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> Living in the Shadows: OOC, never relax...
bclements
post Apr 27 2005, 04:40 PM
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grendel, get a chance to look at the file I sent you? Let me know if it meets your approval (it's probably going to be in my next post)
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Ecclesiastes
post Apr 27 2005, 04:49 PM
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Grendel: Just to clearify, I disarmed the explosives, right?
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grendel
post Apr 27 2005, 04:51 PM
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QUOTE
Question: what actually counts as training time? Specifically I'm looking at social skills, which are a bit hard to just "train" in a vacum, or by studying books or whatever.


As per the rules discussion before, social interaction will apply to training time for social skills such as negotiation, leadership, interrogation, etiquette, etc. Player GMs will track and allocate 'training' time as required for characters. Players should check with their respective GMs prior to spending karma to upgrade social skills to determine their current training clocks.

bclements: File is good. Post as desired. 1 pt of karma for the extra background work.
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grendel
post Apr 27 2005, 04:52 PM
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QUOTE (Ecclesiastes)
Grendel: Just to clearify, I disarmed the explosives, right?

No, the explosives are still 'armed' in that they can be detonated, but to do so requires some kind of command signal. The explosives are not set-up as a boobytrap.
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Ecclesiastes
post Apr 27 2005, 04:53 PM
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Joy.
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Scrapheap
post Apr 27 2005, 06:03 PM
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WinterRat-
Here's a couple of perception rolls. I'm not sure if I need one roll for the group or one per ganger. Let me know if you need more, or anything else.

[ Spoiler ]

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paul_HArkonen
post Apr 28 2005, 01:50 AM
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This is mostly for winterrat, but also everyone involved in Salvation

I apologize for my slow/lack of posting recently. I have a major exam next week that I'm studying/panicing for so I haven't spent as much time online as I had in the past.

That said I should be able to find time for at least a decent post for Blaze this weekend, and maybe one or two late next week.
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Sedna
post Apr 28 2005, 02:45 AM
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QUOTE
I apologize for my slow/lack of posting recently

You mean, as compared to my 2-3 posts over the past entire week? :grinbig: and I still don't have time to catch up Alleycat tonight? (Good luck with that exam!)

WinterRat, bandit:

5, 4, 4, 3, 2, 2, 2, 1, 1
Unfortunately, your opposition's TN is 2 (per the ambush rules, p.109). So WinterRat: you needed every one of those successes. Initiative roll, please ... and then I'll post mine.

WinterRat: you're good to go. Missiles don't impact until combat phase 1 of the round in which they were launched, so you'll probably have at least a couple of actions during which to react -- more, if you don't roll snake eyes or something.

bandit, you're in serious trouble: this sequence of events caught Virgil completely flat-footed (completely surprised, lose your next action, including free actions such as diving for cover). Since you're short by several successes even to tie, just using a karma pool point to reroll failures (TN 4 as usual) won't be enough.

I'm basing where all of you were, relative to the car, by where you were sitting in the car when you arrived, but with Father Bremen moved up to the front passenger seat as before. (It would have been tight, but barely manageable.) That means Dragon at the driver's side doors with Sybersnake behind him, Tiffany a little back (she would have been sitting in the middle back; Father Bremen just opening the passenger front door, and Virgil bringing up the rear to sit behind him.

Dragon hears and recognises the sound of the missile coming in, and the spatial recogniser gives him a fairly good guess as to its source and direction. It's coming in from somewhere over the angle of the clinic roof, probably just out of sight lines. No one can see the missile yet. (If you could, it would already be here.) But the spatial recogniser etc enables Dragon to build up an almost visual image of its (projected) path.
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WinterRat1
post Apr 28 2005, 04:07 AM
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Oh...my...gosh...are you kidding me? The MISSILE is coming at us? Holy fragging drek, snipers, hit mages, goons with Body of like 14, and now anti-vehicle missiles?!??!?!?!?!?!?!?!?!?!? SOMEONE (probably several someones) wants us dead with a capital D!!!

