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> Guardian Angel Nanoware, Have a question about this.
BitBasher
post Aug 12 2004, 03:20 AM
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Actually I'd be on the borderline that the guardian angel doesn't detect or treat anything because the body can't feel it. Eh, I could go either way with that I suppose.
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Herald of Verjig...
post Aug 12 2004, 03:27 AM
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The exact phrasing on the guardian angel is that it provides a treatment to stabilize a character in overflow or on command. I think there may be a third trigger, but it wasn't "when hurt" either.

With that in mind, triggering DNI like that is a free action (IIRC) and you can use a free action on another's turn, so you can trigger the heal function right after you get shot.
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Necro Tech
post Aug 12 2004, 04:26 AM
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QUOTE (Eyeless Blond)
Constant backlash when you're running DNI? Is this from an older edition, or did I miss something?

Actuallt its both cold and hot assist. It called simsense overload damage. Every time your Icon gets hit you make a Will check vs. a target number (2/3/5) based on your damage level. Fail the check, take a light wound.
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Ol' Scratch
post Aug 12 2004, 04:34 AM
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Do you have a page reference for that, NecroTech? I admit that the decking rules is one of my weak spots in the game, but I don't recall ever seeing that before. Seems kind of odd.
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Necro Tech
post Aug 12 2004, 04:37 AM
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BBB 226 under Simsense overload. (Now with attached table!!! :wobble: )
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Ol' Scratch
post Aug 12 2004, 04:46 AM
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Oh, that's a reprecussion that only occurs with White and Gray IC. Okay, now it rings a bell. :) I thought you were saying it occured anytime your icon took damage.
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Necro Tech
post Aug 12 2004, 05:14 AM
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Other than attack programs weilded by other deckers, you do take overload damage every time your Icon gets damaged. Black IC just does it faster.
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mfb
post Aug 12 2004, 06:38 AM
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crap, i always forget about that. kinda like knockdown.
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Ol' Scratch
post Aug 12 2004, 06:59 AM
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QUOTE (Necro Tech)
Other than attack programs weilded by other deckers, you do take overload damage every time your Icon gets damaged. Black IC just does it faster.

That hardly constitutes a decker always suffering Simsense Overload. There are plenty of other means of being attacked that don't include White or Grey IC. It's like saying that all runners are constantly suffering damage while running because you have the opportunity to run into a bad guy with a gun.
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Shockwave_IIc
post Aug 12 2004, 11:10 AM
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QUOTE (Necro Tech @ Aug 11 2004, 11:25 PM)
Don't forget that the trauma damper is a godsend for deckers (no more constant backlash while running DNI) and mages. The loss of a magic point is more than made up by the removal of a box of stun when you are draining powerful spells.

More so as it allows Conjurers to summon (force=1/2Charisma) Spirits with no drain. Or great form them and only take 2 boxes of light stun assuming you fail to soak any of it.
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Herald of Verjig...
post Aug 12 2004, 04:48 PM
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The drain code for great forms is defined by the spirits natural force, it's just the TN that doubles. So a charisma 12 conjurer with trauma damper can summon all the force 6 great forms you want.
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Necro Tech
post Aug 13 2004, 04:06 AM
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QUOTE (Doctor Funkenstein)
QUOTE (Necro Tech @ Aug 11 2004, 11:14 PM)
Other than attack programs weilded by other deckers, you do take overload damage every time your Icon gets damaged. Black IC just does it faster.

That hardly constitutes a decker always suffering Simsense Overload. There are plenty of other means of being attacked that don't include White or Grey IC. It's like saying that all runners are constantly suffering damage while running because you have the opportunity to run into a bad guy with a gun.

Like? What else damages your Icon besides attack programs that doesn't do damage to your meat bod? White and grey IC do it as a side effect, black IC, black hammer, Killjoy deal it directly.

As for the second part, what are you responding to? The text you quoted or my first post? As for real world vs matrix running there is just no comparison. You hit a facility, you might run into some guards with guns. You hit their mainframe and it is guaranteed. All system have IC.

Quick straw poll, of those who actually play (or have played) deckers. How many times have you cruised a Green Hard or up and not actually engaged in ANY cyber combat.

