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> What do you think of this character?, I'd like the opinion of you fine folks.
Jason Farlander
post Jul 11 2004, 05:24 PM
Post #26


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Just because most people here seem to have forgotten the difference (again), note that the pacifist flaw is not the same thing as the total pacifist flaw. Theres nothing wrong with a SWAT member who prefers to *kill* only in self defense. Causing great non-lethal bodily injury is perfectly acceptable to someone with that flaw, and gel rounds are a viable option.

HOWEVER

Since you seem to have changed this person's role to that of a SNIPER, this particular argument loses some of its impact. You might want to rethink that combo.


...unless, actually, the character only recently became a pacifist. Not everyone is born with all of their flaws. Again, however, I would like to see a more complete background before passing final judgement.
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Siege
post Jul 11 2004, 05:30 PM
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Granted - but let's face it, most police units require their officers be willing to kill if the need calls for it. A pacifist, IMNSHO, would have been weeded out early as being reluctant to resort to deadly force. Gel rounds just aren't going to cut it and other officers might be a little concerned about your ability to back them up if you have a distinct aversion to "doing your duty."

However, Jason has a good point about the timing of flaws. Did he pick up his pacifist inclination after the botched raid?

-Siege
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de4dmeta1
post Jul 11 2004, 05:34 PM
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Well, there's a lot more here then when I went to sleep, so I'll get on it.

@kevyn668
As it stands, pistols and a pair of Hardliner gloves are the only weapons this character has. Diving is another one of his interests, but I think he'll be fine without actual training.

There's a lot more you can do with spray weapons then fry somebody. Especially with a spray tank full of freeze foam/slip spray. :D
Thanks about the contacts. I'm actually trying to make all of them with the same level of detail as I want my character to have. :rotate:

@Eyeless Blonde
Now that I seriously think about why he has an Intelligence of 7, Quickness 8 makes more sense to me.
As for the skills, I'm still working on that.

@Bolverk, Jason, and Siege
He wasn't always a pacifist. Let's just say he developed a bit of a complex after his last SWAT excercise.

@Siege
1.a)Keep in mind not all of his skills are representative of his SWAT training. He may have picked up demolitions after he 'died', during a stint in the army; the possibilities are there.

b)Yes, he was a sniper.

2.A bit tomato tomato, but ok.

4.I've just come to the realization that he doesn't need to have the skill for it to be an interest. Time to re-arrange some points I do believe.

I'm still working on getting at least all of his level 2 contacts into his background.

I'm seriously considering eliminating duplicate guns, which would keep the # down to a much more sane 5 pistols. And then maybe I can buy a rifle or two with the cash.
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Siege
post Jul 11 2004, 05:43 PM
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1. Tomato, Tomato - I've found GMs to be more cooperative when the skill is as specific as possible. If you're trying to represent the character's knowledge of Lone Star procedures, some GMs may be reluctant to provide you the specifics under a more general skill titled "Policing Procedures."

Of course, YMMV.

2. Honestly, you only need so many handguns since the game doesn't include jamming rules.

Primary weapon: Colt Manhunter (I'm guessing, since you don't have a SML)
Alt Primary: Savalette Guardian (just because I'm a fan and the burst is _neat_)
Alt weapon: Narcojet handgun
Alt weapon: Colt Manhunter, stashed somewhere in a safehouse
Alt weapon: Ruger Super Warhawk just because it was the neatest part of "xXx". And you can access special loads on the fly.

Yes, you could schlump along a light pistol - the PPK is a nice one, as is the Ceska, but seriously...why?

-Siege
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de4dmeta1
post Jul 11 2004, 05:59 PM
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Why? I'm honestly not sure, it just seemed like the thing to do at the time.

As for what I've got in the way of pistols;

Primary: Colt Manhunter (good guess)
Alt Primary: Ares Predator (can be silenced, unlike the Colt)
Alt Weapon: Morissey Elan (kept in an ankle holster, because you never know)
Alt Weapon: FN-AAL Gyrojet Pistol (this is my coolness factor gun)
Alt Weapon: Remington Roomsweeper (packed with stun shells for max takedown capability when subtlety isn't a factor)

Specialty Weapon: Micro Flare Launcher (looks kinda like a pen, for when firearms aren't permitted, another 'just in case')
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Siege
post Jul 11 2004, 06:10 PM
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Feh - I hate the ruling involving Colts and the integral, yet barrel-mounted laser sight that prohibits them from taking silencers garbage.