Gah! At this rate we're going to have nukes getting dropped at us in a week. :eek:

Thank you thank you thank you to all the dice gods that made it possible to have the same number of successes as my opponent! *lying prostrate on floor bowing to dice*

OK I need to clarify something Sedna.

QUOTE
As soon as the car responds to its beacon with a soft chirp, the four of them all quickly flee the clinic, relieved beyond what words could express to be finally out of there. It's not until Dragon reaches the driver's side door that he's free enough of what he's witnessed, back there, to realise with an uncomfortable prickling that it's somehow too quiet ...


You said four, but the IC post says Dragon, Virgil, Father Bremen, Sybersnake, and Tiffany are present. Should I assume the most recent IC post is the correct one?

On to rolls:

Initiative roll: 25

So basically, Dragon can tell roughly where the missile is coming from, and can shove people in the appropriate direction, namely, away from the missile so they take as little damage as possible?

Finally, do we have any damage on our condition monitors from that escapade in the Matrix we should be aware of? We got out at 15:01:38, it's now 15:40:01. With a good enough Body/Willpower roll, it's possible to have healed at least a box of stun by now? Just trying to cover all the data I think we'll need, and if there is a missile streaking towards us, I'll take every edge I can get. Not that I wouldn't anyway, but...well you know. :)
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Sedna
post Apr 28 2005, 12:17 PM
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You're the one who wanted to play an (ex)military character :D And you already know SOMEONE wants Sybersnake dead with a capital D!!! Still, all you've got to do to keep this situation from escalating is to abandon Sybersnake -- or else deal with the immediate group, and then resolve the situation within a week ;)
QUOTE
You said four, but the IC post says Dragon, Virgil, Father Bremen, Sybersnake, and Tiffany are present. Should I assume the most recent IC post is the correct one?

I miswrote the first time: should be five, based on the discussion in the clinic. Editing that now.
QUOTE
So basically, Dragon can tell roughly where the missile is coming from, and can shove people in the appropriate direction, namely, away from the missile so they take as little damage as possible?

Yes. It will take all the movement from your first initiative phase though and one unopposed (except for BD) Unarmed Combat test per person, +1 to TN per person after the first in the same phase. [Add: given that the missile is almost certainly going to detonate in the car, the appropriate direction is anywhere away from the car. Missiles, like grenades, quickly lose power with distance.]

Here's the specifics: the car's parked across the road from the clinic and a bit away (same reason as last time), passenger side toward the clinic. (I'm thinking that might be a defensive instinct in Dragon: automatically gives the body of the vehicle between him and whatever might be waiting for him.) The area's generally a fair bit beyond run-down (it's about to get another pothole in the street). There are other buildings besides the clinic on both sides of the street, most of them 3 or 4 storey, none in good repair (at least externally). While most of the buildings adjoin, there are a couple of between-building alleyways containing garbage bins and rusted-out fire escape ladders.

Dragon also knows that the missile has to be coming from a minimum 20 metres away, which -- if he can find an angle from which to spot the source -- means that both Predator and Spas would probably be at long range. (I'll admit I blinked when you mentioned you took the Spas into the clinic, but I'll let it slide. This time.)
QUOTE
Finally, do we have any damage on our condition monitors from that escapade in the Matrix we should be aware of? We got out at 15:01:38, it's now 15:40:01. With a good enough Body/Willpower roll, it's possible to have healed at least a box of stun by now? Just trying to cover all the data I think we'll need, and if there is a missile streaking towards us, I'll take every edge I can get. Not that I wouldn't anyway, but ... well you know.

I was giving that to you -- was going to write in at least 15 minutes passed if you hadn't done so already. While all of you did take a box of Stun -- not from the jackout, but from the fallout of the earlier battle between Sybersnake and Kiki -- all of you have decent BD and had enough time in post-Matrix discussion and decontamination to get rid of it. (Also relevant to your initiative roll, WinterRat.)

bandit: there was a bit of in-OOC-thread discussion earlier that you might have missed while in-thesis, regarding the possibility of perma-burning karma pool points for successes, so long as you've achieved at least one naturally. There's nothing in the book stating a limit. It's an option, so you should be aware of it.

