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> OOC: Chasing the Prize, We're like the Mounties...
Ecclesiastes
post Sep 28 2004, 12:25 AM
Post #26


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Sorry if I came off as bossy, that wasn't my purpose. I was just trying to stress the importance. If you guys don't think its something your character would have for whatever reason, then don't take one. Comm gear is just something that gets overlooks very often and I didn't want that to happen.
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toturi
post Sep 28 2004, 01:20 AM
Post #27


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MacQ: Can we all get a set of comms gear free? I got to go redo Graves all over since I can't remember how much was spent on what and when. And given the dumb(no insult meant) nature of NSRCG, it is a real bitch for me to redo everything.
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BishopMcQ
post Sep 28 2004, 02:12 AM
Post #28


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HMHVV--Changes can still be made until we go live. Once I start the IC thread, I'm going to set the characters in stone and they will have to act IC to get gear etc.
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BishopMcQ
post Sep 28 2004, 02:15 AM
Post #29


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Toturi--Good luck!

Re: Toturi's suggestion for free comm gear...Everyone can add a Personal Comm Unit 6 to their characters. If you already have one, feel free to spend the cash elsewhere or have a backup because as we all know, shit happens.
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HMHVV Hunter
post Sep 28 2004, 02:17 AM
Post #30


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What book is the Comm unit in?
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BishopMcQ
post Sep 28 2004, 02:17 AM
Post #31


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IIRC, CC
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toturi
post Sep 28 2004, 02:35 AM
Post #32


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QUOTE (McQuillan)
Toturi--Good luck!

Re: Toturi's suggestion for free comm gear...Everyone can add a Personal Comm Unit 6 to their characters. If you already have one, feel free to spend the cash elsewhere or have a backup because as we all know, shit happens.

What was the good luck about?

I just redid the whole damned thing in NSRCG again... :S So, ok I've got another comm unit now... You want me to email you the redid file? Just some changes though.
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HMHVV Hunter
post Sep 28 2004, 02:36 AM
Post #33


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McQ:

Comm unit added.

Now what about the bullets?
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HeySparky
post Sep 28 2004, 02:37 AM
Post #34


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McQ -- I saw you have Yahoo Messenger... got a bit to open a session?
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BishopMcQ
post Sep 28 2004, 03:23 AM
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Toturi--The good luck was for re-doing it and getting it to actually work.

HMHVV--Add the bullets, as per above, changes can still be made until we go live.

Sparky--At work, can't chat.
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HMHVV Hunter
post Sep 28 2004, 03:26 AM
Post #36


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QUOTE (McQuillan)
Toturi--The good luck was for re-doing it and getting it to actually work.

HMHVV--Add the bullets, as per above, changes can still be made until we go live.

Sparky--At work, can't chat.

D'oh! Sorry, overlooked that post for some reason.
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Kremlin KOA
post Sep 28 2004, 03:27 AM
Post #37


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McQ will have my redux of Gonzales up by this time tomorrow, with docwagon down to gold, less spare comsets and a battletac receiver unit.

Ecc, good thinking why many of my chars buy 6 rating 6 commlink units

Bastard I have no arguement with your assumptions.
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Bastard
post Sep 28 2004, 03:32 AM
Post #38


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Krem---good deal

Big E---I know, I was just kiddin

McQ---Comm 6 added. When do we go live? Im gonna add edges and flaws tonight if thats ok

Everyone---Do we got a background how we met? If you want I will write one tonight also...after the game of course...go Washington and my $50 :(

Bastard
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HMHVV Hunter
post Sep 28 2004, 03:36 AM
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McQ:

Ok, the following items have been added:

-160 rounds of silver SMG ammo (for Colt Cobra) (24,000 nuyen)
-160 rounds of iron SMG ammo (for Colt Cobra) (4,000 nuyen)
-160 rounds of oak-jacketed SMG ammo (for Colt Cobra) (4,000 nuyen)
-15 color-coded spare clips for Colt Cobra (yellow for oak-jacketed ammo, blue for iron, red for silver) (75 nuyen)
-Personal Comm Unit (Rating 6)

Starting Cash: 5,450 + (100 * 3D6) nuyen
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HeySparky
post Sep 28 2004, 03:36 AM
Post #40


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McQ -- that's cool. I gotcha. Did you get my message, I had another mess of questions.

