Weapon Foci and the unarmed adept, Brass Knuckles? |
Weapon Foci and the unarmed adept, Brass Knuckles? |
Jul 19 2004, 04:53 PM
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#1
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Moving Target Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 |
Hey all,
I've been entertaining the idea of using something like brass knuckles (well oricalcum, in this case) as a weapon focus for an unarmed adept. I thought I'd post the idea here for you guys to pick over so I can get a better idea of the pros and cons. Here's what I've thought of so far... Most adepts who do use weapon foci can dikote them, giving them a tremendous advantage. (+4 Str S damage on a Katana, for example, with +1 reach) Unarmed adepts lack the ability to get the benefit of the weapon or dikoting, but hey, that's part of being unarmed right? They get maneuvers and all that. What annoys me though, is weapon foci provide several benefits (extra dice, bonuses on certain creatures, etc.) that unarmed adepts can't match. +4 melee combat dice for 20 karma? Sign me up! Seriously, is the ability to buy distance strike / killing hands supposed to be the balance to that? Would a brass knuckles type unarmed weapon focus be unreasonable? obviously it shouldn't stack with killing hands (you need to use the actual weapon, and killing hands seems like discharging lethal energy through your actual hands) or distance strike. A common sense rule should prohibit it from use with kicking styles (tae kwon do, kick boxing.) But if an adept felt like going that road, what problems would you all see with allowing it? |
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Jul 19 2004, 05:00 PM
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#2
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
First and foremost being canon's lack of stats for brass knuckles in the first place :P
Okay, I know you can get the stats, but personally I wouldn't mind if an adept player decided to get orichalcum hardliner gloves or something, but that's just me. |
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Jul 19 2004, 05:02 PM
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#3
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
Just use hardliner gloves as a starting place.
Also, make sure you know how your GM feels about them. His attitude is the one that matters. |
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Jul 19 2004, 05:15 PM
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#4
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Moving Target Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 |
Definately! I just thought I'd make sure my idea wasn't overlooking something important first. I like to make a well-informed case before I suggest something not in canon :) |
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Jul 19 2004, 05:23 PM
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#5
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i personally allow killing hands to work with hardliner/brass knuckle foci, and even for those foci to work with kick attacks or whatever. it doesn't seem more powerful than 'normal' weapon foci to me; regular weapon foci often get reach, and it's not hard to get a weapon focus with base S damage (dikote, baybee!).
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Jul 19 2004, 05:23 PM
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#6
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Just go with the shockglove weapon foci. (STR-1)M Stun + 7S Stun with all the fun muscle twitchy effects of other tazery weapons.
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Jul 19 2004, 05:29 PM
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#7
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
indeed.
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Jul 19 2004, 07:23 PM
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#8
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
I feel that as long as the focus is a melee weapon, go for it.
I have no problem with brass knuckle foci, cue ball foci, or hell, even chainsaw foci. |
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Jul 19 2004, 07:25 PM
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#9
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
But there's no bonus for killing hands or whatnot with it. It's still a weapon focus (although, due to the vagaries of the rules is wielded by unarmed combat) so you're not really unarmed, i.e. able to use killing hands or distance strike.
Don |
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Jul 19 2004, 07:30 PM
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#10
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Moving Target Group: Members Posts: 173 Joined: 16-July 04 Member No.: 6,488 |
Unique Foci: Unarmed Focus.
Same rules, same benefits, and same costs as a weapon focus but allows you to use it while unarmed. They do not have to be worn on your arms or feet anymore than other standard foci, they simply help you channel your magic. Problem solved. |
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Jul 19 2004, 07:47 PM
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#11
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
I disagree, mostly because it has slippery slope written on it. It sounds almost too much like a phys ad power focus, which some fan site turned up. It's also moving away from the basic portion of the thing, i.e. the weapon. Shock gloves and some sort of weaponness are okay by me, but you solution opens up all kinds of "If I can do that, then why not this or this or this" questioning, which I'd care to avoid.
No offense, but YMMV. Don |
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Jul 19 2004, 07:59 PM
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#12
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Moving Target Group: Members Posts: 173 Joined: 16-July 04 Member No.: 6,488 |
Adept #1 with Killing Hands vs. Adept #2 with a knife. Adept #1's only real advantage is that he can attack spirits and astral entities with his weapon.
Adept #1 with Killing Hands and Unarmed Focus vs. Adept #2 with a Weapon Focus: Knife. Adept #1's only advantage is now removed. No other changes occur. I don't see the problem. |
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Jul 19 2004, 08:10 PM
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#13
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Not exactly, adept one is now not carrying a lethal weapon that might get him shot compared to adept two, yet he can still add bonus dice as if he had a weapon focus that he could not do in example one. He gets the bonus of adding dice equal to the force without actually having to wield a weapon. |
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Jul 19 2004, 08:10 PM
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#14
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Not really. Killing hands is varaible. If the adept's killing hands is S or D, then what happens? His base damage code is higher than what a dikoted weapon focus could equal. Assuming all is equal, Adept 1 will still have the advantage due to this damage code and also whether he wants to stun or kill. The weapon-focus adept doesn't have this possibility without pulling punches, i.e. being actively less effective. Both adepts require astral perception to pull off the attack astral entities.
My problem is that your suggestion of a unique focus without a weapon content creates adept power locks, which mimic a power while not being used for the power as other foci are. Allowing it to work with killing hands is also way too powerful, IHO compared in you example. Don |
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Jul 19 2004, 08:23 PM
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#15
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Just a thought....
