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> Computers and Memory/storage question
Jason Farlander
post Sep 28 2004, 05:05 PM
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Whatever, man. I dont have shadowbeat, so if you could provide the relevant quote I can comment further. Until then, since you admit that you made up the 10 second bit, I dont see that you actually have a point. However, since I enjoy giving lengthier explanations for things, I will go on.

Even without knowing the exact quote, I find it far more likely that when they mentioned the use of CDs they meant "discs that resemble CDs to give you a visual idea" than "700MB CDs" I mean, DVD as a format DIDNT EXIST when the published the book - Shadowbeat was published in 1992, and DVD-Video wasn't released until 1996 in Japan, and didn't make it to the US until 1997. So... its not like they looked at the wealth of available disc formats and chose 700MB CDs... CDs were simply the most advanced-seeming common medium at the time. Shadowrun is full of these sorts of issues, because predicting the future is a difficult thing to do.

Anyway, what *is* abundantly clear is that "pulses" and "megapulses" were designed as an arbitrary unit of computer storage for the purpose of avoiding any real-world comparisons and simplifying the game. If you really want to believe your calculation, go for it. But realize that you wont be convincing many people here that
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Botch
post Sep 28 2004, 05:37 PM
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Oh, I know the argument is weak and nobody really wants to convert MP to MB, its just that I find the cost of memory in SR INCREDIBLY, INCREDIBLY, INCREDIBLY STUPID AND BROKEN.

I would have thought that by version 3 of the rule system somebody might have adjusted the costs properly or had the guts to produce an offical erata to all BBBv3 that said, in effect, "slash the memory costs". People winge about bits and pieces of SR rules being "broken", skills/magic/matrix/rigging all got an overhaul over the years, but nobody did anything about an item that underpins all recording/storage technology. In usefulness memory in 206x costs more than it did 70 years ago (in SR history). Just how did the corps pull the wool over the eyes of the entire world to get that one past

If you have a problem with 10 seconds, what you going to do? You want more than 10 seconds on a CD, then MPs are even smaller. Less than 10 seconds? Want a 1 second duration, that leaves 1MP=700MB. CDs changed capacity? Where in canon did it say that?

The old chestnut of an arguement that says "All data in shadowrun comes with it own attached software". How the did that one come about? Its absolute bollocks on so many levels it needs a rant of its own.

ps. Sorry about the hijack. I will be able to provide the quote when either I can remember to pack my book for work or the telephone company sort out my broadband connection at home.
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Kagetenshi
post Sep 28 2004, 05:42 PM
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If Phillips still exists in SR, you're right.

Otherwise, a CD is whatever someone says it is.

~J
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Herald of Verjig...
post Sep 28 2004, 05:43 PM
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Am I the only one here who remembers that CDs weren't always 700MB? Although 60MB of difference is relatively little compared to the differences being assumed for the "1MP=unknown but a whole lot more than 70MB," there's a lot of time for adjustments in the technology to occur. It also proves that CD is not a specific manufacturing process such that no changes can ever occur and still use the same name. It is not irrational to suspect that at some time in the future, consumers will grow sick of 90 different proprietary data storage methods and will demand that all technologies of that time be integrated into one format that will be significantly superior to each of the competing methods. Or, the corps will trade or steal whatever manufacturing technology they don't have and eventually will all be producing such composite tech CDs.
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Kagetenshi
post Sep 28 2004, 05:48 PM
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I remember 640MB CDs. However, Philips does keep a fairly tight leash on the definition of a CD, so unless they reverse that or die they won't grow too much.

On the other hand, how long would they retain legal ownership of that definition?

~J
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GrinderTheTroll
post Sep 28 2004, 05:56 PM
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New optical format in Japan has produced a whopping 1 Terrabyte storage capacity using a CD sized disc. MP was designed to be a generic measurement of size, attempting to convert Megapulses to Megabytes is silly. Furthermore, the name "Mega-pulse" implies dataflow rather than a fixed quantity of digital storage as does "Mega-byte".

Personally, I've never cared much about the conversion from MP to MB. Although I don't wholly agree on the amoung of "MP" it takes to store images or video considering what is capable by today's methods, I can agree on their idea to keep these concepts vauge.
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Botch
post Sep 28 2004, 06:10 PM
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QUOTE (Herald of Verjigorm)
Am I the only one here who remembers that CDs weren't always 700MB?

Actually, they always had the capability to be 700MB, just that it was a little bit more expensivefidly to produce and the recording industries wanted to keep an ace up their sleeve. Just how do you copy a 700MB disc when you can only buy 640MB recordable media. Commercially available audio CDs can have upto 84 minutes of storage, at which point CDs are at their pinacle of development. So, no it doesn't prove that CDs have evolved into a new standard, in fact the only major development to occur with CDs is the dye used to allow faster recording/re-recording. FYI - I have been building "best bang per buck" computers systems since 1985 and have seen many great ideas and systems crushed beneath the heel of that devil incarnate. I remember the days when the free software that came with a magazine had to be typed in, rather than use the coverdisc.

