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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
Grey
post Feb 12 2004, 05:36 PM
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I get the problem with stats resetting to 1 from time to time as well. There doesn't seem to be any trend in what type of character it does it to either. I've had it happen to Shamans, Riggers, and Sammies.
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KeyMasterOfGozer
post Feb 12 2004, 08:34 PM
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I'm not sure which place to post this, so I'm going to post it on both forums.

mcmackie, I know you already do so much, so it's really in poor taste for me to ask you to do more, but do you think it is possible for you to make a section on you website where people can upload XSL files for the NSRCG program, so that we can see what every one has done? I have recently stolen from MK and MR, and put together my own version of the XSL, but In short, I would like to be able to steal from more people. :D

I think it would help us to refine our own designs to see as many examples as possible.

If you don't have the time to do this, but would like it done, I would be willing to put the PHP time into making something for you.
-Mike
bombadil<at>oldforest.net
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mcmackie
post Mar 8 2004, 07:07 PM
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QUOTE (Namergon)
Another issue, or rather a question for now: how QCK/STR are computed when implanting cyberlimbs ? I just try to create a NEW character, and only added cyberlimbs, and saw nothing taken into account in the Attributes part (limbs have base STR and QCK of 4 IIRC for human characters).
I tried both in 'legal' and 'rules off' modes.

Wow, am I behind in my reading???
Okay, the way the program calculates is this: If you have a pair of Cyberarms, it'll use 4 as a base for calculation of STR. The same is true for a pair of Cyberlegs, and it'll be DEX.
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mcmackie
post Mar 8 2004, 07:11 PM
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QUOTE (Namergon)
Permission problem: check write protect

Now if I double-click on a .sr3 file, NSRCG opens and I get the following message:

NSRCG filename <CR> and filename must exist

No, I'm puzzled. Nobody else is reporting this as an issue so it must be something about your PC... Can you open the SR3 file with a notepad? If you can't, it is definitely an permssion problem. Right click on the file and check its properties.
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mcmackie
post Mar 8 2004, 07:13 PM
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QUOTE (CeaDawg)
Hey, I was playing around with it last night, building an NPC Deckmeister. The initial creation went ok, finalized and printed well. However, when I awarded karma for use in upgrading the attributes and skills it became confused. ..................

Yeah, I see it... Okay when I post the new version, it'll be fixed. The program seemed to calculate correctly but just didn't display right. hmm.
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mcmackie
post Mar 8 2004, 07:25 PM
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QUOTE (CeaDawg)
On a slightly related note are we covering the SR Tracker here as well, or do we need another thread started to support it?

No, when I start development again (soon I hope), I'll start one again.
thx
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Fahr
post Mar 8 2004, 07:27 PM
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(please start SRtracker agian soon!!! great tool - just wish more of it worked ;) )

:)

-Mike R.
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mcmackie
post Mar 8 2004, 07:27 PM
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QUOTE (simonw2000)
I keep getting "error code 76: path not found" when I try to print. Can anyone help me?

This is an indication that a file is probably missing.... check to make sure you have all of the files installed including Range.dat.
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mcmackie
post Mar 8 2004, 07:30 PM
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QUOTE (Grey)
I get the problem with stats resetting to 1 from time to time as well. There doesn't seem to be any trend in what type of character it does it to either. I've had it happen to Shamans, Riggers, and Sammies.

Yes! I finally found the bug! Halluyah!
Okay, if you go straight from the attributes page to finalize, it would reset the attributes to 1.
The new version 3.64 will fix this and I'll post shortly.
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mcmackie
post Mar 11 2004, 03:31 AM
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Okay, version 3.64 is now posted. Let me know what you think and notify me of any bugs... :talker:
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Grey
post Mar 11 2004, 05:35 AM
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WOOOOHOOOO!!!

This has been the bane of your program, the single flaw that always made me frown. You RULE!
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simonw2000
post Mar 11 2004, 03:12 PM
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QUOTE (mcmackie)
QUOTE (simonw2000 @ Feb 11 2004, 01:20 PM)
I keep getting "error code 76: path not found" when I try to print. Can anyone help me?

This is an indication that a file is probably missing.... check to make sure you have all of the files installed including Range.dat.

I don't have it. Can you email it to me, please? :notworthy: Your program is the best! Bandwidth well used in my opinion!
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Grey
post Mar 11 2004, 04:51 PM
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Just download the latest install package. Make sure you get the full install one so all the files will be there.
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mcmackie
post Mar 11 2004, 05:22 PM
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QUOTE (Grey)
Just download the latest install package. Make sure you get the full install one so all the files will be there.

