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> Damn the rules! ;-), Ambidexterity
Topper28
post Aug 29 2004, 03:07 PM
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Well this sucks big time! Making my first SR character in 7 years, and I really had my mind set up for a cool cat using 2 HPīs, one in each hand for primary weaponry!

.....then I find out that smart link is not allowed (or other such devises)!!

Damn the man!!! 8)

My character should really only be wielding 1 type of weapon, but I just canīt figure out what. (Damn, he would look cool with 2 massive HPīs in his hands, some light armor and a pair of sunglasses) I need him to be extremely cool in his weapon choice and I feel that the "ordinary" weapon choices are too common.

This cat needs to ooze of coolness. What do I do???

My GM wonīt allow me to design my own weapons so donīt go there guys! :D

My primary character idea is this:

Need 1 weapon(s) (Hoped to be 2 HPīs)
maybe a knife tugged away in his boots.
Retract. Spurs
some armor

My character will not use a secondary firearm!! (Unless itīs the second HP.... 8) )

He rides an old Harley

A few gadgets

General idea: He has to be cool!!

Gotz any ideas M8Yīs??
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Rory Blackhand
post Aug 29 2004, 03:43 PM
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In my opinion "cool" is an attitude. You should be able to make anything cool just thru the force of your own self confidence and willpower, no matter what it is. That is part of being cool. You seem to have a pretty good idea of what you want. Just keep in mind that what you think is cool the other players might not.

You can use two pistols as weapons by taking ambidexterity as an edge. You just won't need a smart link.
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Nylan
post Aug 29 2004, 03:51 PM
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Whenever I do that "John Woo-style" double HP thing with a character, I go Amibidexterous Adept with lots of Improved Ability: Pistols. The lack of a smartlink when using the two pistols hurts, but your extra dice make up for it. And, adepts look really cool...I mean, to anybody else, he'll just look like he has Pistols 12 or something. Think 'Equilibrium' ;)
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Kagetenshi
post Aug 29 2004, 05:20 PM
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Get two heavy pistols and two induction pads, and only fire one at any given time. Or, get ambidex and use one or both depending on whether you need accuracy or volume of fire.

~J
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xizor
post Aug 29 2004, 05:25 PM
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after looking at the rules again i wonder
Does the smart link modifyer apply if only one of the two guns is smartlinked ?
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Cynic project
post Aug 29 2004, 05:34 PM
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With two smart links,I say damn the rules.I mean can't you use two laser sites?
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Kagetenshi
post Aug 29 2004, 05:45 PM
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Nope. No such modifications work when firing two guns at once, whether a single smartlink, dual smartlinks, or single or dual laser sights.

~J
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JaronK
post Aug 29 2004, 06:32 PM
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With ambidexterity and aptitude: pistols you can make one heck of a pistol adept. You don't need laser sights, just two Burst Fire pistols with as much recoil compensation as you can get (Gas Vent 4 and Personalized Grips come to mind). With improved ability: pistols 6. That gives you 12 dice to roll when firing each pistol before combat pool with a base TN of 3. Not too shabby.

JaronK
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Raife
post Aug 29 2004, 08:31 PM
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Instead of using cyberware, make a "way of the gun" physical adept. He looks something like this:

A: Attributes
B: Magic
C: Skills
D: Resources
E: Race

Max out quickness and intelligence, followed by body and charisma (cus he is cool). For your adept powers take: Improved Reflexes 2, Pain Tolerance 3, Improved Pistols 3.

Take Pistols(Heavy) 5(7) and suddenly you're rolling 10 dice for pistols shots... who needs a smartlink!

P.S. If you want to be cool, skip the Ares Predator and go with a Colt Manhunter. Fewer people use the weapon.
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Edward
post Aug 29 2004, 08:41 PM
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Burst fire is over rated. With pistols at least.

You are better working with skill.

Recoil comp is bulky and makes your guns to easy to find (I like to keep conceal at least 6 so I can walk down the street safely with a concealed holster)

And the mashie pistols do the same damage in burst fire as a heavy pistol single shot. Take a customised grip and you have no recoil problems at all while maintaining conceal ability.

Edward
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Cynic project
post Aug 29 2004, 09:01 PM
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14S coming from a pistol isn't shaby. A base of 11M I love Ex-ex.
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Kagetenshi
post Aug 29 2004, 09:09 PM
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Machine pistols do have one edge on heavy pistols, and that's the +1 to dodge the shot. Not worth it, though.

