Babel
Aug 16 2004, 04:19 PM
Came across this link while browsing slashdot today:
http://www.mmorpgdot.com/index.php?hsactio...n=10053&ID=1035While I don't expect it to ever happen it's nice to see the Shadowrun franchise mentioned in the same breath as Star Trek and James Bond. I honestly don't understand why Shadowrun has never had a decent game built around it, I think a good one is there with the rich backstory Shadowrun has. Yes I know about the SNES and Genesis games but I wouldn't call either of them great. The genesis one was good but couldn't compare to the depth available in modern computer games.
Demonseed Elite
Aug 16 2004, 04:27 PM
I interviewed at Turbine (makers of Asheron's Call, its sequel, and the upcoming Middle Earth and D&D MMORPGs) awhile back for a job there. The interview was being handled by Ken Troop, the senior live development producer there, and during the interview he and I had a long talk about the idea of a Shadowrun RPG. Nothing serious, but he was familiar with the game and we were just chatting about how it'd be a neat MMORPG. But, by the end of that conversational tangent, he and I also agreed that it would be extremely cumbersome to pull off well.
Rory Blackhand
Aug 16 2004, 10:24 PM
Would like to see a game and a movie. There is alot of rich material.
Didn't the Blade movie have a something to do with a Shadowrun author? Was the origional Blade book written by someone who does Shadowrun work? I can't recall. If a Shadow run movie comes out I would like it to have a Blade feel to it.
There was an old Nintendo game Shadowrun. I enjoyed it. I liked the simple version of the Net they used. Liked some of the bar music as well. ish they would make some PC games.
mfb
Aug 17 2004, 04:54 AM
whoah. long time, DE. sup?
i, personally, could pass on an SR MMOG; i'd rather see a non-MM game, possibly with multiplayer.
TimeKeeper
Aug 17 2004, 06:11 AM
This just fell into my lap from another forum I lurk in.
Awake 2062Supposedly it's a Shadowrun MUD with full support of everything (Rigging, Matrix and magic). You'll need a MUD client though and I can't install one on a government computer.
Botch
Aug 17 2004, 11:32 AM
QUOTE (Rory Blackhand) |
Didn't the Blade movie have a something to do with a Shadowrun author? Was the origional Blade book written by someone who does Shadowrun work? I can't recall. If a Shadow run movie comes out I would like it to have a Blade feel to it. |
Only if it doesn't have anything incredible naff and cheesy american wrestling fight sequences that somehow snuck into Blade 2
Demonseed Elite
Aug 17 2004, 12:26 PM
QUOTE |
whoah. long time, DE. sup? |
Heya mfb!
Partially getting back into the Shadowrun world a bit.
mfb
Aug 17 2004, 05:32 PM
badass. finally, someone to back me up when i say otaku aren't magical!
Kagetenshi
Aug 17 2004, 05:33 PM
Bah humbug.
~J
Demonseed Elite
Aug 17 2004, 06:02 PM
QUOTE |
badass. finally, someone to back me up when i say otaku aren't magical! |
Absolutely!
Crimsondude 2.0
Aug 17 2004, 06:05 PM
Someone with authority, no less.
TheScamp
Aug 17 2004, 08:03 PM
QUOTE |
You'll need a MUD client though and I can't install one on a government computer. |
Note: you don't absolutely need a client, though one would be very helpful. You can, if you need to, simply Telnet in.
BitBasher
Aug 17 2004, 08:23 PM
yeah, you just need a dos prompt and telnet.
Kagetenshi
Aug 17 2004, 08:48 PM
Or a terminal window
~J
nezumi
Aug 17 2004, 08:51 PM
Although many government computers do block standard telnet, so it still may not work, and most agencies have regulations disallowing it.
Kagetenshi
Aug 17 2004, 09:09 PM
True. We need MUD over SSH!
~J
nezumi
Aug 18 2004, 01:30 PM
The MUD I used to play had a (poorly made) java interface so you could access it through their website, if you'd like.
