NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Dec 5 2003, 12:05 AM
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#226
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Where did you get that information?
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Dec 5 2003, 12:15 AM
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#227
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
From Adam and Rob. Where did you get yours?
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Dec 5 2003, 12:25 AM
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#228
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
From Brian. I'll ask him about it again, cause its something I bitch about quite often.
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Dec 5 2003, 12:29 AM
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#229
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's cool. It might be that I'm misremembering, but I don't think that's the case. We have discussed this very subject before in regards to mcmackie's (and others') program. :)
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Dec 5 2003, 02:51 PM
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#230
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Gah, note to self, read errata first.
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Dec 5 2003, 04:42 PM
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#231
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
So, no interest in the Ally Spirit thing?
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Dec 5 2003, 05:10 PM
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#232
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
There has been interest in getting something like that to work, but as of now, there is no program for it.
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Dec 5 2003, 05:27 PM
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#233
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Thanks for any and all kind words :) As for the Ally Spirit thing, I've done some research and was penciling it out BUT.. I'm in a massive rewrite of the SRTracker. Basically, even though it will look the same, the internals: data structures, et all, will be different.... So until I finish that, I cannot work on anything else :( |
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Dec 5 2003, 08:06 PM
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#234
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I've got nothing on my plate and I'm getting close to the end of the semester. I'll take a look at it -- probably just a program that allows you to select your options while calculating the total amount of karma it will cost to create the ally. I'll post to the Community Projects board if I get anything running. Look for it in approx. two weeks (okay, so I'm focused, but not too focused ;) </hijack> |
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Dec 6 2003, 04:27 AM
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#235
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Target Group: Members Posts: 22 Joined: 16-August 02 From: Squalming the Frobnish Member No.: 3,121 |
Thank you... thank you... thank you. I love the Tracker as it works now, limited though it is, and any improvement is great in my book. I hope that you understand that even with all the bug reports and silly questions we post here that there is at least one (probably more) of us who appreciate what you are doing. :notworthy: |
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Dec 8 2003, 07:32 PM
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#236
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Moving Target Group: Members Posts: 100 Joined: 26-November 03 From: San Marcos, CA Member No.: 5,855 |
I'm having some trouble. I take the Cerebral boosters II in NSRCG, but it doesn't add the Int bouns or the task pool. Anyone know how I can use the .DAT files to fix this?
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Dec 8 2003, 07:48 PM
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#237
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
What version are you using? Have you made sure you're using the latest? I've never had a problem with that.
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Dec 8 2003, 07:57 PM
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#238
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Moving Target Group: Members Posts: 100 Joined: 26-November 03 From: San Marcos, CA Member No.: 5,855 |
Never mind, dipped into the .sr3 file with notepad and manually made the correction. THough I will upgrade to the newest version. THanks for mentioning it. :)
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Dec 8 2003, 09:10 PM
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#239
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Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Alright!!! an update to the Tracker - WHoopee!!!
are you working on anything for melee combat? I like the autoroller in the last version, but trying to do melee combat is a bear... Thanks for all the good Work!!! My copy of the Dossier should be here soon, and then I'll get started on the XSL to print that out in a similar format. -Mike R. (fahr) |
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Dec 10 2003, 10:08 PM
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#240
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
mcmackie: I was wondering about the feasability of incorporating the purchase of Permits into NSRCG. Even better would be a way to tie them to specific SINs, but that sounds like a lot of work to me.
Also, would it be possible to either have the 'Books' default include all the canon SR3 releases, or maybe just a seperate 'SR3' button that would perform the same function? |
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Dec 11 2003, 09:28 AM
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#241
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
Some annoying customer question :
- Is there a planning for integration of the latest M&M errata ? - Is there a planning for integration of SSG lifestyle rules ? - would it be feasible to have an option in the spells section to have a personal version of spells that could be relevant as personal ? I mean, I would be able to choose for instance the Armor spell, but I could also select it, then check some option that would make it "Armor (Personal)" wit hupdated stats, then I add it to my list ? At the moment, the only mean to do that would be to create a customized spell. - several spells are specific but don't ask to specify. For instance Detect (Object). You have according to the rules to choose the specific object when learning the spell. In tool, it should ask to choose, but doesn't. Less annoying question : - to become a real customer, how could I send you some cash to support your efforts ? edit : keyboards can ruin your day :grinbig: |
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Dec 11 2003, 10:58 AM
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#242
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
A proposal : a French version of NSRCG.
your tool is already quite popular in the French community, but it would really rock in French. What I propose you is to make the translations for you, and you would only have to integrate them into a new build. I would also be able to host the deliverables if you wouldn't like to allocate space for them on your web site. Contact me if you're interested so that we can discuss the details of the process. |
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Dec 11 2003, 03:45 PM
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#243
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Moving Target Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 |
According to his website, he has a PayPal account. |
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Dec 11 2003, 05:13 PM
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#244
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Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
something else nice that I was wanting (today) ;)
a way to spend becks karma on quickened spells or some other way to put a line in the gm-area or background to the effect of I spent X karma on Y where x was a number, and Y was a user entered text. -Mike R. |
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Dec 11 2003, 05:17 PM
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#245
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
That actually sounds like a good idea. That way you can account for things you spend karma on that aren't specifically in the program.
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Dec 11 2003, 06:55 PM
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#246
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Except you won't be a customer, you'll be a supporter who donated. Becoming a customer means getting him in all sorts of legal trouble.
~J |
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Dec 15 2003, 04:48 PM
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#247
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Mabey Im inept, but where would you add echos to an existing otaku? Where is the submirsion thigie?
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Dec 15 2003, 04:51 PM
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#248
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Its not there. At least as far as I've ever known. NSRCG doesn't support Otaku all that well. I'd like to see a lot of improvement there, cause I really like Otaku.
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Dec 17 2003, 12:50 AM
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#249
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Right, Otaku are supported to beginning character creatoin. Continuing characters would require more ... That's a low priority task at the moment. All other bug reports should be fixed now. Check my site for the update. :) |
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Dec 17 2003, 12:53 AM
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#250
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
I hear you but my time is limited. It's not the translation but the writing the code and extracting the strings would be time consuming... If you're just talking about the DAT files, you can do that yourself... If you want, I can get you all of the error messages and you could build a text file for translation At what level of translation do you want to go? |
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