Damn the rules! ;-), Ambidexterity |
Damn the rules! ;-), Ambidexterity |
Aug 29 2004, 03:07 PM
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#1
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Target Group: Members Posts: 53 Joined: 23-April 04 From: Denmark Member No.: 6,276 |
Well this sucks big time! Making my first SR character in 7 years, and I really had my mind set up for a cool cat using 2 HPīs, one in each hand for primary weaponry!
.....then I find out that smart link is not allowed (or other such devises)!! Damn the man!!! 8) My character should really only be wielding 1 type of weapon, but I just canīt figure out what. (Damn, he would look cool with 2 massive HPīs in his hands, some light armor and a pair of sunglasses) I need him to be extremely cool in his weapon choice and I feel that the "ordinary" weapon choices are too common. This cat needs to ooze of coolness. What do I do??? My GM wonīt allow me to design my own weapons so donīt go there guys! :D My primary character idea is this: Need 1 weapon(s) (Hoped to be 2 HPīs) maybe a knife tugged away in his boots. Retract. Spurs some armor My character will not use a secondary firearm!! (Unless itīs the second HP.... 8) ) He rides an old Harley A few gadgets General idea: He has to be cool!! Gotz any ideas M8Yīs?? |
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Aug 29 2004, 03:43 PM
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#2
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Moving Target Group: Members Posts: 177 Joined: 23-February 03 Member No.: 4,141 |
In my opinion "cool" is an attitude. You should be able to make anything cool just thru the force of your own self confidence and willpower, no matter what it is. That is part of being cool. You seem to have a pretty good idea of what you want. Just keep in mind that what you think is cool the other players might not.
You can use two pistols as weapons by taking ambidexterity as an edge. You just won't need a smart link. |
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Aug 29 2004, 03:51 PM
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#3
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Target Group: Members Posts: 31 Joined: 23-August 04 Member No.: 6,583 |
Whenever I do that "John Woo-style" double HP thing with a character, I go Amibidexterous Adept with lots of Improved Ability: Pistols. The lack of a smartlink when using the two pistols hurts, but your extra dice make up for it. And, adepts look really cool...I mean, to anybody else, he'll just look like he has Pistols 12 or something. Think 'Equilibrium' ;)
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Aug 29 2004, 05:20 PM
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#4
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Get two heavy pistols and two induction pads, and only fire one at any given time. Or, get ambidex and use one or both depending on whether you need accuracy or volume of fire.
~J |
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Aug 29 2004, 05:25 PM
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#5
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Moving Target Group: Members Posts: 160 Joined: 16-August 03 Member No.: 5,501 |
after looking at the rules again i wonder
Does the smart link modifyer apply if only one of the two guns is smartlinked ? |
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Aug 29 2004, 05:34 PM
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#6
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Running Target Group: Members Posts: 1,032 Joined: 6-August 04 Member No.: 6,543 |
With two smart links,I say damn the rules.I mean can't you use two laser sites?
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Aug 29 2004, 05:45 PM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Nope. No such modifications work when firing two guns at once, whether a single smartlink, dual smartlinks, or single or dual laser sights.
~J |
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Aug 29 2004, 06:32 PM
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#8
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
With ambidexterity and aptitude: pistols you can make one heck of a pistol adept. You don't need laser sights, just two Burst Fire pistols with as much recoil compensation as you can get (Gas Vent 4 and Personalized Grips come to mind). With improved ability: pistols 6. That gives you 12 dice to roll when firing each pistol before combat pool with a base TN of 3. Not too shabby.
JaronK |
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Aug 29 2004, 08:31 PM
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#9
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Moving Target Group: Members Posts: 100 Joined: 14-June 04 Member No.: 6,400 |
Instead of using cyberware, make a "way of the gun" physical adept. He looks something like this:
A: Attributes B: Magic C: Skills D: Resources E: Race Max out quickness and intelligence, followed by body and charisma (cus he is cool). For your adept powers take: Improved Reflexes 2, Pain Tolerance 3, Improved Pistols 3. Take Pistols(Heavy) 5(7) and suddenly you're rolling 10 dice for pistols shots... who needs a smartlink! P.S. If you want to be cool, skip the Ares Predator and go with a Colt Manhunter. Fewer people use the weapon. |
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Aug 29 2004, 08:41 PM
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#10
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Burst fire is over rated. With pistols at least.
