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#1
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
Okay. I have a player who's played Cyberpunk pretty extensively, and she wants to know if there's a SR equivalent to (or a possibility to implement) Cyberpunk's airboarding... basically skateboarding on boards with hovercraft-ish abilities. I don't have Rigger 3, so... I don't know what can and can't be done. Any ideas?
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#2
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Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
I once had a character that made a Vectored Thrust drone that was shaped like a surfboard. He'd strap in and ride it through the skies. I'll see if I can dig up the stats for it.
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#3
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
You might be able to modify a microskimmer. I'll check in a few minutes.
If she calls herself Anarki, though, I'm going to rail her. ~J |
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
I suspect the most accurate thing (I say suspect because I'm not a CP expert) would be to make a simple small skimmer drone. All of the power plants can carry enough weight for a person (100KGs by shadowrun rules) and stay under their maximum load rating.
They're technically hovercraft so would us ethe hovercraft skill to pilot, but due to the unconventional piloting system (the top-heavy nature of a person riding on them) you may want to impose penalties, make a different skill to ride such-as the 'hoverboard' skill, or simply use the all-mighty athletics skill. |
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#5
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Really, outside of cyberpunk a hoverboard is basically impossible to ride. It's essentially frictionless, it's impossible to turn because there's nothing to effect external force on it in that matter. It totally lacke sthe centripedal force necessary to turn.
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#6
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
The best method would be to use a dumb Ally Spirit with Three Dimentional Movement trapped in a board shape or wood homoculous (sp?). It would have been taught to respond to the rider in a manner similar to skateboarding. The other way with magic would be to use a specilized Levitaiton spell designed to accomidate such rider reactions quicikened or anchored to board.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
Yeah, but this is an Otaku who's electroics-obsessed. She wouldn't even think of the magical methods. |
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 1,784 Joined: 28-July 04 From: Cleveland, OH Member No.: 6,522 ![]() |
This one came out and was hyped for the 2000 Olympics:
http://www.airboard.com.au/ Apparently it remains commercially available, at least in Australia. |
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#9
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
That's absolutely nothing like a skateboard.
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
The skimmer could easily be designed to work like a skateboard. It could maybe even be all-mechanical. You have the basic leaning to turn, you can have the back of the board extend past the back of the back of the area that keeps the thing afloat, so you could initiate turns like that (don't know the technical term for the basic turn by lifting the front wheels off the ground and moving them to either side). You could turn with just a fan pointing backwards, it'd take some extra skill on the part of the user though. That could be compensated for if you added some intelligent engineering to the thing to help cancel side-travel.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 ![]() |
Krike, those things are loud. I'll just keep to my rigged Segway for now, I think. |
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#12
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
That's where the internal force comes in. Changing the thrust vector from straight down to include a slight horizontal portion would move it. Extremely complicated to control movement? Yes. But so are modern fighter jets. |
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#13
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 975 ![]() |
cranial RCD! Just control it with a thought. The hard part would be coming up with a way to do that and stay standing. It's kind of the same idea as rigging a bike. Then again I always thought of rigging as a techno-telepathic link with the veichial.
-The Eggman |
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
I once had a writeup for one of these, building on the a small surfboard-sized board, with a couple of stabilizing fins and mounting the equivalent of three microskimmer drones on the underside. Two for lift and one for forward thrust.
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#15
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
Could you help me at least figure out where to start in building one? I've never really messed with vehicles a lot. (relatively new GM) |
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#16
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Yeah, I'd say start with a Small Hovercraft chassis, hopefully R3 has a drone one to start with. Then, I'd use the Fuel Cell engine as they have the best of all the features. I'd also keep it Remote Controlled, but one could add Manual Controls. For sure add a Bucket Seat, but just call it a "Ergonomic Standing Pod" and then Improved Handling, Watertight Mod for Hovercrafts, and Speed maybe some Engine Customization.
Have the builder scour the Matrix and find some design plans and then do a bunch of runs with him or her getting the parts for it. Some B&R tests later... |
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#17
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Cyberfoot with DNI controller and a router to link the Cranial RCD to the foot. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
In character, she's already sketching out plans. Thing is, the player's new to SR, and I'm not good enough with vehicles to be much help. So.. er.. are any of these things not listed or different in Rigger 2? That's all I've got, at the moment. (Poor poor broke GM). |
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#19
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Well, hang on. I've got the Shop and that program uses R2.
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#20
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 20-September 04 Member No.: 6,682 ![]() |
When you have it designed and finished, I'd like to see it. I think it could easily find a place in a lot of campaigns, particularly if we can think of some easier way to control it...
One thing that might work is allowing manual control using "power" lean steering... with the lean being interpreted by the drone and translated into the appropriate thrust shifts to actually execute the turn. Or maybe a wireless remote of some sort might work better, like a small ball held and rotated in the desired direction of movement. |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
If only there were a way for it to be controlled like a Segway or sommat...
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#22
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Airboard, Small (Gas)
Handling 2/2 (4/4 with rider) Speed 180 Accel 19 Body/Armor 1/0 Sig 6 Autonav/Pilot -/1 Sensor 1 Cargo - Load 300 Seating - Ergonomic Standing Pad Setup/Breakdown 0 Entry Open Landing/Takeoff N/A Fuel Gasoline ( 25 liters ) Economy 0.5 km/liter DP Cost 562 Cost 16578.9992630482 ¥ Skimmer, Small Reference (Rigger 2) Features Bucket Seats (Level 0)* Hovercraft Water Seals (Level 0) Handling Improvement (- 1) Handling Improvement (OffRoad) (- 1) Load Increase (+ 29) Acceleration Increase (+ 14) Speed Increase (+ 90) -- The problem with the small Skimmer is that it has no CF and no capacity for CF. I could do the Large (closer to motorcycle size) and add Gyroscopic Stabilizers which would eliminate the with rider penalty. In theory you could remove the Remote Control interface, Sensor, and Rigger Adaptation from the Skimmer and add Manual Controls instead, which would also eliminated the +2 Handling. |
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#23
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Otakuboard Basic
Chassis: Medium Skimmer (Markup 1.00) Power Plant: Electric Fuel Cell Final Cost: ¥37,700 Hand. 2, Speed 75, Accel 6, Body 2, Armor , Sig 6, Auto , Pilot 1, Sensor 1, Cargo 3, Load 300, Seating 1, Entry , Fuel EC (120 PF), Econ .4 Km/PF Remote-Control Interface, Rigger Adaptation ~J |
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#24
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Airboard, Civilian (Electric)
Handling 3/3 Speed 90 Accel 10 Body/Armor 1/0 Sig 7 Autonav/Pilot -/1 Sensor 1 Cargo - Load 295 Seating Ergonomic Standing Pad Setup/Breakdown 0 Entry Open Fuel Electric ( 50 PF ) Economy 0.4 km/PF DP Cost 296 Cost 7400 ¥ Skimmer, Small Reference (Rigger 2) Features Acceleration Increase (Level 6) Bucket Seats (Level 0) Load Increase (Level 29) -- This is the off the shelf model from retail outlets around the Matrix. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 20-September 04 Member No.: 6,682 ![]() |
blow it, nevermind. I'll work up a military\shadowtech version later.
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