IPB

Welcome Guest ( Log In | Register )

8 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> Heavy Pistol construction., Building a better gun.
kevyn668
post Jul 26 2004, 03:52 AM
Post #51


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



QUOTE
mfb
Posted on Jul 25 2004, 11:18 PM
well, higher stopping power will be noticed right away. higher stopping power means that there's something cool about your bullet,


Really? People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies? Or if you're loading special ammo (EX EX, HE, APDS) by just because they die when shot?

Interesting.

QUOTE
and 99.99999% of the pieces that make up your expended rounds get left at the scene of the crime: the round itself is in your victim, the shell (if you use cased) is probably lying on the ground, and a portion of the propellent is on the ground where you fired, as tiny granules of ash. forensics can study these things, as well as the wound itself, and determine things like

a) how fast the bullet was moving (eg, was it loaded with extra propellent to make it go faster than others of its kind)

b) the general make of the weapon--at the very least, whether or not it was a pistol, rifle, SMG, etc., and i believe it can be narrowed down to model

c) where you were standing when you shot the victim, and an estimate of your height


Again, if there were canon rules on this. Which there aren't. As I've already stated.

Also, I doubt you could tell the make of the weapon by the bullet. You might be able to guess based on number of shells but thats about it. Lets not forget caseless ammo which seems to be all the rage in SR.

QUOTE
and maybe some other random data, like an educated guess at how many rounds your weapon holds, how fast your weapon cycles, and who knows what else. a forensics guy might not get all of these details, but he might get some--and if the same department picks up the pieces after a lot of your jobs, they might be able to slowly build a profile on you.


I'd love to hear how someone could guess how many rounds a weapon holds based on crime scene investigation. Really. :please:

As for picking up the pieces and building a profile, I'll need book and page references on that before I worry about it.

Unless the GM states that is how things are handled, that is not how things are handled.

QUOTE
but, one job? nah, they're not going to pick you out of a lineup because you had a customized pistol


I completely agree. :)
Go to the top of the page
 
+Quote Post
Necro Tech
post Jul 26 2004, 04:00 AM
Post #52


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



If you look back through some of the old novels and adventures you see a couple of people with custom or unusual weapons. The people who always seem to notice them are the other bad guys, not the cops. The shadows start to mark this guy with a rep for using a certain weapon and it becomes attached to his name. Personally, I'm always a little more worried about the criminal element gunning for me than the cops, as the criminals will happily gack me for my 5000 :nuyen: pistol/rifle/shotgun what ever while the cops are more interested in the crimes I commit.

As a side note, my current character has murdered 19 people with the same heavy pistol. Of those 19, about 2 were found by the police. Even if all 19 had been linked together the gun will only add time to my case. The cyberware I possess as well as the explosives and other weapons would get me a life sentence not counting all the cyber crime I have committed with the deck implanted in my body. As many people have said, getting caught with a murder weapon only insures a life/death sentence. I have no SIN, I have no rights. Why get rid of the weapon I have become very comfortable with.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Jul 26 2004, 04:04 AM
Post #53


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (kevyn668)
People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies?

They'll know the exact size and construction of the projectile -- obviously, since it's still there. They'll know how fast it left the gun and how fast it impacted with whatever it impacted with -- with 2060s technology, this will be a piece of cake, just from the appearance of the damage the projectile has caused compared to the size/shape/construction of the projectile, as well as how the projectile has deformed.

Although no such thing as "stopping power" exists when you consider handguns fired by humans at humans, if there was such a thing, this would be it. The size and construction of the projectile combined with the velocity. Nothing else to it.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jul 26 2004, 04:07 AM
Post #54


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



And again we come back to the whole "it's not an issue because it'll only come up if the GM wants it to come up as a plot element... and if he does, it doesn't matter what weapon you're packing."

Sometimes style is more important than substance. This happens to be one of those times. Go with whatever you think fits your character the best.
Go to the top of the page
 
+Quote Post
Arethusa
post Jul 26 2004, 04:22 AM
Post #55


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Austere, I think he's saying that regardless of forensics, you're not going to become known as the guy who carries the marginally more powerful pistol around town, and you sure as hell aren't going to be recognized as the guy who carries the marginally more powerful pistol in the middle of combat. In combat, most likely your opponents will recognize that you are a guy with a gun and that'll be where it stops. Having a really unique weapon really only matters on the forensic level (though a chrome gun is going to draw attention in other ways, naturally).
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Jul 26 2004, 04:25 AM
Post #56


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (Arethusa)
I think he's saying that regardless of forensics, you're not going to become known as the guy who carries the marginally more powerful pistol around town, and you sure as hell aren't going to be recognized as the guy who carries the marginally more powerful pistol in the middle of combat.

