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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
Mr. Man
post Oct 9 2003, 02:51 PM
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This is more a feature request than a bug. Would it be possible to add the list of the character's credsticks (from the "Character basic data" screen) to the "Gear" screen so that the one that is highlighted will be the one that purchases are subtracted from?
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malichai
post Oct 10 2003, 07:03 AM
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Edited-

I'm a dummy, I figured it out.
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malichai
post Oct 10 2003, 09:40 PM
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Alright, I can't seem to figure this out... every time I hit print, it pops up with a message that says, "No Output." Ideas?
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mcmackie
post Oct 10 2003, 09:54 PM
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QUOTE (malichai)
Alright, I can't seem to figure this out... every time I hit print, it pops up with a message that says, "No Output." Ideas?

You probably have an older version with the bug... Upload the latest.
Sorry :(
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malichai
post Oct 10 2003, 10:36 PM
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Thanks. Pretty bizarre, there is 1 character build that won't print, all of the rest will. I reloaded with all of the newest stuff (though I just downloaded the program last night). Unfortunately, the build that won't print is about an hour later than the previous build. :) Oh well, you still saved me time just coming along this far and I appreciate your work on this thing.
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Kurb
post Oct 11 2003, 02:57 AM
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I'm too lazy to read through all the posts here to see if this has been answered. But has anybody else noticed that the program incorrectly talley's the points for attributes. At least in the point based creation. It is suppose to be 2 build points per point of an attribute, but it only marks it as one. So basically I cannot create a character with the program and use point based creation, unless i allot the extra build points to the attributes. Do you think there will be a fix to that, or is there something I need to do in the program?

BTW page 14 of the SRComp is where I got this information, and it was pointed out to me by another GM.
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mcmackie
post Oct 11 2003, 05:20 AM
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THe program works correctly. You'll notice that the skill points DECREMENT two points for every attribute point taken. I just thought it would be faster / easier for people if any unused points was allocated to skill points (hence the decrementing).
8)
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Kagetenshi
post Oct 11 2003, 09:02 AM
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Is there any chance you could make the skill/attribute tradeoff dynamic, or would that just be too much trouble? I find it annoying to have to go back and reallocate point distributions each time I decide I want to swap out a point of Strength for two points of Small Units Tactics...

~J
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Kurb
post Oct 11 2003, 04:33 PM
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I did notice that, I'm sorry. Just call me donkey now! :|
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Buzzed
post Oct 12 2003, 01:32 PM
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Suggestion: In the priority system. Default the Race to priority E. I can think of no reason why it should be at the top. It is annoying to have to pull race down each time.
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Buzzed
post Oct 12 2003, 01:58 PM
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BUG: For the adept ability (Improved combat skill) Non-combat skills that you have such as electronics show up on the list.
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Grey
post Oct 20 2003, 10:18 PM
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I've been having a lot of problems with getting files to print to HTML. Anyone else having issues like this?
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Morphling The Pr...
post Oct 21 2003, 02:44 AM
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I can't get to the Edge/Flaw page anymore, after updateing. (Of course, I can run a program at the same time and not crash the thing, so it's not all bad...)

It says "Run-Time Error 5 : Invalid Procedure Call or Argument." Makes a bit of sense to me, after that Visual Basic course I took, but it's not like I could do anything about it through that virtue. ;)
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mcmackie
post Oct 21 2003, 03:30 AM
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QUOTE (Morphling The Pretender @ Oct 20 2003, 07:44 PM)
I can't get to the Edge/Flaw page anymore, after updateing.  (Of course, I can run a program at the same time and not crash the thing, so it's not all bad...)

