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> Living in the Shadows: OOC, never relax...
Sedna
post May 3 2005, 12:46 AM
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I'm not thrilled about ice ... when it's falling from the sky ... in May [/soaked]
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banditf50
post May 3 2005, 03:52 AM
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Hey everyone. I have just walked in the door upon returning from my trip to St. Louis, it was great!

It is almost 11pm (my time) and I have an 8am meeting tomorow morning so I am going to unpack, catch up on lab-related email, and then head to bed.

List of things I will post tomorrow:
-Two weeks worth of karma awards for Moirdryd and Cedric.
-The results of Cedric's 'dumb-luck' roll.
-A post for Knight in his conversation with Cao Jaan.
-A post regarding the current skirmish in Puyallup if the action has come to Virgil by then.

Good night and happy hunting everyone.

-bandit
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WinterRat1
post May 3 2005, 04:19 AM
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Shadow- Glad to see your game is up! I'll link you in to the main IC and OOC threads as soon as I can.

Sedna- Recoil is calculated per burst (or given action, to use your terminology) See pg. 110-111 SR3 if necessary. For your convenience, since we rarely actually have the books in front of us while posting, it specifically states:

QUOTE
Therefore, a character who fires the maximum of two bursts in an action receives a +3 modifier for the first burst and an additional +3 modifier (total of +6) for the second burst.


Recoil compensation applies its full value to each shot, as per the example on pg. 115-116, admittedly a full-auto example, but it uses the concept of firing bursts in it and I believe is the correct application thereof.
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grendel
post May 3 2005, 05:23 AM
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No control pool for manual gunnery. Combat pool, though, is fair game as long as the rigger is jumped into the vehicle or drone.
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Sedna
post May 3 2005, 12:20 PM
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Thanks, both. Will edit this post for more commentary when I get a bit more time in a couple of hours ... but I figured I should probably get one post in for my PC this week ;)

Editing:

Huh. BBB is very specific here (p.108):
QUOTE
If a character moves at all (even a single meter), he is assumed to be moving at the rate he declared and suffers the appropriate movement modifiers to his actions.

But since WinterRat was quite clear that the intent was to stand and block and protect Sybersnake, who wasn't moving, I'm making a situation-specific ruling here that Dragon is deemed to be standing still for this purpose (and oh so conveniently moved straight into the crosshairs of a drone targeting the other, motionless target ;) ).

However, I should make it clear that this is an exception. (Let's face it: this isn't a usual situation.) As always in these threads, the standard ruling is the canon one: that if a PC moves at all, they're deemed to be moving throughout the entire combat pass, since movement is divided equally among the number of passes in the turn. The standard rationale is to prevent players from getting the best of both worlds by firing while stationary and then moving to be a running target, getting the benefits of both at the same time in an advantageous way.

I think we can all agree that Dragon is in a position where he's doing really well to get any situational benefits out of this situation :spin:

So after all that, we're at 3 and 2 successes respectively (final TNs 6 and 9). WinterRat: please make the appropriate Combat Pool/BD rolls. (As long as you're determined to physically block the drone's attack from Sybersnake, Dodge isn't really happening, for obvious reasons.)
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Sedna
post May 3 2005, 02:29 PM
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QUOTE
Combat pool, though, is fair game as long as the rigger is jumped into the vehicle or drone.

And next round, the gloves come off :grinbig:
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grendel
post May 3 2005, 02:42 PM
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It's not full-on until you're using sensor enhanced gunnery.
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WinterRat1
post May 3 2005, 03:05 PM
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Gee thanks Grendel. :S
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Sedna
post May 3 2005, 03:11 PM
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Sentinel, when I ask you to make a surprise check, that means your action freezes until you make it.

Please make it now. The results may well override what you just wrote.
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WinterRat1
post May 3 2005, 04:03 PM
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And this is why I save my Combat Pool Dice.

