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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
mcmackie
post Dec 17 2003, 01:15 AM
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QUOTE (Fahr)
something else nice that I was wanting (today) ;)

a way to spend becks karma on quickened spells or some other way to put a line in the gm-area or background to the effect of
I spent X karma on Y
where x was a number, and Y was a user entered text.

-Mike R.

It's in there (new version now posted).
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mcmackie
post Dec 17 2003, 01:18 AM
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QUOTE (Fortune)
mcmackie: I was wondering about the feasability of incorporating the purchase of Permits into NSRCG. Even better would be a way to tie them to specific SINs, but that sounds like a lot of work to me.

Also, would it be possible to either have the 'Books' default include all the canon SR3 releases, or maybe just a seperate 'SR3' button that would perform the same function?

Permits? Hmm. Okay there is an entry in the Firearms accessories for permits.. You'll still have to calculate the cost and determine if it's legal... If you were to type in the SIN in the description, you'd have the tie-in you want..
The default distribution is NOW all canon SR3 books. Save the Book.DAT file and you could reset at any time.
You are aware of the custom gear button, aren't you? That would have worked for the permits as well. :)
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mcmackie
post Dec 17 2003, 01:20 AM
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QUOTE (Namergon)
Some annoying customer question :
- Is there a planning for integration of the latest M&M errata ?
- Is there a planning for integration of SSG lifestyle rules ?
- would it be feasible to have an option in the spells section to have a personal version of spells that could be relevant as personal ? I mean, I would be able to choose for instance the Armor spell, but I could also select it, then check some option that would make it "Armor (Personal)" wit hupdated stats, then I add it to my list ? At the moment, the only mean to do that would be to create a customized spell.
- several spells are specific but don't ask to specify. For instance Detect (Object). You have according to the rules to choose the specific object when learning the spell. In tool, it should ask to choose, but doesn't.

Less annoying question :
- to become a real customer, how could I send you some cash to support your efforts ?

edit : keyboards can ruin your day :grinbig:

M&M errata now entered.
Looking into SSG lifestyle rules now...
Option for custom spell like that would be a bear! Crank up the DATeditor and mod the SPELLS.DAT to include your custom spells. As for the specific object problem, now fixed.
thanks! :)
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Fortune
post Dec 17 2003, 03:54 AM
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QUOTE (mcmackie)
Permits? Hmm. Okay there is an entry in the Firearms accessories for permits.. You'll still have to calculate the cost and determine if it's legal... If you were to type in the SIN in the description, you'd have the tie-in you want..
The default distribution is NOW all canon SR3 books. Save the Book.DAT file and you could reset at any time.
You are aware of the custom gear button, aren't you? That would have worked for the permits as well. :)

I am aware of the 'Custom Gear' feature. I was just curious about the possibility adding Permits to specific items in the same way that the program now gives the choice of adding a Smartlink. This way, the cost is already calculated in if you choose that option.

As to the changes you did make....thanks. :)
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Namergon
post Dec 17 2003, 10:16 AM
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Cool ! A new version !
I'll download it ASAP.
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Namergon
post Dec 17 2003, 02:32 PM
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QUOTE (mcmackie)
As for the specific object problem, now fixed.
thanks!  :)

In the same way, you should also fix the following spells:

Telekinetic Manipulation / Use (skill)
Transformation MAnipulation / Clean (Element)
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Fahr
post Dec 17 2003, 05:22 PM
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QUOTE (mcmackie)
QUOTE (Fahr @ Dec 11 2003, 10:13 AM)
something else nice that I was wanting (today) ;)

a way to spend becks karma on quickened spells or some other way to put a line in the gm-area or background to the effect of
I spent X karma on Y
where x was a number, and Y was a user entered text.

-Mike R.

It's in there (new version now posted).

where???

I can't find this feature in the one I downloaded today... but the date on the EXE is still 12/7... are you sure that you updated the zips on the site?

-Mike R.
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mcmackie
post Dec 17 2003, 10:52 PM
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Hmm. The Zip file was NOT updated... Should be fixed now.. Sorry :(
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Fahr
post Dec 17 2003, 11:29 PM
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It's There Now, THanks, and it looks good! :)

-Mike R. :D
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Fortune
post Dec 26 2003, 12:42 AM
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While playing with NSRCG, I received a pop-up message that stated the new characters could only purchase 2 Maneuvers. This despite the fact that I had the appropriate Martial Art at 6. This, to my knowledge, is not a canon rule, so I was wondering why it was incorporated in the program.
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mcmackie
post Dec 26 2003, 05:03 AM
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QUOTE (Fortune)
While playing with NSRCG, I received a pop-up message that stated the new characters could only purchase 2 Maneuvers. This despite the fact that I had the appropriate Martial Art at 6. This, to my knowledge, is not a canon rule, so I was wondering why it was incorporated in the program.

cc.90...
while discussing character creation:
"At GM's discretion, characters may be allow to purchase a second for every two full skill points. The second manuver cost 8 karma (or 8 skill points during character creation)......"

