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> OOC: Fading into Nothing
last_of_the_grea...
post Jul 19 2004, 05:59 PM
Post #76


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Beast of Revolutions, might I also suggest you summon as many watchers as your charisma allows at the highest force you can manage? Kind of as a mobile perimiter guard...have 'em patrol in a circle around you and warn you of any people they see. You can have 'em scout each new room before we enter any.
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PBTHHHHT
post Jul 19 2004, 06:15 PM
Post #77


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Team Alpha, I wish you luck in the tower. Oh and pray for us sorry slots down in the sewers.... ;)

Team Beta
I guess Kadel is scout, before we had gone down the sewers we probably would have agreed to mode of operations. In this case, since I hope a lot of us have thermo, we can see whatever hand gestures you give in the dark as you scout up ahead. Thereby we can maintain as much radio silence.
I also probably would have pestered the team mage. so what kind of wizzer spells he can do? all of them big boom stuff? anything quiet or nonlethal?
Also Team Beta, Marching orders?
Kadel in in lead scout, probably me and sniper while the mage and the technician take up the rear? Oh and what is our technician carrying in terms of weaponry, I'm just curious.

All: We probably would have preset our respective team frequencies and overall group frequencies before going in, right?
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FXcalibur
post Jul 19 2004, 06:18 PM
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Ah, the Watcher Attack Pack™. Was wondering when that would be showing up ;)
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post Jul 19 2004, 06:19 PM
Post #79


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Sounds good. :)

FX: Why do you think Terry should join Fireteam B?
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FXcalibur
post Jul 19 2004, 06:27 PM
Post #80


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Ah, I got the teams mixed up. My bad. A would be a better choice, to get an even number on each team.
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TinkerGnome
post Jul 19 2004, 07:19 PM
Post #81


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I'm behind, I know. I'm going to catch up tonight :) Sorry, guys. This whole "going to work at 4 am" thing is messing with me.
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PBTHHHHT
post Jul 19 2004, 07:25 PM
Post #82


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Attention Team Beta:
One thing I would have done before we had loaded up on the heli.
What are we all packing?
I am bringing along an M22A2 with underbarrel grenade launcher.
lots of Flashbang grenades (dual charge concussion and flash grenades), cheaper by the dozen. (i can distribute this out amongst those who can use this).
an ares predator with silencer, and a mossberg shotgun, mainly with shocklock rounds.
several medkits and lots of patches, stim, trauma and antidote.
and lastly, my shock gloves. :P

What does everyone else have that are willing to let the others know, that way we can figure things out. Plus, I have an extra predator 2 pistol if you need one and also an extra sling for your rifle/shotgun/smg if you forgot to bring one.
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post Jul 19 2004, 09:38 PM
Post #83


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Kadel has a pair of pistols, a taser, and a belt o' grenades of various types.
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PBTHHHHT
post Jul 19 2004, 10:12 PM
Post #84


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Well Kadel, I'd have you carry my extra SMG (ingram smartgun) along because I can't theoretically carry all my weapons. You just got volunteered.... :D Don't worry I do have a sling for it so it can be put out of the way on your back or something. hehehe. Sorry, I just wanted the extra firepower if need be.
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post Jul 19 2004, 10:37 PM
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You can ask Kadel to carry your stuff, but he's just going to blow you off for thinking he's your mule. :P
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Shadow
post Jul 19 2004, 10:50 PM
Post #86


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The sigs in the IC are killing me! ;)
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PBTHHHHT
post Jul 19 2004, 11:10 PM
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Great, now Roland will think we got a stupid wannabe gunslinger adept who probably thinks he's a combat monster, but has nothing but pistols when we're gonna go after terrorists with assault rifles and rpg's. Oh boy, guess he's bait. :P
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post Jul 19 2004, 11:46 PM
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Then don't make him ask the question. Problem solved. ;)

Edit: Besides, why do you need extra firepower when you have a friggin shotgun? :D
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Panzergeist
post Jul 20 2004, 12:09 AM
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I don't suppose the boy Burn's spirit showed him is the boy in the wheelchair that the general showed us?

I stop at the docks on the way to the fort so Beas can summon some sea spirits. I am taking all the gear I own except for the Barret and chemistry tools. I also tell everyone what the city spirit divined before we take off.

Callsigns: Downtown is the leader of B team right? Also, how many people are on the Blackspec team?

Slash Alpha 1
Burn Alpha 2
Axe Alpha 3
Kyle Alpha 4

Downtown Beta 1
Kadel Beta 2
Theodor Beta 3
Reaper Beta 4
Roland Beta 5
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Shadow
post Jul 20 2004, 12:27 AM
Post #90


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Sorry guys I got confused, I thought I was on the Alpha team.