Considering the plethora of acronyms, names and standards in the current IT sector for intrinsically the same products I cannot understand how you can justify the concept that CDs in SR have anything other than their current capacity; unless you feel that CDs are in the same league as hoovers, biros, and burgers.

Laserdisc, Crystaldisc, WORM, CD, DVD, same tech, different size/capacity, different names.
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Kagetenshi
post Sep 28 2004, 07:49 PM
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Botch, we’re talking CDs, not CD-Rs or CD-RWs. I have a copy of Battle Chess on a 640MB CD.

Also, as I said before, this is entirely dependent on Philips.

~J
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hobgoblin
post Sep 28 2004, 08:09 PM
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discussions like these is why its best to look at SR like its a paralell universe that split of at around 1990 or so...

but we got a slashing of concealability for mobile devices so maybe we will get it on memory cost to?
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hyzmarca
post Sep 28 2004, 08:58 PM
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QUOTE (Kagetenshi @ Sep 28 2004, 12:48 PM)
I remember 640MB CDs. However, Philips does keep a fairly tight leash on the definition of a CD, so unless they reverse that or die they won't grow too much.

On the other hand, how long would they retain legal ownership of that definition?

~J

Patents last for 20 years from the date of filing. Philips' patent on CDs will have run out before the Awakneing
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hobgoblin
post Sep 28 2004, 10:09 PM
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infact its about to run out as we speak...
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Kagetenshi
post Sep 28 2004, 10:29 PM
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Once that happens, it's open season on what CD means.

~J
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Edward
post Sep 29 2004, 05:59 AM
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SR3 p301. simrig: a simrig is an implant that makes WET simsense recordings.

Emphasis mine.

And in the sprawl survival guide it talks about postproduction technics.

As I understand the movie industry every digital media type ever has had postproduction compressing the data in some way (even if it was only reducing image resolution). Do you have a reference for something other than the wet record?

How do you get a physical limit on the amount of compressed data a CD can hold? There is a hard limit on the number of bits you can store but if I want to store a 50-gig bitmap of solid blue (all one shade) any competent compression utility will bring it down to a few K. compression efficiency has nothing to do with the media you store the data on, only the complexity of your raw data and the quality of your encryptions program.

CD may be an industry standard but recall that there has already been one expansion while retaining the name CD (70-80 min I think). There was really nothing stoping them calling DVD CD2. It was the same size and the readers where backward compatible. SR effectively assumed that the name would stay and started using the term CD before the advent of DVDs. It would be highly improbable that the item referred to as a CD in SR don’t have much more capacity than a modern DVD.

As a final point, who would use a 10MP removable media system when for a lower price per MP you can have any capacity up to 1000MP and a cheaper r/w device?

I do concure that the price of media is unreasonably high. Compare ~$5 for a DVD RW that can hold 90 min of the best quality flat vid you can get to a opticam listing 1MP/min making offline storage 90 MP = 455 nuyen for the offline storage especially strange seeing as you can by a video playback unit for 400 and a video chip for 20

Edward
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Da9iel
post Sep 29 2004, 06:05 AM
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The vehicles section mentions 1MP/min for video and 1MP/min for audio, but you can digitally zoom 20x before losing quality, so 90 MP on a DVD probably isn't too unfair.
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Edward
post Sep 29 2004, 11:31 AM
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True removing resolution that is not displayable without zoom is something post production would probably do.

But this is where it breaks down for me.

Even if you accept the MP as an arbitrary measure of storage space (which I easily do) how can you justify 1 min video with 20* zoom capability taking up the same amount of storage space as 1 min of audio.

The technology exited when the game was originally released to record a 90 min interview on a couple of dollars worth of reusable media (caset tapes remember those) in SR the media to record a 90 min interview would cost 455nuyen. The quality may be better bus pleas 10000% increase in cost over 70 years.

Edward
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Botch
post Sep 29 2004, 01:41 PM
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Shadowbeat p.98

Regardless of the physical media used for storage, the amount of storage required for various forms of information is always the same. It does not matter if a user has a CD, an OMC, or his own lovingly implanted dome-chrome. It's a digital world, chummer, and a megapulse is a megapulse.


