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Mar 21 2005, 12:48 AM
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#901
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Much obliged, and no problem. You do a terrific job for all of us, and I don't mean to complain about it. I just figured I'd mention it because, as you say, it did work in the past. We all really appreciate the effort you have put into this program. Thanks again. :) |
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Mar 21 2005, 03:12 PM
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#902
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Problem: Bad Karma Flaw
When this is chosen, and a character is Finalized, it initially shows the correct Karma Pool when Karma is added. After that, it then changes to a normal Karma Pool calculation (with the exception of when you view the Biography page for some reason). For example, I am trying to recreate a 421 Karma human character with Bad Karma. I add 421 Karma, and the program then states that I have 400 available and 22 Karma Pool (which is correct). If I then go to any other page (or save), the settings change to read that I have 379 Karma available and a Karma Pool of 43. If I view the Biography page however, the settings (little red bar at the top) display the correct (400/21) calculations. This means that I cannot actually spend that last 21 Karma that should be available. This has happened on several different characters and number combinations, and is not new to the latest update. Is it possible for you to fix this anomaly? |
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Mar 21 2005, 05:22 PM
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#903
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Glad to hear that. And good luck with it. |
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Mar 24 2005, 01:15 AM
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#904
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Hmm...during initiation I'm getting credited for PP even when I take a metamagic as a phys adept magician...
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Mar 24 2005, 04:24 AM
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#905
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's because the FAQ is wrong!!!!!!!!
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Mar 25 2005, 12:00 AM
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#906
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
What FAQ? *heard about the whole magican adept initiation thing secondhand*
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Mar 25 2005, 03:43 AM
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#907
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Well, what you heard is based on the FAQ ruling, which is inane, and not at all consistent with what the book actually says.
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Mar 31 2005, 07:29 PM
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#908
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Target ![]() Group: Members Posts: 45 Joined: 31-March 05 From: Seattle Member No.: 7,269 |
I've got a character with CHA of 5, Negotiation of 4 and Fast Talking Spec. of 6. After character creation, I went to improve Negotiation to 5, and NSRCG says that only costs 5 Karma. It sould be 7, as per <new rating> x 1.5. It seems to be calculating the cost as if it was a new character...paying up to Neg 5 and then taking Fast Talking 6 (effectively rebating the karma from the Fast Talking 4->5 step). The BBB suggests that specializations are on their own after character creation, and that you do not receive "rebates" of karma (though that is specific to attribute increases related to skills).
Am I misreading or missing a rule? I hunted in this thread, NSRCG's online manual, the SR FAQ, and the errata and couldn't find anything about this. |
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Apr 4 2005, 05:14 AM
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#909
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
BUG: I took the flaw Total Pacifist (Using Sum to 10, Human Aspected with 90k Resources and 3 Attributes and 2 Skills). I then assigned attributes: 3 in physical, 5 chr 6 int 7 wis. Had bonus attribute: wis (obviously), aptitude bioware, and total pacifist. When I moved past attributes, I was told my character was illegal... and in GM info got:
"Incompatible: Total Pacifist vs Total Pacifist cite: src.23" |
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Apr 4 2005, 04:17 PM
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#910
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
I had a similar bug that I listed earlier. There's a quick fix you can do by going to the incompatible .dat file, and coment out the lines dealing with total pacifist. Not a great solution, but a temporary fix.
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Apr 14 2005, 12:21 AM
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#911
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Target ![]() Group: Members Posts: 30 Joined: 7-July 04 Member No.: 6,461 |
Why is it that when you "finalize" a character, any remaining funds get's changed into some stange and off the wall amount?
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Apr 14 2005, 12:28 AM
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#912
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Any remaining funds you have are divided by ten and added to your starting cash. You then recieve 3d6x100 more cash as per standard creation rules.
Because the base skill Negotiation is still equal to your Cha attribute, not over. |
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Apr 16 2005, 03:04 PM
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#913
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Target ![]() Group: Members Posts: 30 Joined: 7-July 04 Member No.: 6,461 |
Can you give me the page for this rule? Never mind, found the awnser myself SR3.63 (4th printing) :| |
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May 4 2005, 07:56 PM
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#914
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Is the dat editor currently working correctly? I wanted to add a few of Raygun's..guns.. in that i think i might use relatively often, but whenever i go in and try to open up gear in the viewer, i get a blank list, while other parts (i know adept and magic for sure) both work.
it does open up into word however.. is that the only way to edit some of the files? |
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May 4 2005, 10:34 PM
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#915
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Target ![]() Group: Members Posts: 30 Joined: 7-July 04 Member No.: 6,461 |
Raygun's guns are already included in the newest version.
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May 4 2005, 11:37 PM
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#916
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
oh, i guess i should dig deeper then lol, thanks for the info lol <goes digging>
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May 5 2005, 11:05 PM
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#917
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Target ![]() Group: Members Posts: 67 Joined: 18-March 02 From: Saskatoon Saskatchewan Canada Member No.: 2,412 |
Yes, all of rayguns equipment is included in the latest version of the program, you've gotta enable his 'book' though otherwise you cant see the gear that has been added.
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May 6 2005, 12:30 AM
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#918
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
yep, i found it, thanks for correcting the errors of my ways
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May 15 2005, 01:26 AM
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#919
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
So what still needs to be added to make this thing fully SR3? I see there's a coming soon or whatever for the ally spirit. Is there anything else?
Is it all on hold/abandoned since the new SR4 is on the way? |
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May 22 2005, 11:40 PM
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#920
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
I noticed the Symbiotes and Hyperthyriod Glands don't increase the cost of lifestyle like they should. They invalidate the lifestyle selections you've already made, but they don't increase thecost of new ones.
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May 29 2005, 05:24 AM
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#921
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Also, you're still charged Karma for Language skills after you've taken the Linguist PsysAd power, which is supposed to make them free.
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Jun 1 2005, 11:48 AM
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#922
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Moving Target ![]() ![]() Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Program Version: 3.68 / 20.03.2005
Operating System: Windows XP Pro, SP2, all Patches until today P4 2.8GHz, 1GB, minimal load Error: Crashed during finalising Description: An old character is re-constructed using the program Step1: Basic character generation, ends with finalising, works OK Step2: Assign Karma and money, use Karma and money Step3: Finalise. Banking pops up. Klicking on << in lower right after selecting the original credstick results in a hanging program, system load 100% Step4: Restart, reload data set, finalise again, Banking screen pops up and works Step5: Add some karma, finalise, see step 3 This is re-produceable on another system (XP Home/SP2) Birdy |
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Jun 2 2005, 03:44 PM
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#923
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
what exactly are you doing to add the money?
tell me the buttons you clicked on to do it. (trying to reproduce the bug - and maybe fix it) |
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Jun 2 2005, 07:21 PM
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#924
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Moving Target ![]() ![]() Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Okay, first I go to ..Lifestyles / Banking, click on Banking, enter a sum in the Add Nuyen field, press add nuyen, select credstick, press <<, click done
<Spend money and Karma> <Finalise and store, works> <Second round, add karma, money as above, spend money[important]> Finalise Banking pops up with a negative amount in the lower right field. Select credstick, click <<, click "Done", program hangs Birdy |
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Jun 3 2005, 03:28 PM
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#925
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
it only happens when you spend all the money to zero? or some of the money, what about the karma, do I have to spend all of it or just some of it .
I tried your steps and did not get an error... I must be doing something slightly different -Fahr |
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