It says "Run-Time Error 5 :  Invalid Procedure Call or Argument."  Makes a bit of sense to me, after that Visual Basic course I took, but it's not like I could do anything about it through that virtue.  ;)

Question: Have you modified the Edge.DAT file? I just did a reinstall to verify everything was correct (of course it was :), I never make mistakes :D) How did you update? What version are using? Same questoin for the chap with the HTML printing problem... Note: I have received no bug reports on this issue (lately)...
thanks
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Morphling The Pr...
post Oct 22 2003, 12:10 AM
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I am currently using 3.61. I can't tell what one I was using before that. I just got the new install file and wrote over the old directory. I have not editted anything.
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Grey
post Oct 22 2003, 01:08 AM
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Any ideas on why I can't export to HTML? I get an error: "No Content"
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mcmackie
post Oct 22 2003, 03:20 AM
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QUOTE (Morphling The Pretender)
I am currently using 3.61. I can't tell what one I was using before that. I just got the new install file and wrote over the old directory. I have not editted anything.

I'd ship you the file but am unable to locate your email... OR you could go to my website, download the DATfile.zip, unpack and copy over your EDGE.DAT file... I believe it is corrupted...
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mcmackie
post Oct 22 2003, 03:22 AM
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QUOTE (Grey)
Any ideas on why I can't export to HTML? I get an error: "No Content"

Hmm. I can't find that error message. Are you sure you're not selecting the XML output (which is buggy right now, researching it)? Otherwise, ship me your SR3 file and I'll see what's breaking... Thanks :)
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Grey
post Oct 22 2003, 04:10 PM
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I've tried in both xml and html, mostly html though. It is multiple files I'm having a problem with, not just one. Anytime I try to print I get the error. Would you like me to zip the entire folder up and send it to you, or still just one of the sr3's?
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mcmackie
post Oct 22 2003, 04:43 PM
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QUOTE (Grey)
I've tried in both xml and html, mostly html though. It is multiple files I'm having a problem with, not just one. Anytime I try to print I get the error. Would you like me to zip the entire folder up and send it to you, or still just one of the sr3's?

Find one that has the error and ship to me... I'll take a look. Also, make sure you have a Range.DAT file in your DATA directory as that will cause the program to crash as well.
thanks
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Wonazer
post Oct 23 2003, 12:25 AM
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QUOTE (mcmackie @ Oct 22 2003, 11:43 AM)
QUOTE (Grey @ Oct 22 2003, 09:10 AM)
I've tried in both xml and html, mostly html though.  It is multiple files I'm having a problem with, not just one.  Anytime I try to print I get the error.  Would you like me to zip the entire folder up and send it to you, or still just one of the sr3's?

Find one that has the error and ship to me... I'll take a look. Also, make sure you have a Range.DAT file in your DATA directory as that will cause the program to crash as well.
thanks

I had the same no content error trying to export ANYTHING to HTML. I uninstalled the program, deleted the directory and reinstalled the latest version. No more problem =)
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Grey
post Oct 23 2003, 04:13 PM
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QUOTE (Nindaru)
I had the same no content error trying to export ANYTHING to HTML. I uninstalled the program, deleted the directory and reinstalled the latest version. No more problem =)

Were you able to load your old sr3 files? Or did you have to recreate them?
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TinkerGnome
post Oct 26 2003, 04:24 AM
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Minor error in the cyberware .dat file. Under headware memory, 60MP of memory is listed as having an essence cost of .33 when it should be (60/300) .2 essence. I'd fix it myself, but it's so small it's barely worth doing ;)

[edit] Yuck, there's something weird about the way routers are done, too. I'll just do some corrections and mail 'em to you.[/edit]
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Wonazer
post Oct 27 2003, 09:15 PM
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QUOTE (Grey)
QUOTE (Nindaru @ Oct 23 2003, 12:25 AM)
I had the same no content error trying to export ANYTHING to HTML.  I uninstalled the program, deleted the directory and reinstalled the latest version.  No more problem =)

Were you able to load your old sr3 files? Or did you have to recreate them?

They loaded just fine afterwards. =) And actually, I didn't delete the host directory now that I think about it or my sr3 saves would have been gone...
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Lilt
post Oct 28 2003, 08:44 AM
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OK. I looked through the previous reports but couldn't find anyone mentioning this:

The Infirm flaw, by the rules in CC, should reduce the attribute maximum (=9 for humans) by 1 point each rank but in the character generator it reduces the racially modified limit by 1.

IE: a human with rank 3 infirm should still be able to buy all physical attributes up-to 6, just not beyond that.
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