Cyb erware malfunction rules, rust & prototypes |
Cyb erware malfunction rules, rust & prototypes |
Aug 18 2004, 09:07 PM
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#1
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Moving Target Group: Members Posts: 216 Joined: 6-August 03 From: Polish Ghetto Member No.: 5,342 |
Hallo, everyone.
I'm still using SR IIed. In Cybertechnology there's something about malfunction of implants. But those rules dooesn't fit my style of GMing. Cyberware looks too perfect to me. Minor chance of malfunction. As I remember implants can be broken only in combat. Does anybody saw in the web some hard core:D rules about cyberware. Maybe you could drop me some house rules? Thanks, MATT |
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Aug 18 2004, 09:13 PM
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#2
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the best way i can think of to handle that is to simply start every piece of cyberware off with a point or two of stress.
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Aug 18 2004, 09:22 PM
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#3
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Moving Target Group: Members Posts: 216 Joined: 6-August 03 From: Polish Ghetto Member No.: 5,342 |
stress? I don't remember that term :( Could you explain, please |
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Aug 18 2004, 09:59 PM
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#4
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
The rules for cyberware stress are, I believe, a SR3 phenomenon. The rules for it are in M&M. It's basically damage to the cyber- or bioware that needs to be repaired or healed respectively. You can also have stress points added to attributes to represent muscles tearing or other problems. |
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Aug 18 2004, 10:31 PM
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#5
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Moving Target Group: Members Posts: 216 Joined: 6-August 03 From: Polish Ghetto Member No.: 5,342 |
As I remember In 2nd edition some wares was immune to the any damage(for example: dermal plating). Is there any exception from the stress rule?
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Aug 18 2004, 10:37 PM
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#6
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Moving Target Group: Members Posts: 216 Joined: 6-August 03 From: Polish Ghetto Member No.: 5,342 |
Healing of bioware was mentioned in Biotech Ist ed. Repairing cyberware in SSC 2050. I know and uses this rules already(but i don't have too many occasions;-) ).
As I remember In 2nd edition some wares was immune to the any damage(for example: dermal plating). Is there any exception from the stress rule? And how it works. Do Street sams PC do not know when and where bio/cyber collapse? What about symptoms of implant overstress(In Cybertechnology Wired Reflexes were mentioned. ) EDIT: Sorry for double posts. Lags. |
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Aug 19 2004, 12:27 AM
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#7
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Buy Man and Machine.
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Aug 19 2004, 01:45 PM
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#8
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I don't think their are any exceptions to the stress rules. I agree with Backgammon: damage, stress, and healing them is a whole chapter in M&M. If you're really interested in the SR3 rules, then pick up the book.
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Aug 19 2004, 04:13 PM
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#9
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Moving Target Group: Members Posts: 216 Joined: 6-August 03 From: Polish Ghetto Member No.: 5,342 |
Okey. I will check M&M. Sorry for trouble. Thanks for answers, everyone.
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Aug 19 2004, 04:38 PM
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#10
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
no problem -- that's what we're here for. Hope you enjoy the book.
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