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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
Fortune
post Mar 21 2005, 12:48 AM
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QUOTE (mcmackie)
Apologies to everyone who complained about Mnemonic before. It used to work and I never checked until Fortune brought it up. Since he's not a new user, I re-examined the program and discovered it had broken in a prior update. Thanks and again my apologies. :(

Much obliged, and no problem. You do a terrific job for all of us, and I don't mean to complain about it. I just figured I'd mention it because, as you say, it did work in the past. We all really appreciate the effort you have put into this program. Thanks again. :)
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Fortune
post Mar 21 2005, 03:12 PM
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Problem: Bad Karma Flaw

When this is chosen, and a character is Finalized, it initially shows the correct Karma Pool when Karma is added. After that, it then changes to a normal Karma Pool calculation (with the exception of when you view the Biography page for some reason).

For example, I am trying to recreate a 421 Karma human character with Bad Karma. I add 421 Karma, and the program then states that I have 400 available and 22 Karma Pool (which is correct). If I then go to any other page (or save), the settings change to read that I have 379 Karma available and a Karma Pool of 43. If I view the Biography page however, the settings (little red bar at the top) display the correct (400/21) calculations. This means that I cannot actually spend that last 21 Karma that should be available.

This has happened on several different characters and number combinations, and is not new to the latest update. Is it possible for you to fix this anomaly?
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Nikoli
post Mar 21 2005, 05:22 PM
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QUOTE (mcmackie)
QUOTE (Nikoli @ Mar 15 2005, 02:04 PM)
Been meaning to check on this, has support been added for MRJLBB optional power level changes?

My plan has always been to incorporate MJLBB optional creation rules into the program... now to find some time ... hmmm :)

Glad to hear that.

And good luck with it.
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Whizbang
post Mar 24 2005, 01:15 AM
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Hmm...during initiation I'm getting credited for PP even when I take a metamagic as a phys adept magician...
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Fortune
post Mar 24 2005, 04:24 AM
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That's because the FAQ is wrong!!!!!!!!
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Whizbang
post Mar 25 2005, 12:00 AM
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What FAQ? *heard about the whole magican adept initiation thing secondhand*
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Fortune
post Mar 25 2005, 03:43 AM
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Well, what you heard is based on the FAQ ruling, which is inane, and not at all consistent with what the book actually says.
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Syd
post Mar 31 2005, 07:29 PM
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I've got a character with CHA of 5, Negotiation of 4 and Fast Talking Spec. of 6. After character creation, I went to improve Negotiation to 5, and NSRCG says that only costs 5 Karma. It sould be 7, as per <new rating> x 1.5. It seems to be calculating the cost as if it was a new character...paying up to Neg 5 and then taking Fast Talking 6 (effectively rebating the karma from the Fast Talking 4->5 step). The BBB suggests that specializations are on their own after character creation, and that you do not receive "rebates" of karma (though that is specific to attribute increases related to skills).

Am I misreading or missing a rule? I hunted in this thread, NSRCG's online manual, the SR FAQ, and the errata and couldn't find anything about this.

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JaronK
post Apr 4 2005, 05:14 AM
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BUG: I took the flaw Total Pacifist (Using Sum to 10, Human Aspected with 90k Resources and 3 Attributes and 2 Skills). I then assigned attributes: 3 in physical, 5 chr 6 int 7 wis. Had bonus attribute: wis (obviously), aptitude bioware, and total pacifist. When I moved past attributes, I was told my character was illegal... and in GM info got:

"Incompatible: Total Pacifist vs Total Pacifist cite: src.23"

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Thistledown
post Apr 4 2005, 04:17 PM
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I had a similar bug that I listed earlier. There's a quick fix you can do by going to the incompatible .dat file, and coment out the lines dealing with total pacifist. Not a great solution, but a temporary fix.
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Papadoc
post Apr 14 2005, 12:21 AM
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Why is it that when you "finalize" a character, any remaining funds get's changed into some stange and off the wall amount?
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Tanka
post Apr 14 2005, 12:28 AM
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QUOTE (Papadoc)
Why is it that when you "finalize" a character, any remaining funds get's changed into some stange and off the wall amount?

Any remaining funds you have are divided by ten and added to your starting cash. You then recieve 3d6x100 more cash as per standard creation rules.