I may have asked already, but would 8L or so be more reasonable for a machine pistol?

~J
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Austere Emancipa...
post Aug 29 2004, 09:17 PM
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6M, and 6M for Light Pistols as well. In my opinion, and that of a few others, if I recall the last few threads on the matter correctly.
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Young Freud
post Aug 29 2004, 09:22 PM
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QUOTE (Raife)
Instead of using cyberware, make a "way of the gun" physical adept. He looks something like this:

...

Take Pistols(Heavy) 5(7) and suddenly you're rolling 10 dice for pistols shots... who needs a smartlink!

P.S. If you want to be cool, skip the Ares Predator and go with a Colt Manhunter. Fewer people use the weapon.

Why not just use two Super Warhawks and start calling yourself "Roland"? :grinbig:

On a bit more serious note, what if you used two Roomsweepers loaded with buckshot instead?
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FlakJacket
post Aug 29 2004, 09:58 PM
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I've know a lot of people that allowed this by getting the PC to buy two induction pads and two processor units plus a little doohickey to link the two- something along the lines of .1 essence and 600 nuyen. Of course you just have to keep in mind that anything you get the GM to okay, they can have their NPC's use. And there are usually more of them than you. :D

For recoil compensation, with pistols you should definately take personalised grips and a heavy barrel on each weapon. Instant two points of compensation each with no reduction in concealability or mounts. If you want to go with fully automatic pistols, check out Raygun's site- specifically the Glock pistols/FSSG pages and his Burst Fire Control edge.
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Kagetenshi
post Aug 29 2004, 10:00 PM
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QUOTE (Young Freud)
Why not just use two Super Warhawks and start calling yourself "Roland"? :grinbig:

Because he'd need a Thompson gun, not dual pistols.

~J
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Edward
post Aug 29 2004, 10:41 PM
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There are relatively few heavy pistols that will burst fire.

With these the only problem is recoil.

If you go to full auto pistols the recoil will be far to much (unless you use suppressive fire but why bother) also the lower base damage code will be a problem when dealing with hardened armour, vehicles and barriers.

Edward
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Young Freud
post Aug 30 2004, 12:26 AM
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QUOTE (Kagetenshi)
QUOTE (Young Freud @ Aug 29 2004, 04:22 PM)
Why not just use two Super Warhawks and start calling yourself "Roland"? :grinbig:

Because he'd need a Thompson gun, not dual pistols.

~J

I'm not "talking about the Man", I'm talking about the Gunslinger. And, if he did use a Thompson, he'd also be immortal, because, well, you know...
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JaronK
post Aug 30 2004, 02:44 AM
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Burst fire is fun because you can look at a base of 11S before loading up special rounds, and it's harder to dodge. Sure, it's bulky, but sometimes stealth isn't needed. When it is, bring a slivergun or some other more compact weapon, but if your signature style is double pistols, you absolutely should have a pair of custom built burst fire psycho pistols for when the going gets rough.

JaronK
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Dice
post Aug 30 2004, 03:37 AM
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QUOTE (Kagetenshi)
QUOTE (Young Freud @ Aug 29 2004, 04:22 PM)
Why not just use two Super Warhawks and start calling yourself "Roland"? :grinbig:

Because he'd need a Thompson gun, not dual pistols.

~J

No need to lose your head over it... :spin:
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Digital Heroin
post Aug 30 2004, 04:30 AM
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*innocently whistles because he did the math, and with Gas Vent IVs on a pair of Thunderbolts, you can deal out leaden burstfire death two handed style, and only end up with a -3 penalty on the last of four bursts in a round*
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BitBasher
post Aug 30 2004, 04:38 AM
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Gas Vent 4, underbarrel weight, custom grip. no recoil.
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JaronK
post Aug 30 2004, 04:40 AM
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No underbarrel weights for pistols, though... as far as I know.

JaronK
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Luke Hardison
post Aug 30 2004, 04:41 AM
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QUOTE (JaronK)
No underbarrel weights for pistols, though... as far as I know.

JaronK

There's not even an underbarrel MOUNT on a pistol. No way, kemosabe.
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Modesitt
post Aug 30 2004, 04:43 AM
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If only that were true BitBasher...

By SR's rules, pistols can't use any underbarrel mounted accesories. Not even a laser sight.

The best way to get that last, elusive point of RC for 6 RC is to add a folding stock(Either from the CC modifications section or the accessory section in the CC). If that looks too stupid, the other option is to possess a strength of 5+ and have your GM be using the rules for high strength negating recoil.
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