OOC: Fading into Nothing |
OOC: Fading into Nothing |
Jul 18 2004, 05:03 PM
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#51
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Moving Target Group: Members Posts: 328 Joined: 1-October 03 Member No.: 5,667 |
FX: Ok, thanks - no prob about that other PC, was just a thought.
Well, I should have said Burn is a shaman with spec. in close combat and demolitions. I just summerized "demo mage" so I can keep everyone straight in my head. |
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Jul 18 2004, 08:49 PM
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#52
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
In that case, if Team A is going with the rooftop assault, I think team B should try the 'long' approach. Basically coming up from the sewers and huffing up to the top. True it's longer, but it'll need more stealth and also we can eliminate and free anyone that's not on the rooftop should it fail.... :P
Also we'll hit anyone who might reinforce the terrorists on the upper floors. With Team A probably going in to support two spec op teams... then I suggest this then.... Team A 'It was the night before Christmas, and all through the house, not a creature was stirring, except for the four drekheads coming in the rear in standard 2 X 2 cover formation.' Kyle - soldier 'Trust me guys ... duck.' Slash - muscle 'Said Simple Simon to the pie-man going to the fair: give me your pies . . . or I'll cave your head in.' Burn - demolition/mage 'Ouch! When you get those feelings, insurance companies start to go bankrupt.' Axe - mage 'Why does this keep happening to us?' Team B 'Welcome to the party pal!!!' Downtown - ex-mil sniper 'Bag it.' Kadel - pistol expert 'Call me Roy!' Theodor - technical adviser 'You didn't bring me along for my charming personality' Reaper - mage 'He said 'Don't shoot'.' Roland - Combat medic 'Are you aiming for these people! No....well, maybe that mime.' Team Die Hard 'Now I have a machine gun! Ho,ho,ho' Terry - soldier 'Just once, I wish I could have a regular, normal Christmas. Some eggnog, a fraggin' Christmas tree, a little turkey. But No! I gotta crawl around in this Motherfraggin' Tin Can!!' With this I think there's a good chance. At least then I can fully support Team B with the needed patching up as they trek up the tower. The only other thing is Terry will join whichever team it just so happens. hey, it'd be nice to have it even, but stuff sometimes happens (depending on how the GM wants it to happen). :wobble: Sorry, had just thought Die Hard with Terry so I decided to put in some quotes from the Die Hard movies here. :rotfl: edit: I changed some of the language to srun terms. I just remembered that I should try and keep the posts somewhat PG. |
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Jul 19 2004, 03:42 AM
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#53
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Running Target Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
FX, I'm looking for anything I know on them, but mainly numbers, competence, and equipment.
Okay, so it looks like I'm fire team A leader and overall leader? Is Kyle also in the running for leader, since you keep writing his name first? Anyway, I don't think a mage should be a leader, since mages will be incomunicado while they are out of body. The leaders need to be people who will always be on radio comms. Also, while we may insert on the roof with the government teams, we will split off from them at some point, as our target is the hostages, not the nuke. We don't go for the nuke unless the government teams lose their demo guys and need our help. I like the idea of team A going through the roof and team B through the sewer, but there is one problem: I expect at least one corporation to send a team of their own in, and since the government controls the skies and has the place surrounded, that corp team will be going through the sewers. That puts team B at risk. If you think you can convince the corps to work with you instead of wasting you, that's your call, but I think the roof would be safer. If you go through the sewer, whoever passes for a faceman in this group should be with them. FX, how much money did we get up front? 2 million, split nine ways, one fifth up front? Here is my chemistry roll to make atropine, TN 4. 1 2 2 3 6 One success. Since Burn is helping Slash out, we'll add their successes together to determine how fast we can make some atropine. |
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Jul 19 2004, 04:11 AM
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#54
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
No sweat. We'll handle it. :) |
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Jul 19 2004, 05:29 AM
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#55
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Errrr... I've been putting the names with no order whatsoever. So, it's up to y'all in your team to decide who's team leader. On another note, the expected other corp opposition. I will tell y'all this in character also. But I heard through one of my contacts that Knight Errant might make do something. So do not be surprised if we run into a KE Firewatch team. What do we know of them? From the Corp book, it says 5-7 members in a team with one rigger and at least one awakened.... hmmm.... Yeah, same as what cheesy said. we'll burn that bridge when we get there. That's why I was attaching myself to team B to reinforce it. Lastly, Team B, whoever is in charge of demo and other technical stuff, I hope y'all have ways to breach/bypass doors/walls. shaped breaching charges, maglock passkeys, the works. |
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Jul 19 2004, 06:01 AM
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#56
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Moving Target Group: Members Posts: 171 Joined: 27-April 04 From: Everywhere, but nowhere. Member No.: 6,286 |
Maglock passkeys? I can barely afford the Keypad Sequencer! :(
Even if by some miracle I avoid Street Index the most I could get is a Passkey 3. :sleepy: Shoulda brought it at chargen. Looks like I'll have to blow the maglocks in. :wobble: Edit: Oh yeah. I *AM* connected to a seller. So I can get the equipment after all. Just sell the car, I guess. :grinbig: Of course, if I can still break Maglocks just using Electronics, Elec B/R and a Electronics Toolkit, so much the better. :lick: |
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Jul 19 2004, 06:03 AM
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#57
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Er...no Electronics skill?
