NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Aug 31 2003, 08:21 PM
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#1
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
I'm starting this topic for bug reports, updates, and tips for the program NSRCG - a PC Windows based SR3 Character Generator. Ths is built on top of the original work of Paulo(Adam)'s SR2 CharGen.....
Update: Version 3.61 now posted. Rigger3 data courtesy of Karl Kendricks, bug fix for Otaku (frail physical attributes ->2 free mental points). Support for Magic Loss now enabled. German DAT files now posted. Please post your bug reports here and not in the other forums. thanks! :) |
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Aug 31 2003, 10:19 PM
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#2
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I'm having a mysterious issue where it locks up on the skills page when I'm starting out (selected race and not much else, I'm investigating what's going on to see if I can figure out a pattern). Aside from that, when you select the adept power "Improved ability..." (either one) it gives you a popup window and asks for you to click on one skill. Only the list is blank and clicking Okay doesn't purchase the power.
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Aug 31 2003, 10:25 PM
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#3
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
I suspect your skills.DAT file is corrupt or in the wrong location. That's also why you cannot upgrade/select a skill for your adept ability. It has to exist first.
Hmm. Okay, backup your NSRCG main directory... then try a reinstall OR you could update the DAT files by hand. good luck. |
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Aug 31 2003, 11:08 PM
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#4
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
First, I hadn't had the software installed on this machine before so it was a clean, full install. Secondly, I removed the program and reinstalled it and still had the same results. Maybe something isn't placing the .DAT files right?
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Sep 1 2003, 12:42 AM
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#5
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Current SKills.DAT file is about 28K... Send me a copy of your SKILLS.DAT file and I'll look it over. What version are you using?
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Sep 1 2003, 02:26 AM
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#6
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I've mailed the .dat file to you. I did figure out what the "sticking" issue with the skills menu was, though. I was creating an Otaku and I hadn't entered the appropriate computer skill. It won't leave that screen till you do. The adept issue still seems to be hanging around, though.
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Sep 1 2003, 03:54 AM
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#7
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Okay, you're DAT file is correct...
The problem is you NEED to select some skills on the skills page before you goto the Magic/Adept page. Without some skills to match to, the listbox will give you an empty selection list. (This matches your symptoms.) NOTE: THese have to be active skills, not knowledge or language skills. |
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Sep 1 2003, 07:17 PM
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#8
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Gah. That was, indeed, the problem. I usually do the checking for that on the back end when I do it by hand, and totally forgot about needing to do it on the front end for a computer program.
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Sep 2 2003, 08:36 AM
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#9
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 From: Abu Dhabi Member No.: 318 |
McMackie, how do you plan on implementing complex forms, sprites and daemons?
I have some ideas but I'll need a rough idea of how the program is structured before I can see if they'll work or not. |
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Sep 2 2003, 11:14 PM
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#10
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
BUG: I tried to print after upgrading from 3.60c to 3.61 and it gives me a "runtime error 76, path not found" message and closes. Any ideas?
NOTE: This problem was fixed when I installed from scratch. It must be a path issue when updating. -- Dashifen -- |
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Sep 4 2003, 03:49 AM
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#11
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Did this mean you got it to work? If not, please email me... |
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Sep 4 2003, 04:00 AM
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#12
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Complex forms would be very easy to implement... I would have to enable Karma purchases but it would work like MageGear.... Somebody would have to type in the various complex forms... Possible. Sprites: Because of all the possible variations, it would have to be a separate form with sliders... a lot more effort. (Note: This would be equivalent to Magical allies)... Is there really a demand for this? Daemons: I can't find them... Can you cite me the reference? |
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Sep 4 2003, 04:02 AM
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#13
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Slight bug with Otaku I think. Physical attribute max is set at five and mental at eight. It's meant to be seven for mental attributes IIRC unless you drop all your physical ones, but it's still letting you have both.
Not really sure if this is fixable since it's getting a little complex, may just have to have the GM doible check and rely on player honesty. :) |
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Sep 4 2003, 04:19 AM
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#14
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Target Group: Members Posts: 67 Joined: 18-March 02 From: Saskatoon Saskatchewan Canada Member No.: 2,412 |
McMackie: I just emailed you an updated Skills.dat file for use in your next version, has all the specializations for Otaku's channels.
As for Daemons, IIRC they're essentially the otaku equivilent of agents (or smart frames.. cant recall which), being able to load forms.. of course I could be horribly wrong, as all my books are at my friends place where we game. |
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Sep 4 2003, 06:42 AM
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#15
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Moving Target Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
Ah, just a couple of real small things: Firstly, the troll metavariants that don't recieve dermal armour, giants and the like, still seem to get the body bonus for it on the attribute screen. Secondly, and this is really nit-picking seeing as you could just correct this with the custom gear, there's no vibro-sword/knife batteries.
Also, did you ever consider allowing, somehow, for custom edges and flaws? |
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Sep 4 2003, 04:03 PM
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#16
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Custom Edges and Flaws should be able to be entered via the accompanying Dat Editor program. |
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Sep 5 2003, 04:09 AM
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#17
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Target Group: Members Posts: 71 Joined: 26-February 02 From: Kirkland, WA, USA Member No.: 1,816 |
So, I start to install the latest and greatest version, which I'm quite hopeful for, what with Rigger 3 vehicle upgrades and such... and setup tells me that certain system files are out of date. I tell it to install them and then restart about 4 times before getting fed up and deciding to trash it until I can get some help figuring out what's wrong. Ideas?
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Sep 5 2003, 05:39 AM
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#18
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
What OS are you running? It sounds like it may be problems with the VB6 runtime, you may want to download the latest runtime files from here.
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Sep 5 2003, 05:45 AM
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#19
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
I bet you money right now it's WinXP. This is typically an administrator priviledge issue. As in "you don't have administrator priviledges" even though you know you do.. Sometimes logging into a domain will reset your admin priviledges... OR you could try: Re-start your computer and while it is rebooting be pushing the F8 key to get to the set-up screen. Boot in safe mode and choose administrater. Install it while logged as the administrater and then re-boot to normal. It should be all ready to go for you. This worked for someone else... Let me know if it doesn't. |
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Sep 5 2003, 10:22 PM
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#20
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Target Group: Members Posts: 67 Joined: 18-March 02 From: Saskatoon Saskatchewan Canada Member No.: 2,412 |
McMackie: Did you get the updated Skills.dat file I sent you with the Otaku channel specializations?
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Sep 7 2003, 08:13 AM
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#21
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Target Group: Members Posts: 71 Joined: 26-February 02 From: Kirkland, WA, USA Member No.: 1,816 |
'Matter of fact, it is XP. I'll give that a try...
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Sep 7 2003, 04:24 PM
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#22
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Moving Target Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 |
after finalizing clicking on any Spirit bought at character creation causes the program to crash.
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Sep 7 2003, 05:08 PM
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#23
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Just tested with the current version. I was unable to duplicate. Please send me your SR3 file so I can determine what's going on... email: mcmackie@hotmail.com |
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Sep 8 2003, 01:05 AM
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#24
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Moving Target Group: Members Posts: 196 Joined: 1-August 02 From: The land of unforgiving doom Member No.: 3,052 |
Hrm. I have this one problem, but it's mostly my fault.
Sometimes, and only sometimes, if I click either the "next" or "previous" page too much too quickly, the program crashes. Just figured I'd mention it, even though it tends to just be me being too lazy to use the drop-down. |
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Sep 8 2003, 06:11 PM
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#25
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Moving Target Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 |
whoops, didn't see you just put up a new version like a week ago. it works now.
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