NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Nov 12 2003, 10:49 PM
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#126
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Shouldn't "spell points" be given to PhysAds solely for the purpose of bonding a weapon focus/initiating? I can't seem to get any, and, if I remember right, they can do both at chargen. Or maybe just bonding. Either way, though, no "spell points" means no bonding/initiating.
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Nov 13 2003, 07:17 PM
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#127
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Running Target Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
You can initiate at chargen? :eek:
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Nov 13 2003, 07:30 PM
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#128
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No, but some people houserule that you can. ~J |
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Nov 13 2003, 08:44 PM
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#129
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Running Target Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
I notice in cyberware you can buy 1 Kid Stealth leg. It says both legs must match.
No "Tracked" Skill from R3. |
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Nov 14 2003, 04:58 PM
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#130
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
If you were a mage, you get spell points. If you were a PhysAd with Path of the Mage, you get spell points. Since you're just a normal PhysAd, you get none. :(. That said, you can bond to a focus with KARMA. So if you wanted to, you could purchase the focus, then bond to it later. There is a rule you can bond with spell points on chargen that I allow. Sorry but this is canon :( I generally don't incorporate house rules as I would spend all of my time doing so UNLESS the house rule is VERY common (ie. beta bioware and that is an option, not a default setting). |
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Nov 14 2003, 05:00 PM
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#131
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Somehow I imagine that allowing adepts to blow 25,000 nuyen for a Spell Point during character creation is a much more common house rule than allowing betagrade implants.
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Nov 14 2003, 05:32 PM
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#132
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I think he was misterming the houserule of forbidding cultured bioware rather than talking about allowing beta-grade cyberware.
~J |
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Nov 14 2003, 08:48 PM
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#133
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Target Group: Members Posts: 14 Joined: 4-October 02 Member No.: 3,379 |
SR-Companion, page 15, right hand column, third paragraph under Resources. You can use Spell Points to Initiate during CG, optional rule. |
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Nov 14 2003, 08:59 PM
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#134
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I used the incorrect term, then. An optional rule.
~J |
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Nov 14 2003, 10:55 PM
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#135
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Thanks for the feedback BUT :) Tracks, the skill is in there, you need to enable Rigger 3 book. I have no idea why anybody would want to buy 1 Kid Stealth leg but I don't disallow it. The pair is also in there. Thanks! |
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Nov 14 2003, 11:23 PM
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#136
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Fastest circle runner on earth! |
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Nov 15 2003, 05:33 AM
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#137
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Er, nope. Tells me I don't have sufficient karma/spell points. Besides, you can bond at creation. If a PhysMage or full Mage can, why can't a PhysAd? |
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Nov 15 2003, 06:08 AM
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#138
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Mixed signals kick ass! |
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Nov 15 2003, 06:11 AM
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#139
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
No, the main sourcebook (in the character creation chapter), adepts are expressely forboden from purchasing Spell Points during character creation. Why they included such a silly clause is anyone's guess... but it is, indeed, a core rule that's never been superceded in other sourcebooks as far as I know. SRComp might have an off-hand mention of it, but I don't remember it. |
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Nov 15 2003, 06:14 AM
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#140
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I'm pretty sure you get spell points that can be used as karma with Priority. If not, well, PhysAds are at an incredible disadvantage as starting characters.
Sure, they can effectively have 8 points of powers, but, they can't even get a weapon bonded to them until a few runs in, whereas a Mage can get a few spells, then bond any focus he/she wants? Sure. That's fair. Edit: Within availability/rating limit, of course. |
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Nov 15 2003, 06:20 AM
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#141
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Once again, they receive NO spell points and cannot even purchase spell points during character creation. It's a core rule. One moment and I'll get the page reference for you.
SR3, "Magical Gear and Spells," p. 60. Second and third paragraphs. |
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Nov 15 2003, 06:34 AM
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#142
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Feh. Makes no sense to me. Like the SR2 ruling that PhysAds start with Spell Points that can only be used for bonding a weapon focus. Makes so much more sense.
Oh well... *mutters* |
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Nov 16 2003, 03:47 AM
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#143
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
tanka, if you want to houserule something that would allow that, then go for it (like spending starting nuyen on spell points or whatever). Just don't expect McMackie to change the program for a houserule, cause then he'd have to start doing stuff like that for the hundred or so houserules out there. Ya know?
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Nov 16 2003, 08:23 AM
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#144
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
You know, of course, that you can turn NoRules mode on (it'll create a note on the GMinfo page so your GM will know what you've been up to). In NoRules, you could purchase a bonded focus (with your GM's permission, of course)....This, naturally, would violate canon SR3 creation rules.... Side note: Even if I modified the CharGen so that it implemented your particular belief system, your GM would still have to approve. The NSRCG program is not an official or final arbiter on legality. Thank you for kind attention... we now return you to your regularly schedule program :D |
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Nov 18 2003, 02:45 AM
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#145
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
When I put Muscle toner/augmentation on a character with a cyberlimb, the program doesn't adjust for the percentage reduction that's supposed to occur with cyberlimbed characters.
Just another bug to bring to attention. |
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Nov 18 2003, 03:12 AM
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#146
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Is the Bio-Index actually reduced when the ware is installed in a Cyberlimb? I know that this is true for Cyber, but I don't recall there being the same ruling about Bioware.
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Nov 18 2003, 03:28 AM
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#147
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
Yeah, toner, augmentation, dermal sheathing, and some other cyber/bioware have their nuyen costs and Essence costs reduced by 10% per full limb. Also, something weird happens when those two are mixed. For example, my street sam has a cyberarm with a STR of 8. I also have muscle augmentation 4 (added to my unaugmented STR of 4). Instead of my average strength being 8, it lists the strength as 12 (4 natural + 4 for augment. + 4 for cyberlimb). |
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Nov 23 2003, 01:15 AM
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#148
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Moving Target Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
Bug I just found in a rather annoying way.
If you try to save a character to a write-protected floppy (I didn't know the thing was) you get "Run-time error 70: Permission denied" and the program closes without saving. I'll be remaking my melee samurai idea on this computer now... (In case you were wondering, I was on the other computer because it runs faster and doesn't crash as often.) Edit: I just remembered this after seeing Hunter's post. You're supposed to buy enhancements for each limb separately, but NSRCG adds the enhancements for different limbs together. Thus Cyberarm with Str+3 and Cyberarm with Str+3 adds up to Str+6. Edit: working on it on the new computer. Guess I have a newer version here, cause there's Str Enhance in pairs now... But There's an error on the Attributes screen, I think. Str 5 with Muscle Aug 4, Cyberlimb Str+3, and Suprathyroid is giving me Str 10(7). |
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Nov 24 2003, 05:56 PM
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#149
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
McMackie: Will you be reprogramming to make room for the new Man and Machine errata? Bioware effections magic loss a lot differently now.
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Nov 24 2003, 06:32 PM
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#150
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Yes, I follow SR3 canon so I have difficulties with this... Next release should handle it...
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