Re surprise: we slipped the last time, but in your favour. (It made a slight difference for the razorguy, possibly the difference between Dragon being injured at all or not.) Fortunately, doing it right (this time) will be once again in your favour: only the next action is affected, not the next several actions. That might make a difference as to your decision here, bandit.
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WinterRat1
post Apr 28 2005, 04:18 PM
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QUOTE
Yes. It will take all the movement from your first initiative phase though and one unopposed (except for BD) Unarmed Combat test per person, +1 to TN per person after the first in the same phase. Here's the specifics: the car's parked across the road from the clinic and a bit away (same reason as last time), passenger side toward the clinic. (I'm thinking that might be a defensive instinct in Dragon: automatically gives the body of the vehicle between him and whatever might be waiting for him.) The area's generally a fair bit beyond run-down (it's about to get another pothole in the street). There are other buildings besides the clinic on both sides of the street, most of them 3 or 4 storey, none in good repair (at least externally). While most of the buildings adjoin, there are a couple of between-building alleyways containing garbage bins and rusted-out fire escape ladders.


OK first I rolled an Athletics (4) test to increase my quickness, per SR3.
Athletics (4): 05 05 04 02 01 = 3 successes, +3 quickness
Modified quickness = 9 X 3 = 27 meters of running this turn.

Unarmed Tests
Sybersnake (4): 11 08 05 05 05 04 = 6 successes
Tiffany (5): 09 07 04 03 01 01 = 2 successes
Virgil (6): 07 05 04 04 03 01 = 1 success
Father Bremen (7): 08 08 04 02 02 01 = 2 successes

Let me know if any of those won't be sufficient to shove them in the right direction.

QUOTE
Dragon also knows that the missile has to be coming from a minimum 20 metres away, which -- if he can find an angle from which to spot the source -- means that both Predator and Spas would probably be at long range. (I'll admit I blinked when you mentioned you took the Spas into the clinic, but I'll let it slide. This time.)


Actually, I blinked too. I was going to say Dragon went to get it out of the trunk, except I went back and realized I never actually put it away. I wasn't sure how to handle that, because he clearly was holding it earlier in front of the clinic, but I never stated anything that remotely resembled him putting it away. Finally I made a judgment call and decided that given the amount of people after them, he'd want the firepower around him.

Additionally, given that this is the Barrens, and the clinic was 'friendly' it would be ok to bring in the shotgun, just in case they were attacked in the clinic. All things considered, his paranoia was justified, and it wasn't like he was walking around with the shotgun; he probably turned it over before being decontaminated. That is how I got from A to B, although I realize it was definitely a 'what the?' kind of moment. Your thoughts?

Also, Dragon can't see the source (or so it sounds like from the post). Can he hear anything? Like a chopper or something like that?

QUOTE
I was giving that to you -- was going to write in at least 15 minutes passed if you hadn't done so already. While all of you did take a box of Stun -- not from the jackout, but from the fallout of the earlier battle between Sybersnake and Kiki -- all of you have decent BD and had enough time in post-Matrix discussion and decontamination to get rid of it. (Also relevant to your initiative roll, WinterRat.)


Wouldn't have mattered for 1 box anyway, I assume you know why? So I didn't figure it in in my roll in the first place. But I wanted to be clear for tracking future damage that came up. Thanks for that generosity. =)

QUOTE
Re surprise: we slipped the last time, but in your favour. (It made a slight difference for the razorguy, possibly the difference between Dragon being injured at all or not.) Fortunately, doing it right (this time) will be once again in your favour: only the next action is affected, not the next several actions. That might make a difference as to your decision here, bandit.


I don't have the book in front of me, so more detail here please? So as is, Virgil only loses his first action, not all his actions? What exactly do you mean? Oh, and how did we screw up last time, so we can remember this for future reference, btw?

Lastly, should I post Dragon's actions, or are you going to post what happens based on the rolls? Basically, I'm scrambling around trying to get everyone out of the way of the missile, just grabbing them and shoving them in the appropriate directions away from the missile while yelling 'cover!' or something to that effect. Let me know what's up next and we'll keep rolling right along.
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Slipshade
post Apr 28 2005, 04:35 PM
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QUOTE
Oh...my...gosh...are you kidding me? The MISSILE is coming at us? Holy fragging drek, snipers, hit mages, goons with Body of like 14, and now anti-vehicle missiles?!??!?!?!?!?!?!?!?!?!? SOMEONE (probably several someones) wants us dead with a capital D!!!


