NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Dec 17 2003, 01:15 AM
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#251
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
It's in there (new version now posted). |
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Dec 17 2003, 01:18 AM
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#252
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Permits? Hmm. Okay there is an entry in the Firearms accessories for permits.. You'll still have to calculate the cost and determine if it's legal... If you were to type in the SIN in the description, you'd have the tie-in you want.. The default distribution is NOW all canon SR3 books. Save the Book.DAT file and you could reset at any time. You are aware of the custom gear button, aren't you? That would have worked for the permits as well. :) |
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Dec 17 2003, 01:20 AM
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#253
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
M&M errata now entered. Looking into SSG lifestyle rules now... Option for custom spell like that would be a bear! Crank up the DATeditor and mod the SPELLS.DAT to include your custom spells. As for the specific object problem, now fixed. thanks! :) |
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Dec 17 2003, 03:54 AM
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#254
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I am aware of the 'Custom Gear' feature. I was just curious about the possibility adding Permits to specific items in the same way that the program now gives the choice of adding a Smartlink. This way, the cost is already calculated in if you choose that option. As to the changes you did make....thanks. :) |
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Dec 17 2003, 10:16 AM
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#255
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
Cool ! A new version !
I'll download it ASAP. |
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Dec 17 2003, 02:32 PM
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#256
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
In the same way, you should also fix the following spells: Telekinetic Manipulation / Use (skill) Transformation MAnipulation / Clean (Element) |
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Dec 17 2003, 05:22 PM
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#257
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Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
where??? I can't find this feature in the one I downloaded today... but the date on the EXE is still 12/7... are you sure that you updated the zips on the site? -Mike R. |
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Dec 17 2003, 10:52 PM
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#258
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Hmm. The Zip file was NOT updated... Should be fixed now.. Sorry :(
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Dec 17 2003, 11:29 PM
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#259
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Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
It's There Now, THanks, and it looks good! :)
-Mike R. :D |
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Dec 26 2003, 12:42 AM
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#260
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
While playing with NSRCG, I received a pop-up message that stated the new characters could only purchase 2 Maneuvers. This despite the fact that I had the appropriate Martial Art at 6. This, to my knowledge, is not a canon rule, so I was wondering why it was incorporated in the program.
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Dec 26 2003, 05:03 AM
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#261
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
cc.90... while discussing character creation: "At GM's discretion, characters may be allow to purchase a second for every two full skill points. The second manuver cost 8 karma (or 8 skill points during character creation)......" There is no discussion of a third or usage of of the word "subsequent"... I took this to mean only two during character creation.... Given the horrific costs for the second manuver, I couldn't imagine anybody wanting a third.... :S Are you saying that this interpretation is incorrect? :) |
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Dec 26 2003, 05:32 AM
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#262
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
A character can purchase up to one maneuver for each 2 skill points he has in a Martial Art for 2 Build Points. If he wants to purchase more (for instance, a character with Wildcat 6, who already has 3 Maneuvers which cost him 2 BP each) without increasing his M. A. skill, it would cost him 8 B. P. for the extra Maneuver.
The quote "a second for every two full skill points" is in reference to the fact that the character could actually purchase a first Maneuver for every two skill points in the first place. :) |
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Dec 26 2003, 02:58 PM
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#263
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
By the way, Mac, has the Bioware section been updated to take into account for the new rules yet?
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Dec 26 2003, 05:55 PM
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#264
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Yes, it should be M&M errata complete. thanks |
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Dec 28 2003, 02:08 AM
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#265
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
I made a PC character who was a giant. And for some reason it says he has a cyber mod to BOD of +2, even though he has no cyber that would do this. O_o Is this a glitch, or just a weird system?
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Dec 31 2003, 07:27 PM
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#266
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Target Group: Members Posts: 20 Joined: 1-August 02 Member No.: 3,055 |
I had a little trouble trying to add extra NPC Magic points to a character. It just didn't want to increase it at all. Also when I initiated that character and it wouldn't raise the Magic either. I'm going to try and test it on my other computer when I get home.
Btw, are you still working on the SR3 Tracker program? -- Erghitz |
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Dec 31 2003, 07:35 PM
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#267
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Target Group: Members Posts: 20 Joined: 1-August 02 Member No.: 3,055 |
Also in the XML character sheets when it adds the condition monitor the link is incorrect. C:\Program Files\NSRCG\xml\condmon2.gif is how it currently reads when in actuality it's supposed to be C:\Program Files\NSRCG\xml\condmon2.bmp
*loads up photoshop* -- Erghitz |
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Dec 31 2003, 07:55 PM
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#268
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Have you tried the NoRules Mode? Thanks, I'll look into the other items... |
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Dec 31 2003, 08:14 PM
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#269
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Target Group: Members Posts: 20 Joined: 1-August 02 Member No.: 3,055 |
Yes. That's how I did it. Rules were off and the NPC's only Dialogue was up. I tried adding magic points and it listed it as a race modifier but it never ended up adding it to the total magic. When I initiated two grades with the character I noticed it did not add the Magic to the total either. I have the latest version of the program downloaded probably 6 hours ago.
-- Erghitz |
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Jan 1 2004, 12:08 AM
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#270
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Okay, I'll look into it and the Giants problem as well. |
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Jan 1 2004, 01:18 AM
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#271
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Moving Target Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 |
Is it just me, or are numbers going awry? I choose a skill using the standard method. Then when I go to add more points, somehow I lose approximately 1/10000th of a whole number. My skills then read something similar to this (the numbers change...)
Biotech/First Aid 0.9999299/1.99999944 What is going on? |
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Jan 1 2004, 02:36 PM
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#272
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
Thanks McMackie! :D
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Jan 2 2004, 10:00 AM
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#273
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
You might want to remove the "Bioware cannot be geased" line on the Bioware page, while you take a break from debugging.
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Jan 2 2004, 11:23 AM
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#274
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
This is a Priority Z issue, and it actually falls under "deviating from 3rd Ed orthodoxy", but I thought I'd ask anyway now that the ShadowRun Dice Roller supports D8:
Is there any chance that, at some point in the future, the ShadowRun Dice Roller might be changed in such a way as to allow it to understand extra successes with one die, please? Any of the common variations of this would be great, such as Extra Success For Every 6 Over TN or Extra Success For Every 10 Over TN or Extra Success For Every Extra 6 That Is Rolled, etc. I use the first of the above 3 systems, and that's the only reason I don't use the Dice Roller. Otherwise it would be great for my purposes. Anyhow, because it is after all a non-canon thing, and there are far more pressing issues with SRCG, I completely understand if this isn't going to be included any time soon/at all. |
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Jan 5 2004, 09:58 PM
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#275
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Moving Target Group: Members Posts: 119 Joined: 15-February 03 From: Europe, Finland, Turku & Åbo Member No.: 4,101 |
can we see update now when errata for Bioware affecting magic attribute has came out?
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