Maybe. And that may well be true. However, he also implied that forensics won't reveal exactly how powerful a gun was used -- which is not true.
Go to the top of the page
 
+Quote Post
Smiley
post Jul 26 2004, 04:28 AM
Post #57


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



If there's a teacup sized exit wound (or none at all) The gun wasn't horrendously powerful. If there a hole in the dude the size of a bicycle wheel, however...
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jul 26 2004, 04:33 AM
Post #58


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



QUOTE (Doctor Funkenstein)
Sometimes style is more important than substance.

I am offended at the implications of this phrase.
Style should always be the final factor in SR decision making. The style in question may simply be "make the biggest holes in the wall possible with a weapon of that class," but style should still have the final say in the debate between the voices in your head.
Go to the top of the page
 
+Quote Post
mfb
post Jul 26 2004, 04:58 AM
Post #59


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



yes, kevyn668, trained forensic investigators can indeed determine the "stopping power" of your gun based on how many times you had to shoot him before he finally died. if the evidence shows you shot the target fifteen times, and the target was still moving (as determined by blood trails), then your weapon had very little stopping power. if you hit him once and he keeled over dead (based on how much blood was pumped out of the wound, and how much just settled within the body), then your weapon maybe had a bit more stopping power. of course, hit location must also be taken into account; a .22 in the eye has more stopping power than a .357 in the knee. and this doesn't even get into studies like wound trauma, in which the forensic investigator studies the exact effects the bullet had on the target by examining the wound or wounds. if that doesn't indicate the stopping power of the weapon, i don't know what would. not to mention simply digging the bullets out--if it's a .50AE, your weapon has stopping power in whatever scale you choose to measure it.

the question was not about canon rules. the question was whether or not you could be identified by your custom weapon. the answer is "yes, eventually".

you can guestimate the number of rounds the weapon held by studying where the shell casings landed. if you see lots of piles with fifteen shell casings in each pile, chances are the guy had a 15-round clip. this isn't possible at every crime scene, of course, but it's possible at some of them.

unless the GM states that all cops are idiots, you should probably assume that this is how it's handled--at least, you shouldn't act surprised when your GM offers up stuff like this as an excuse, when he decides that he wants Lone Star to nab you in order to progress a run he has in mind, and you question how the Star found you.

the book and page references you asked for can be found in the Lone Star sourcebook, in the Forensics section. it talks about pretty much exactly the same stuff i'm talking about. it doesn't give rules, of course, because players aren't generally expected to be forensic investigators. it does, however, give your GM the ammunition he needs to nail you to the wall with forensic evidence.

and for chrissake, watch a few episodes of CSI or CSI: Miami. they may not be the most realistic shows on TV, but they've got a stronger grip on the realities of forensic evidence than you seem to.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 26 2004, 06:14 AM
Post #60


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE
I have no SIN, I have no rights.


BULLSHIT! This comes up constantly. SINless definitely do have rights, they are probationary citizens. They do not have rights of full citizens but they are definitely protected. This has to be the hardest to stamp out misconception about the SR world I can remember.
Go to the top of the page
 
+Quote Post
Pelaka
post Jul 26 2004, 06:14 AM
Post #61


Target
*

Group: Members
Posts: 44
Joined: 4-February 03
Member No.: 4,007



There seems to be some concerns about forensics tracing you. What about magic? Given the ritual linking rules from SOTA:2063 whats to stop a forensic mage from ritually linking a bullet back to the gun that fired it?

Pel
Go to the top of the page
 
+Quote Post
Siege
post Jul 26 2004, 06:23 AM
Post #62


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Ritual links only connect to living matter.

No matter how often you think your gun is talking to you, she does not create material links.

-Siege
Go to the top of the page
 
+Quote Post
Pelaka
post Jul 26 2004, 06:50 AM
Post #63


Target
*

Group: Members
Posts: 44
Joined: 4-February 03
Member No.: 4,007



Where is the restriction on living matter? One of the examples given in SOTA:2063 was a mage linking a brick to a chip of that brink she planted on a target. Most bricks don't talk either :) If you can link a brick to a chip of that brick I don't see why you can't link a bullet to the gun that fired it. Yeah, it would be harder as the link isn't as direct... so the Star only pulls this out for the big cases.

