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> Heavy Pistol construction., Building a better gun.
tjn
post Jul 25 2004, 05:52 AM
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QUOTE (Hunter)
It is? :D
Since when?

It isn't. You'll get into the same amount of legal trouble with a Sav as a Colt Manhunter.

It has the same legality rating as any other HP aside from the Ruger Thunderbolt (for obvious reasons) and the Eichiro Hatamoto II (due to it's simularity to a shotgun).
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Smiley
post Jul 25 2004, 07:35 AM
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QUOTE (SomeGuy @ Jul 24 2004, 03:22 AM)
Any how looking for some suggestions for better heavy pistols. My character has full ambidexterity so i'd like to turn him into a led slinging machine. Any suggestions?

You want to be a lead slinging machine? Do what the thread's subtitle suggests: BUILD a better pistol. Imagine 2 burst fire pistols with Ex Explosive. That's four 15S shots, my friend. If that's not a lead slinging machine, what is? As I said before, It'll be a bit on the pricey side. Isn't it worth it, though? You have the freedom to customize according to your character. Want higher concealability? Want to be invisible to MADS? Want them suppressed/silenced? The world is your oyster and you'll have something to start a specialization so you can be mightier for half the karma.
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Diesel
post Jul 25 2004, 08:13 AM
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You're just *messing* with me that there's a way to get a run of the mill heavy pistol to 11M, right? That seems a little obscene on anything that isn't an SW50. And the whole "explosives in a pistol round" always seemed a little dumb to me.

Regardless, if you build one, that's a whole lot easier to trace, and a whole lot harder to replace.
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Smiley
post Jul 25 2004, 05:12 PM
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So use caseless ammo and put a lanyard on it. And you can only get it to 10M base. With burst fire, that's 13S, +2 with Ex Explosive. Besides,it wouldn't be any easier to trace than if you went to town on someone with a Predator. They dig the rounds out of the wake of bodies you left, true, but they have to have something to compare them to, just like if you were using a Colt Manhunter or something like that. To know that those bullets came from YOUR pistol, they'd have to have your pistol. If the authorities get their hands on your pistol, you're already screwed because they probably have you too. It's the same as if you were using run-of-the-mill pistols. The fuzz (whether corporate or not) will have all the lead you dished and can trace it to your gun IF they have your gun, whether it's a Predator or a custom.
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Diesel
post Jul 25 2004, 06:55 PM
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If you manage to not kill everyone, you've got descriptions as the "dude with the awesome gun", instead of "he was...a guy...with...a Predator...". This happens enough, they're going to start to get a pretty badass case file going on you, and the next time any badass guns come up, you can bet your ass some FRT will be there to own you, and fast too, I reckon.

All, of course, personal opinion, and how I play my stuff. If your crew likes building firearms, all for it. I think it's BS, and people get owned for less.
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Smiley
post Jul 25 2004, 08:32 PM
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You think "the dude with the awesome gun" is any more specific in the shadows? Look at it this way: Firearm design is an option to everyone, PC and NPC alike. If there are gunsmiths who'll design you a kickass firearm, do you think you're the only one he's doing it for? You won't be the only "dude with the awesome gun." Even if you DID get bracketed enough for the cheese to go asking around, who're they going to ask about you? The gunsmith who ILLEGALLY made the thing in the first place? Sure, he might want to give you up in exchange for a little break, but what can he give them? If you left security camera footage enough for him to ID you, or if you just left him your real name and home address, that's your own fault and you deserve to get caught.

EDIT: Hell, if you still feel unsafe, have your generic heavy pistol frame look like a Predator.
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RangerJoe
post Jul 25 2004, 08:34 PM
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If you're looking to play the kind of character that unloads massive amounts of pistol fire, the best bet might be to take powerful stock weapons (with or without upgraded ammo), clean them of prints before using, wear gloves, and then abandon them at the run site. As has been pointed out on these boards before, there's nothing quite as frustrating to an investigator when the weapon used in a crime is found at the crime scene with no way of linking it to a suspect.

Fancy custom firearms have their place, but for most campaigns, you may find expendible firearms more "consequences free." Consider creating custom firearms for special occaision use only (possible scenarios include: when the drek really hits the fan, you'll be glad you have those 6 points of RC, or if the run will net you 35,000 nY, what's the harm of using a 5,000 nY submachinegun?)
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RangerJoe
post Jul 25 2004, 08:38 PM
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Perhaps the better rep to have is one where you don't sound silly saying, "I'm a surgeon with a Pred-III." That is to say, a character that sports an SL-2 and has Pistols/Pred-III: 5/7 is going to get a rep pretty quick as a man you can trust with a gun. Heck, an adept with improved pistols gives you that "lethal gun guy" rep pretty quick, too.
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Smiley
post Jul 25 2004, 08:39 PM
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P.S.

