OOC: Shadowrun Forever (#7), Shadowrun Forever recruiting. |
OOC: Shadowrun Forever (#7), Shadowrun Forever recruiting. |
Jul 2 2004, 11:31 PM
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#1
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Target Group: Members Posts: 21 Joined: 1-July 03 Member No.: 4,837 |
Shadowrun Forever is looking for players once again. Show of posts?
This post has been edited by FrozenWolf: Jul 5 2004, 03:09 AM |
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Jul 2 2004, 11:34 PM
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#2
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I think I speak for many people when I say:
Wuzzat? |
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Jul 2 2004, 11:56 PM
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#3
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I'll second TKG with a WTF?
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Jul 3 2004, 03:43 AM
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#4
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Running Target Group: Members Posts: 1,113 Joined: 26-February 02 Member No.: 1,189 |
Yes.. I have no idea either.
And why the need for 3 posts? |
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Jul 3 2004, 03:52 AM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
It's an online game of some kind. Not very obvious from the page design.
http://www.digitalusa.net/scrhall/sr/community.htm |
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Jul 3 2004, 11:27 PM
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#6
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Target Group: Members Posts: 21 Joined: 1-July 03 Member No.: 4,837 |
As for what it is, it is an chat-based, scenario/mission-oriented game. essentially like a tabletop/P&P run off AIM buddy chat's.
As for the three posts, I am sorry, but there was some sort of glitch. I am moving to try to have the other's removed. And as for the page design, that is very interesting since nobody has said that since December of 1999. Maybe you should try the intro page for more information. If you really want to know what it is, You can IM me, under the screen name TeigeRyan. For those of you who don't have AIM, you would need it if you were to join. If you give me a few minutes, I will try to get a better description. And Leowulf you posted on "OOC:Runnin' with the big boys." This is what that is. |
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Jul 4 2004, 02:37 AM
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#7
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Moving Target Group: Members Posts: 191 Joined: 10-May 04 Member No.: 6,316 |
A few questions:
Online chat? What days, and what times? How many players are you accepting? Starting characters? Is priority system ok? Sorry if it's on the site and I missed it, but that background and those colors are freaking mind-bending. Fuscia on psycadelic cthulu-green? |
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Jul 4 2004, 03:17 AM
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#8
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Target Group: Members Posts: 21 Joined: 1-July 03 Member No.: 4,837 |
Yes. We use the AIM (AOL Instant Messenger, standalone) chat system, and as for the days and time, that is flexible depending on the players preferences and availabilities. I should mention now though that I am on the easteren side of the US, and the mean that the time I play is in gmt-5:00, so if you live in like Finland, or Germany or Denmark, or if you live in Japan or Australia the time will be inconvienient at best.
Right now I will accept over a dozen, since normially we lose about 50%, due to scheduling conflicts, and loss of intest, or lack of dedication (and this last one is not tolerated). Before my last game, I accepted over 15 characters :eek: , and processed each and every one. Now I am down to the 2 I had beforehand. :dead:
Starting charcter is fine. You can do it priority system, but i would prfere building point for SR2. I will explain that in a few. All charcters have to be apprived though, and there is a charcter creation form to fill out which will walk you though the process, for semi-familiar players. You can even have assistance on the form, form me, or one of the Co-Gamemasters.
The very first paragraph adresses that issue. Only some people have it. Some poeple have no problem, some people cannot read it because it is too bright. But I programed it, and I use it, and I never have a probelm. I will consider changing the green to a more standrad green. Now, I should explain most of the rules I follow are hybrids of SR2 and SR3. FDor charcter creation, i use SR2. The most significant change is the fact that skill are bought at 1 point per level, regradless of the governing attribute. And I do use the SR3 skill families,a nd the individula weaponry skills, as well as Knowedge/Language skjill, but at the same time I don;t use Read/Write the way the rulkes do. So I look ovber all charcetr individulally and make siuggestions, and uniform changes. Luckily, the main core of the rule system, has been unchanged since SR1. The damage system changed between 1 and 2, but has remained unchanged since the release of SR2. Anyway for more information, the best thing I can suggest is IM me. If there is an sn on your profile I will IM you. TTYL WOLF |
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Jul 4 2004, 04:12 AM
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#9
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Moving Target Group: Members Posts: 392 Joined: 20-March 02 From: Illinois Member No.: 2,421 |
:nuyen:
It's been alot of fun in the past, and out of the three characters I've had... I think only one of them may have been lost to "field operations"... ;) :cyber: It is alot of fun though, so if you're sincerely interested, you can also contact me on AIM. DarkVegetaman101 |
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Jul 6 2004, 11:16 PM
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#10
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Target Group: Members Posts: 21 Joined: 1-July 03 Member No.: 4,837 |
So do I have any serious interest remaining?
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Jul 10 2004, 10:48 PM
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#11
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Target Group: Members Posts: 21 Joined: 1-July 03 Member No.: 4,837 |
Okey, I don't know if it is my pitch, or summer, or just poor luck, but it looks like there is no reason to start AIMGGSR7 at this time. Therefore, I will be postponing the beginning of the game (and pre-requisite recruiting), until early September.
If you want to contact me, use AIM, my sn is in my porfile. You can also e-mail me (if you can find one of my e-mails), but that will take longer. This post has been edited by FrozenWolf: Jul 10 2004, 10:51 PM |
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Lo-Fi Version | Time is now: 27th January 2025 - 05:57 PM |
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