Orion
Aug 18 2004, 05:23 PM
I play City of Heroes, and there has been some talk on their forums that a Shadowrun MMO would be very similiar that framework.
For those of you not familiar with CoH here's what's similiar.
Gangs are all over the place and citizens are constantly getting mugged, murdered (you never see this but here about it), or harrassed.
Heroes can, if you take a Punisher type character, carry assualt rifles, throw grenades, lay down caltrops, etc.
There are some decent martial arts techniques that can be taken.
Superpowers can double as magic.
Teams, or solo characters, can take missions that have them go into buildings to rescue people, recover lost or stolen items, or take out bad guys. These missions, in my opinion, are very Shadowrun like.
Anyway, not really plugging CoH but as a framework for a Shadowrun MMO...it would take work to convert...but would be comepletely worth it.
BitBasher
Aug 18 2004, 05:29 PM
Actually I hope they never make a SR MMO from that framework because last I played CoH it was a glorified combat game, because combat was literally all there was to do. IMHO combat is way, way down on the list of appealing things about SR.
Herald of Verjigorm
Aug 18 2004, 05:38 PM
My vote is still on slightly multiplayer. I'm not sure what would be a good upper limit on game populations, but I'd rather have one or two groups subject to GM whims than 8765435345 individuals forming 358543562 teams that interfere with each other, steal kills, and infringe on various GMs' carefully planned scenarios.
Kagetenshi
Aug 18 2004, 05:39 PM
What would be intersting is a RMORPG (Randomly), where depending on what you're doing you may interact with one or more other actual teams or players.
~J
Backgammon
Aug 18 2004, 05:50 PM
You could wait and see how the Matrix Online is gonna work out. Can't get much more shadowrunny than that.
mintcar
Aug 18 2004, 10:42 PM
Just tested the Awake MUD. Seems real good. I havent been much impressed by other muds Ive tested, maybe I like this mainly because of the setting, but it seems sincere enough about its focus on roleplaying.
Abstruse
Aug 19 2004, 12:45 AM
The hardest part of making a SR MMORPG is non-repitition of missions. I mean there's only so much a computer NPC can make you go do. After you've stolen the same prototype from the same building for the 400th time, you'll get bored.
It could work, but it would require a large staff to provide missions and things like that. Another problem is that you'd have to have two seperate maps for everything plus a third map -- One for physical, one for astral, and one for the Matrix. Getting the right properties on the right map would be challenging.
If you could figure a way around these two problems (fighting random gangs isn't very Shadowrun like...as few runners are alturistic for alturism's sake), there's a hugely detailed world ready to be exploited.
A single-player or co-op multiplayer SR game, though, would work very well. Look at Metal Gear Solid and the other stealth-based games to see how Shadowrun could work as a game. However, co-op online play NEEDS to be a factor in order to get the team overlap of skills...
The Abstruse One
CountZero
Aug 19 2004, 04:23 AM
What I think would work best for a Shadowrun, multi-player CRPG would be a game in the model of Neverwinter Nights. You can GM for a group of players online, or you can do your own single-player campaign. Expansion would come with more tiles and scenarios and gameplay options. This would also avoid some of the major problems that go with MMORPGs.
Just Jonny
Aug 19 2004, 06:05 AM
Neverwinter Nights was the first thing I thought of for a model of a Shadowrun video game. Actually, the first time I played Neverwinter Nights, I thought what a great shadowrun game it could make. I think the most important thing to do would be to stay close to the original game rules. That was my biggest gripe about the Vampire: The Masquerade PC game.
Demonseed Elite
Aug 19 2004, 01:11 PM
Yeah, one of the real hard parts of any SR MMO, or even something like NWN, is handling astral space and the Matrix in addition to physical space. If you're going to allow the players freedom on when to enter the astral or Matrix, that means you have to account for those options everywhere.
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