TN to resist:
HK Base: 7M
w/BF mod: 10S

Armor Jacket: 5
FFBA L.3 (halved for layering): 2
Cyber/Bio Additions: 2
Total Ballistic Rating: 9

TN = 10-9 = 1, raised to 2, minimum

Burst 1: Body + 4 CP = 08 08 05 04 04 03 03 02 02 02 01 = 10 successes
Burst 2: Body + 3 CP = 13 09 05 05 05 04 03 03 03 01 = 9 successes

Burst 1 Result: 10 successes – 3 (to negate drone successes) –2 (stage S to M) –2 (stage M to L) –2 (stage L to nothing) = 1 success left over; no damage

Burst 2 Result: 9 successes – 2 (to negate drone successes) –2 (stage S to M) –2 (stage M to L) –2 (stage L to nothing) = 1 success left over; no damage

Initiative?
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grendel
post May 3 2005, 09:09 PM
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Karma awards for my players:

Shadowrunner13: 1 pt (Apr. 27th - May 3rd)
Ecclesiastes: 1 pt (Apr. 27th - May 3rd)
Bastard: 1 pt (Apr. 27th - May 3rd)
Bclements: 1 pt (Apr. 27th - May 3rd)
The Eyes: 1 pt (Apr. 27th - May 3rd)
Morgannah: 1 pt (Apr. 27th - May 3rd)
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SentineloftheMou...
post May 3 2005, 10:22 PM
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Sedna:
Assuming a TN 4 Andie rolled for his surprise [5,2,1,4,5] for 3 successes.
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Sedna
post May 4 2005, 12:55 AM
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Okay, peoples. Probably about twenty posts are missing all told, some of them key turning points. I've gotten past the SHIT!!!! reaction, mostly. I'm begging Neuron Basher for help to find what can be found of them. I'll be searching a cache that hopefully hasn't been emptied yet tomorrow. (It's a shared computer, they're quick to empty the caches.) But it might be that they're gone permanently.

If you don't mind, I'm a bit tired just now, and still feeling a bit sick. You guys don't really mind if I wait until tomorrow to re-resolve and re-write a couple of things, just in case posts can't be found?

I'll do this much from memory:

WinterRat: knockback check. You took a lot of ammo. The two women were just clear of missile blast range. An involuntary step back will trip you over Tiffany and Sybersnake, possibly making you fall, certainly making you stumble back within missile blast range. (Power level - 8 ). If you fail completely, you've stumbled all the way back against the car: which means you resist 16D when the missile comes in. Once you're done resolving that, we're into next initiative, please roll it.

Sentinel: you're seriously surprised. From you, I'll need a WL (only) roll (resisting magic without spell pool or sorcery); a BD (only) roll (resisting 9S stun damage, it refers to something I'd written before); and an initiative roll for this round. If you roll less than 10 base (not net), please also roll initiative for the next round.

Frag it!
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Moirdryd
post May 4 2005, 01:31 AM
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OOOPs forgot to make that Etiquette roll here goes....

Etiquette; 10, 4, 3
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grendel
post May 4 2005, 02:09 AM
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Also, re: Movement and penalties, WinterRat is correct in that movement modifiers apply only to the actions a character takes during his or her phase. (Combat turn is the overall three seconds, initiative pass is the first count starting from highest to lowest, initiative phase is individual count within that particular pass.) So, a character could, conceivably, be running during his phase in the first pass, walking during his phase in the second pass, and standing still during his phase in the third pass. He would suffer the appropriate modifiers to those actions taken during his individual pass, i.e. during his first pass when he was running the two simple/one complex action would suffer +4/+6 as appropriate.

It's convenient to think of movement (running, walking, standing still) as a difference in modifiers rather than a distance, since distance is determined based on the total number of passes during a combat turn.

Also, I might hesitate to say that any character in a combat situation is 'motionless'. Even those that are technically standing still could still be shifting in position, turning to perceive the battlefield, etc. I'd only apply the motionless target modifier to those characters who are attempting not to move: aiming, hiding, etc.
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WinterRat1
post May 4 2005, 03:43 AM
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Sedna- I didn't even get hurt, so I assumed a minimum of 1 success would assure I do not get knocked back/down, since at a Light wound I would need 2 successes not to get knocked down, and 1 success to make sure I am not knocked back, so I reduced it to 1/0.

Body test, TN of half power (5): 13 11 05 04 03 02 01 = 3 successes, nothing happens, I successfully stand and take it.

Anyway, it's moot I guess when looking at the Body test, just my thinking on the matter.
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Scrapheap
post May 4 2005, 02:43 PM
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WinterRat-
You can obviously ignore most of the PM I just sent!
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Sedna
post May 4 2005, 05:05 PM
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I have the missing posts! Just give me half an hour or so to get them up. Oh, and anything not in what I post now -- and I think there are one or two -- is permanently awol. Still, it's much better than we had.

