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#76
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 26-February 02 From: UCAS Member No.: 1,015 ![]() |
This is more a feature request than a bug. Would it be possible to add the list of the character's credsticks (from the "Character basic data" screen) to the "Gear" screen so that the one that is highlighted will be the one that purchases are subtracted from?
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#77
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Target ![]() Group: Members Posts: 47 Joined: 8-January 03 Member No.: 3,874 ![]() |
Edited-
I'm a dummy, I figured it out. |
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#78
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Target ![]() Group: Members Posts: 47 Joined: 8-January 03 Member No.: 3,874 ![]() |
Alright, I can't seem to figure this out... every time I hit print, it pops up with a message that says, "No Output." Ideas?
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#79
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
You probably have an older version with the bug... Upload the latest. Sorry :( |
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#80
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Target ![]() Group: Members Posts: 47 Joined: 8-January 03 Member No.: 3,874 ![]() |
Thanks. Pretty bizarre, there is 1 character build that won't print, all of the rest will. I reloaded with all of the newest stuff (though I just downloaded the program last night). Unfortunately, the build that won't print is about an hour later than the previous build. :) Oh well, you still saved me time just coming along this far and I appreciate your work on this thing.
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#81
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Moving Target ![]() ![]() Group: Members Posts: 142 Joined: 24-September 03 From: VA Member No.: 5,641 ![]() |
I'm too lazy to read through all the posts here to see if this has been answered. But has anybody else noticed that the program incorrectly talley's the points for attributes. At least in the point based creation. It is suppose to be 2 build points per point of an attribute, but it only marks it as one. So basically I cannot create a character with the program and use point based creation, unless i allot the extra build points to the attributes. Do you think there will be a fix to that, or is there something I need to do in the program?
BTW page 14 of the SRComp is where I got this information, and it was pointed out to me by another GM. |
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#82
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
THe program works correctly. You'll notice that the skill points DECREMENT two points for every attribute point taken. I just thought it would be faster / easier for people if any unused points was allocated to skill points (hence the decrementing).
8) |
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#83
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Is there any chance you could make the skill/attribute tradeoff dynamic, or would that just be too much trouble? I find it annoying to have to go back and reallocate point distributions each time I decide I want to swap out a point of Strength for two points of Small Units Tactics...
~J |
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#84
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Moving Target ![]() ![]() Group: Members Posts: 142 Joined: 24-September 03 From: VA Member No.: 5,641 ![]() |
I did notice that, I'm sorry. Just call me donkey now! :|
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#85
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Moving Target ![]() ![]() Group: Members Posts: 348 Joined: 20-June 03 Member No.: 4,782 ![]() |
Suggestion: In the priority system. Default the Race to priority E. I can think of no reason why it should be at the top. It is annoying to have to pull race down each time.
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#86
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Moving Target ![]() ![]() Group: Members Posts: 348 Joined: 20-June 03 Member No.: 4,782 ![]() |
BUG: For the adept ability (Improved combat skill) Non-combat skills that you have such as electronics show up on the list.
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#87
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 ![]() |
I've been having a lot of problems with getting files to print to HTML. Anyone else having issues like this?
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#88
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Target ![]() Group: Members Posts: 68 Joined: 5-September 03 From: Rhode Island Member No.: 5,588 ![]() |
I can't get to the Edge/Flaw page anymore, after updateing. (Of course, I can run a program at the same time and not crash the thing, so it's not all bad...)
It says "Run-Time Error 5 : Invalid Procedure Call or Argument." Makes a bit of sense to me, after that Visual Basic course I took, but it's not like I could do anything about it through that virtue. ;) |
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#89
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
Question: Have you modified the Edge.DAT file? I just did a reinstall to verify everything was correct (of course it was :), I never make mistakes :D) How did you update? What version are using? Same questoin for the chap with the HTML printing problem... Note: I have received no bug reports on this issue (lately)... thanks |
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#90
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Target ![]() Group: Members Posts: 68 Joined: 5-September 03 From: Rhode Island Member No.: 5,588 ![]() |
I am currently using 3.61. I can't tell what one I was using before that. I just got the new install file and wrote over the old directory. I have not editted anything.
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#91
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 ![]() |
Any ideas on why I can't export to HTML? I get an error: "No Content"
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#92
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
I'd ship you the file but am unable to locate your email... OR you could go to my website, download the DATfile.zip, unpack and copy over your EDGE.DAT file... I believe it is corrupted... |
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#93
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
Hmm. I can't find that error message. Are you sure you're not selecting the XML output (which is buggy right now, researching it)? Otherwise, ship me your SR3 file and I'll see what's breaking... Thanks :) |
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#94
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 ![]() |
I've tried in both xml and html, mostly html though. It is multiple files I'm having a problem with, not just one. Anytime I try to print I get the error. Would you like me to zip the entire folder up and send it to you, or still just one of the sr3's?
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#95
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
Find one that has the error and ship to me... I'll take a look. Also, make sure you have a Range.DAT file in your DATA directory as that will cause the program to crash as well. thanks |
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#96
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
I had the same no content error trying to export ANYTHING to HTML. I uninstalled the program, deleted the directory and reinstalled the latest version. No more problem =) |
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#97
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 ![]() |
Were you able to load your old sr3 files? Or did you have to recreate them? |
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#98
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Minor error in the cyberware .dat file. Under headware memory, 60MP of memory is listed as having an essence cost of .33 when it should be (60/300) .2 essence. I'd fix it myself, but it's so small it's barely worth doing ;)
[edit] Yuck, there's something weird about the way routers are done, too. I'll just do some corrections and mail 'em to you.[/edit] |
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#99
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
They loaded just fine afterwards. =) And actually, I didn't delete the host directory now that I think about it or my sr3 saves would have been gone... |
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#100
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
OK. I looked through the previous reports but couldn't find anyone mentioning this:
The Infirm flaw, by the rules in CC, should reduce the attribute maximum (=9 for humans) by 1 point each rank but in the character generator it reduces the racially modified limit by 1. IE: a human with rank 3 infirm should still be able to buy all physical attributes up-to 6, just not beyond that. |
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