If you got your weapon custom finished out the ass with all kinds of easily identifiable, unique characteristics, that's one thing. THAT will have serious repercussions. You might as well leave your SIN at the site. If you keep it low-key, however, you can fade back into anonymity.
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xizor
post Jul 25 2004, 10:16 PM
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:eek: it just occurred to me, to avoid people seeing your custom gun could you put ruthy polymers on it so it would be nearly invisible, and more importantly, nobody would have any idea what it looked like.

i wonder what that would do to the conceal rating of the gun :eek: ?
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otomik
post Jul 25 2004, 10:18 PM
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a 5,000 nuyen weapon left at the scene is a big paycut
there's also plenty of real world weapons to use
a SIG P-220 is lightweight and fires the easily silenced .45ACP round.
a SIG P-226 with a steel frame in .357SIG modified for full auto and with the barrel porting would be a nice heavy machine pistol.
http://www.sigarms.com/apps/cmt/img/p220-s...sport-large.jpg
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Capt. Dave
post Jul 25 2004, 10:39 PM
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QUOTE (xizor @ Jul 25 2004, 05:16 PM)
:eek: it just occurred to me, to avoid people seeing your custom gun could you put ruthy polymers on it so it would be nearly invisible, and more importantly, nobody would have any idea what it looked like.

i wonder what that would do to the conceal rating of the gun :eek: ?

+12 to normal perception, and technically "only" +6 to thermographic and vehicle sensors,
but my gun doesn't radiate heat while holstered...YMMV.
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RangerJoe
post Jul 25 2004, 10:43 PM
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I would not recommend abandoning an expensive, tricked-out firearm as part of any run. What I meant was that heavily customized firearms should be used sparringly. If the same type of weapon is used for a number of similar or connected runs, it becomes another useful piece of evidence which can be used by any of a PC's (smarter) adversaries (law enforcement, corp enfrocement, organized crime, etc.)

In the depths of Amazonia, or in some equally remote and wild setting (Desert Wars, etc.), every little bit of lethality you can squeeze from a weapon helps. You don't have to worry about evidence collectors collecting stray rounds from trees, or reviewing security footage. When your Custom Weapon of Doom is used in civilized parts, though, it's sometimes worthwhile to not bring it out for a while to let heat die-down and allow memories of your boom stick fade.

When an excellent firearm is used as part of a run (and used to its utmost), this rest period is pretty much tantamount to "losing" it for a while. Re-using or trying to pawn off dirty firearms is a great way to get caught. Then you get to be reminded just how deniable a runner really is.... : -)
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Smiley
post Jul 25 2004, 10:51 PM
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My point is, evidence collectors are going to be crawling all over the bodies you leave ANYWAY, and whether you leave Ares Predator rounds in them or custom, they won't automatically trace it right to you. They have to have the gun and compare the bullets you left behind. There's no way you can be THE dude with the custom gun because there's gonna be people with custom guns all over the place. Like i said, anybody who's gonna make one for you probably won't be making one for JUST you.
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kevyn668
post Jul 25 2004, 11:00 PM
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I'd just like to toss in that there are still no rules that I know of that govern NPC Crimescene Investigations, nor are there rules for the cops keeping a file on your character. None. Its all up the GM. Period. So check with yours.

That being said, if there were rules for that I'll tell you right now who be REALLY pissed off: The Melee Weapon Combat Phys Ads...Weapon Foci cost a hell of a lot more than a new gun--not to mention the karma that they'd have to spend.

So don't let anyone scare you off by saying :talker: "Oooooh the cops are gonna git ya for that!!" :talker:

Because they probably won't. (Unless your GM wants them to.) ;)
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Ol' Scratch
post Jul 25 2004, 11:02 PM
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QUOTE
Because they probably won't. (Unless your GM wants them to.)

And if he does, what gun you're packing won't matter beyond being a plot point.
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Smiley
post Jul 26 2004, 12:07 AM
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IF your GM really wants you to get nabbed and thrown in the pokey, what kind of gun you used doesn't even have to matter. Did you get wounded? Cuz there'll be blood, won't there? Well, the cops will have DNA they can compare to any DocWagon contracts. You probably left an astral sig, too. If anyone hit a PanicButton, there'll probably be a mage on the astral. Might as well carry something that'll give you as much an edge as possible.
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mfb
post Jul 26 2004, 12:12 AM
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i get around the "custom gun" issue by simply calling my simple-action-burst-firing pistol a "modified Savalette". my gunsmith re-engineered a Savalette's guts to cycle faster, replaced the parts that would see excess wear-and-tear with more expensive, durable parts, and now i've got jesus in my holster.
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Smiley
post Jul 26 2004, 12:17 AM
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Hell, you can have a conceal. 5 or 6 HV assault rifle that's invisible to MADS. THAT is Jesus in your pocket.
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kevyn668
post Jul 26 2004, 12:23 AM
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QUOTE (Smiley)
IF your GM really wants you to get nabbed and thrown in the pokey, what kind of gun you used doesn't even have to matter. Did you get wounded? Cuz there'll be blood, won't there? Well, the cops will have DNA they can compare to any DocWagon contracts. You probably left an astral sig, too. If anyone hit a PanicButton, there'll probably be a mage on the astral. Might as well carry something that'll give you as much an edge as possible.

