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> Stand up for your Tabletop RPG, What games system do you think is best
Dustbin1_UK
post Jun 30 2004, 10:41 PM
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Well come on guys lets have it. GURPS, D20 system, Shadowrun System or any others...

Who thinks what is best and why.

(though I do understand this is going to be an interesting argument due to where we are)
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Adam
post Jun 30 2004, 11:19 PM
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Whichever one serves the needs of the campaign and the group most appropriately.

Bam, thread over. :-)
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MooCow
post Jul 1 2004, 12:37 AM
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Bad Adam! What have we told you about using logic on this forum?

*MooCow gets out the rolled up newspaper*
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paul_HArkonen
post Jul 1 2004, 01:21 AM
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You're really asking for the flames aren't you i mean come on we all know which one is the best and will flame others merciliously (poor spelling) to prove it.
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TinkerGnome
post Jul 1 2004, 02:52 AM
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The real question is what do you mean by "best"?

If it's best background, theme, and metaplot, it's probably SR.

HERO 5e fits into a lot of "best" categories as well. I mean, any rule book that gives an example for quite literally everything is worth using.
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Misfit Toy
post Jul 1 2004, 04:52 AM
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My personal favorites, though the answers vary with my mood...

Favorite Overall Concept: Changeling: the Dreaming
Favorite Overall Theme: Delta Green
Favorite Overall Rules: World of Darkness
Favorite Overall Gameplay: Shadowrun
Favorite Magic System: Toss up between Ars Magica and Mage, though Shadowrun is the best in a game that wasn't focused entirely on magic
Favorrite Overall Story and Background: Shadowrun
Favorite Set of "Simple" Rules: Tri-Stat
Favorite Set of "Not-So-Simple" Rules: Shadowrun

Somewhat biased, obviously, but I tried to be impartial. :)
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shadd4d
post Jul 1 2004, 07:41 AM
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Savage Worlds, which I run at the moment, is pretty tight as a rules system. I know of people trying to do a SR (fan) conversion at the moment. Based on the Great Rail Wars table top system. They just released Weird Wars: Vietnam under the title: Tour of Darkness. Decent rules; you really have to think tactically. It a toolkit game system that will also offer different settings, such as Weird Wars, Deadlands, Pirates, mutated poo, etc. Interesting and the game runs like its tagline: Fast, Furious, Fun.

Shadowrun is a great game, but to be honest, the rules are tied into the setting. The metaplot is great, by and large, while you can make any type of character with respects to the game environment in Shadowrun.

Don
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Dustbin1_UK
post Jul 1 2004, 08:31 AM
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OK then the answers have been interesting so far. Lets define things a bit:
  • Best combat system
  • Best Magic System
  • Most customizable (from GM's point of view)
  • Best Story Line
  • Character creation
  • Ongoing Character Development
  • Learnability (how easy is the game to pick up)
  • Any other reason why one system beats another.

Also lets supply reasons to back up your answers. :)
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MooCow
post Jul 1 2004, 01:12 PM
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QUOTE
Best combat system


Fuzzy Heroes. :D

QUOTE
Best Magic System 


I would say Shadowrun. Mage is a close second, but while it's nebulous rules system is it's greatest asset, it's also it's greatest hinderance.

QUOTE
Most customizable (from GM's point of view)


I'm gonna go with World of Darkness on this one.

QUOTE
Best Story Line 


Hmmm..... I'm going to go with Trinity on this one. It kinda flopped, but I really liked the storyline.

QUOTE
Character creation 


Either Shadowrun or WoD.

QUOTE
Ongoing Character Development 


Ummm.... geez, I don't know. I don't want to say SR or WoD again. ;)

QUOTE
Learnability (how easy is the game to pick up)


D&D. There are a few things that are a bit hard to wrap your head around, but in general the rigidity of the system is helpful to first time Roleplayers. I used to always tell new roleplayers interested in my WoD and SR games to go talk to the D&D GM first, because it was easier for new players.

QUOTE
Any other reason why one system beats another.


Battle Cattle. Cybernetic cows. Nuff' said.
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Phaeton
post Jul 1 2004, 01:17 PM
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What's Fuzzy Heroes?
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Dustbin1_UK
post Jul 1 2004, 01:26 PM
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http://theminiaturespage.com/rules/mis/fuzzy.html
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MooCow
post Jul 1 2004, 01:40 PM
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QUOTE
What's Fuzzy Heroes?


As the link Dubstbin provided indicates, it's a game played using stuffed animals. You grab a stuffed animal. All it's characteristics are based on the physical aspects of the toy.

It's a funny game. Nothing like a bunch of drunk gamers sitting around a comic shop arguing over the stats of a teddy bear.
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Dustbin1_UK
post Jul 1 2004, 01:47 PM
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Seen it on the self in the store but never picked it up. Might do so now. It looks good. I wanna be a cyber Punk Bunny!!! :cyber:
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MooCow
post Jul 1 2004, 02:17 PM
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Keep in mind that in order to play a cyber punk bunny you have to have a cyber punk bunny stuffed animal. ;)
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Dustbin1_UK
post Jul 1 2004, 02:21 PM
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Oh I seeeeeeeeeee! You use your actual stuffed toys to play! :)

That is cool! My six-month-old baby is basically in a good position to take over the world!!!
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MooCow
post Jul 1 2004, 02:48 PM
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Exactly!

It makes a great game to play when you've been drinking. It's also a great "Baby's First RPG" game.