PBT, DT would probably make the best scout. But I am more than happy to let you do it.

This is my load out:

G36 – Check
-12 mags of xx – Check
P-90 – Check
-3 mags xx – Check
USP Match – Check
-4 mags xx – Check
FFBA – Check
Night Cammo suit – Check
Comm. unit on - Check
Encryption 6 Active – Check
Subdermal mike/Ear piece – Check
Insulated gloves - Check
Wire cutters – Check
Bayonet – Check
2 Thermal smoke grenades – Check
2 Standard smoke – Check
Chem. Mask – Check
Flashlight - Check

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FXcalibur
post Jul 20 2004, 12:28 AM
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The spirit didn't roll too well on the test ;) It's an 'image of a boy', not many distinguishing features. He's standing up through, whilst the night elf boy the general wants you to save is wheelchair bound. The outline and shape is pretty similar but that's all I can tell you.

Edit: About six or seven people got off the blackspec heli, the aerial battle was a bit rough so you can't say for sure. Roughly that number.
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Panzergeist
post Jul 20 2004, 12:33 AM
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Oh, I also applied the atropine to my swords before we embarked. And I took one dose of oxygenated flourocarbons, and left the other dose at home. Only orered 2 in case Burn couldn't get any.
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FXcalibur
post Jul 20 2004, 12:37 AM
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Going for overkill, eh? :)

Yeah, I know. Can't be too careful, especially on runs like this ;)
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Shadow
post Jul 20 2004, 12:45 AM
Post #94


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Stealth Roll [Open Test]:

17


Perception Check:

11 10 04 02 02 01

Danny is going to stay next to one of the walls, and crouched as they move through the sewer. He will also keep his weapon pointed in the direction of the elevator.
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post Jul 20 2004, 12:55 AM
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Kadel's going to peer up the service ladder and see if he can gauge how far it goes up as soon as DT gets there. He's also going to keep the barrel of his weapon pointed in that general direction for anything that tries to jump down at him.

Shadow: Don't forget to roll stealth as a complimentary test. :)

Sidenote: Shouldn't the GM be doing perception checks, since he actually knows whether or not there's something to look for?
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Shadow
post Jul 20 2004, 12:59 AM
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However FX wants to handle it. But generally speaking a perception check is when you are being extra careful to look for stuff. Not just walking around willy nilly. So what I am saying as DT walks down the sewer is that he is being super aware.

I wouldn't think Stealth could be a compliment to perception unless I was specifically looking for someone hiding. Or I had awareness as a specialty.
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FXcalibur
post Jul 20 2004, 01:03 AM
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I usually call for perception rolls when it's important, or if i just want to spook everyone :P If you're looking for something or just keeping an eye out cautiously or something, then go ahead and roll perception. I usually tell you the more obvious things without needing a perception roll.

Rule of thumb, roll Stealth (awareness) when doing perception checks, though just Stealth works too, since it helps if someone is using stealth to hide from you.
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Beast of Revolut...
post Jul 20 2004, 01:11 AM
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I'm bringing everything except my enchanting kit. I've got my flamethrower in hand right now, and my jumpsuit set to an appropriate camo pattern.

Here are the other spirits, which we kind of skipped past summoning:
Force 4 great form sea spirit, 4 services, +1 reach
Force 5 great form sea spirit, 4 services, +1 reach
Force 3 watcher, 4 hours
Force 3 watcher, 3 hours
Force 3 watcher, 3 hours
Force 3 watcher, 3 hours
Force 3 watcher, 4 hours
Force 3 watcher, 6 hours

The watchers were summoned right before we got on the choppers, so about a half hour ago. No drain from them, and plenty of time to heal the drain from the sea spirits. I also activate my improve reflexes +3 sustaining focus at the base.

Now, I need to punch a hole in this ward to get my army of spirits through, right? I astrally perceive and assense the ward: 1 1 1 2 2 2 3 3 5 10 14 Three successes.



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post Jul 20 2004, 01:12 AM
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Alertness is a specialization of Stealth. Base skills encompass all their specializations...you roll Pistols when you want to use a Predator, but don't have a Predator specialization, and you roll Stealth when you want to make a perception check, but don't have Alertness. I could be wrong though.

Edit: <snippage> :)
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TinkerGnome
post Jul 20 2004, 01:21 AM
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Perception checks are straight intelligence. Sometimes you get stealth/awareness as complimentary dice.
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