NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Nov 27 2003, 03:28 AM
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#176
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That doesn't solve the problem of the gun only being able to fire caseless ammo though, although it would be a good addition as well.
The choice has to be made about whether a weapon fires cased or caseless ammo when the weapon is purchased. A single button/toggle switch that pops up whenever a new firearm is purchased shouldn't be too difficult to implement. |
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Nov 27 2003, 03:31 AM
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#177
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
When I put Muscle toner/augmentation on a character with a cyberlimb, the program doesn't adjust for the percentage reduction that's supposed to occur with cyberlimbed characters.
Muscle toner/augmentation, dermal sheathing, and some other cyber/bioware have their nuyen costs and Essence costs reduced by 10% per full limb (and 5% per partial limb). Also, something weird happens when those two are mixed. For example, my street sam has a cyberarm with a STR of 8. I also have muscle augmentation 4 (added to my unaugmented STR of 4). Instead of my average strength being 8, it lists the strength as 12 (4 natural + 4 for augment. + 4 for cyberlimb). |
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Nov 27 2003, 03:34 AM
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#178
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I think this has been noticed a few times... And I think he just said that the GM should always look over things before OKing, and do any needed changes as he sees fit.
I know where's he's coming from in this. It would be really hard to fix that in VB. It'd be really hard to fix that in any language, really. |
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Nov 27 2003, 04:03 AM
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#179
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
WHERE are the rules regarding caseless ammo? Can a regular gun fire caseless? or is a custom mod? What's the cost? Are the costs for shop or street? etc... I looked in the CC but only found rules for custom (shop) ammo... :spin: |
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Nov 27 2003, 04:04 AM
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#180
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I think the rules are in CC in the "creating your own gun" section.
I could be wrong, though. |
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Nov 27 2003, 04:06 AM
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#181
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
In 3rd Edition, all weapons are assumed to be caseless unless specified otherwise. Cannon Companion gives additional rules as pointed out by Tanka.
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Nov 27 2003, 04:33 AM
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#182
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
CC p84 Caseless ammo has an availabilty of +2 higher than that of cased ammo. Cased ammo availability is listed as in the book... This implies that cased ammo is the default. Again, the questions I outlined above.... It's beginning to look like these issues are regarded (canonically) as custom ammo and guns. This would be resolved with a Gun Creator which a number of people have stated they are working on... When somebody finishes one, I'll worry about import issues. To resolve your particular problem, add a custom entry to the Gear.DAT file for your particular gun / ammo and have your GM sign off on it. Sorry and thanks :) |
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Nov 27 2003, 04:39 AM
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#183
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Another question: How do you put Muscle Toner in a cyberleg? Muscle Toner is a quickness mod that enhances your natural leg muscles, not a cyber leg... Hence no reduction. :( BIOWARE is not reduced. Only cyberware costs are reduced when placed in cyberware.... If someone would point me at the rules that state otherwise, I'd be happy to look it over.
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Nov 27 2003, 04:42 AM
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#184
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I'd just like to point out that cased ammo has the exact same cost and availability as regular ammo (the same for guns which fire each type). The differences are only as they relate to the creation of the ammunition and have nothing to do with the actual cost (It's more expensive to make the caseless, yes, but when you're buying it, you save on the shipping, as it were).
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Nov 27 2003, 05:37 AM
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#185
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Cannon Companion? Fields of Fire here.
(Digs through "the pile of evil" TM) Page 77, lower left-hand panel: "For the sake of simplicity, assume that any post 2050 weapon can be obtained in caseless...yada...ok" Basically - To "buy" a caseless weapon (ie, Predator 3 (cs) ) the cost is +50% and the Availability is +1. Caseless Ammo = +1 availability and +150% more expensive. BUT: Caseless ammo takes up less space (saving on weight too) so you can cram in 20% more ammo... Making my caseless HVAR 60 rounds rather than 50, my Predators 18 © And the Ares Alpha 50 ©. You can houserule the possibility of shotguns having caseless ammo... ("But it said.." "Shut up, can you imagine a back-country hick with his caseless ammo? He'd probabily think they were crayons. Or Candy." "Hmmmm, candy." "That's a 4+ karma hole you're digging..." "I'll stop now." "Good.") And to be honest, I'd thinka a few weapons wouldn't have the "option" available to them, the Ares Slivergun springs to mind? But if you use the "Fields of Fire", chances are you'd enjoy the reduction in possible forensic evidence left at various scenes. Not to mention a greater chance of actually using supressive fire and/or cutting that car in half without reloading. Going back to my original post, so, the "caseless" button isn't an option? (Begging noises.... Hey, I can't program, I'm a Food Technologist - I'm better making crystal meth...) L. |
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Nov 27 2003, 02:09 PM
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#186
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
SR3 rules give even availabiltiy and cost to caseless weapons. SR3, p276.