For the gigantic amount of cash a rating 6 weapon focus costs, couldn't you just cash for karma for enough to initiate 3 times and get the same 6 dice, as well as some cool metamagic? <edit>I guess you'd still not have the reach and the str+3M damage (I wouldn't allow dikoting after making a focus. You want dikote, take the TN hit for enchanting). </edit> |
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Jul 19 2004, 08:29 PM
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#16
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Moving Target Group: Members Posts: 173 Joined: 16-July 04 Member No.: 6,488 |
You both missed the point entirely.
There is no change between the two scenarios except that the guy with Killing Hands loses one of his advantages and they both gained the same number of extra dice. Between the two scenarios, nothing else has changed. Whatever other advantages one side had before they both got a focus remain after they have the focus. |
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Jul 19 2004, 08:38 PM
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#17
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
But you're forgetting that the circumstances between the two are not equal. Essentially, the adept with killing hands is coming out ontop due to his variable damage code, which will more than likely do more base damage than the knife or the weapon focus. The other guy is still playing catch up and the extra dice, which both recieve in equal amounts, do not mitigate this difference between Adept 1 and Adept 2.
Also factor in the social, consequental comments of BitBasher. Essentially, Adept 1 is getting away with an armed combat attack without 1) needing the Armed Combat skill(s), 2) having an obvious focus (heck, under your paradigm and answer, there's nothing stopping the adept from making his focus his underwear. A bit outrageous, I admit, but it's the farthest, yet most logical conclusion along BitBasher's path of logic). Don |
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Jul 19 2004, 08:42 PM
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#18
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
3) Not paying 4 power points to be able to do deadly physical damage. ;) |
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Jul 19 2004, 08:54 PM
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#19
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
4 power points will cost, if you're a member of a magical group, 42 points of karma. How much are you spending on your dikoted combat axe weapon focus?
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Jul 19 2004, 09:00 PM
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#20
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Shooting Target Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Here's what I've learned: gun > staff > sword > hands.
It's all about the reach or the ability to reach-out and smack someone before they can smack you. In a modern age, hands only melee is a real hardcore route, but great when other weapons aren't an option. It's not a balance issue, but more of a facts-of-life issue from my standpoint. |
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Jul 19 2004, 09:03 PM
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#21
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
No more than adept 1 is spending on his unarmed combat focus. |
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Jul 19 2004, 09:10 PM
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#22
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Moving Target Group: Members Posts: 403 Joined: 26-February 02 From: Kill Em All Member No.: 2,018 |
Sorry, but your education is incomplete. It goes like this [ Spoiler ]
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Jul 19 2004, 09:12 PM
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#23
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Yes you are. It costs a lot more to make a reach two focus than a reach 0 focus. And you have to carry around your giant deadly weapon. Sure, you may own a cool weapon focus, but it doesn't help you in a fight, cause it's sitting in the Super Kombi in the parking garage across the street which is about to be stolen to buy 2 more days worth of BTL's for a wire head who won't even recognize the value of the axe.
Anyway, I'm of the opinion that the unarmed way doesn't need to be fixed. It has it's own advantages. Much like the difference between a bow and an assault cannon. There are times you wish you had the other one, no matter which one you have. |
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Jul 19 2004, 09:22 PM
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#24
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Target Group: Members Posts: 97 Joined: 12-July 04 From: A spherical chunk of green cheese Member No.: 6,472 |
Sorta negated by the very fact that it's a reach two focus, which provides significant combat advantages in and of itself.
Only if most of your fights happen on the street with the players getting jumped unprepared. Some games don't work that way. I'm not saying that unarmed combat needs to be changed. You missed my point - I think weapon foci suck anyway, and that there's better ways to spend that money than to get a measly six extra dice. I'm saying that if you do allow unarmed foci in your games, stacking it with killing hands won't make it overpowered because its advantages are balanced by the fact that you need to blow 4 power points to obtain them. |
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Jul 19 2004, 09:42 PM
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#25
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Moving Target Group: Members Posts: 173 Joined: 16-July 04 Member No.: 6,488 |
<sighs> Again, you're not getting the point.
Whatever advantages an adept with Killing Hands has over another opponent remain exactly the same -- with only one difference, that being the LOSS of being the only one able to attack astral entities on their own ground -- with or without a focus. There is no balance problems here. None whatsoever. The balance remains exactly the same in both circumstances, the only change is BOTH sides gain bonus dice in the contest. Concealability is a non-issue; whatever advantage or disadvantage the Killing Hands adept has with it is unchanged with or without a focus. Damage Code isa non-issue; whatever advantage or disadvantage the Killing Hands adept has with it is unchanged with or without a focus. Reach is a non-issue; whatever advantage or disadvantage the Killing Hands adept has with it is unchanged with or without a focus. Killing Hands is a power wholly independant from the focus. It's like complaining that an adept with Quick Draw shouldn't be able to take a weapon focus over an adept who doesn't have Quick Draw. While the Killing Hands adept might have spent 4 Power Points on Killing Hands, the other adept might have bought Quick Draw, Improved Ability: Melee Weapon 4, and Counterattack 3. None of that matters, however, because that's a completely different issue. The only change between an adept with Killing Hands and any other adept both gaining a focus to improve their combat ability is that the Killing Hands adept is actually LOSING an advantage. In all other ways, they are in the exact same position they were beforehand. |
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