Of course, that's just an irritation on my part.

Ok, done yelping. I promise.

-Siege
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kevyn668
post Jul 11 2004, 06:17 PM
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The Manhunter can't be silenced?

For the "blowing your face off" debate: I meant it as an expression. What I probably should have said is:
QUOTE
Having a Demolition: 3 skill is likely going to make for some tense moments when under less than optimal circumstances--which tend to occur fairly frequently in the SR world--that could end up in collateral damage (to your face). :)


Now that we have a little background on why he has the pacifist flaw, it makes a little more sense.

Edit: oh yeah, the wierd intgral laser, no silencer rule. Bah... :P
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Misfit Toy
post Jul 11 2004, 06:50 PM
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It can't be silenced until you remove the barrel-mounted laser sight. Only takes a kit, a B/R (4) test, and a base of 24 hours to do it.
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Siege
post Jul 11 2004, 06:51 PM
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QUOTE (Misfit Toy)
It can't be silenced until you remove the barrel-mounted laser sight.

Yes, we accept that as canon.

It doesn't change the fact that a silencer and a laser sight never conflict irl.

-Siege
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Misfit Toy
post Jul 11 2004, 06:54 PM
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Who said they conflicted? The only conflict is that you can't put two things on the same mount at one time. Just remove the laser sight, put one on one of the other mounts, then silence it. Voila.

Even in the real world you have to use a special mount to do that as far as I know. Just because Shadowrun doesn't have rules for such an accessory, it doesn't mean the base rule is stupid. As far as I know, the only stupid mount rule for pistols is the lack of an underbarrel one (though I understand why they put it there, their execution was just poor... they should have simply said grenade launchers and the like can't be mounted on a pistol).
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Siege
post Jul 11 2004, 07:02 PM
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A laser sight goes undeneath the the gun, directly in front of the trigger guard or, in some instances, on the side of the grip.

A silencer screws or is otherwise attached onto the barrel directly.

An integral laser sight would have to be built into the housing and located, most probably underneath the weapon because that little bit of space just below the barrel is allocated to the spring responsible for the slide.

So, you tell me how a silencer that screws onto the barrel directly would interfere with a laser sight that is not trying to occupy the same space?

I repeat, I do not dispute the ruling is canon. However, the rule makes no practical sense unless you assume they have radically altered the way a handgun functions in 2060.

-Siege
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Misfit Toy
post Jul 11 2004, 07:05 PM
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In 60 years, they probably have. It's not a top-mounted laser. It's not an underbarrel laser. It's not a grip-mounted laser. It's a barrel-mounted laser just like the description says. That's why it's not compatible with a silencer. I have no idea how or why it's a barrel-mounted laser, but it is.

If its really a major problem for you, call it an underbarrel one instead and there you go.
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Siege
post Jul 11 2004, 07:10 PM
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You're absolutely right.

-Siege
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de4dmeta1
post Jul 11 2004, 07:38 PM
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I've updated the character again, but I'm still working on his background.
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Siege
post Jul 11 2004, 07:43 PM
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Completely unrelated note, but since we were discussing gear earlier:

Nifty

-Siege

Edit: On topic -> Instead of B/R handgun which, I grant you, is absurdly useful, what about B/R rifle? Since he is a sniper, odds are he'd have a vested interest in tweaking his rifle, moreso than his handgun.

Just idle thoughts.
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de4dmeta1
post Jul 11 2004, 08:02 PM
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It would make more sense, but it would take some re-distribution of points - which are already fairly hard to come by.

EDIT: Character updated.
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Diesel
post Jul 12 2004, 05:54 AM
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Siege: What is that site for? It looks like a big asian military-idolizing site, from the rest of the links, but I'm really at loss considering 95% of the text is "?" with my encoding. Anyone?
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Siege
post Jul 12 2004, 01:49 PM
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QUOTE (Diesel)
Siege: What is that site for? It looks like a big asian military-idolizing site, from the rest of the links, but I'm really at loss considering 95% of the text is "?" with my encoding. Anyone?

Ya know, I honestly have no clue. I was looking for some gun schematics for display in an earlier discussion when I stumbled across the page.

Probably just a fanboy with way, way too much time on his hands.

-Siege
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toturi
post Jul 13 2004, 12:30 PM
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QUOTE (de4dmeta1)
Why? I'm honestly not sure, it just seemed like the thing to do at the time.