Pel
Go to the top of the page
 
+Quote Post
Siege
post Jul 26 2004, 07:06 AM
Post #64


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Ok, I have a headache now.

You could use psychometry to try and track details based on the bullet casings found at the scene.

However, the ritual link planted on the subject, while indeed inanimate (? That's a new one for me), has to be something placed by the mage.

"Use the larger to find the smaller" - the chips of stone can be tracked by using the big building as a ritual component.

Those specific bullets are not an integral part of the gun - whereas the chips are a fundamental part of the building itself.

Of course, this is strictly my interpretation and a reminder why I don't try to understand the magic system anymore.

-Siege
Go to the top of the page
 
+Quote Post
Smiley
post Jul 26 2004, 07:41 AM
Post #65


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



All that CSI stuff that mfb was talking about applies to normal firearms, too. Not just a custom weapon. Right now, everyone in the campaign i'm playing in/running occasionally has at least one, as do a fairly good number of NPC's. It's really not that hard to get one, even after chargen.

Yes, they can link all the rounds you leave to the same gun. They can do that if you're using a Super Warhawk, if you're using a Predator, a Manhunter, or something you had tailor-made. But they're not going to pick up one round you've left from your custom and automatically KNOW it was you. Getting pinched for murder one is just as easy with a normal, run-of-the-mill pistol as it is with your brand new baby, Charlene.
Go to the top of the page
 
+Quote Post
Arethusa
post Jul 26 2004, 11:14 AM
Post #66


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



No, being able to link different crime scenes together makes things more dangerous for you as your career progresses. A non custom weapon is disposable if necessary, common, solid, relatively cheap, and much less of a potential liability.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Jul 26 2004, 02:24 PM
Post #67


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (mfb)
and this doesn't even get into studies like wound trauma, in which the forensic investigator studies the exact effects the bullet had on the target by examining the wound or wounds. if that doesn't indicate the stopping power of the weapon, i don't know what would.

By the 2060s, I'd expect forensic facilities to have a computer program that you simply feed the 3D image of the wound cavity (req: 1 x Camera, Optic, Fiber) and it will give you just about everything you might want to know about the projectile, such as who made it (if a mass-produced round), the exact design of the bullet, the angle and velocity of entry, etc. Given the huge leaps in understanding the human anatomy that have occured in the SR world, this would be extremely simple to do.

In any case, if you really use some überpowerful handcannon, it will be really easy to spot even without any advanced technology simply by the entry and exit wounds and the cavity on a quick lookie by a forensics d00d. 30 seconds after finding the body, they'll go "It's the .440 Cor-Bon Killer again" instead of "Seems the murder weapon was a .38 caliber handgun".

If you consider the 10M handguns to be rather common, however, I don't think there'll be that many problems.
Go to the top of the page
 
+Quote Post
kevyn668
post Jul 26 2004, 02:41 PM
Post #68


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



mfb:
Your initial post used the word "noticed." As in "stopping power would be noticed right away." It mentioned nothing about forensic investigation. It implied to me that someone was observing the shooting. Not investigating the corpse. So maybe we just have some miscomunication there.

QUOTE
you can guestimate the number of rounds the weapon held by studying where the shell casings landed. if you see lots of piles with fifteen shell casings in each pile, chances are the guy had a 15-round clip. this isn't possible at every crime scene, of course, but it's possible at some of them.


That's a stretch and you should know it. If there were 5 piles of 3 shell casings, I wouldn't neccessarly think that the shooter had a 3 round mag. All of this assumes cased ammo, of course.

QUOTE
unless the GM states that all cops are idiots, you should probably assume that this is how it's handled--at least, you shouldn't act surprised when your GM offers up stuff like this as an excuse, when he decides that he wants Lone Star to nab you in order to progress a run he has in mind, and you question how the Star found you.


The Star knows where I am based on my gun. Wow. Those guys are sharp! :) Its amazing that anyone runs the shadows and gets away with it...

I wouldn't question it. All I'm saying is that there are no dice rolling rules for this. I don't question it when some strange fixer calls up my char's secret cell number. Though I do get a little annoyed when the NPCs always seem to know RIGHT where I am despite all fo the precautions I take--fake IDs, multiple safehouses, checking for astral/physical tails, etc.

