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> Jelly Bryce, RL gunfighter adept
Kagetenshi
post Sep 8 2004, 05:43 AM
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Keep in mind that IA: Pistols only costs a half-point per, so you've got six points of other powers by that point.

~J
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Raygun
post Sep 8 2004, 06:37 AM
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QUOTE (Kagetenshi)
I sincerely doubt his claim as to seeing the bullet, but that’s still quite impressive.

I've been able to see .45 ACP ball heading down range at a 25 yard target several times in my life. Given, it only tends to happen at indoor ranges where the light is controlled. The .45 bullet is also moving about two-thirds as fast as an average .357 bullet. Anyway, it can be done. Seems like the more I shoot, the more often it happens.
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Kagetenshi
post Sep 8 2004, 02:40 PM
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Is the lighting fluorescent where you shoot, by any chance?

~J
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Kayne
post Sep 8 2004, 03:31 PM
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That guy Bryce is definitely up there with, if not beyond, fellows like Mas Oyama and Bruce Lee.
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Raygun
post Sep 8 2004, 06:41 PM
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QUOTE (Kagetenshi @ Sep 8 2004, 02:40 PM)
Is the lighting fluorescent where you shoot, by any chance?

I don't think so, but they could be halogen. They're definitely not the long, tubular fluorescent type. Of the two indoor ranges I can remember this happening at, both have a series of flood/spot lights arranged in slats along the ceiling. Each lane has three or four lights that hit the target directly at a specific range.
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Moon-Hawk
post Sep 8 2004, 06:59 PM
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It's not that amazing. I've seen the bullet from a .44 plenty of times, same as Raygun. Outside. Of course, that's ONLY when I'm staring straight down the trajectory, so pretty much only my own shots. The only time I've ever seen someone else's bullet was when I was right over their shoulder. No way I could see one going across my field of vision. I suppose I could see one coming straight in, too, but I'd rather not test that theory.

So I'd say Jelly's claim of being able to follow a bullet's trajectory is varying degrees of amazing depending on the conditions.
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Smiley
post Sep 8 2004, 07:26 PM
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I'm surprised nobody brought up enhanced artwinkulation or reflex recorders for that extra boost.
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Kayne
post Sep 9 2004, 01:22 AM
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They had bioware back then? :)
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Austere Emancipa...
post Sep 9 2004, 02:37 AM
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QUOTE (Smiley)
I'm surprised nobody brought up enhanced artwinkulation or reflex recorders for that extra boost.
QUOTE (Edward @ Sep 7 2004, 09:38 PM)
Enhanced articulation +1 dice to physical uses of the skill (are there any non physical uses of gun skills)

Reflex recorder +1dice
Would have been a miracle, really, if Enhanced Artwinkulation had not been mentioned. Reflex Recorded does tend to get forgotten about, though.
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Young Freud
post Sep 9 2004, 06:12 AM
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I remember reading about stories, stories mind you, about some of those old WWII Japanese soldiers who never got the order to surrender learning how to dodge bullets. The secret was said to be the time they'd do a raid or something. They would try to stage an attack around sunset, with the sun hanging low. They could see the reflection of the low sun coming off the bullet traveling toward them and evade accordingly. I assume this was one of those trial and error type things, were you're only wrong once. Also, I also believe this was only against single or maybe a couple of armed opponents and probably at long ranges with bolt action or semi-automatic rifles.
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Raygun
post Sep 9 2004, 06:18 AM
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QUOTE (Moon-Hawk)
It's not that amazing.  I've seen the bullet from a .44 plenty of times, same as Raygun.  Outside.  Of course, that's ONLY when I'm staring straight down the trajectory, so pretty much only my own shots.  The only time I've ever seen someone else's bullet was when I was right over their shoulder.  No way I could see one going across my field of vision.

I've seen them outside as well, but it seems to happen a lot more infrequently than it does indoors. I do the vast majority of my shooting outdoors these days and I can't remember the last time I saw a bullet moving down range there. I have seen other people's bullets a few times as well, standing perpendicular to the bore. In fact, the first time I ever saw a bullet in flight with my own eyes was in a case like that. Again, at an indoor range. But that definitely does not happen as often as I see my own bullets, and even that doesn't happen very often.

There was an episode of "Tales Of The Gun" on the History Channel once that had a few US military rifle competitors practicing for high-power matches (can't remember which group or even which match). They were shooting .300 Win Mag at 600-yard targets. The show had a scope cam, and with it you could see the bullet cutting through the air on its way to the target. I've never seen that personally, but it sure did look cool. I think it must have been particularly hot and humid where they were.

QUOTE
So I'd say Jelly's claim of being able to follow a bullet's trajectory is varying degrees of amazing depending on the conditions.

I'd agree with that.
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Edward
post Sep 9 2004, 06:49 AM
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Would eth idea not be to start with pistols 6 IA pistols 6 (3 points of magic) a smart link 2 & range finder a geasa (witch I believed was chosen by the adept with the GMs approval) and 3 points of magic spent on other things. Starting character 12 dice + combat pool of up to 6 moderately impressive average successes for an important shot at med or long range 12.

You increase your pistols skill one point. Initiate increase your IA pistols 1 point and something else with the other ½ magic point.

