IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Spell Design: Cleanse Environment, A spell designed to mess with polution.
SunRunner
post Sep 26 2004, 01:14 AM
Post #1


Target
*

Group: Members
Posts: 33
Joined: 7-August 04
From: Las Vegas, NV
Member No.: 6,549



Inspiration: Achieve Specific Effect -- Remove Pollution from Immediate Environment; by transmuting it into a non-harmful substance (like silicon or something) rather than just moving it, also without further damaging the environment by removing 'natural' elements from the area.

CODE
Spell Category:  Manipulation
Spell Type:  Physical

Range:  LOS
Duration:  Instant

Target Number:  Transmutation, Precise (TN 6)

Major Environmental Change  (Drain Power: S)
Physical Spell (Drain Power: +1)
Restricted Target (Drain Power: -1)

Area Spell (Drain Level: +1)
Extended Area (Drain Level: +1)


...

Does the above look appropriate?
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 26 2004, 01:28 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Not really. I mean, they already have Clean Air and Clean Earth and Clean Water spells.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Sep 26 2004, 01:29 AM
Post #3


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Depends on what you are defining as pollution. Do the cooling bodies of those ganers you just killed count as pollution? After all they are a major disease risk if not one cleans them up. Assuming you are mostly talking about things like unburned hydrocarbons, pesticide run off and so on breating them down into their component atoms (hydrogren, oxygen, nitrogen, sulfur, and some other odds and ends) is a bit more rules safe than 'just turning them into stuff'. Normally, SR magic dosen't handle the transfiguration of materials...
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Sep 26 2004, 01:29 AM
Post #4


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



It should probably be a Permanent spell, just like Clean (Element). However, the base Drain Level of Major Environmental Change is actually M. That makes the final Drain Code the same, ie +2 (D). Considering that you need to cast the spell at at least Force 5 to affect toxic waste (OR 10), for a spiffy DC of 4D, and it takes up to 20 CT per casting, I wouldn't mind this spell, even if it is extremely powerful.

A simple Area Spell might be more worth while, however, since that'd only have a Drain Code of (D), allowing 2D Drain for a Force 5 spell.

[Edit]Ancient History has a very good point, though.[/Edit]

This post has been edited by Austere Emancipator: Sep 26 2004, 01:30 AM
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th April 2024 - 07:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.