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Nov 27 2003, 03:39 PM
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#187
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
You know, since I GM, I rarely read the damn core rules :).
Ok, so I can buy my whiz-bang weapons EASIER than the chunky brass-using ones? Damn. 1998 3rd edition, 1994, fields of fire. Sheesh. You know how long it took for me to find my APDS supplier? :twirl: Okay, so I, the typical street punk (Ok, Gunbunny) can go into, say, "Big Al's CRaZy GuN MArT" and say, uh, no, I want the one with more bullets! And get it at no extra cost? Oh, glorious day! So...how many of you actually USE caseless? Because I think they might have stuck it in the back of the book with good reason - it's begging to be bent out of shape by people like me. I think I'll stick with the +1 availability and 150% cost with my little group - I know (NOW) it's not strictly canon, but 20% extra rounds in a clip does unbalance things a little oddly. Still, The button would be nice. Sigh. L> Pay no attention to by whine. It's a good program that I'm happy to reccomend to all 'runners, not to mention it's easier figuring out starting rules that way. |
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Nov 27 2003, 04:21 PM
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#188
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Fields of Fire? Hmm. Never looked at it.... I think I bought it... dig dig.. yep. here it is BUT this leaves the question:
Didn't the Cannon Companion superceed FF and as such, CC rules? Remember I'm strictly SR3 canon. :) As far as that goes, there are rules for Cyberware (replaced by M&M), magical focuii (MIS), etc... Heck, they replicated the Ares Laser III in both books...Look at the booklist for SR3 (SR3, SRC, MM, MIS,CC, MAT, R3, New Seattle) Nope, no FF . I'm sure you get my point... :) Thanks for the SR3 reference. I'm willing to accept that caseless ammo costs the same (canon) but don't see anything about caseless gun cost. Perhaps this would be a proper question for the developers. I'm willing to consider the 150% of cost +1 avail. mod but it would be a bit of work. I really would like a proper ruling. There is no cite (other than FF) that says you can get more ammo in a clip if using caseless. "Less filling and it tastes great!" Remember people: There is nothing preventing you from adding your own entries to the GEAR.DAT file OR using the custom gear option. This is not a show stopper. It just means I won't endorse it as then it might be considered "more official" :) |
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Nov 28 2003, 04:49 AM
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#189
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Yep, you're right, Cannon Companion is published later than Fields of Fire and the SR core book.
...Well, fair enough regarding the lack of defined rules for you to follow, the thought of having to write a possible 3 "endings" for what I thought would be a simple task is rather daunting. Well, this is a question I think should go to one of the nice fellows at Fanpro, or whatever it is now. What has precedence? Is there a defined rule regarding it? I've noticed, re-reading through Cannon Companion (Never liked it much) that a few weapons, (Like the Areas Protector) come only in caseless versions... Hmm, I'd like to have a ruling on this now, it seems a little weird. Anyhow, thanks for looking into a rather trivial wish. L. |
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Nov 28 2003, 05:11 AM
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#190
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
As Tinker Gnome said, caseless ammo is "far more common in the 2060s" than standard loads as stated on SR3 p. 276. Practically by definition, that makes it the default load.
