BECKS?, What is it? |
BECKS?, What is it? |
Aug 27 2003, 02:21 PM
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#1
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Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
I keep hearing about an alternative CharGen system. How good is it and where can I find it?
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Aug 27 2003, 02:30 PM
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#2
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
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Aug 27 2003, 03:03 PM
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#3
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
With BeCKS, you'll end up with more jack-of-all-trade characters and less characters specializing in one thing. In BeCKS, you can get two skills at rating 4 for less than the price of one skill at rating 6. BeCKS is great for a street-level campaign, but it's not as good the more powerful of a game you want to play because of this.
Here's how I rank the character creation systems: Priority: Best for new players because there's not as much math required to confuse them even more, but once you know the system, it locks you into playing a stereotype too much. Build Point: Best for high powered games with experienced players because of its flexibility, but the ability to min-max so easily makes it bad for a game where you don't want characters to be too powerful even if you lower the build point requirements. BeCKS: Best for lower-powered games because of the high costs of maxing out anything and also good as the second creation system to put players on because it translates directly with the character advancement system in the game that the players should be familiar with at least. The Abstruse One |
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Aug 27 2003, 03:27 PM
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#4
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Moving Target Group: Members Posts: 731 Joined: 25-March 02 From: Rye, New York Member No.: 2,470 |
I thought "Becks" was German for beer. :rotfl:
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Aug 27 2003, 04:44 PM
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#5
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Moving Target Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
I allow players to use any of the three.
What I've noticed is that BECKS tends to be more contact, spell, and skill ( as long as you avoid the real big numbers ) friendly. One of the true advantages of BECKS is that it allows players to get useful low-level skills on the cheap. For example Biotech(First Aid) 2(4) is exceptionally useful. It's also faily cheap under BECKS. Under the other systems its much more expensive. Another example would be stealth. Few characters can afford to specialize in stealth. But even a few dice(2..4) can be extremely helpful. |
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