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#76
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 ![]() |
Beast of Revolutions, might I also suggest you summon as many watchers as your charisma allows at the highest force you can manage? Kind of as a mobile perimiter guard...have 'em patrol in a circle around you and warn you of any people they see. You can have 'em scout each new room before we enter any.
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#77
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
Team Alpha, I wish you luck in the tower. Oh and pray for us sorry slots down in the sewers.... ;)
Team Beta I guess Kadel is scout, before we had gone down the sewers we probably would have agreed to mode of operations. In this case, since I hope a lot of us have thermo, we can see whatever hand gestures you give in the dark as you scout up ahead. Thereby we can maintain as much radio silence. I also probably would have pestered the team mage. so what kind of wizzer spells he can do? all of them big boom stuff? anything quiet or nonlethal? Also Team Beta, Marching orders? Kadel in in lead scout, probably me and sniper while the mage and the technician take up the rear? Oh and what is our technician carrying in terms of weaponry, I'm just curious. All: We probably would have preset our respective team frequencies and overall group frequencies before going in, right? |
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#78
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 ![]() |
Ah, the Watcher Attack Pack™. Was wondering when that would be showing up ;)
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#79
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Target ![]() Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 ![]() |
Sounds good. :)
FX: Why do you think Terry should join Fireteam B? |
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#80
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 ![]() |
Ah, I got the teams mixed up. My bad. A would be a better choice, to get an even number on each team.
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#81
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
I'm behind, I know. I'm going to catch up tonight :) Sorry, guys. This whole "going to work at 4 am" thing is messing with me.
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#82
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
Attention Team Beta:
One thing I would have done before we had loaded up on the heli. What are we all packing? I am bringing along an M22A2 with underbarrel grenade launcher. lots of Flashbang grenades (dual charge concussion and flash grenades), cheaper by the dozen. (i can distribute this out amongst those who can use this). an ares predator with silencer, and a mossberg shotgun, mainly with shocklock rounds. several medkits and lots of patches, stim, trauma and antidote. and lastly, my shock gloves. :P What does everyone else have that are willing to let the others know, that way we can figure things out. Plus, I have an extra predator 2 pistol if you need one and also an extra sling for your rifle/shotgun/smg if you forgot to bring one. |
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#83
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Target ![]() Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 ![]() |
Kadel has a pair of pistols, a taser, and a belt o' grenades of various types.
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#84
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
Well Kadel, I'd have you carry my extra SMG (ingram smartgun) along because I can't theoretically carry all my weapons. You just got volunteered.... :D Don't worry I do have a sling for it so it can be put out of the way on your back or something. hehehe. Sorry, I just wanted the extra firepower if need be.
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#85
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Target ![]() Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 ![]() |
You can ask Kadel to carry your stuff, but he's just going to blow you off for thinking he's your mule. :P
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#86
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
The sigs in the IC are killing me! ;)
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#87
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
Great, now Roland will think we got a stupid wannabe gunslinger adept who probably thinks he's a combat monster, but has nothing but pistols when we're gonna go after terrorists with assault rifles and rpg's. Oh boy, guess he's bait. :P
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#88
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Target ![]() Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 ![]() |
Then don't make him ask the question. Problem solved. ;)
Edit: Besides, why do you need extra firepower when you have a friggin shotgun? :D |
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#89
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 ![]() |
I don't suppose the boy Burn's spirit showed him is the boy in the wheelchair that the general showed us?
I stop at the docks on the way to the fort so Beas can summon some sea spirits. I am taking all the gear I own except for the Barret and chemistry tools. I also tell everyone what the city spirit divined before we take off. Callsigns: Downtown is the leader of B team right? Also, how many people are on the Blackspec team? Slash Alpha 1 Burn Alpha 2 Axe Alpha 3 Kyle Alpha 4 Downtown Beta 1 Kadel Beta 2 Theodor Beta 3 Reaper Beta 4 Roland Beta 5 |
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#90
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
Sorry guys I got confused, I thought I was on the Alpha team.