Another neat one is "Clay Fighters" or something like that. You create some kind of creature out of clay, then the GM determins it's attributes based on what it looks like. There are guidlines to help the GM make the determination. Fun game.
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Dustbin1_UK
post Jul 1 2004, 03:01 PM
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Did that get turned into a computer game? :talker:
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shadd4d
post Jul 1 2004, 03:27 PM
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QUOTE
Best combat system

Savage Worlds: My opinions, based on 1) GMing it at the time, 2) having been at a con game with the creator (Shane Hensley) and seen 1) what I'm doing isn't wrong, 2) how to get the most (not munchkin) funwise and playingwise out of the system. It also won the Origin's award for people's choice. It's a real tactical fight, if you are a legendary character (80+ xp, multiple adv, spells, etc) you still have to think it all out and maybe even run to make it through. Really flat power curve. Lots of built in room for creativity, intimidating opponents, and basically something different than "I stand here, hit, get hit, repeat."

QUOTE
Best Magic System 

Shadowrun. SW is good but too generic, L5R is too many books, D&D just ticks me off. Mage is good, but tends to suffer when you outthink your limitations.

QUOTE
Most customizable (from GM's point of view) 

2nd on WoD

QUOTE

[*]Best Story Line 

Actually, I'll go odball and say L5R. Lots of CCG influence, but the storyline goes on. And on, and on and on. I like it.

QUOTE
Character creation 

There are some good ones. Savage Worlds is fast (15 minutes or so/or maybe 30-45 minutes-1 hour for a group of 9). WoD is also pretty fast. Most others take a while. D&D isn't too slow either, if that's your bag.

QUOTE
Ongoing Character Development

Shadowrun lets you see long term change. L5R does too, just differently, same for SW. Basically, any and every game has to show this, or it's just back to abstract board games people. But Shadowrun does it 1) more elegantly, 2) more tangibly IMHO, 3) offers a lot of possibilities no matter what character or type of character or even subtype of character you play.

QUOTE
Learnability (how easy is the game to pick up)

WoD is the idiot's RPG from this standpoint. Not to say that's bad, but it's probably the easiest to pick-up tying with D&D just for simplest mechanics. SW is quick, but decently fast to pick up (snipers at a con-game learning the mods for headshots in about 5 minutes).

QUOTE
Any other reason why one system beats another

For me, it's all about mood. Shadowrun is a game I can come back to. Buckets of dice are also nice, especially if you are plagued with poor dice luck. For its conception, SW is nice but really tied to the short campaign/med. campaign mentality. Not surprising considering that's the flavour of the designer. It's good if you want to run a game under a semester or just a 6/8 month game. WoD is ease but dice are wonky, which isn't all that reflected. D&D, while good for some things, just takes too long (in a fight, for instance) and breeds the hack/slash mentality. It just happens to be some people's bag.

Based on the criteria, but I am a bit biased.

Don
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MooCow
post Jul 1 2004, 03:43 PM
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QUOTE
QUOTE
Learnability (how easy is the game to pick up) 



WoD is the idiot's RPG from this standpoint


Well, I disagree with that. (Not in any kind of a "You're an idiot" flame-like way though)

I think that WoD still has too much customization for new role players. We're all used to it, but the idea that /you/ decide what kind of attributes, skills, etc is a pretty big jump for people who have never played any game before.
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shadd4d
post Jul 1 2004, 04:34 PM
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It wasn't meant as a flame bait (must learn word choice again), just an illustration of how easy it is to fill in dots. Getting to know what to do is easy, plus the system can actually be quite elegant with trait + attr = dice pool. Game mechanics like that are usually a snap; the burden is on the GM to remember what goes together.

Character making is a bit customization, but once you've gotten the 7/5/3, 14/10/5, 5 or 7, plus that, add that, 15 freebie points, and you're done, it's a snap to make characters. For newbies....it might be a bit, especially if they're coming from D&D with random attribute assignments (one thing I will always loath in RPGs).

For newbies, then yes, you are correct. For experienced...simple concepts really. WoD is really rules light to a large extent.

Don
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Madda_Gaska
post Jul 1 2004, 05:12 PM
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Personal preference from most standpoints is: WoD LARP rules.
Really quick to teach new players, you can 'roll up' NPCs in no time, and anyone is vulnerable to anyone else. Just because they're human and you're an elder, they could get a lucky hit on you if you're going toe to toe (or shooting).
Oh, and they have Lasombra... and Tremere.

SR I like for many reasons (though the original thing that attracted me to it was the matrix/decking aspect).

As for most in-depth background, Harn wins out. No real challenge. Many kingdoms fully mapped out (Ordnance Survey detail level), main crops of areas, weather, cultures, where to find different herbs, etc, etc, etc.
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MooCow
post Jul 1 2004, 05:51 PM
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QUOTE
It wasn't meant as a flame bait (must learn word choice again)


Hrm.... didn't mean to insinuate you were, just to clarify that I wasn't either. Well hey, now that we've decided we're nice people..... :)
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Beast of Revolut...
post Jul 3 2004, 02:38 AM
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Call of Cthulhu and Paranoia get the rewards for best role-playing. Insanity, paranoia, and scapegoating, oh yes!
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Panzergeist
post Jul 4 2004, 02:54 AM
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Better yet, combine the two. Knowledge of the Necronomicon is above your security clearance, citizen! Zap zap!
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Beast of Revolut...
post Jul 4 2004, 08:00 AM
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Beware the right angles! Oh my god, your gun has right angles! You must be some kind of demon-communist! Zap zap!
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