There is no discussion of a third or usage of of the word "subsequent"... I took this to mean only two during character creation.... Given the horrific costs for the second manuver, I couldn't imagine anybody wanting a third.... :S

Are you saying that this interpretation is incorrect? :)
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Fortune
post Dec 26 2003, 05:32 AM
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A character can purchase up to one maneuver for each 2 skill points he has in a Martial Art for 2 Build Points. If he wants to purchase more (for instance, a character with Wildcat 6, who already has 3 Maneuvers which cost him 2 BP each) without increasing his M. A. skill, it would cost him 8 B. P. for the extra Maneuver.

The quote "a second for every two full skill points" is in reference to the fact that the character could actually purchase a first Maneuver for every two skill points in the first place. :)
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toturi
post Dec 26 2003, 02:58 PM
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By the way, Mac, has the Bioware section been updated to take into account for the new rules yet?
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mcmackie
post Dec 26 2003, 05:55 PM
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QUOTE (toturi)
By the way, Mac, has the Bioware section been updated to take into account for the new rules yet?

Yes, it should be M&M errata complete. thanks
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Phaeton
post Dec 28 2003, 02:08 AM
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I made a PC character who was a giant. And for some reason it says he has a cyber mod to BOD of +2, even though he has no cyber that would do this. O_o Is this a glitch, or just a weird system?
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Erghitz
post Dec 31 2003, 07:27 PM
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I had a little trouble trying to add extra NPC Magic points to a character. It just didn't want to increase it at all. Also when I initiated that character and it wouldn't raise the Magic either. I'm going to try and test it on my other computer when I get home.

Btw, are you still working on the SR3 Tracker program?

-- Erghitz
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Erghitz
post Dec 31 2003, 07:35 PM
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Also in the XML character sheets when it adds the condition monitor the link is incorrect. C:\Program Files\NSRCG\xml\condmon2.gif is how it currently reads when in actuality it's supposed to be C:\Program Files\NSRCG\xml\condmon2.bmp

*loads up photoshop*

-- Erghitz
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mcmackie
post Dec 31 2003, 07:55 PM
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QUOTE (Erghitz)
I had a little trouble trying to add extra NPC Magic points to a character. It just didn't want to increase it at all. Also when I initiated that character and it wouldn't raise the Magic either. I'm going to try and test it on my other computer when I get home.

Btw, are you still working on the SR3 Tracker program?

-- Erghitz

Have you tried the NoRules Mode? Thanks, I'll look into the other items...
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Erghitz
post Dec 31 2003, 08:14 PM
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Yes. That's how I did it. Rules were off and the NPC's only Dialogue was up. I tried adding magic points and it listed it as a race modifier but it never ended up adding it to the total magic. When I initiated two grades with the character I noticed it did not add the Magic to the total either. I have the latest version of the program downloaded probably 6 hours ago.

-- Erghitz
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mcmackie
post Jan 1 2004, 12:08 AM
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QUOTE (Erghitz)
Yes. That's how I did it. Rules were off and the NPC's only Dialogue was up. I tried adding magic points and it listed it as a race modifier but it never ended up adding it to the total magic. When I initiated two grades with the character I noticed it did not add the Magic to the total either. I have the latest version of the program downloaded probably 6 hours ago.

-- Erghitz

Okay, I'll look into it and the Giants problem as well.
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Wonazer
post Jan 1 2004, 01:18 AM
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Is it just me, or are numbers going awry? I choose a skill using the standard method. Then when I go to add more points, somehow I lose approximately 1/10000th of a whole number. My skills then read something similar to this (the numbers change...)

Biotech/First Aid 0.9999299/1.99999944

What is going on?
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Phaeton
post Jan 1 2004, 02:36 PM
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Thanks McMackie! :D
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toturi
post Jan 2 2004, 10:00 AM
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You might want to remove the "Bioware cannot be geased" line on the Bioware page, while you take a break from debugging.
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Austere Emancipa...
post Jan 2 2004, 11:23 AM
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This is a Priority Z issue, and it actually falls under "deviating from 3rd Ed orthodoxy", but I thought I'd ask anyway now that the ShadowRun Dice Roller supports D8:

Is there any chance that, at some point in the future, the ShadowRun Dice Roller might be changed in such a way as to allow it to understand extra successes with one die, please? Any of the common variations of this would be great, such as Extra Success For Every 6 Over TN or Extra Success For Every 10 Over TN or Extra Success For Every Extra 6 That Is Rolled, etc.

I use the first of the above 3 systems, and that's the only reason I don't use the Dice Roller. Otherwise it would be great for my purposes.

Anyhow, because it is after all a non-canon thing, and there are far more pressing issues with SRCG, I completely understand if this isn't going to be included any time soon/at all.
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BlackSmith
post Jan 5 2004, 09:58 PM
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can we see update now when errata for Bioware affecting magic attribute has came out?
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