PBT, DT would probably make the best scout. But I am more than happy to let you do it. This is my load out: G36 – Check -12 mags of xx – Check P-90 – Check -3 mags xx – Check USP Match – Check -4 mags xx – Check FFBA – Check Night Cammo suit – Check Comm. unit on - Check Encryption 6 Active – Check Subdermal mike/Ear piece – Check Insulated gloves - Check Wire cutters – Check Bayonet – Check 2 Thermal smoke grenades – Check 2 Standard smoke – Check Chem. Mask – Check Flashlight - Check |
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#91
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 ![]() |
The spirit didn't roll too well on the test ;) It's an 'image of a boy', not many distinguishing features. He's standing up through, whilst the night elf boy the general wants you to save is wheelchair bound. The outline and shape is pretty similar but that's all I can tell you.
Edit: About six or seven people got off the blackspec heli, the aerial battle was a bit rough so you can't say for sure. Roughly that number. |
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#92
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 ![]() |
Oh, I also applied the atropine to my swords before we embarked. And I took one dose of oxygenated flourocarbons, and left the other dose at home. Only orered 2 in case Burn couldn't get any.
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#93
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 ![]() |
Going for overkill, eh? :)
Yeah, I know. Can't be too careful, especially on runs like this ;) |
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#94
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
Stealth Roll [Open Test]:
17 Perception Check: 11 10 04 02 02 01 Danny is going to stay next to one of the walls, and crouched as they move through the sewer. He will also keep his weapon pointed in the direction of the elevator. |
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#95
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Target ![]() Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 ![]() |
Kadel's going to peer up the service ladder and see if he can gauge how far it goes up as soon as DT gets there. He's also going to keep the barrel of his weapon pointed in that general direction for anything that tries to jump down at him.
Shadow: Don't forget to roll stealth as a complimentary test. :) Sidenote: Shouldn't the GM be doing perception checks, since he actually knows whether or not there's something to look for? |
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#96
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
However FX wants to handle it. But generally speaking a perception check is when you are being extra careful to look for stuff. Not just walking around willy nilly. So what I am saying as DT walks down the sewer is that he is being super aware.
I wouldn't think Stealth could be a compliment to perception unless I was specifically looking for someone hiding. Or I had awareness as a specialty. |
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#97
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 ![]() |
I usually call for perception rolls when it's important, or if i just want to spook everyone :P If you're looking for something or just keeping an eye out cautiously or something, then go ahead and roll perception. I usually tell you the more obvious things without needing a perception roll.
Rule of thumb, roll Stealth (awareness) when doing perception checks, though just Stealth works too, since it helps if someone is using stealth to hide from you. |
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#98
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Moving Target ![]() ![]() Group: Members Posts: 409 Joined: 9-March 04 Member No.: 6,140 ![]() |
I'm bringing everything except my enchanting kit. I've got my flamethrower in hand right now, and my jumpsuit set to an appropriate camo pattern.
Here are the other spirits, which we kind of skipped past summoning: Force 4 great form sea spirit, 4 services, +1 reach Force 5 great form sea spirit, 4 services, +1 reach Force 3 watcher, 4 hours Force 3 watcher, 3 hours Force 3 watcher, 3 hours Force 3 watcher, 3 hours Force 3 watcher, 4 hours Force 3 watcher, 6 hours The watchers were summoned right before we got on the choppers, so about a half hour ago. No drain from them, and plenty of time to heal the drain from the sea spirits. I also activate my improve reflexes +3 sustaining focus at the base. Now, I need to punch a hole in this ward to get my army of spirits through, right? I astrally perceive and assense the ward: 1 1 1 2 2 2 3 3 5 10 14 Three successes. |
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#99
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Target ![]() Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 ![]() |
Alertness is a specialization of Stealth. Base skills encompass all their specializations...you roll Pistols when you want to use a Predator, but don't have a Predator specialization, and you roll Stealth when you want to make a perception check, but don't have Alertness. I could be wrong though.
Edit: <snippage> :) |
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#100
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Perception checks are straight intelligence. Sometimes you get stealth/awareness as complimentary dice.
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