Kinda makes getting shot up and falling off a ladder not so bad doesn't it. :D

Slip
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banditf50
post Apr 28 2005, 08:56 PM
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I'll post this here in the OOC so that you all know that even though Virgil is slack-jawed at the moment, I am paying attention to the action.

For clarification purposes . . .

If I buy one success on the surprise test (by sacrificing a karma pool point), I am then allowed to roll initiative. However without any spell-enhancement Virgil will only be able to act once anyway. That should be enough for him to at least dive out of the way . . right? Though he would be able to take no further actions until after the missle detonates.
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banditf50
post Apr 28 2005, 09:50 PM
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Temporary absence Notice

I am sorry to keep bailing out on everyone, especially since I am almost caught up on all the action that I missed during my thesis crunch-time period. For the past few months I have had a trip to St. Louis (one of my favorite US cities) scheduled for this weekend. I will be leaving Friday evening and returning Monday evening.

Sedna and Winterrat,
If that action is going well and you guys want to push through it quickly over the weekend, feel free to post for me if Virgil is still caught by surprise.
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Moirdryd
post Apr 29 2005, 12:09 AM
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Finally technical problems seen to have stop toying with me and i can post the second half of what i had Knight doing about a fortnight ago, at last!.

Though i find it ironic as i get back Bandit has to run again *chuckles*

Have fun Bandit!

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Sedna
post Apr 29 2005, 12:21 AM
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Going well??? Although, after going through Dragon's part of it, I suppose they could be going one heck of a lot worse.

But re initiative, bandit, you rolled two successes out of a possible four -- but you need to tie seven successes even to take a basic free action such as dropping prone. Your options:
  • Spend a karma pool point to reroll the failures, hope for 4s.
  • Perma-burn karma pool: one karma pool point = one success
  • Absorb the round of surprise without spending anything, and hope for the best.
Basically, unless you negate the surprise, you lose your next action. (So, WinterRat, re " Virgil only loses his first action, not all his actions?" yes -- but the wording's a bit vague, I'm temp-ruling it to mean all the actions of that phase against that opponent.) You'd be rolling initiative regardless, bandit, but given your RE+IN max, unless you're willing to perma-burn enough karma pool to buy the surprise total up to 8 successes, it's moot. The difference between seven and eight successes is whether or not you can take any action to "directly affect, impede or counteract" the incoming missile; also whether you get to use Combat Pool to defend yourself against the missile.

At least (hopefully) you'll be having fun in St. Louis? :)

WinterRat, first general notes:

I'll write up the IC post right after I finish this post. (Must ... Have ... Sleep ...)

I'm okay with you having the Spas on you -- doesn't alter things too much, in this particular place -- but it would have made some difference (no, shotguns aren't "okay" here, but since Virgil is known, and it was a true emergency ...), so we'll just both have to watch that in future.

It's an AVM rather than one of the others, so the blast will be very contained at the point of impact: power decreases by -8/m.

Sybersnake wasn't able to put up any resistance to Dragon at all, and now she's as clear as it gets -- Dragon guesses she'll be completely out of blast range. Just as well: you'll remember she doesn't have all that much left of her armour.

Tiffany had the highest number of successes after Dragon, but still short; she has an 11 on her initiative; and then she beat Dragon just based on BD resistance -- but Dragon's also got momentum and surprise on his side. So she was just enough "with it" to manage to put up a bit of a resistance when Dragon shoved her to the ground, just enough for her to end up with M damage. Because of the torque, that's a snapped bone in her leg. But she's likely clear of the blast area as well.

Virgil: I'm writing up my best guess here, but I'll be looking for a couple of rolls from you, bandit, to confirm: first BD (TN 6), and then knockdown (BD [6]).

Father Bremen -- well, he's a troll. And he's absorbed Dragon's momentum without even being rocked by it. That leaves him and Dragon standing right at the open passenger door, directly in the missile's path.