After doing this 6 times you have 12 pistols and IA pistols 12. For a truly important shot you can role 36 dice (assuming you have at least 12 combat pool) Average successes at medium or long range without other modifiers 24.

Whatever you do you don’t by all the IA pistols at the start before you can use it otherwise you cripple the character.

Edward
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Austere Emancipa...
post Sep 9 2004, 07:40 AM
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QUOTE (SR3 @ p. 168)
An adept cannot have more levels in a power than the adept's Magic Attribute.
So not only would you cripple the character, you would break the rules as well.
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Kanada Ten
post Sep 9 2004, 03:41 PM
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QUOTE (Edward)
You increase your pistols skill one point. Initiate increase your IA pistols 1 point and something else with the other ½ magic point.

After doing this 6 times you have 12 pistols and IA pistols 12. For a truly important shot you can role 36 dice (assuming you have at least 12 combat pool)...

Karma cost for this character assuming Quickness 9:

Magic 7 = 9
Pistols 7 = 10 (19)
Magic 8 = 10 (29)
Pistols 8 = 12 (43)
Magic 9 = 12 (55)
Pistols 9 = 13 (68)
Magic 10 = 13 (81)
Pistols 10 = 20 (101) or 15 (96)
Magic 11 = 15 (116) or (111)
Pistols 11 = 22 (138) or 16 (127)
Magic 12 = 16 (154) or (143)
Pistols 12 = 24 (178) or 18 (161)

178 Karma for a Quickness 9 or 161 for Quickness 12

This post has been edited by Kanada Ten: Sep 9 2004, 03:53 PM
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Kagetenshi
post Sep 9 2004, 03:42 PM
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Doesn’t max level of IA: Pistols go off of the base skill?

~J
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Kanada Ten
post Sep 9 2004, 03:46 PM
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Yeah, it does, page 169 SR3. I'll revise the costs.
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The Question Man
post Sep 9 2004, 04:24 PM
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Pistols - 6
Edge: Aptitude (Pistols) - (+4 Edge)
Enhanced Skill (Pistols) - 6 dice (3 Magic points)
Increased Reflexes - 2 (3 Magic points)
Combat Pool - 6

Firing Pistol - 18 dice

Karma Pool - Priceless

GM character approval ???

Cheers

QM
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Moon-Hawk
post Sep 9 2004, 05:49 PM
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You'd better believe there's GM approval needed if you're planning on Aptitude (Pistols) edge. The other dumpshockers didn't forget about aptitude, they just didn't consider it an option.
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Wounded Ronin
post Sep 9 2004, 05:53 PM
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QUOTE (Young Freud)
I remember reading about stories, stories mind you, about some of those old WWII Japanese soldiers who never got the order to surrender learning how to dodge bullets. The secret was said to be the time they'd do a raid or something. They would try to stage an attack around sunset, with the sun hanging low. They could see the reflection of the low sun coming off the bullet traveling toward them and evade accordingly. I assume this was one of those trial and error type things, were you're only wrong once. Also, I also believe this was only against single or maybe a couple of armed opponents and probably at long ranges with bolt action or semi-automatic rifles.

Dude, a pistol cartridge is one thing, but a bigass military rifle cartridge from WWII is another. A .30-.06 cartridge is huge. Think of all that powder. I really, really don't think a human body can move fast enough to "dodge" that.
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Kagetenshi
post Sep 9 2004, 05:56 PM
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It can't, nor can it with pistols. Nor, for most intents and purposes, with longbows at shortish range.

~J
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Austere Emancipa...
post Sep 9 2004, 06:27 PM
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Assuming you're watching for the rifle muzzle flash of an enemy in a known position at a very, very long range, you could probably react to it by moving in some direction. I found quotes of 1.5-2.5 second flight times to 1000 meters for different 7.62mm rifle shots (the 7.62x39mm probably takes much longer than that, the .30-06 apparently just about or under 2sec). At night, you could easily see the muzzle flash that far.

At reasonable engagement ranges, though, that's just not going to happen. At 100 meters, you're looking at a flight time of 0.3 to 0.4 seconds, not enough for a normal human being to initiate significant movement, and that still assumes you were basically watching for a muzzle flash from a particular point.

Still, seeing the incoming bullet and then dodging it sounds like BS. As usual for war stories.

This post has been edited by Austere Emancipator: Sep 9 2004, 06:33 PM
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Kagetenshi
post Sep 9 2004, 06:30 PM
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In one second you could drop some 4.905ish meters, so I suppose that's possible. Unlikely once you start taking actual time to react and considering that a lot of your body is in the way when it comes to just falling down.

~J
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Austere Emancipa...
post Sep 9 2004, 06:38 PM
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Extremely unlikely in any actual situation where someone is being shot at, certainly. Damn near impossible in any firefight.
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Siege
post Sep 9 2004, 06:41 PM
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Artwinkulation and reflex recorders are only a possibility if the GM will allow geasa - otherwise adding two dice isn't worth the cost in Magic (Imho).

Couple a smartlink with a tricked-out cyber eye and you've got a pretty effective gun-bunny.

-Siege
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Kagetenshi
post Sep 9 2004, 06:51 PM
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Two dice in exchange for one potential level of IA:P?

~J
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