Edit: Nevermind. :P |
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Jul 19 2004, 06:28 AM
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#58
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Moving Target Group: Members Posts: 409 Joined: 9-March 04 Member No.: 6,140 |
I think having team B go on the roof would be a better idea. Alternatively, if they have a mage with levitation, maybe they could land on an adjoining building, shoot out a window, and levitate over one at a time.
Chemistry test for making atropine: 1 1 3 4 4 Three successes. That makes 5 combined successes. Panzer, you forgot the -1 TN modifier from using a shop when we only need a kit. So, it takes us 3 hours 36 minutes to make 3 doses. After the chemistry session, I summon up a few great form spirits. Do you still have to be in a great form's domain to summon it? I travel outside as necesary to summon city and wind spirits. (I'm assuming the skies are currently a wind spirit domain. My trauma damper reduces all drain by one box. As a racoon shaman, I get +2 dice on city spirits Force 5 city spirit summoning: 1 1 3 3 5 5 13 20 Drain: 1 2 2 3 5 7 Centering for success: 2 2 3 7 10 Two successes, for one extra success Great form test: 1 2 2 4 5 11 Drain: 2 3 3 5 5 5 services, +1 reach, no drain Force 5 city spirit summoning: 2 2 2 4 5 5 9 9 Drain: 4 4 4 9 10 16 Centering for success: 1 1 1 4 10 Great form test: 2 2 2 4 4 5 Drain: 1 2 2 4 7 12 4 services, +1 reach, no drain Force 5 wind spirit summoning: 1 2 3 4 5 5 Drain: 1 3 5 5 7 10 Centering for success: 3 4 4 5 10 Great form test: 1 2 2 3 3 8 Drain: 1 1 1 3 7 10 4 services, +1 body, no drain Force 5 city spirit summoning: 1 2 2 2 4 5 5 8 Drain: 1 3 4 5 11 16 Centering against drain: 2 4 5 5 7 Great form test: 2 2 2 3 3 7 Drain: 1 1 2 2 4 4 3 services, +1 reach, 2 boxes stun damage I then rest up to heal the damage. My symbiotes reduce healing times by 50%. Fisrt healing test: 2 2 3 3 4 4 5 17 First box takes 5 minutes to heal. Second healing test: 1 1 3 3 3 4 4 4 Another 5 minutes. Force 6 city spirit summoning: 1 3 4 5 5 8 8 9 Drain: 1 1 2 3 3 10 Centering against drain: 2 3 4 4 4 Great form test: 2 2 3 4 4 16 Drain: 1 1 3 4 5 7 3 services, +1 body, 4 boxes drain I then use its 3 services to have it perform 3 divinations. The questions I ask it are: How many terrorists are in the partially constructed Ritz building in Seattle, how many hostages do they have, and what are said terrorists' motives for occupying the building and taking said hostages? After I get those answers, that spirit is gone, and Slash and Burn head out. I'll rest up from that drain in the car. Panzer, stop along the waterfront somewhere so I can summon a couple sea spirits; they are better than city or wind spirits at materialized combat. |
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Jul 19 2004, 06:30 AM
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#59
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Moving Target Group: Members Posts: 409 Joined: 9-March 04 Member No.: 6,140 |
Cheesy, are you saying you have no electronics skills, or asking if he doesn't?