As well, both he and you are soaking 6L damage from that sudden unexpected stop at the end -- as is the car door, in case it matters. You don't -- quite -- take it off its hinges. He absorbs the damage readily, barely winded. (I stopped rolling for him after the first three 6's. Tiffany could have used those.)

My initiative: 22. We get to 22 -- nothing's happening yet. (And yes, I remember -- now that you reminded me ;) ) So that cuts us forward to Dragon's next phase. But this is a good place to address this:
QUOTE
Also, Dragon can't see the source (or so it sounds like from the post). Can he hear anything? Like a chopper or something like that?

Actually, he can make out something faint over and beyond the high-pitched whine of the incoming missile -- but this sound seems to be coming from the wrong direction. Dragon's a bit too distracted, even by the sound of the air moving against his ears, to be able to pick up anything more just yet. But roll me a Perception check and I'll keep you posted.

There. I think I caught everything. My book's falling apart a bit more (mourn). And Slipshade: :D
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Ecclesiastes
post Apr 29 2005, 01:35 AM
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Grendel, I'm going to start the Info Search on the two people Tony wants me to look up. What type of search is this going to be detail wise? What is the TN of my search roll?
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banditf50
post Apr 29 2005, 03:17 AM
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QUOTE
At least (hopefully) you'll be having fun in St. Louis? :)

It is a trip for recreational purposes that I have been looking forward to for a while . . .who needs a week-long vacation ;)
QUOTE
Virgil: I'm writing up my best guess here, but I'll be looking for a couple of rolls from you, bandit, to confirm: first BD (TN 6), and then knockdown (BD [6]).

BD (TN 6): 08 04 03 03 - 1 success

Knockdown (TN 6): 05 05 04 02 - Looks like Virgil got himself laid out.

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banditf50
post Apr 29 2005, 03:42 AM
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Moirdryd - At least we can make some progress before I leave then . . .thanks again for being so patient with me.

Results of Knight's assensing of Cao Jaan:
There is a definite feeling of sorrow and hopelessness that surrounds this entire area of the barrens. Inside of the shelter the astral plane is not nearly as polluted by these feelings, but a background count of 1 still manifests.

Cao Jaan is magically active, though not in the same way as Knight, he has no cyber or bioware of any type. You also sense a penetrating remorse laying over his aura, as if the condition of the world around him is truly causing him pain. He also appears to be speaking completely honestly with you.

When you make your next IC post please give me an etiquette roll.
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grendel
post Apr 29 2005, 06:09 AM
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QUOTE (Ecclesiastes)
What type of search is this going to be detail wise? What is the TN of my search roll?

That depends on the level of information you're looking for. Typically, though, to find factual information about current or ex-corporate employees requires a standard or detailed search. Will you be keeping a low profile? Will you be conducting both searches simultaneously or sequentially?
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Sedna
post Apr 29 2005, 02:22 PM
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QUOTE
Looks like Virgil got himself laid out.

That was actually what I'd originally written, before I edited it out in the preview. I think you'll find that the results actually work better for you :)
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WinterRat1
post Apr 29 2005, 03:55 PM
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Sedna-

Yeah, the Spas situation was weird. Neither of us realized it for a long time, so I will just try to pay more attention to that stuff in the future.

Perception roll (with -1 mod, not counting cyber/bio): 10 05 05 04 01 01 01
Body: (did armor count at all?): 15 09 05 05 04 01 01; either way, staged to nothing, but I was wondering if you did not mention armor because it did not apply or you forgot.

So at this point, phase 15 (Dragon's turn), the situation is as follows:

-Sybersnake is definitely clear of the blast
-Tiffany is most likely clear of the blast, but crippled (one broken leg)
-Virgil is/is not clear of the blast?
-Father Bremen and Dragon are currently standing smack in the path of the missile.

OK, damage soaked and perception taken care of, so Dragon’s actions for the phase.

Again, should I write this or you?

