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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
Ol' Scratch
post Nov 11 2004, 12:09 AM
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To each their own. As written, Tattoo Magic is its own metamagic technique that requires only the Enchanting Skill and Tattooing Skill.
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Fortune
post Nov 11 2004, 01:56 AM
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I've never heard of it not being called its own Metamagic, nor do I recall ever having heard of Centering being a prerequisite. I can't believe that this hasn't come up here before.
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Tanka
post Nov 11 2004, 01:59 AM
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I'll probably e-mail the FAQ guys about it, just in case. It's always good to know the canon response.

Agreeing with it, however, is another story.
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Ecclesiastes
post Nov 12 2004, 08:26 PM
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McMackie: I just downloaded the latest version of your generator. I made a Tiger Shapeshifter character and finalized. The character had Bad Karma. When I added karma to the character, the Bad Karma flaw didn't effect the Good Karma to Karma Pool conversion.

Any ideas?
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Fortune
post Nov 12 2004, 08:36 PM
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I keep meaning to mention that. It has never worked for me.
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Ecclesiastes
post Nov 12 2004, 09:25 PM
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Oh, also, the Shapeshifter is given full Karma Pool like a Human, but they get half of that like Metahumans do.
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GaiasWrath8
post Nov 12 2004, 10:17 PM
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HI, this will sound stupid...But were is this amazing PC Windows Character Generator Program?

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Herald of Verjig...
post Nov 12 2004, 10:49 PM
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Same place as in mcmackie's sig.
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GaiasWrath8
post Nov 12 2004, 11:19 PM
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Wow, this thing is amazing.
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Whizbang
post Nov 13 2004, 08:51 PM
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is there ever going to be a section for designing Ally spirits?
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mcmackie
post Nov 14 2004, 07:07 PM
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QUOTE (Whizbang)
is there ever going to be a section for designing Ally spirits?

Yes, it's part of the plan. The only question is:
Ally Spirit Generation OR MJBB low/high chargen
incorporation into my character generator first.... hmm. BUT first!
Getting all of the currently reported bugs out first. ;D
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mcmackie
post Nov 14 2004, 07:13 PM
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QUOTE (Ecclesiastes)
Oh, also, the Shapeshifter is given full Karma Pool like a Human, but they get half of that like Metahumans do.

I believe you and it makes sense that Shapeshifters are treated like the other Metas BUT... I can't find a line anywhere that suggests this. Can you cite me a book.page or an errata to confirm...(I'm going to do this anyways but I want to be prepared for the complaints)... :)
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mcmackie
post Nov 14 2004, 07:15 PM
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QUOTE (GaiasWrath8)
Wow, this thing is amazing.

THANKS! 8) but remember that this is also the efforts of many people who contributed with DAT file updates, bug reports, and help for me to buy the source books. Thank you all!
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mcmackie
post Nov 14 2004, 07:23 PM
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QUOTE (Ecclesiastes)
McMackie: I just downloaded the latest version of your generator. I made a Tiger Shapeshifter character and finalized. The character had Bad Karma. When I added karma to the character, the Bad Karma flaw didn't effect the Good Karma to Karma Pool conversion.

Any ideas?

Just checked and the entry for "Bad Karma Flaw" was missing the modifier. It's an easy fix but means your character will have to be rebuilt. Sorry :(
It will be included in the next update (I'm working on it now....) thanks for the feedback!
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mcmackie
post Nov 14 2004, 07:50 PM
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QUOTE (Ed Simons)
When I attempt to create a Shapeshifter, the program won't let me take only 500 nuyen, it insists on 5000 nuyen.

QUOTE
Shapeshifters
The cost for being a shapeshifter includes all the advantages and disadvantages listed for shapeshifters in the Shadowrun Companion, including 5,000 nuyen to start. Shapeshifters are allowed to spend Karma for additional resources, but at twice the listed cost (i.e. 40 Karma for 5,000; 80 Karma for 40,000; etc.).

This is a quote from Becks v2. I'm assuming you're using this as you didn't give me enough information. As far as I can determine, it is correct behaviour for all generation methods. Can you quote me a book.page where the program is incorrect?
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Ol' Scratch
post Nov 14 2004, 07:55 PM
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QUOTE (mcmackie)
QUOTE (Ecclesiastes @ Nov 12 2004, 02:25 PM)
Oh, also, the Shapeshifter is given full Karma Pool like a Human, but they get half of that like Metahumans do.

