![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 ![]() |
Howdies all, I'm thinking of asking what kind of run you most enjoy GMing next. Comments? Variants, such as Matrix Smash and Grab, or Magical investigation, or Rigger Battle, (Robot Wars anyone?) fall under the same categories.
|
|
|
![]()
Post
#2
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
I was going to say Breaking and Entering, but changed my mind and chose Battle. I don't like the Battle part of it, but I burnt out on "runs" years ago. My favorite games are stuff like Bug City, Amazonia, etc where the plot is alot thicker than corp politics or 1-shot adventures. I pull a gun about once every 3 games I bet, so not sure if that fits under Battle, but I don't really "Run". :P
Sphynx |
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 ![]() |
Bug city's a mix of battle and investigation. I would have added a slot for "recon" but that's really investigation. Runners should always be prepaared for violence. It's 3 am, do you know where your Ares Predator is?
|
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 28-October 03 From: End of Earth 2mi. Home 4mi Member No.: 5,764 ![]() |
I perfer the smash and grabs because 1) I don't need to make a plot line to follow, they're nice but I usually screw them up. 2) It lets me satisfy all my players. Some really enjoy the planning and leg work and some prefer getting to hual out the guns and deal with tactics. Personally I prefer avoiding combat in SR because it always seems to drag.
|
|
|
![]()
Post
#5
|
|
Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
I went with B&E, but Investigation comes up a very close second.
|
|
|
![]()
Post
#6
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,952 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Wetwork. Anything worth shooting once is worth shooting twenty times and then blowing up.
~J |
|
|
![]()
Post
#7
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
I like variation. One of each.
|
|
|
![]()
Post
#8
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Since I GM more than I get to play, I like to plan runs that make my runners think a bit. Sure smash 'n grabs are ok as well as the wet-work types, but they seem to enjoy a good challenge, and at the same time, make them think and keep them on their toes.
|
|
|
![]()
Post
#9
|
|
Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 ![]() |
Extractions... willing or unwilling outside human interference is always an interesting obstacle! Of course, I voted as a GM. As a player I like straight break and entering, or organised crime work.
|
|
|
![]()
Post
#10
|
|||
Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
I like a mix too but I'm dying to go on a run that requires some demolition work. Scratch that, a LOT of demolition work. I want a conversation with my fixer to go something like this: "This is GlassJaw, I need some Compound X11 plastique ASAP." "Well how much do you need?" "How much you got?" :D :grinbig: :D |
||
|
|||
![]()
Post
#11
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 ![]() |
Heh, I classifed it seperately. Something occured to me which I regret not making a choice:
Sabotage. ::sniffle:: Ah, fond memories of sabotage runs. |
|
|
![]()
Post
#12
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 ![]() |
You wouldn't think that there woud that many wooden shoes in 2064... :grinbig:
|
|
|
![]()
Post
#13
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 ![]() |
No, but a wooden shoe would be an interesting calling card for sabotage shadowrunners. Well, unless they were trying to be subtle.
|
|
|
![]()
Post
#14
|
|
Target ![]() Group: Members Posts: 1 Joined: 26-February 02 Member No.: 971 ![]() |
I prefer demolitions, there's just something aestethic in hydrogen explosions.
|
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 26-February 02 From: Rehovot, Israel Member No.: 265 ![]() |
Investigation, mostly occult and/or political; also "bug hunts" (both literally and figuratively), as long as they're well done and don't dominate the campaign.
|
|
|
![]()
Post
#16
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 ![]() |
It looks like noone enjoys enforcement, huh. Who knew?
|
|
|
![]()
Post
#17
|
|||
Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 ![]() |
Those organized crime types are too unpredictable, you never know what kind of severed head you're going to wake up next to! |
||
|
|||
![]()
Post
#18
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
I went with breaking and Entering, Being the fan of Metal Gear Solid that i am. Investigation being a close second for the same reasons.
|
|
|
![]()
Post
#19
|
|
Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 ![]() |
I like horror survival runs.
|
|
|
![]()
Post
#20
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,952 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I like horror nonsurvival runs.
~J |
|
|
![]()
Post
#21
|
|
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
I've found protection work to be the most varied jobs to write and work. You have quite a bit of legwork, planning, and improvisation. It's also quite different than most runs, since the players are often reacting to situations. Not the kind of job to assign to new groups.
|
|
|
![]()
Post
#22
|
|
Target ![]() Group: Members Posts: 34 Joined: 29-August 04 From: Atlantis Member No.: 6,612 ![]() |
protection is definatly the hardest job for a group. esp if the guarded person moves around alot and wants to remain within his/her normal way of life
personally i prefer extraction. you usually never know what you're up against until you hit it. |
|
|
![]()
Post
#23
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 ![]() |
Looks like everyone's voted. If you want to be lthe onely supporter of enforcement runs, now's your chance.
|
|
|
![]()
Post
#24
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,952 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
You know everyone wants in on the dessert wars. I hear Ares has a new model of banana cream pie out this year.
~J |
|
|
![]()
Post
#25
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
Yeah! Triad/Mafia enforcement runs are actually fun. My group's most memorable run was when we were hired to eliminate a troublesome Seoulpa Ring. This involved going to a warehouse party and shooting the dealers/place up(lost a member, darn response time of Lone Star and those Shadowriders...). It all ended with us going to a restaurant where the ring were eating for a big shoot out.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 8th June 2023 - 04:29 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.