QUOTE
the book and page references you asked for can be found in the Lone Star sourcebook, in the Forensics section. it talks about pretty much exactly the same stuff i'm talking about. it doesn't give rules, of course, because players aren't generally expected to be forensic investigators. it does, however, give your GM the ammunition he needs to nail you to the wall with forensic evidence.


So there are no rules right?

As in "roll X number dice against Y TN and apply successes to...bla, bla, bla..."

No? Then the GM doesn't need any fluff from the LS book. Its just a plot hook. He wants you between a rock and hard place for whatever reason and blam-o, there you are. But what does that do? Now you get to roleplay a trial. Sign me up for that! :S

Or is this the set up for "We have an offer you can't refuse"? B/c I think we've all been there.

QUOTE
and for chrissake, watch a few episodes of CSI or CSI: Miami. they may not be the most realistic shows on TV, but they've got a stronger grip on the realities of forensic evidence than you seem to.


:please: I do have a pretty realistic grip on forensics, thank you very much. Most of the conclusions you say forensics experts can come up with wouldn't hold water in court and that's really what forensics is about. Ask a forensic investigator. I did.

Those shows are such utter crap I can't believe such an educated person as yourself would recomend them to anyone.

God forbid someone have a different opinion than you, it seems. The way I'm looking at it, we're pretty much argueing the same side of this: The GM can nail you whenever he or she wants. AND he or she doesn't have to roll dice to do it. Should you bother with running a rat tail file down the barrel of your gun before ditching it in the Sound after every single time you use it? Maybe. Depends on your GM and the type of game you in.

Nobody wants to comment on how the melee combat PhysAd would have to ditch his Rating: 4 Weapon Focus in an industrial blast furnace after every time he dices someone up? We're just gonna screw the gunbunnies, huh? Typical.

QUOTE
Austere Emancipator Posted on Jul 26 2004, 10:24 AM
 
QUOTE
(mfb)
and this doesn't even get into studies like wound trauma, in which the forensic investigator studies the exact effects the bullet had on the target by examining the wound or wounds. if that doesn't indicate the stopping power of the weapon, i don't know what would.



By the 2060s, I'd expect forensic facilities to have a computer program that you simply feed the 3D image of the wound cavity (req: 1 x Camera, Optic, Fiber) and it will give you just about everything you might want to know about the projectile, such as who made it (if a mass-produced round), the exact design of the bullet, the angle and velocity of entry, etc. Given the huge leaps in understanding the human anatomy that have occured in the SR world, this would be extremely simple to do.



Possible. But as of right now there is no way to determine caliber of the bullet by examining the wound. There are just too many variables.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Jul 26 2004, 02:50 PM
Post #69


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (kevyn668)
Possible. But as of right now there is no way to determine caliber of the bullet by examining the wound. There are just too many variables.

Right now it's not possible to create a Smartlink system, or to make a Move-By-Wire implant, nor are there suborbital commercial flights, etc.

Of course you can decide that in your game there has been zero technical advancement in the field of criminal forensics. That's your prerogative. In the "Shadowrun Kaers" and related threads, some people even seriously suggested that they don't think there has been any technological advancement that has not been clearly stated to have happened in a SR canon rulebook, so such a stance is not even rare.

I am one of the people who believe in a more balanced and logical (and, yes, realistic) rate of technological advancement. I believe some of the goodness that allows the people of 2060s to implant a new computer-driven nervous sytem into an adult human will also be used to catch criminals.
Go to the top of the page
 
+Quote Post
kevyn668
post Jul 26 2004, 02:53 PM
Post #70


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



Fair enough. I was just stating the current state of affairs.
Go to the top of the page
 
+Quote Post
Smiley
post Jul 26 2004, 04:45 PM
Post #71


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



QUOTE (Austere Emancipator)
If you consider the 10M handguns to be rather common, however, I don't think there'll be that many problems.

I've always thought of upgrading from 9M to 10M a simple matter of going to a larger caliber bullet, say, from a 9mm to a .45. It's only +1 power, for God's sake. You're not etching your name and address into every round. But, ok, say they DO have a supercomputer that can give you all the information you'd ever need about the weapon. If it's that easy, you're hosed no matter what. The fuzz would use said supercomputer as a matter of course and all your rounds from all your crime scenes would be linked together anyway. Simply going from 9mm (a common caliber) to .45 (a common caliber) or making your pistol burst-fire doesn't automatically bracket you, especially when you're using the frame of another heavy pistol that already exists. Hell, you can make your pistol burst-fire NOW if you know what you're doing.
Go to the top of the page
 
+Quote Post
Siege
post Jul 26 2004, 04:51 PM
Post #72


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Just the Glock, Smiley and a specific Glock at that. Haven't seen a conversion kit for my Sig as of yet.