Yep. That's my point. It has nothing to do with ballisitics evidence....

...But, since you brought it up.

Ever since "Boondock Saints" came out, a lot of runners carry around amonia or bleach to muck up the blood work.
[ Spoiler ]
Besides, the cops can't legaly pull DocWagon patient records--at least thats what was screamed at me when I brought up that issue in a different thread. Whatever the case, it be easier to just slam some ritual sorcery smack down--assuming there was a viable sample.

QUOTE
mfb
Posted on Jul 25 2004, 08:12 PM
i get around the "custom gun" issue by simply calling my simple-action-burst-firing pistol a "modified Savalette". my gunsmith re-engineered a Savalette's guts to cycle faster, replaced the parts that would see excess wear-and-tear with more expensive, durable parts, and now i've got jesus in my holster.


Good thinking! Consider that idea officially stolen. :)

When you think about it, just because you have a "custom weapon" doesn't have to mean it has to look "unique". A lot of guns look very similar but are different on the inside.

This post has been edited by kevyn668: Jul 26 2004, 12:26 AM
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Smiley
post Jul 26 2004, 12:32 AM
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QUOTE (Smiley)
EDIT: Hell, if you still feel unsafe, have your generic heavy pistol frame look like a Predator.

Like I said...
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Kesh
post Jul 26 2004, 12:50 AM
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The thing is, a custom gun does leave at least some of a trail. There's fewer of your custom gun being made than the standard model, so that narrows the field from "everyone with a stock Predator" to "people who had this particular Predator configuration made." The more extensive the changes, the narrower the field of questioning.
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Odin
post Jul 26 2004, 12:57 AM
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QUOTE
The thing is, a custom gun does leave at least some of a trail. There's fewer of your custom gun being made than the standard model, so that narrows the field from "everyone with a stock Predator" to "people who had this particular Predator configuration made." The more extensive the changes, the narrower the field of questioning

unless the effect is very extreme or flashy no ones going to really notice much in a shoot out.... increased ammo capacity in the weapon would probably just be shrugged off as miscounting the shots. higher stopping power would probably be chalked up to explosives etc. you see unless someone examines a custom weapon people are going to just assume it's just like any other of the model it resembles.
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kevyn668
post Jul 26 2004, 01:03 AM
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QUOTE
Kesh
Posted on Jul 25 2004, 08:50 PM
 The thing is, a custom gun does leave at least some of a trail. There's fewer of your custom gun being made than the standard model, so that narrows the field from "everyone with a stock Predator" to "people who had this particular Predator configuration made." The more extensive the changes, the narrower the field of questioning.


Maybe so, maybe not.

In most circumstances that a gun is being pointed in your direction, you tend to miss the details of it. ;)

So, maybe it looked like a Colt 1911 (or a Pred) but was it really one or a clone? Hard to tell unless you can read the engraving on the slide. ("Replica" vs. "Desert Eagle .50")

This post has been edited by kevyn668: Jul 26 2004, 01:04 AM
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mfb
post Jul 26 2004, 03:18 AM
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well, higher stopping power will be noticed right away. higher stopping power means that there's something cool about your bullet, and 99.99999% of the pieces that make up your expended rounds get left at the scene of the crime: the round itself is in your victim, the shell (if you use cased) is probably lying on the ground, and a portion of the propellent is on the ground where you fired, as tiny granules of ash. forensics can study these things, as well as the wound itself, and determine things like

a) how fast the bullet was moving (eg, was it loaded with extra propellent to make it go faster than others of its kind)

b) the general make of the weapon--at the very least, whether or not it was a pistol, rifle, SMG, etc., and i believe it can be narrowed down to model

c) where you were standing when you shot the victim, and an estimate of your height

d) an estimate of your expertise (or lack thereof) with your weapon

and maybe some other random data, like an educated guess at how many rounds your weapon holds, how fast your weapon cycles, and who knows what else. a forensics guy might not get all of these details, but he might get some--and if the same department picks up the pieces after a lot of your jobs, they might be able to slowly build a profile on you.

but, one job? nah, they're not going to pick you out of a lineup because you had a customized pistol.
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