Or the datafiles.zip will have them (those are also on the site).
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simonw2000
post Mar 14 2004, 09:50 AM
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Got it! Thanks! :D
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simonw2000
post Mar 14 2004, 07:58 PM
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Hoi, mcmackie! When are you going to have the stuff from Sprawl Survival Guide put in, chummer? I know you've added the lifestyle point system, but what about the rest? :huh: See ya later!
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mcmackie
post Mar 14 2004, 08:22 PM
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QUOTE (simonw2000 @ Mar 14 2004, 12:58 PM)
Hoi, mcmackie! When are you going to have the stuff from Sprawl Survival Guide put in, chummer? I know you've added the lifestyle point system, but what about the rest?  :huh: See ya later!

I did the work for SR3, M&M, MiTS, and parts of Matrix. Lots of work from volunteers enhanced and improved on my initial efforts. This includes work from K.oz, karl, and many others. The DAT editor and the formats makes additions very easy and very modular. That said: Are you volunteering? :D I can't seem to find the time with my efforts on the SRTracker proggie...
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simonw2000
post Mar 14 2004, 10:10 PM
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Yeah, I'll do it. :D It seems that I need to add the new items, and the DIY fake IDs... I think that work a similar way to how the Permit item was done...
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setankhtep
post Mar 16 2004, 04:03 PM
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Mcmackie,
I have been using your program for years and it is the benchmark that I compare all other Character Generators to. Thanks for the awesome prgram.
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Blackpool
post Mar 17 2004, 07:39 AM
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Found a bug with spell points on Path of the Magician Physical Adepts. If you have more than twenty-five (maybe less too, I dunno) and you jump back to other things, when you get back to spells it resets to twenty-five. I have no idea what the exact problem is...but oddly enough if you uncheck the Path of the Magician box and recheck it, it fixes it. So...simple fix, but just thought I'd inform you. Still love the program.
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mcmackie
post Mar 20 2004, 12:05 AM
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QUOTE (Blackpool)
Found a bug with spell points on Path of the Magician Physical Adepts. If you have more than twenty-five (maybe less too, I dunno) and you jump back to other things, when you get back to spells it resets to twenty-five. I have no idea what the exact problem is...but oddly enough if you uncheck the Path of the Magician box and recheck it, it fixes it. So...simple fix, but just thought I'd inform you. Still love the program.

For those of you with kind words, thank you :D

As for the fix, when you left the magic page, it reloaded the page with the values. I've uploaded a new version and it should fix this issue. You will still have to leave the page if you're on the magic page. :(.
Thanks for the bug reports!
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Seidaku
post Mar 20 2004, 11:41 PM
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Hmm.. just tried installing the latest version on two different WinXP computers.. no problems with the install, but when I try to run the program, it launches and immediately fires a run-time error dialog. The message is:

QUOTE
Run-time error '9':

Subscript out of range.
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mcmackie
post Mar 20 2004, 11:58 PM
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QUOTE (Seidaku @ Mar 20 2004, 04:41 PM)
Hmm.. just tried installing the latest version on two different WinXP computers.. no problems with the install, but when I try to run the program, it launches and immediately fires a run-time error dialog. The message is:

QUOTE
Run-time error '9':

Subscript out of range.

You are right... nobody install until I find this...hmm. Okay, found it. The Vehicles.DAT file was corrupt. I've replaced the files in all versions. You can download and replace via UpdatedExe.zip, datafiles.zip. or the complete version.
How did that get in there??? :(
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Dashifen
post Mar 25 2004, 03:28 AM
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mcmackie: I don't think you're program is calcualting matrix initiative and reaction correctly. On the decker info tab, I have a reaction = intelligence and initiative = 2. From this I gather that I'm automatically assumed to be running a pure DNI interface.

However, I'm not getting the response increase from the deck I purchased. I purchased a CMT Avatar which the table on page 167 of the Matrix says has a response increase of 1. This should give me a +2 to matrix reaction and a +1 to matrix initiative, but I don't see that reflected in the decker info tab (or on the print out).

Also, is there any way to mark what reality filter is used?
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Shockwave_IIc
post Mar 26 2004, 05:25 AM
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Ok this know problem but one i can't fix.

It's the XP problem. I can't fix it cos simpley i can't get to safe mode.

at the screen where Del- setup, F8- boot menu. where i press F8, get to the boot menu and i get. the options to boot from , floopy, cd, harddrive and network. No safe mode.

I've been told im meant to press f8 after this point, but my pc goes straight to windows.

Help anyone?


Got it, did a google search, all good.
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