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#26
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Target ![]() Group: Members Posts: 55 Joined: 7-May 04 Member No.: 6,308 ![]() |
Neverwinter Nights was the first thing I thought of for a model of a Shadowrun video game. Actually, the first time I played Neverwinter Nights, I thought what a great shadowrun game it could make. I think the most important thing to do would be to stay close to the original game rules. That was my biggest gripe about the Vampire: The Masquerade PC game.
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 ![]() |
Yeah, one of the real hard parts of any SR MMO, or even something like NWN, is handling astral space and the Matrix in addition to physical space. If you're going to allow the players freedom on when to enter the astral or Matrix, that means you have to account for those options everywhere.
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Lo-Fi Version | Time is now: 26th July 2025 - 12:36 AM |
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