Anyway, Dragon will do the following during this phase:
1) Kick Father Bremen in the hoop/shove Father Bremen in the appropriate direction away from the missile (not as an attack, but more of a prompting ‘get going’ kind of thing, since I can’t drag him away in time) and scream ‘Run!’

2) If Virgil is clear of the blast Dragon will take his own advice and scatter; if Virgil is still in the blast radius (or looks like he is, since obviously Dragon can’t take out a tape measure and check), he will drag/kick/carry/do whatever to get Virgil out of the blast radius this phase.

3) If possible, make sure Tiffany is clear after getting Virgil free, so he can help her on phase 5 if he needs to.

That should probably take care of all the actions available to Dragon this round, let me know if there is anything else I need to do/write.

And the intensity is definitely running high. I have to ask, would we have been pretty much dead if we all failed our surprise rolls?


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Ecclesiastes
post Apr 29 2005, 04:59 PM
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QUOTE (grendel)
QUOTE (Ecclesiastes @ Apr 28 2005, 05:35 PM)
What type of search is this going to be detail wise?  What is the TN of my search roll?

That depends on the level of information you're looking for. Typically, though, to find factual information about current or ex-corporate employees requires a standard or detailed search. Will you be keeping a low profile? Will you be conducting both searches simultaneously or sequentially?

I'll do a detailed search, because I'm trying to track down everything I can for Tony. (even though this will take me days, grrr)

Low Profile +2
Both at the same time +1
Init of 4D6 -1
Browse (Index Channel) of 6 -1
Appropriate Database contact -2?

So my TN is either 7 or 9 as far as I can tell. Here's my roll...

Computer: 11 09 05 04 03 03 02 02
...karma: 11 09 08 05 03 02

So that is 4 or 5 successes, hopfully that'll give me what I need.
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banditf50
post Apr 29 2005, 07:04 PM
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It is time to pay homage to a tradition that has provided me with many fond RPing memories . . .

Cedric,
It is time for you to make a "dumb-luck" test. I need you to roll 2d6 and post the sum of the two dice. I also need you to pick a number from 2-12 and post your selection.

You may post in the IC with Erebus riding through the city on the way to the exchange, but do not post his arrival at the club.

*This is likely the last post I will be able to make before leaving for the weekend. I will pick-up on Monday night . . .perhaps with some action (insert evil laugh here :))
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Sedna
post Apr 29 2005, 07:23 PM
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QUOTE
I have to ask, would we have been pretty much dead if we all failed our surprise rolls?

If you had all lost your surprise rolls, Dragon was almost assured of at least one more action and there's a chance a couple of the other NPCs might have managed one -- but would that had been enough?

Impact armour counts. I'd overlooked mentioning it because I'd sort of assumed you'd make it ;)

Perception: once he's involuntarily stopped and the air stops rushing past his ears, Dragon can (just) make out that sound a bit more clearly. It's hard, it's extremely quiet. Beyond the soft whistle of the incoming missile, there's a very low hum from both places, but without the slight addition of sound he'd never have caught that against the general city background. It's something similar to something he's heard before, but different just enough that it's throwing him. The image it brings up is of weapons cycling on a personnel carrier, or maybe that Bulldog turret he'd seen once ...? But that's not right either. But it's coming from the side of the street opposite the clinic, and maybe above ...?

Actions:
QUOTE
Anyway, Dragon will do the following during this phase:
1) Kick Father Bremen in the hoop/shove Father Bremen in the appropriate direction away from the missile (not as an attack, but more of a prompting ‘get going’ kind of thing, since I can’t drag him away in time) and scream ‘Run!’

Two successes on ST (9) will get him moving even if he isn't doing it yet on his own.

2) You don't have to worry about this one. Virgil is absolutely clear -- more so now. If you ever have to fail a knockdown test, bandit, that was the one to fail. Everything else is exactly as you wrote.

3) Ditto this one. Tiffany fell on Sybersnake, so she might get some shrapnel -- but her armour is intact. She's trying to struggle to her feet. She won't succeed.

For this time, I'd appreciate it if you wrote it, WinterRat. (Extremely tight on time today, might not get back to this before tomorrow -- but that's going to be a good day for this.) Based on the outcome, let me know what Dragon's next action would be.
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