Hi-Res Video imaging = 1Mp/minute
Normal spectrum sound = 1Mp/minute
Extended spectrum sound = 3Mp/minute
Wet record baseline simsense = 1Mp/second
Dir-X Format baseline simsense = 1Mp/second (theatres)
ACT-format simsense = SimsenseMp/100 (personal systems)

the standard OMC ... Commercial configurations are available in increments of Mp up to 100Mp, then in increments of 100Mp up to the gigapulse level (1,000Gp). ...

and I really should have read this bit on SR CDs

...Six centimeters in diameter, a standard high-density/double sided digital compact disk can hold 500Mp of stored data. ...

So

Currently it is not unfair or unreasonable to take MP3 file size to be 1MB/minute. This is makes the effective storage capability of a SR CD to be around the 600MB capacity with current compression systems. If the technology is better in 206x, the capacity per :nuyen: of SR storage sucks big time. In fact it sucks so badly I cannot imagine how OMCs ever got into the marketplace. OK, OMCs are fast, but who would buy 1 TerraByte of off-line storage for $500,000? It is time to bite the bullet and say that low-res video, normal spectrum audio, and electronic books have no storage requirements beyond a basic 10-20 :nuyen: OMC.

In regards to the hermetic library, if the base library can be used in a hardcopy format then there is no justification for the cost of storage required to port it to electronic media. Remember the original is 2D, non-magical text with simple graphical images that can only be accessed at a few hundred words per minute.

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Kagetenshi
post Sep 29 2004, 02:16 PM
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There is absolutely no way that a minute of audio having the same size as a minute of video is compressed in any way, shape, or form. We can only assume that the quality and range of recording is insane, and can be manipulated later much the same way the video can. MP3s are not germane to this discussion in the least.

~J
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Botch
post Sep 29 2004, 02:40 PM
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QUOTE
We can only assume that the quality and range of recording is insane, and can be manipulated later much the same way the video can. MP3s are not germane to this discussion in the least.


Quality, yes that has an impact on file size, but at what point does recordable quality exceed the ability for the meta-human distinguish the quality difference? At a suprising low level, is the correct answer.

Range, no that has nothing to do with this. It clearly states NORMAL SPECTRUM frequencies, that would probably be 12Hz to 30kHz. Although the standard definition is 20-20,000Hz, it is not uncommon for a person's range to extend slightly beyond the 20-20k range.

MP3s are germane, as a current digitally recorded audio format, it is the system that is being replaced by 206x. If you wish to ignore MP3s as a valid comparison, this leaves SR CDs with a capacity of a current DVD.

500MP CD(SR)=500minutes of uncompressed audio at 1MP/minute
700MB CD(RL)=74minutes of uncompressed audio
700/74=9.45945945945946MB/min
500minutes*9.45945945945946MB/min=4,729.72MB = 4.7GB

Spooky result that bit of maths, no?
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Herald of Verjig...
post Sep 29 2004, 05:31 PM
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Try the math for a 512 point surround sound audio file. More immersive than any audio currently available for comparison. Is it likely? Not with current trends. Is it feasable? To an extent, it's feasable now, just the market will not accept such an expense of storage mediums with little or no gain for most users. Is it just a random attempt at justifying the numbers that I never bothered with anyway? Yes.
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Edward
post Sep 29 2004, 10:48 PM
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The quality that CDs record at is generally accepted to be better than what the average human can differentiate.

This is why my monitor runes at high colour and not true colour.. I cant tell the difference. (especially when I am this tired and can barley see).

Is there any reference for the space required to store formatted text (the SR equivalent of .doc or .pdf). if thay give unformatted text somewhere you can work out the MB/MP as unformatted text always uses one bite per character and always will as long as we use binary computers (and the otaku fluff says they do).

Edward
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Kagetenshi
post Sep 30 2004, 02:16 AM
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QUOTE (Edward)
This is why my monitor runes at high colour and not true colour.. I cant tell the difference. (especially when I am this tired and can barley see).

This is exactly the thing. You may not be able to tell, but the data is sampled beyond the range anyway to allow further analysis. *Points back to the 20x digital zoom capability*

And regarding characters always taking up one byte, you're wrong. Dead wrong, in fact. Check out Unicode and other systems meant to address more than 256 characters.

~J
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Botch
post Sep 30 2004, 09:49 AM
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*Points to digital cameras and their 10X zoom capability, using MB storage*

QUOTE
This is exactly the thing. You may not be able to tell, but the data is sampled beyond the range anyway to allow further analysis. *Points back to the 20x digital zoom capability


The size of a image file can be thought of as dependant on a the 3D grid of picture elements or pixels. Each "Connect 4" grid is made of the pattern of pixels for each colour. So grid 0, for colour 0, upto grid 16,000 for 16-bit (high) colour and 16.8 million for 32-bit (true) colour. The size of each grid is determined by the level of resolution required. The design of this website is a resolution of 1024x768 pixels.

