IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Shadowrun as a MMORPG?, Won't happen but nice article
Babel
post Aug 16 2004, 04:19 PM
Post #1


Target
*

Group: Members
Posts: 21
Joined: 26-June 03
Member No.: 4,817



Came across this link while browsing slashdot today:

http://www.mmorpgdot.com/index.php?hsactio...n=10053&ID=1035

While I don't expect it to ever happen it's nice to see the Shadowrun franchise mentioned in the same breath as Star Trek and James Bond. I honestly don't understand why Shadowrun has never had a decent game built around it, I think a good one is there with the rich backstory Shadowrun has. Yes I know about the SNES and Genesis games but I wouldn't call either of them great. The genesis one was good but couldn't compare to the depth available in modern computer games.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Aug 16 2004, 04:27 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



I interviewed at Turbine (makers of Asheron's Call, its sequel, and the upcoming Middle Earth and D&D MMORPGs) awhile back for a job there. The interview was being handled by Ken Troop, the senior live development producer there, and during the interview he and I had a long talk about the idea of a Shadowrun RPG. Nothing serious, but he was familiar with the game and we were just chatting about how it'd be a neat MMORPG. But, by the end of that conversational tangent, he and I also agreed that it would be extremely cumbersome to pull off well.
Go to the top of the page
 
+Quote Post
Rory Blackhand
post Aug 16 2004, 10:24 PM
Post #3


Moving Target
**

Group: Members
Posts: 177
Joined: 23-February 03
Member No.: 4,141



Would like to see a game and a movie. There is alot of rich material.

Didn't the Blade movie have a something to do with a Shadowrun author? Was the origional Blade book written by someone who does Shadowrun work? I can't recall. If a Shadow run movie comes out I would like it to have a Blade feel to it.

There was an old Nintendo game Shadowrun. I enjoyed it. I liked the simple version of the Net they used. Liked some of the bar music as well. ish they would make some PC games.
Go to the top of the page
 
+Quote Post
mfb
post Aug 17 2004, 04:54 AM
Post #4


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



whoah. long time, DE. sup?

i, personally, could pass on an SR MMOG; i'd rather see a non-MM game, possibly with multiplayer.
Go to the top of the page
 
+Quote Post
TimeKeeper
post Aug 17 2004, 06:11 AM
Post #5


Moving Target
**

Group: Members
Posts: 218
Joined: 26-February 02
From: Raleigh/Durham, CAS
Member No.: 149



This just fell into my lap from another forum I lurk in.

Awake 2062

Supposedly it's a Shadowrun MUD with full support of everything (Rigging, Matrix and magic). You'll need a MUD client though and I can't install one on a government computer.
Go to the top of the page
 
+Quote Post
Botch
post Aug 17 2004, 11:32 AM
Post #6


Moving Target
**

Group: Members
Posts: 486
Joined: 4-August 04
From: Fomorian Wastes
Member No.: 6,538



QUOTE (Rory Blackhand)
Didn't the Blade movie have a something to do with a Shadowrun author? Was the origional Blade book written by someone who does Shadowrun work? I can't recall. If a Shadow run movie comes out I would like it to have a Blade feel to it.

Only if it doesn't have anything incredible naff and cheesy american wrestling fight sequences that somehow snuck into Blade 2
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Aug 17 2004, 12:26 PM
Post #7


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



QUOTE
whoah. long time, DE. sup?


Heya mfb!

Partially getting back into the Shadowrun world a bit. ;)
Go to the top of the page
 
+Quote Post
mfb
post Aug 17 2004, 05:32 PM
Post #8


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



badass. finally, someone to back me up when i say otaku aren't magical!
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 17 2004, 05:33 PM
Post #9


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



Bah humbug. :)

~J
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Aug 17 2004, 06:02 PM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



QUOTE
badass. finally, someone to back me up when i say otaku aren't magical!


Absolutely!
Go to the top of the page
 
+Quote Post
Guest_Crimsondude 2.0_*
post Aug 17 2004, 06:05 PM
Post #11





Guests






Someone with authority, no less.
Go to the top of the page
 
+Quote Post
TheScamp
post Aug 17 2004, 08:03 PM
Post #12


Moving Target
**

Group: Members
Posts: 400
Joined: 26-February 02
Member No.: 825



QUOTE
You'll need a MUD client though and I can't install one on a government computer.