I believe you and it makes sense that Shapeshifters are treated like the other Metas BUT... I can't find a line anywhere that suggests this. Can you cite me a book.page or an errata to confirm...(I'm going to do this anyways but I want to be prepared for the complaints)... :)

SR3 p. 246, Karma Pools. Be default, all characters must put one point into Karma Pool for every 20th Good Karma point they receive. It is a Human (as opposed to anything that can mimic looking like a human) racial benefit that they can do it with every 10th Good Karma point.
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Shev
post Nov 14 2004, 08:23 PM
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Bug: creating an albino character is automatically illegal. In the GM notes, it says "Incompatible: Night Blindess vs. R:Alb:Night blindness cite: src. 20". However, I haven't tried to take night blindness as a normal flaw, just an albino one. This error didn't pop up until I got to augmentations. If I change the albino flaw to something else, it becomes legal again when I go into augmentation.
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Ed Simons
post Nov 14 2004, 11:22 PM
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QUOTE (mcmackie)
QUOTE (Ed Simons @ Nov 7 2004, 09:12 PM)
When I attempt to create a Shapeshifter, the program won't let me take only 500 nuyen, it insists on 5000 nuyen.

QUOTE
Shapeshifters
The cost for being a shapeshifter includes all the advantages and disadvantages listed for shapeshifters in the Shadowrun Companion, including 5,000 nuyen to start. Shapeshifters are allowed to spend Karma for additional resources, but at twice the listed cost (i.e. 40 Karma for 5,000; 80 Karma for 40,000; etc.).

This is a quote from Becks v2. I'm assuming you're using this as you didn't give me enough information. As far as I can determine, it is correct behaviour for all generation methods. Can you quote me a book.page where the program is incorrect?

The appropriate quote from Shadowrun Companion p.34-35. It's a section about using the Priority System to build shapeshifters.

"...All other priorities are assigned normally. Regardless of the assigned Resource Priority, Shapeshifters begin the game with only 5,000 nuyen. This reflects the fact that shapeshifters are animal in origin and have less access to gear and funds."

5000 nuyen is, of course, the minimum Resources allowed by the Priority system. They can't take less than that.

Of course they recommend building shapeshifters with the Points system. In that system, it is possible to take less than 5000 nuyen. But the NSRCG won't let you take less than 5000 nuyen for a shapeshifter in the Points system, which seems odd for a being with "less access to gear and funds".

While one could interpret the quoted section about shapeshifters in the Priority system to mean they must start with exactly 5000 nuyen, regardless of the character generation system, I doubt that was what the writers intended, nor does it make sense.

My personal opinion is that they meant a shapeshifter could start with a maximum of 5000 nuyen, not that they must take exactly that much.

While I'm thinking of it, since they repeat disadvantages shapeshifters already have, I recommend disallowing Shapeshifters from taking the flaws Biorejection (SC p.19) , Sensitive System (SC p.21), and Illiterate (SC p.23)
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Whizbang
post Nov 17 2004, 06:09 PM
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Another nice addition would be page numbers and/or description of the effects of spells.
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Tanka
post Nov 17 2004, 06:21 PM
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That'd take a lot of typing, Whiz...

Not to mention, then it'd be even easier for people to never buy the books and not support the game.
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Whizbang
post Nov 17 2004, 06:21 PM
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Hmm...and now someone pointed out the Finder feature, that does show what book it's from.
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Eldritch
post Nov 17 2004, 11:52 PM
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Question: Would it be possible to put a line in the GM section everytime you spend karma? In otherwords, every time you hit the apply button for a karma expenditure, it adds a line; karma spent, spent on, and the date.

It does add a line every time you add karma and money - along with the date. That is very handy.

Thanks!
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Ecclesiastes
post Nov 18 2004, 07:13 PM
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I found a nice little bug. The Wall Running adept power is listed at costing 1,00 instead of 1.00

I tried adding it and it said I didn't have enough points... it took me a while to figure out I was trying to add something that costs 100 power points! :)

Note to users: To fix, all you have to do is edit the ADEPT.DAT and change the , to a .
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AngelGabriel
post Nov 18 2004, 10:55 PM
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That's quite strange. While I edited the adept.dat I tried to insert a "." instead of ",", problem was that when I did that the cost immediately changed to 100.

1,00 is working fine for me. Strange.....
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Kagetenshi
post Nov 18 2004, 11:27 PM
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Is your system set to a European notation?

~J
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