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Jul 19 2004, 06:50 AM
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#60
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
No, I think Team B is better off not being in the airborne assault. There'll be lots of firefighting and flack and if anything goes wrong I do not want the last chance of disarming the bomb (our tech guy) to be there. I rather have him delivered from another direction. I think Team A is better in aiding with their fire and magic power if everything goes to heck.
edit: Greatchicken, oh ok misunderstood. If you can do it without the passkey, cool. Just was suggesting it, though I think it'd be great for other people in the team in case you buy it... oh gawd, I hope not. knock on wood.... aw crud, this is fake wood plastic material.... uh oh. :( |
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Jul 19 2004, 06:52 AM
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#61
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Beast: The latter. :)
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Jul 19 2004, 09:24 AM
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#62
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
Panzer, with that roll you're pretty much going to get what the General has already given you :P Alright, your two fixers are doubletiming it to get your gear and you'll receive whatever you want (subject to SI, of course). Seattle means a lot to them and they're pulling out all the stops.
To the first question: You get an image of several hundred of them Second question: You get an image of roughly 50-70 of them Third question: You get the image of a fully grown elf in some sort of black suit standing next to a young boy. And you know how information with divination is, so how you take it is up to you :) maps and IC post coming soon. I don't think we need to split the topic - I'll only do so if it gets too confusing. Know which team you're in and where you are :) You guys get 2 mil for all, so 2 mil divided by 9 times 20 percent for the advance. Where's my bloody calculator...? Ah... The heck? 44444.4~? Uh... Round that down into 44000. Edit: I'm gonna allow Terry to bump into any fireteam he wishes in any way he wishes. Just don't jump on them or something. I hope you guys can work it out from there. Poor guy didn't get to play much and he didn't get paid, so it's only fair he has some freedom now. It would be good if he joined Fireteam B somehow *cough*. I know, it may be metagame-y, but it works :) |
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Jul 19 2004, 10:12 AM
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#63
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Moving Target Group: Members Posts: 171 Joined: 27-April 04 From: Everywhere, but nowhere. Member No.: 6,286 |
I used my Connected Level 1 contact instead to buy equipment I'm missing. I have vetted that post with FX (thanks). :D
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Jul 19 2004, 10:44 AM
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#64
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
I sincerly apologize for the sucky, rushed quality of these sketches. Very sorry...
Ritz Star Outline The whole building has this sort of eastern castle motif, especially those edges jagging out near the middle. The bottom area are those office building window types. The various crisscross lines are scaffolding. Most of the place is warded. Ritz Towers This is at the very top of the ritz. They're shaped like castles but have that soft blue technological glow and blinking lights - a weird marriage of modern and classic. The nuke is suspected to be in the right tower. There's a stairway to the lower levels from the rooftop. Sewers To the right is the place where the stray missile hit. Chamber north of the crossroads is the dark tunnel with the rat corpses and bloodstains. Probably because I'm going to need to explain it, the box at the north end is the cargo elevator mentioned in the IC post. Teams and team leaders, balls are in your court. And once again, sorry for the tackiness. |
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Jul 19 2004, 04:04 PM
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#65
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Stealth test: 1 2 4 5 4 4 11 5 3 3 2 5 3
High roll: 11 |
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Jul 19 2004, 04:23 PM
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#66
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
Not a bad stealth roll, I must say. Ah, the wonders of being an adept.
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Jul 19 2004, 04:33 PM
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#67
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Does that mean I make it to the lift without getting jumped? :)
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Jul 19 2004, 04:35 PM
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#68
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
More or less ;)
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Jul 19 2004, 04:57 PM
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#69
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
By the way cheese, thems are large rat carcasses, as big as the one in the SR3 colour pages - no human ones you can see. A mandatory looks will tell you most of them were slashed badly. Anything more thorough is going to need biotech or any similar relevant skill.
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Jul 19 2004, 05:01 PM
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#70
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Rat carcasses? Huh...I thought they were human. Then the only human bodies are the ones that got fried by the missile?
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Jul 19 2004, 05:02 PM
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#71
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
Pretty much yeah, and those are in a seperate tunnel. I think I better sharpen my descripteeve powars a bit.
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Jul 19 2004, 05:03 PM
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#72
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Post has been edited accordingly.
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Jul 19 2004, 05:25 PM
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#73
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
By the way, I just flipped through the book. I'm seriously hoping that you're not talking about that genetically mutated monstrosity when you made that reference about the size of the rats. :eek:
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Jul 19 2004, 05:34 PM
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#74
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
Yep, that's them.
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Jul 19 2004, 05:36 PM
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#75
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
And here I was thinking you were talking about devilrats. Damn.
Mysteriouser and mysteriouser. |
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