Scrapheap: use or ignore, as you see fit. (I honestly can't remember if any of yours were among them.)

Edit: went fully through the file: there's still more than one or two missing posts that I remember reading. Sorry. Any specific major post that I've got to try to find? There's still one last chance, but it's not a good one.
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Scrapheap
post May 4 2005, 05:10 PM
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Sedna-
All of mine were present, so no worries.

Good work!
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WinterRat1
post May 4 2005, 05:19 PM
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Sedna- I'm good also

Scrapheap- I know what Megan said before and what they're saying now. It is intentional, just fyi, you can make of it what you will. It was not an error on my part, just so you know.
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Sedna
post May 4 2005, 05:27 PM
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QUOTE
From earlier, combining a couple of posts for completeness: although I seem to have summarised most of this fairly well in the "post" post; and at least part of this has already been resolved:


Sorry about that -- got pulled away so suddenly that I didn't even have time to revise that earlier spoiler. (I do numbers in clumps and specify multiple rolls, then add extra dice where it's necessary.) Here are the full, correct numbers, Sentinel:
[ Spoiler ]

It's the third person who just hauled Andie out from behind the curtain. You're seriously surprised.

You'll also need to roll initiative, to roll BD (only) vs 9S stun (that's from the impact, unresisted melee -- the person who hauled you out is seriously holding back, so it only staged up one level), and to roll straight WL to resist a spell. (Being surprised loses you anything that "impede[s] or counteract[s] the caster, so you can't use Sorcery or Combat or Spell Pool -- but WL and BD to resist the effects are always legit.)

Just give me a chance to finish writing up posts for both you and WinterRat/bandit :)

Oh, and a Knockback test, Winterrat -- obvious reasons, but there's also a slight chance it might send you back into the car. Remember, Tiffany and Sybersnake are only just out of range.

If you do end up taking those couple of steps back, you'll have stumbled over them, and you'll be resisting at -8 power. If you fail the Knockback roll completely, you'll have fallen into the car, resist the AVM at full damage (16D).

These are the moments for which Karma Pool is made :)
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Scrapheap
post May 4 2005, 05:32 PM
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QUOTE (WinterRat1)
Scrapheap- I know what Megan said before and what they're saying now. It is intentional, just fyi, you can make of it what you will. It was not an error on my part, just so you know.

I assumed as much, but thanks for the tip.
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WinterRat1
post May 4 2005, 05:46 PM
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Already posted this above, here you go again so you don't have to hunt for it, you've done enough hunting for one day:

QUOTE
Sedna- I didn't even get hurt, so I assumed a minimum of 1 success would assure I do not get knocked back/down, since at a Light wound I would need 2 successes not to get knocked down, and 1 success to make sure I am not knocked back, so I reduced it to 1/0.

Body test, TN of half power (5): 13 11 05 04 03 02 01 = 3 successes, nothing happens, I successfully stand and take it.

Anyway, it's moot I guess when looking at the Body test, just my thinking on the matter.
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Shadowrunner13
post May 4 2005, 05:50 PM
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QUOTE (Shadow)
I'm not sure this is the right OOC thread... so many LitS threads....

The IC and OOC for A Short Victorius War, is up. I belive at the moment just Shadowrunner 13 is in the game. But that may change as it evolves.

@ SR13 and Grendel, please feel free to continue your dialogue, just do it in the new thread.

Bear with me, this is a new way of starting a game for me, thanks :)

(Lost my original reply to this to the digital void...)

Is this effective for this run I'm currently signing on for?

SR13
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WinterRat1
post May 4 2005, 06:03 PM
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SR13- My reply to you was also lost in the void it seems.

Grendel, Shadow, SR13- You only post in a run related thread anything that is directly or indirectly related to the run itself. Everything else continues as normal in the main IC thread. Therefore, Grendel and Shadow will coordinate with each other to determine the point at which you ‘cross the line’ into run-related material, and will tell you the appropriate time to begin posting in the run thread.

IIRC, Shadow posted that it was determined between him and Grendel when you arrive at the florist shop, you will be in the run related material, and at that point, would begin posting in that run thread. Am I correct on this Shadow?

If anyone has any further questions, please ask and feel free to refer to Salvation for an example of how this works. Hope that helps clear things up for everyone!
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