QUOTE (Syd)
I've got a character with CHA of 5, Negotiation of 4 and Fast Talking Spec. of 6.  After character creation, I went to improve Negotiation to 5, and NSRCG says that only costs 5 Karma.  It sould be 7, as per <new rating> x 1.5.  It seems to be calculating the cost as if it was a new character...paying up to Neg 5 and then taking Fast Talking 6 (effectively rebating the karma from the Fast Talking 4->5 step).  The BBB suggests that specializations are on their own after character creation, and that you do not receive "rebates" of karma (though that is specific to attribute increases related to skills). 

Am I misreading or missing a rule?  I hunted in this thread, NSRCG's online manual, the SR FAQ, and the errata and couldn't find anything about this.

Because the base skill Negotiation is still equal to your Cha attribute, not over.
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Papadoc
post Apr 16 2005, 03:04 PM
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QUOTE (tanka @ Apr 13 2005, 07:28 PM)
QUOTE (Papadoc @ Apr 13 2005, 08:21 PM)
Why is it that when you "finalize" a character, any remaining funds get's changed into some stange and off the wall amount?

Any remaining funds you have are divided by ten and added to your starting cash. You then recieve 3d6x100 more cash as per standard creation rules.


Can you give me the page for this rule?

Never mind, found the awnser myself SR3.63 (4th printing) :|
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Aku
post May 4 2005, 07:56 PM
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Is the dat editor currently working correctly? I wanted to add a few of Raygun's..guns.. in that i think i might use relatively often, but whenever i go in and try to open up gear in the viewer, i get a blank list, while other parts (i know adept and magic for sure) both work.
it does open up into word however.. is that the only way to edit some of the files?
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Papadoc
post May 4 2005, 10:34 PM
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Raygun's guns are already included in the newest version.
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Aku
post May 4 2005, 11:37 PM
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oh, i guess i should dig deeper then lol, thanks for the info lol <goes digging>
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Jetmaster
post May 5 2005, 11:05 PM
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Yes, all of rayguns equipment is included in the latest version of the program, you've gotta enable his 'book' though otherwise you cant see the gear that has been added.
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Aku
post May 6 2005, 12:30 AM
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yep, i found it, thanks for correcting the errors of my ways
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FrostyNSO
post May 15 2005, 01:26 AM
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So what still needs to be added to make this thing fully SR3? I see there's a coming soon or whatever for the ally spirit. Is there anything else?
Is it all on hold/abandoned since the new SR4 is on the way?
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nick012000
post May 22 2005, 11:40 PM
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I noticed the Symbiotes and Hyperthyriod Glands don't increase the cost of lifestyle like they should. They invalidate the lifestyle selections you've already made, but they don't increase thecost of new ones.
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nick012000
post May 29 2005, 05:24 AM
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Also, you're still charged Karma for Language skills after you've taken the Linguist PsysAd power, which is supposed to make them free.
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Birdy
post Jun 1 2005, 11:48 AM
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Program Version: 3.68 / 20.03.2005
Operating System: Windows XP Pro, SP2, all Patches until today
P4 2.8GHz, 1GB, minimal load

Error: Crashed during finalising

Description: An old character is re-constructed using the program

Step1: Basic character generation, ends with finalising, works OK
Step2: Assign Karma and money, use Karma and money
Step3: Finalise. Banking pops up. Klicking on << in lower right after selecting
the original credstick results in a hanging program, system load 100%

Step4: Restart, reload data set, finalise again, Banking screen pops up and works
Step5: Add some karma, finalise, see step 3

This is re-produceable on another system (XP Home/SP2)


Birdy
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Fahr
post Jun 2 2005, 03:44 PM
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what exactly are you doing to add the money?
tell me the buttons you clicked on to do it.

(trying to reproduce the bug - and maybe fix it)
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Birdy
post Jun 2 2005, 07:21 PM
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Okay, first I go to ..Lifestyles / Banking, click on Banking, enter a sum in the Add Nuyen field, press add nuyen, select credstick, press <<, click done

<Spend money and Karma>

<Finalise and store, works>

<Second round, add karma, money as above, spend money[important]>

Finalise

Banking pops up with a negative amount in the lower right field. Select credstick, click <<, click "Done", program hangs

Birdy


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Fahr
post Jun 3 2005, 03:28 PM
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it only happens when you spend all the money to zero? or some of the money, what about the karma, do I have to spend all of it or just some of it .

I tried your steps and did not get an error... I must be doing something slightly different

-Fahr
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