Note: you don't absolutely need a client, though one would be very helpful. You can, if you need to, simply Telnet in.
Go to the top of the page
 
+Quote Post
BitBasher
post Aug 17 2004, 08:23 PM
Post #13


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



yeah, you just need a dos prompt and telnet.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 17 2004, 08:48 PM
Post #14


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



Or a terminal window :P

~J
Go to the top of the page
 
+Quote Post
nezumi
post Aug 17 2004, 08:51 PM
Post #15


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



Although many government computers do block standard telnet, so it still may not work, and most agencies have regulations disallowing it.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 17 2004, 09:09 PM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



True. We need MUD over SSH!

~J
Go to the top of the page
 
+Quote Post
nezumi
post Aug 18 2004, 01:30 PM
Post #17


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



The MUD I used to play had a (poorly made) java interface so you could access it through their website, if you'd like.
Go to the top of the page
 
+Quote Post
Orion
post Aug 18 2004, 05:23 PM
Post #18


Target
*

Group: Members
Posts: 18
Joined: 4-January 04
From: Redmond, WA
Member No.: 5,958



I play City of Heroes, and there has been some talk on their forums that a Shadowrun MMO would be very similiar that framework.

For those of you not familiar with CoH here's what's similiar.

Gangs are all over the place and citizens are constantly getting mugged, murdered (you never see this but here about it), or harrassed.

Heroes can, if you take a Punisher type character, carry assualt rifles, throw grenades, lay down caltrops, etc.

There are some decent martial arts techniques that can be taken.

Superpowers can double as magic.

Teams, or solo characters, can take missions that have them go into buildings to rescue people, recover lost or stolen items, or take out bad guys. These missions, in my opinion, are very Shadowrun like.

Anyway, not really plugging CoH but as a framework for a Shadowrun MMO...it would take work to convert...but would be comepletely worth it.
Go to the top of the page
 
+Quote Post
BitBasher
post Aug 18 2004, 05:29 PM
Post #19


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Actually I hope they never make a SR MMO from that framework because last I played CoH it was a glorified combat game, because combat was literally all there was to do. IMHO combat is way, way down on the list of appealing things about SR.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Aug 18 2004, 05:38 PM
Post #20


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



My vote is still on slightly multiplayer. I'm not sure what would be a good upper limit on game populations, but I'd rather have one or two groups subject to GM whims than 8765435345 individuals forming 358543562 teams that interfere with each other, steal kills, and infringe on various GMs' carefully planned scenarios.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 18 2004, 05:39 PM
Post #21


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



What would be intersting is a RMORPG (Randomly), where depending on what you're doing you may interact with one or more other actual teams or players.

~J
Go to the top of the page
 
+Quote Post
Backgammon
post Aug 18 2004, 05:50 PM
Post #22


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



You could wait and see how the Matrix Online is gonna work out. Can't get much more shadowrunny than that.
Go to the top of the page
 
+Quote Post
mintcar
post Aug 18 2004, 10:42 PM
Post #23


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Just tested the Awake MUD. Seems real good. I havent been much impressed by other muds Ive tested, maybe I like this mainly because of the setting, but it seems sincere enough about its focus on roleplaying.
Go to the top of the page
 
+Quote Post
Abstruse
post Aug 19 2004, 12:45 AM
Post #24


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



The hardest part of making a SR MMORPG is non-repitition of missions. I mean there's only so much a computer NPC can make you go do. After you've stolen the same prototype from the same building for the 400th time, you'll get bored.

It could work, but it would require a large staff to provide missions and things like that. Another problem is that you'd have to have two seperate maps for everything plus a third map -- One for physical, one for astral, and one for the Matrix. Getting the right properties on the right map would be challenging.

If you could figure a way around these two problems (fighting random gangs isn't very Shadowrun like...as few runners are alturistic for alturism's sake), there's a hugely detailed world ready to be exploited.

A single-player or co-op multiplayer SR game, though, would work very well. Look at Metal Gear Solid and the other stealth-based games to see how Shadowrun could work as a game. However, co-op online play NEEDS to be a factor in order to get the team overlap of skills...

The Abstruse One
Go to the top of the page
 
+Quote Post
CountZero
post Aug 19 2004, 04:23 AM
Post #25


Moving Target
**

Group: Members
Posts: 109
Joined: 29-March 03
From: Tir Tarngiere
Member No.: 4,353



What I think would work best for a Shadowrun, multi-player CRPG would be a game in the model of Neverwinter Nights. You can GM for a group of players online, or you can do your own single-player campaign. Expansion would come with more tiles and scenarios and gameplay options. This would also avoid some of the major problems that go with MMORPGs.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th July 2025 - 10:40 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.