As for what I've got in the way of pistols;

Primary: Colt Manhunter (good guess)
Alt Primary: Ares Predator (can be silenced, unlike the Colt)
Alt Weapon: Morissey Elan (kept in an ankle holster, because you never know)
Alt Weapon: FN-AAL Gyrojet Pistol (this is my coolness factor gun)
Alt Weapon: Remington Roomsweeper (packed with stun shells for max takedown capability when subtlety isn't a factor)

Specialty Weapon: Micro Flare Launcher (looks kinda like a pen, for when firearms aren't permitted, another 'just in case')

Bear in mind that the Gyrojet isn't a pistol in terms of skills.

The Colt can be silenced and laser sighted with some effort. An Ares Viper is far more useful than an Elan, IMO. Also don't forget to Flashlight the Gyrojet. Remember water often isn't clear and has vision modifiers, a light source will alleviate some problems and anyone looking at you will still get vision mods.
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Modesitt
post Jul 13 2004, 04:36 PM
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I'm just going to note on a min-maxing note that I have an extreme distaste for elves in general. You're often better off under Build Point just taking those points, putting 4 of those points into attributes, boost your resources spending by 5 and spending the nuyen on boosting your Quickness and other attributse to reasonable levels.

I'm judging this on the basis of it being based on a Build Point system. If you're using BECKs, a lot of this post can be ignored. If you're using Priority, most of it still applies.


Skills:
You're spread too thin here. It's meta-gamey, but you really have to ask yourself if there is no way anyone else on the team could be able to do the Electronics work and Demolitions. In my opinion, Electronic B/R 3 is pretty fruity, especially when it's not backed up by any sort of ware like Microscopic Vision, anything that grants task pool, etc. I'd take those points and put them elsewhere. Put Athletics up to 4, Stealth up to 6, and bring your Rifles up to 6 or Brawling up to 5.

In addition, you should consider ditching Spray Weapons or Throwing Weapons. Throwing Weapons can double for all of your particular Spray Weapons purposes thanks to the joys of Splash Grenades, so I'd probably ditch spray weapons. Hell, maybe ditch them both and buff up your resources some or make the Biorejection flaw go away.


Weapons:
You don't have enough ammo. There is absolutely no such thing as owning too much ammunition.

Ditch the Elan and get a Walther PB-120, 10-round magazine version. Weighs .25 more, carrys 5 more rounds, 200 more nuyen, +1 power. If you had some HI-C Plastic Rounds, the Elan may be worth keeping but since you didn't, I'm guessing you didn't buy it for the polyresins. See what others have said about the built-in laser sight on the Colt Manhunter taking up the barrel slot and therefore being unsilencable. You should buy some silencers and laser sights for slapping on your guns or some Smartgoggles, just because low TNs are good. Also, ditch the gyrojet pistol - Toturi's right, it doesn't use Pistols for its skill.

I dislike the Ruger 100. A lot. Buy yourself a Ruger 950 and a Mag 3 scope, unless you have some specific plans for the underbarrel mount on the Ruger 100. For a SWAT dude, Shotguns or SMGs may be better and equally in character.

Armor:
I'm too damn tired to think about armor. I think you have some overlap here and wastefulness, but my headache isn't letting me figure out or explain how except that I would change SOMETHING. I think I'd ditch the half-body armor in favor of either a shirt for nuyen and spend the nuyen elsewhere or something or else I'd scrape up 1K for the full body and get a nifty +2 ballistic.

Maybe drop something and buy an armored jacket to match the Ballistic Shield I think.


Misc:
Why the flare launcher when you've got the Roomsweeper and flare rounds? I would delete the Rating 6 Microtransceiver and instead get a Rating 4 Personal Tactical Comm unit. It's better in the majority of ways, such as the fact that it has built in ECCM and Encryption. I'm disappointed at the lack of thermal or low-light goggles.

Also, I echo what Bitbasher said about init.
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Kagetenshi
post Jul 13 2004, 11:30 PM
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QUOTE (Modesitt)
Throwing Weapons can double for all of your particular Spray Weapons purposes thanks to the joys of Splash Grenades, so I'd probably ditch spray weapons.

Not true. Freeze foam, anyone?

~J
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de4dmeta1
post Jul 14 2004, 02:21 AM
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Well, M&M has just been disallowed by my GM, so no freeze foam for this guy. Or splash grenades. So that solves that problem.
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