Basically - other bounty hunting team-type folks - I'm retooling Edana (oh yeah, her name sounds sorta like Edna, but with an 'uh' sound after the 'd' - /ED-uh-nuh/) to be a Spirit stalker. I want her to be hell-on-wheels in Astral Space and against spirits, so I'd appreciate any help you all can give me. Skills, spells, abilities - I'm just getting back into SR after well over ten years and never did much with magic before.

McQ's been helpful, suggesting, amongst other things, Spirit Bolt and Blast for spells and Masking as a useful metamagic feat. I'll stick to just blasting spirits if others of you have better Astral combat abilities.

I'm building Edana to have pretty disgusting Mental stats (Will of 8 or 9 - 9 if I go with albinism...McQ?) and not much in the way of meat-body stats.

I'm also building an Ally Spirit with the 75 Karma left over from initiation and other stuff. I want to use all of it, so any help at all making him a truly horrific beast would be great.

Thanks in advance. And stuff.
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HeySparky
post Sep 28 2004, 03:44 AM
Post #41


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Oh yeah...

Bastard, feel free to write Edana - call her Eddie - into your background. I'd like to know one of the team members rather well and be new to the rest. And also for this to be one of Edana's first jobs - if not THE first. With 100 karma and 130 points we're supposed to be tough, but Edana's a young 'un and all her vast experience got channeled into her ally Herne.

So, really, she's a beefy starting character with a mean, mean friend.
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toturi
post Sep 28 2004, 04:05 AM
Post #42


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I got him to work! Yes! Yes! Yes! :D I added the Comm unit, no need for the freebie!

Edit: Free comm unit, more cash now.

Grave's been amnesiac for half a year. During that time, he's done some bounty hunting. But he might be recognised by SWAT/HRT personel since he is one of the regular Delta members who travel around, swapping pointers with other spec ops teams.
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Bastard
post Sep 28 2004, 04:07 AM
Post #43


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Wilco Sparky---probably tonight...waiting on replies from others...maybe we could have been two or three groups combinding for the first time on a large mission, and just know each other from the biz
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HMHVV Hunter
post Sep 28 2004, 04:15 AM
Post #44


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QUOTE (Bastard)
Wilco Sparky---probably tonight...waiting on replies from others...maybe we could have been two or three groups combinding for the first time on a large mission, and just know each other from the biz

IC wise, Helios probably wouldn't have worked for a group long-term before now. Maybe on an individual-contract basis, but not long-term.
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HeySparky
post Sep 28 2004, 04:21 AM
Post #45


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Can you physads fight astrally? If not, is that going to be Eddie and Herne's responsibility?

For everybody - to make Herne the nastiest possible customer, would I be better off not initiating and sinking the extra 15 points into him (90 karma on him)? It would mean I don't get Masking to start, but I could initiate with you crazies or someone else and pick it up later... I ask because with a complexity of >15 Herne will not be improving via the Ritual of Change any time soon - possibly never.

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toturi
post Sep 28 2004, 04:29 AM
Post #46


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Grave cannot fight astrally, but he has Killing Hands at Serious. So any materialised spirit will have to contend with that.

Killing Hands S + Strength 10 + Full Offense = 10D
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HeySparky
post Sep 28 2004, 04:32 AM
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Wow - so is it possible to force a spirit to materialize?

EDIT: Better yet...

McQ -- Could I create a spell or spells that forces a spirit into or out of astral space? What sort of screwy broken things would that do?

-What about one that traps a spirit in one place or the other (bars them from materializing or bars them from fleeing into astral)?

-Or one that traps them in astral bands - like bind?
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Bastard
post Sep 28 2004, 04:45 AM
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JT is only an aspected shaman...cannot conjur. I am not really up to speed on all the high level magic, but I assume I can combat on the astral plane. Anyway...

Sparky--JT will initiate with your character later.

HMHVV---Do you want me to write in Helios into the group as well?
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HMHVV Hunter
post Sep 28 2004, 04:47 AM
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QUOTE (Bastard)
HMHVV---Do you want me to write in Helios into the group as well?

What group? This one, or one that's worked together before this?
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HeySparky
post Sep 28 2004, 04:49 AM
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Heh... HH -- If McQ okays Edana being a screw WIL 9 albino, she'll be mildly allergic to your character. :)
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