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mfb
post Aug 13 2004, 04:17 AM
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off the top of my head, there's tar baby/pit, trace, scout, and crippler.
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Necro Tech
post Aug 13 2004, 04:22 AM
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Those are white and grey IC. Also, none of them damage your Icon.
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mfb
post Aug 13 2004, 04:53 AM
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that's the point. there are lots of attacks you can come under that don't deal icon or backlash damage.
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Necro Tech
post Aug 13 2004, 05:59 AM
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If you give a broad definition to the term attacked sure. But, regardless, the issue in question is simsense overload. Doc Funk and I were talking about damage to your Icon (at least orginally).

QUOTE
Oh, that's a reprecussion that only occurs with White and Gray IC. Okay, now it rings a bell.  I thought you were saying it occured anytime your icon took damage.


My point was and is that IC makes up 90% of the damage most deckers suffer. My original point was that Trauma Dampers eliminate the test entirely. For me, this is a huge deal.
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mfb
post Aug 13 2004, 06:11 AM
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ah. i was confused, because it had originally sounded like you meant this happened with a much higher frequency.
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Ol' Scratch
post Aug 13 2004, 06:29 AM
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QUOTE (Necro Tech)
My point was and is that IC makes up 90% of the damage most deckers suffer.

Only if the only thing you do as a decker is break into a host and not much more. Security deckers and agents tend to come up quite often the few times I've played a decker. IC is just a static obstacle that can be sleazed past with relative ease most of the time, assuming you're a competent decker.

Regardless, White and Grey IC are still hardly "90%" of all the damage an icon takes. They come up regularly, sure, but Simsense Overload Damage (by the sheer fact a number of people in this thread didn't even remember its existance) isn't something that is a constant problem for deckers. 'Sides, if you are having trouble making even a Willpower(5) test on a regular basis, you have no business being a decker.

But that aside, Trauma Dampers are nice all around. Conjurers get the biggest bang for their buck out of it, followed closely by other non-adept magicians.
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Necro Tech
post Aug 13 2004, 06:53 AM
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I have to ask out of pure curiosity now. What does damage Your Icon? The security deckers wont even come out until you are at least 5-7 pieces of IC in.

Ok, enough derailing this thread. I'll start my own.
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mfb
post Aug 13 2004, 07:39 AM
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i tend to run a lot of Matrix combats--invading deckers/otaku coming to trash the PCs' home host, etcetera, so i see a lot more icon damage from attack progs than from IC.

also, i think Funk is probably using a wider definition of 'damage'. Necro, you're talking about marking boxes off on your lifebar; Funk is probably including things like crippler and tar IC.
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The White Dwarf
post Aug 13 2004, 03:33 PM
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Out of curiosity, what makes you guys think this can heal you on your own? Ive read it, and reread it. The wording and references are very specific, and thats not the conclusion I reach. Im more interested in hearing why people seem to think otherwise rather than quoting, I can put my reasons up in awhile.
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BitBasher
post Aug 13 2004, 03:42 PM
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QUOTE
Out of curiosity, what makes you guys think this can heal you on your own?
How else would you propose this works?
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mfb
post Aug 13 2004, 03:47 PM
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hm. upon reading it (i've never had a character get one installed, so i haven't bothered sitting down and going over it until now), white dwarf seems to be correct. the Guardian Angel can stabilize you or revive you on its own, but it doesn't just kick into gear and heal you without help from you. for healing, it acts as a rating 6 medkit and gives you a -2 TN to biotech (first aid) tests. but if you read up on medkits (M&M p136-8 ), you'll find that medkits require you to perform tasks like applying bandages and whatnot--they're not automatic. the GA doesn't say anything about automatically healing you, so, by the rules, it doesn't.

incidentally, there's no way pain resistance/damage compensators should interfere with a GA's ability to assess and repair damage. whether or not your body feels the damage is irrelevant--the GA is part of a biomonitor.
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FrostyNSO
post Aug 13 2004, 06:07 PM
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It says it functions as a rating 6 medkit with a -2 to first aid...not that it only works for stabilize/revive.

I figured the nanobots worked to seal severed arteries and such...but the book isn't very clear on this so that's why I was asking.
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mfb
post Aug 13 2004, 06:18 PM
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right, but--like i said above--read up on medkits, on pages 136-138 of M&M. medkits don't perform first aid on their own; they simply tell you what to do.
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