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> Ambidextrous characters, Edge- Or am I crazy?
tisoz
post Jun 26 2004, 12:59 PM
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QUOTE (Zeel De Mort @ Jun 25 2004, 12:54 PM)
By canon neither smartlinks nor laser sights give you a bonus when firing two weapons at the same time, but I'd say if you were firing both at the same target you should at least get some benefit then.  Maybe add up the modifiers (e.g. -4 for two smartlinks) and divide by two, then spread that over both weapons.  So at best you'd get -1 on each, or perhaps just -1 on one and not on the other, depending what hardware you had.

You could achieve somthing like that by using a free action to deactivate one smartlink. The remaining smlk bonus applies in full.Shoot the non-smlk pistol first at no modifier, take the recoil modifier and the smlk bonus on the second shot from the smlk equipped gun.
QUOTE
Not to mention that a GM who allows Aptitude:Pistols deserves to be forcibly sodomized on hourly shifts.

I have let characters have aptitude pistols when they don't want to take any cyberware. Using 4BP for the edge seems balanced. If they put those 4BP + 1 more into resources, they can afford any smartlink plus a whole lot more. Plus the smlk bonus will apply to a lot more than only pistols, like any smlk equipped weapon.
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Zeel De Mort
post Jun 26 2004, 03:42 PM
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Umm.. Would you be any better off having a pistol in each hand and firing them once each than you would be having one and firing it twice? I'm a bit confused, although I agree with most of your posts so you're probably making some sense there somewhere. :)

Yeah aptitudes should be dished out plentifully to any characters who want them if they don't have smartlinks/centering/etc. For other people.. They should perhaps make some aptitudes worth more points than others. I mean a mage would get infinately more use out of an aptitude in sorcery than, say, a guy who had an aptitude in cars (which would still be handy).

Things like sorcery, computers, possibly most martial arts and firearms skills, should perhaps carry a higher cost, with others like athletics, car, etc being the normal 4 points, and some even being worth a bit less than that.
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tisoz
post Jun 26 2004, 05:22 PM
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QUOTE
Umm.. Would you be any better off having a pistol in each hand and firing them once each than you would be having one and firing it twice?

Just trying to point out a legal way of doing what he was trying to do. (Same overall modifiers and penalties.)

It could help with SS weapons. Let's you get 2 shots off from a pair of Ruger Super Warhawks as a simple action. Maybe when changing clips of different ammo. (For example, they start with gel rounds in one and ExEx in the other. The gel isn't working, they start firing ExEx, use smlk to hasten changing the gel round clip out.) Might aim for a simple action, fire one with aim bonus, fire other with smlk bonus.(?) But you're right, most cases you may as well use 1 gun and fire twice.

QUOTE
although I agree with most of your posts so you're probably making some sense there somewhere. :)

I should frame this. :) I thought everyone pretty much disagreed with everything I said. Next time, say so, morale support. :)

QUOTE
Things like sorcery, computers, possibly most martial arts and firearms skills, should perhaps carry a higher cost, with others like athletics, car, etc being the normal 4 points, and some even being worth a bit less than that.

There are so many firearms though that an aptitude in one isn't as bad as an aptitude in something like Computer that a character uses for ablout all matrix tests. I haven't approved Aptitude Pistols for anyone except the no smlk guy, but the more I think about it... Problem is, usually the character only has the one gun skill, so it becomes like the Computer example; they use it all the time.
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Zeel De Mort
post Jun 26 2004, 05:30 PM
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QUOTE (tisoz)
QUOTE
although I agree with most of your posts so you're probably making some sense there somewhere. :)

I should frame this. :) I thought everyone pretty much disagreed with everything I said. Next time, say so, morale support. :)

Well, it was just over the last couple of days actually. It was probably just a fluke, I wouldn't take it too seriously. ;)

Good point about SS firearms, it would help with those at least, although personally I'm not a fan of them.
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Cain
post Jun 28 2004, 06:22 AM
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QUOTE
Umm.. Would you be any better off having a pistol in each hand and firing them once each than you would be having one and firing it twice?


Using a second firearm allows you to switch out between different ammo types quite readily. For example, you can carry a pistol packing APDS or EX for point-shooting, and a scattergun in the other hand for area supression. If they're both burst fire, it's even nastier-- burst EX can penetrate most hardened armor, and BF Shot can clear an area in a hurry.
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