NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Jan 7 2004, 01:22 PM
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#276
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
The latest version already takes the M&M errata into account, AFAIK.
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Jan 7 2004, 10:08 PM
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#277
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Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
found a new bug (don't you love me)
create a mage using becks. finalize add karma (15) goto magic and add spells to using the 14 karma you now have to spend go back to karma page change karma to 16 and click set go back to magic page. Lo you have 15 unspent karma and all the spells you bought with the 14 earlier. -Mike R. This post has been edited by Fahr: Jan 7 2004, 10:12 PM |
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Jan 7 2004, 10:38 PM
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#278
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Thats not a bug, thats a feature.
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Jan 8 2004, 05:33 AM
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#279
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Overflow error.
I tried putting in 46000 as the starting karma for BeCKS (Just to be silly) and got that. Any way you can use a "bigger" vartype for numbers just in case an insane GM decides to do this with his players? IIRC, var double should be able to go pretty far above the 46000 that I put in, let alone the 64000 I was supposed to put in. http://www.cybermanced.net/oops.jpg Screenshot of error. Yeah, I know, you've updated. I'm lazy. :D |
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Jan 10 2004, 12:34 AM
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#280
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
McMackie! Thanks for the Little "Caseless" option, made my day.
TirL; |
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Jan 12 2004, 05:33 AM
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#281
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Don't know if this has been reported already. I tried to make a Shamanic Magician Adept but my spell points dropped from 36 to 25.
And I tried to make a cyclops charactor recently, but every time I reload the unfinished version, his Body mystreriously dropped by 1. |
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Jan 12 2004, 05:43 AM
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#282
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
The Cultured version of Tailored Pheromones (in the Cultured section) are reduced in Bio-Index if the 'Cultured' choice is selected. They are already cultured, so no BI discount should occur.
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Jan 13 2004, 06:03 PM
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#283
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Moving Target Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Remember to update, mcmackie!
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Jan 15 2004, 11:32 AM
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#284
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Target Group: Members Posts: 34 Joined: 10-December 03 From: Copenhagen, Denmark Member No.: 5,892 |
Used the search feature fro this question but it only points to the thread not wich post I should look into.
When I finalize a char and then print it to HTML the gear section is wrong. Its like only the last pieces of gear appear (or something to that effect). When I load the char up in NSRCG I get the complete list but if I would print it to paper from HTML the list is buggy. What to do? :P |
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Jan 15 2004, 02:10 PM
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#285
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
NOT BUGGY! :D The program will split the gear IF the number of items is so large (about 40) that it won't fit into a section neatly. The rest of the gear is printed in a separate HTML page called gear.html Goto your HTML sheet, click on the Gear link and that will take you there. |
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Jan 15 2004, 04:52 PM
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#286
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Target Group: Members Posts: 34 Joined: 10-December 03 From: Copenhagen, Denmark Member No.: 5,892 |
uhm nope, but maybe i have the wrong version?
Downloaded it 4 days ago and havent looked for updates if theres any. I'd be happy to mail ya a char if need be. |
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Jan 15 2004, 05:38 PM
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#287
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Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
if you print it to xml, then view output it will be all together with either choice in the print menu.
-Mike R. |
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Jan 15 2004, 05:51 PM
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#288
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Target Group: Members Posts: 34 Joined: 10-December 03 From: Copenhagen, Denmark Member No.: 5,892 |
Still no, I have this NPC troll sam that the players know kinda well and Ive bought pretty large amounts of gear for him. The only things showing up is the add ons for his armor EDIT gaaaaahhhhhhh its only cause the rest of the gear is listed on other parts of the html / xml sheet :twirl: hence my posting name :D |
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Jan 15 2004, 07:44 PM
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#289
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
you mean weapons in the weapon section, armor in the armor section etc... ?
Okay, great no problems! :D |
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Jan 16 2004, 12:30 AM
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#290
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Target Group: Members Posts: 34 Joined: 10-December 03 From: Copenhagen, Denmark Member No.: 5,892 |
excactly....as is well :D
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Jan 19 2004, 01:57 AM
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#291
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
OK, two really odd problems.
1) If you begin a new character, if you had one from before, Edges and Flaws stay. 2) The Cyberear's free Essence isn't adding up. I've got a Dampener (.10), Hearing Amp (.20), and the Spatial Recognizer (.20), and it's taking off an extra .10 Essence. Bad math or I just need to update? |
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Jan 19 2004, 02:24 AM
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#292
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
The Cybereye still includes the Smartlink Induction Pad in it's list of things to discount. While the Eye Display and Rangefinder are understandable, I see no reason why the Induction Pad would be included.
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Jan 19 2004, 03:06 AM
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#293
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
OK, nevermind, found the problem. Subdermal Speakers count as ear mods. Ehe...
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Jan 19 2004, 05:25 PM
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#294
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
New version posted! Working backward through the bug list:
Fixed.
1) Fixed. 2) You have NO cyberear listed. Those are mods to a cyberear. Buy a cyber ear and you'll get the 'free essense' cost then.
Right. Fixed. Had incorrect variable.
I need more information like exactly what were the steps you did, what creation system, etc.. The Troll dermal armor bug has been found and fixed.
You're welcome :D
Fixed. Max limit is now 10,000. Anything more will reset to 0. Bug: changing karma will reset spent points. Thanks Mike R! Okay, now you have to finalize before changing karma points again. Think "Finalize" == "Commit changes"
Okay, new version has option (see menu) to allow extra successes. Default is OFF. I don't mind modifying the dice roller but CANNOT modify the NSRCG to allow house rules (I"d be here doing nothing but programing this thing, sorry :( ) This does NOT pay my bills.
done.
Fixed. Or it should be ;)
It should be completely M&M errata correct. If not, please notify me.
Okay, this should be correct as well.
Fixed. NOTE: there is a NEW DAT file: Lifestyle.DAT If you do not put this file in the DAT directory, the program will crash! <========= Let me know if there are any other bugs! |
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Jan 19 2004, 05:29 PM
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#295
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
:eek: :notworthy: :eek:
Thats quite a list of bug fixes. Nice work man! |
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Jan 19 2004, 05:32 PM
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#296
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Actually, mcmackie, I had the Cyberear, I just didn't list it here. The reason it wasn't adding up was because I had a subvocal speaker (which is an ear mod. I never knew that).
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Jan 19 2004, 05:38 PM
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#297
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I'm going to assume that you actually ment subdermal speaker. |
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Jan 19 2004, 05:39 PM
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#298
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Shush! ;)
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Jan 19 2004, 05:57 PM
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#299
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
McMackie, I found a problem with the new install package. It puts the new DAT file (the Lifestyle one) into the NSRCG folder, rather than into NSRCG\Data.
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Jan 19 2004, 05:59 PM
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#300
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Going blind, Grey? :D |
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