You are better working with skill. Recoil comp is bulky and makes your guns to easy to find (I like to keep conceal at least 6 so I can walk down the street safely with a concealed holster) And the mashie pistols do the same damage in burst fire as a heavy pistol single shot. Take a customised grip and you have no recoil problems at all while maintaining conceal ability. Edward |
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Aug 29 2004, 09:01 PM
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#11
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Running Target Group: Members Posts: 1,032 Joined: 6-August 04 Member No.: 6,543 |
14S coming from a pistol isn't shaby. A base of 11M I love Ex-ex.
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Aug 29 2004, 09:09 PM
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#12
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Machine pistols do have one edge on heavy pistols, and that's the +1 to dodge the shot. Not worth it, though.
I may have asked already, but would 8L or so be more reasonable for a machine pistol? ~J |
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Aug 29 2004, 09:17 PM
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#13
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
6M, and 6M for Light Pistols as well. In my opinion, and that of a few others, if I recall the last few threads on the matter correctly.
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Aug 29 2004, 09:22 PM
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#14
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Moving Target Group: Members Posts: 118 Joined: 20-June 04 Member No.: 6,423 |
Why not just use two Super Warhawks and start calling yourself "Roland"? :grinbig: On a bit more serious note, what if you used two Roomsweepers loaded with buckshot instead? |
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Aug 29 2004, 09:58 PM
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#15
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
I've know a lot of people that allowed this by getting the PC to buy two induction pads and two processor units plus a little doohickey to link the two- something along the lines of .1 essence and 600 nuyen. Of course you just have to keep in mind that anything you get the GM to okay, they can have their NPC's use. And there are usually more of them than you. :D
For recoil compensation, with pistols you should definately take personalised grips and a heavy barrel on each weapon. Instant two points of compensation each with no reduction in concealability or mounts. If you want to go with fully automatic pistols, check out Raygun's site- specifically the Glock pistols/FSSG pages and his Burst Fire Control edge. |
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Aug 29 2004, 10:00 PM
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#16
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Because he'd need a Thompson gun, not dual pistols. ~J |
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Aug 29 2004, 10:41 PM
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#17
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
There are relatively few heavy pistols that will burst fire.
With these the only problem is recoil. If you go to full auto pistols the recoil will be far to much (unless you use suppressive fire but why bother) also the lower base damage code will be a problem when dealing with hardened armour, vehicles and barriers. Edward |
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Aug 30 2004, 12:26 AM
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#18
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Moving Target Group: Members Posts: 118 Joined: 20-June 04 Member No.: 6,423 |
I'm not "talking about the Man", I'm talking about the Gunslinger. And, if he did use a Thompson, he'd also be immortal, because, well, you know... |
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Aug 30 2004, 02:44 AM
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#19
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
Burst fire is fun because you can look at a base of 11S before loading up special rounds, and it's harder to dodge. Sure, it's bulky, but sometimes stealth isn't needed. When it is, bring a slivergun or some other more compact weapon, but if your signature style is double pistols, you absolutely should have a pair of custom built burst fire psycho pistols for when the going gets rough.
JaronK |
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Aug 30 2004, 03:37 AM
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#20
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Target Group: Members Posts: 45 Joined: 25-October 02 Member No.: 3,498 |
No need to lose your head over it... :spin: |
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Aug 30 2004, 04:30 AM
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#21
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
*innocently whistles because he did the math, and with Gas Vent IVs on a pair of Thunderbolts, you can deal out leaden burstfire death two handed style, and only end up with a -3 penalty on the last of four bursts in a round*
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Aug 30 2004, 04:38 AM
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#22
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Gas Vent 4, underbarrel weight, custom grip. no recoil.
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Aug 30 2004, 04:40 AM
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#23
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
No underbarrel weights for pistols, though... as far as I know.
JaronK |
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Aug 30 2004, 04:41 AM
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#24
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
There's not even an underbarrel MOUNT on a pistol. No way, kemosabe. |
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Aug 30 2004, 04:43 AM
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#25
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Moving Target Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
If only that were true BitBasher...
By SR's rules, pistols can't use any underbarrel mounted accesories. Not even a laser sight. The best way to get that last, elusive point of RC for 6 RC is to add a folding stock(Either from the CC modifications section or the accessory section in the CC). If that looks too stupid, the other option is to possess a strength of 5+ and have your GM be using the rules for high strength negating recoil. |
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