I am having so much fun with him. I am also playing this character as very new to his magic and shadowrunning. This is the first time he has ever been shot at. :)

Oh and you might want to stay away from the "a good mage" type comment. It could be taken as insulting. An "Experienced Mage" would be a better way to put it.

Remember everyones character here is very different. I didn't muchkin this character or take a lot of the standards, because I figured LiTS would give me the opportunity to try something different, which it has and it has been a blast.

Slip
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Slipshade
post Apr 11 2005, 11:28 PM
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WinterRat1 - After I find out if Ihang on I will edit the post.

Slip
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Sedna
post Apr 11 2005, 11:32 PM
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I'm thinking our first in-thread combat is going to be an interesting survival issue for most of our PCs. Just wait until Alleycat runs into serious trouble! (Totally selfish karma-burn question there, of course :D)

[Spirits, someone else post, quick! There's far too much "Sedna" at the top of this page.]
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WinterRat1
post Apr 11 2005, 11:33 PM
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Slip- Good news, good/bad news, and bad news.

Good news: You hang onto the ladder.

Good/Bad news:
Initiative rolls of bad guys
1: 6
2: 8

Yes, I actually rolled that.

Bad news: #2 pegs you with two more bursts
Burst 1: 1 success
Burst 2: 3 sucesses. Same TN (as last time) for both Dodge and Body.

Sedna: Heck yeah! That ambush outside Tommy Wong's was brutal. Bandit and I still shudder to think of what would've happened if we just rushed out to the street without him noticing the mage first. And that elemental engulf/sniper combo...and that samurai. I still remember the feeling I had rolling my two shots and getting what, 7 and 9 successes, with him getting no combat pool due to surprise, and thinking 'aw yeah...I got him but good. He's going down no problem.'

And then seeing your Body rolls...and tentatively asking if you remembered there was no CP...and being told yes...that was straight body...and the immediate, 'oh crap!' that elicted from me.

And yes, I figured there was some selfish motivations behind asking about the karma burn question. :)
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Slipshade
post Apr 11 2005, 11:35 PM
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Heh. :) Yah for a minute I was contemplating letting WinterRat1 capture me just to see what would happen, but I know what I would do to characters in my game if they did that, so I thought it best to run. :D

WinterRat1 - LOL! those rolls are priceless, guess I may find out what happens when Igo unconcious after all. :)

So If I survive the attack from Goon Squad Member #2 then I can get out? Just making sure I read that right.
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WinterRat1
post Apr 11 2005, 11:39 PM
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You might end up kicking yourself when you found out what would've happened, but hey, if I was you, I'd have done the same thing. Placing yourself completely in your GMs hands is NEVER a good thing, as I'm sure we all here can attest to as a player or GM, or both. :)
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Slipshade
post Apr 11 2005, 11:40 PM
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I am likely going to find out anyway. :)
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WinterRat1
post Apr 11 2005, 11:48 PM
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Quick note before we continue: you realize it's Karma POOL and NOT Good Karma you just burned, right?
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Slipshade
post Apr 11 2005, 11:53 PM
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Actually forgot that and considering I only have 1 Karma Pool, guess I just take the hit and go unconcious without spending the pool then.

Good thing to as this was going to be my post if I don't spend the Karma

CODE

OK

Dodge vs Target number 4+3 (Wounds)= 4

1st Burst: 01,01 (Oh crap)
2nd Burst: 05

Soak: Body (9)

1st Brust: 10, 10, 05 = Serious
2nd Burst: 14, 03, 02 = Serious

Ok so  1 box Stun for Drain on spirit summoning, 6 boxes Stun for 1st round damage and 12 boxes of stun for the second round.  Equals 10 Boxes of Stun Damage and 9 Boxes of physical.  Hmmm...now for the Nestea plunge.

Body roll for fall = 08, 05, 01



So lets just rewind and say I got two serious stun wounds last round. You can use my body roll above if you need to for the fall. I will edit my post tomorrow to reflect this.
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Sedna
post Apr 11 2005, 11:57 PM
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omg (!)
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Slipshade
post Apr 11 2005, 11:58 PM
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:grinbig:
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The_Eyes
post Apr 11 2005, 11:59 PM
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QUOTE (Slipshade)
Oh and you might want to stay away from the "a good mage" type comment. It could be taken as insulting. An "Experienced Mage" would be a better way to put it.

Sheesh, I seem to be rubbing *everyone* the wrong way these days. Heh, perhaps neither experience nor "good"ness describes it so much as, "That's what I would've done." But then I'm a natural Mouse, so running away and hiding is my first instinct. :)

And echo that on the front of character creation/playing. I love James's concept, but he'd never fit into any other game the way he is.
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WinterRat1
post Apr 12 2005, 12:00 AM
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Um...ouch. Good thing you didn't spend the karma. Actually a better way to say it is good thing you didn't HAVE the karma to burn. Looks like you'll find out what happens when you leave yourself at the mercy of your friendly neighborhood GM after all... :D
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Slipshade
post Apr 12 2005, 12:03 AM
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Eyes,

No offense taken, it just read badly that is all, hence the suggestion of "experienced mage." :)

I'm good...right now Max isn't, but it sould be fun to see where WinterRat1 goes with this.

Damn, I had a meet tonight too. :)

"Um, sorry Mr. Fan...I got my ass shot off today and fell off a latter...can I get a rain check". :D
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