Not that I've really felt the need to empty my magazine in three seconds flat, but then again who knows?

-Siege
Go to the top of the page
 
+Quote Post
mfb
post Jul 26 2004, 05:04 PM
Post #73


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



actually, kevyn668, it's not all that far of a stretch. it's not usually possible to narrow it down to, say, a 15-round clip as opposed to a 14-round clip, but it's definitely possible to narrow it down to a 15-round clip as opposed to an extended 30-round clip.

my initial post also went on to talk about forensics investigations, dude. relatively speaking, the wound effects of your weapon will be noticed right away, in the course of the forensic investigation. "right away", in this case, means "within the first day or two of the investigation".

rules were not a factor in this discussion until you brought them in. the original discussion was on whether or not a customized weapon would get you noticed.

and, yeah, based on the fact that you posted with a fairly derogatory tone about the possibility of profiling your weapon's characteristics based on what happens to people who have been shot by your weapon, i would assume that you have even less exposure to forensics investigations than i do--and all i know is what i've googled. review your response at the top of this page, specifically
QUOTE (kevyn668)
Really? People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies? Or if you're loading special ammo (EX EX, HE, APDS) by just because they die when shot?

Interesting.

and then tell me you'd have viewed anyone else who said the same thing as having any knowledge whatsoever in the area of forensics. one of the most basic studies in any crime involving gunplay is figuring out who got shot by what bullet, and that involves studying the wounds in order to determine what type of round was used--an especially helpful piece of information in cases where multiple people got hit by rounds from multiple weapons, as is often the case in shadowruns. evidence like this is integral to the forensics field; of course i'm going to assume you don't know what you're talking about if you downplay it.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Jul 26 2004, 05:18 PM
Post #74


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (Smiley)
I've always thought of upgrading from 9M to 10M a simple matter of going to a larger caliber bullet, say, from a 9mm to a .45. It's only +1 power, for God's sake.

Similarly it could be going from .45 ACP to high-end 10mm Auto. Or from high-end 10mm Auto to .44 Remington Magnum. Or from .44 Remington Magnum to .50 AE. Relatively speaking, the difference is about the same. It's all about where you draw the line. Since I can think of only one canon Heavy Pistol with a 10M Damage Code, I'd consider such weapons very rare. On the other hand, I don't use canon weapon rules.

QUOTE (Smiley)
But, ok, say they DO have a supercomputer that can give you all the information you'd ever need about the weapon.

Whoever said "they" have a supercomputer, or that it can give you any information you'd ever need about the weapon? I sure as hell did not. I said they might have a standard, off-the-shelf computer that is running "Wound Cavity Tracker for DrekOS, 1.4B" which can tell you just about everything you might want to know about the projectile in relation to the corpse it penetrated. That's a completely different thing.

QUOTE (Smiley)
The fuzz would use said supercomputer as a matter of course and all your rounds from all your crime scenes would be linked together anyway.

(I have no idea what "fuzz" means.) No. Just, no. It would tell the "fuzz" that the murder weapon was probably a 4" barreled .45 ACP pistol fired at 7 meters with 185gr Remington +P Golden Sabers with a muzzle velocity of ~1037fps. It would tell them that the projectile entered the body at a low angle of 28 degrees, 4" above the navel, traveled about 1.2" before finishing its expansion to 0.69", traveled in a near straight line and exited between the 2nd and 3rd ribs, 3" to the right from the spine. Etc.

That wouldn't help link several murders together unless you use the same ammunition and the same modus operandi. However, if you insert some really rare caliber, weapon and ammunition combinations to the above, people will link the murders together. There are thousands of criminals around who might carry 4" barreled .45 ACP pistols loaded with 185gr +P Remington Golden Sabers. There are not that many with 10" barreled .440 Cor-Bon pistols loaded with 260gr BHPs overloaded for a muzzle velocity of 1950fps.
Go to the top of the page
 
+Quote Post
Arethusa
post Jul 26 2004, 05:43 PM
Post #75


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Fuzz is (very) archaic slang for police.
Go to the top of the page
 
+Quote Post

8 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 3rd January 2025 - 08:28 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.