The human eye is unable to distinguish 16.8 million separate colours so there is no need increase the depth of the video images. It is only the resolution that will increase file size.

This post has been edited by Botch: Sep 30 2004, 10:19 AM
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Da9iel
post Sep 30 2004, 09:55 AM
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Times--what is it--32 frames per second? Still a lot more memory hungry than even very fine audio. No?
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Botch
post Sep 30 2004, 11:18 AM
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QUOTE (Herald of Verjigorm @ Sep 29 2004, 06:31 PM)
Try the math for a 512 point surround sound audio file.  More immersive than any audio currently available for comparison.  Is it likely?  Not with current trends.  Is it feasable?  To an extent, it's feasable now, just the market will not accept such an expense of storage mediums with little or no gain for most users.  Is it just a random attempt at justifying the numbers that I never bothered with anyway?  Yes.

When I first read this I thought to said 5.1 surround sound, but on second read you seem to have said 512 point surround sound.

How can you justify that? 512 speakers encircling the room, that is common in 206x? How would a dictaphone/button mike/drone/cyberears capture sound from 512 different sources? Just how many sound sources does a SPU need to generate/interpolate 3D sound? The answer is NOT A LOT.

There is an valid argument that the frame speed could be very high on video, but that only widens the gap between audio and video and digitised hardcopy. Coupled with the exceptionally high cost of memory why would the generic video system have a fps rate higher than the meta-human eye can cope with? CCTV and FX cameras might benefit from a very high frame rate to produce hi-res slow-mo, but that is a specialised section of the video market.

Don't get me wrong I think the values for streams relating to simsense recording are more fair, it's just that video and audio streams do not, will not, cannot take up that level of memory cost.
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Botch
post Sep 30 2004, 05:12 PM
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Pentax currently produce a digital camera with a 10xdigital zoom. It is also capable of recording MPEG-4 at 30fps. It comes with only a 64MB card as standard. The manufacturer's spec if available here.

For static images the memory requirements are.

64MB memory = 241frames@640x480 pixels = 29frames@2048x1536

This gives a memory multiplers of:

8.31 for 10x digital zoom
2.21 for 2.5x digital zoom
4.82 for 6.25x digital zoom

If you do the math a 20x digital zoom based therorectical requirements modified by how current pentax digital camera techology works the answer is

16.7 x MB requirement for 20x digital zoom.

so...

The camera can capture video at 30fps and requires 25.6MB/minute to record MPEG-4, add in the memory multiplier for 20x digital zoom at the memory requirement is 428.44MB/minute at TV resolution.

For the earlier post it can be seen that uncompressed sound requires 9.46MB/minute compared to 428.44MB/minute for MPEG-4 compressed video. We have not yet brought the video stream upto a resolution that fills a meta-human's visual field without pixelation and already video requires 45 times as much memory as stereo audio that is of a better quality than a meta-humans ear can distinguish. The memory requirement for DVD 20xzoom using pentax's current compression technology is 946.87MB/minute, 97xgreater than the uncompressed CD quality audio stream.

For the memory requirements to be the same for normal frequency audio as 20x digital zoom 2D video, something is seriously wrong. If I take, as has been suggested, that the SR sound files contain individual tracks that can be played/interigated seperately I would have use at least three 32-track samplers at a base price of 67,200 :nuyen: , figure in that really audio would also be compressed and the ratio is 1:900 using current compression systems.

That's right, 1 minute of 20x digital zoom, DVD quality 2D video requires the same memory storage as 900 minutes of 3D surround sound normal frequency audio.

Simsense, well, I've always imagined that would include, sight, hearing, touch, smell, taste, and hormone/gladular secretion effects. Staying with baseline (how do you quanitify emotion), that is 9000 extra elements for taste, approx 1000 elements for smell, and increasing video resolution to a pixel count of 130 million pixels, the maximum resolution of a meta-human eye without IR. Without adding in nerve impulse to re-create touch/pain we have a memory comsumption of approx 8,800MB/minute no-zoom and 181,000MB/minute for 20x visual zoom.

So in final, using CD quality as a base at of 9.46MB/minute, rounded to 1 decimal and assuming that it equals 1MP.

Normal spectrum audio = 9.5MB/minute = 1MP
DVD quality video with 20x digital zoom = 950MB/minute
Baseline Simsense without touch, no zoom = 8,800MB/minute
Baseline Simsense without touch, 20x zoom = 181,000MB/minute

Smoothing of the edges for game comparisons

Normal spectrum audio = 1MP/minute
Hi-Res Video, 20xzoom = 1,000MP/minute
Baseline without touch, no zoom = >9,000MP/minute
Baseline without touch, plus zoom = >180,000MP/minute

Can you see the problems with memory in SR yet?
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