In no way does Cannon Companion supercede this simple fact; it just states that caseless ammunition is slightly more difficult to manufacture. That doesn't make it less common or more expensive; supply and demand are the determining factors there. Caseless ammo is and should be the default ammo type in 3rd Edition canon. Weapons that state that they can only fire caseless ammunition means exactly that. If for some reason you have chosen to buy cased ammunition in a similar weapon or you have picked up an enemy's weapon that's using that archaic style of ammo but want to use that clip in your caseless-only one, you simply can't. That's all it means. Also as Tinker Gnome pointed out, the +2 to Availability is solely for the purpose of crafting caseless ammuntion on its own; it doesn't actually increase the Availability of the ammuntion. |
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Nov 28 2003, 05:16 AM
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#191
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
For what it's worth, the costs are probably the same (but with identical stats). Owing to the reference in SR3:
CC, p36 notes that ammo is available in both types, but little else. The section on making your own ammo shows that it's slightly harder to make (and potentially more expensive, though the base prices are the same) than regular ammo. Probably, only weapons with an ammo type of c should be able to use caseless ammunition as b, m, cy, and belt all require that the ammo be somewhat exposed, though the books don't forbid this (and there might be something in the nature of the ammo that I'm missing). That said, it might be handy to be able to designate weapons and ammunition as being cased or caseless, much the same way as you can click to add in smartlink. However, it's not that big a deal to me. [edit] Heh, that's what happens when I take the time to put my books back on the shelf in order before posting ;) [/edit] |
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Nov 28 2003, 05:32 PM
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#192
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Look... If I implement one way, say guns are the same cost case or caseless, I'm going to get somebody who says it should cost more or vice a versa.... I'm looking for a definitive answer BEFORE I hardcode it in. "Then make it an option" somebody says. The answer is NO. It's a major pain the a** to be incorporating everybody's favorite houserule by making it an option...
Would somebody who knows the developers contact them? :D NOTE IF: The costs / avail / SI of the guns and ammo is the same then all of these changes become the simple addition of an abbreviation to the gun and ammo description. Would somebody like to make a suggestion? XC, CX, CL for caseless..... This would be very easy to do and I wouldn't mind do it BUT.... Only once. see the question above. :S |
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Nov 28 2003, 05:44 PM
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#193
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Damn! One of the things that I had added to the GEAR.DAT I forgot to tell you about and it didn't make it into the new version. I had added a bunch of enteries for full clips of AV Ammo. I'll redo them sometime next week and send them over to you.
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Dec 1 2003, 03:15 AM
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#194
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Hey McMackie:
Does the latest version follow the new rules for Bioware and the awakened as per the M&M Errata? Thanks, -- Dash -- |
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Dec 1 2003, 03:32 AM
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#195
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Scroll up, I already asked and he answered. :D
Edit: That reminds me... I should download the new version now. *runs off to do so* |
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Dec 1 2003, 03:35 AM
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#196
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Running Target Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
mc- case/caseless is a free choice according to SR3.
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Dec 1 2003, 05:00 AM
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#197
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
specifically, it says ammo is the same cost.... this does not answer my questions: 1) Do guns cost the same (canon, no houserules)? FF +150% cost and +1 avail BUT CC makes no mention of it nor does SR3. 2) Does the ammo clips hold more for caseless verses case, ie it holds 10 cased but now holds 12 caseless (woo hoo)? I'm looking for an answer from one of the developers, I think...thanks 8) |
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Dec 1 2003, 02:21 PM
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#198
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Danke. -- Dash -- |
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Dec 1 2003, 03:14 PM
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#199
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Where's the problem? It doesn't matter what previous sourcebooks from older editions state. The core book for SR3 states that caseless is by far the most common ammo type, complete with the context that by default it's what most weapons use, and no mention is made of a price difference between the two. Basically, you just choose to label it as used cased ammo if you want to for whatever reason and otherwise assume its caseless -- it's a non-issue fluff description. No rules required for non-issues fluff descriptions.
It's like complaining that SR3 doesn't include rules stating how high a Prioritity or how many Build Points it takes to be a Blonde instead of a Brunette. |
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Dec 1 2003, 06:36 PM
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#200
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
GREAT! I'll just implement that way! Okay then... and when people complain, I'll just refer them to you. Thanks for the help... I was just wandering in circles until you clarified that for me.... (I was hoping for a bit of clarification from the developers but I'll settle for just your input)... thanks again. Love the blonde comparison. |
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